Пример #1
0
Target SingleNeighbourSelector::select(std::function<bool (amarlon::ActorPtr)>* filterFun)
{
  Engine::instance().gui().setStatusMessage( _selectionMessage );
  TCODConsole::root->flush();
  MapPtr map = Actor::Player->getMap();
  ActorPtr player = Actor::Player;

  int dx(0), dy(0);

  DirectionSelector dSelector;
  dSelector.select(dx, dy);

  Engine::instance().gui().clearStatusMessage();
  Engine::instance().render();

  assert( map != nullptr );

  return Target(map->getActors(player->getX()+dx, player->getY()+dy, filterFun),
                player->getX()+dx,
                player->getY()+dy);
}
Пример #2
0
void Destroyable::dropOnGround(ActorPtr item)
{
  ActorPtr owner = getOwner().lock();
  if (owner)
  {
    MapPtr map = owner->getMap();
    if ( map != nullptr )
    {
      item->setMap(nullptr);
      item->setPosition( owner->getX(), owner->getY() );
      map->addActor(item);
    }
  }
}
Пример #3
0
bool MoveAction::perform(ActorPtr performer)
{
  bool moved = false;
  _performer = performer;

  if ( _performer )
  {
    int newX = performer->getX() + _dx;
    int newY = performer->getY() + _dy;

    MapPtr map = performer->getMap();
    if ( map )
    {
      moved = true;
      if ( newX < 0 )
      {
        map->onExit(Direction::West, performer);
      }
      else if ( newX >= static_cast<int>(map->getWidth()) )
      {
        map->onExit(Direction::East, performer);
      }
      else if ( newY < 0 )
      {
        map->onExit(Direction::North, performer);
      }
      else if ( newY >= static_cast<int>(map->getHeight()) )
      {
        map->onExit(Direction::South, performer);
      }
      else
      {
        if ( !patchIsBlocked() )
        {
          performer->setPosition( newX, newY );
        }
        else
        {
          moved = false;
        }
      }

    }
  }

  return moved;
}