void SceneController::initScene(){ // AlteGLobals Gallery * gallerie; Net * n = new Net(); Bee * bee = new Bee(); Light * l1 = new Light(.2,.1,.1,0) ; Light * l2 = new Light(0,0.2,0,0) ; Light * l3 = new Light(0,0,0.2,0) ; Light * gallerieLight = new Light(0.6,0.6,0.6,0.1); BezierCurve * bc = new BezierCurve(); Gravity grav; CollisionEngine * ce; // TestScene Scene * s_test = new Scene(); //s_test->add(new SegRing()); //addScene(s_test); DemoScene1 * ds1 = new DemoScene1(); addScene(ds1); // Scene 0 Scene * s0 = new Scene(); Rect * title = new Rect(); title->setTexture("./Resources/Pix/omtest.jpg"); //title->setColor3f(1,1,1); title->dim[0]= 100; title->dim[1]= 100; title->setPos3f(0,0,10); s0->add(title); s0->add(l1); //addScene(s0); //Scene 1 (Water) Scene * s1 = new Scene(); NewNet * nn = new NewNet(); s1->add(nn); nn->pos[0] = 0; nn->pos[1] = 0; nn->pos[2] = 0; nn->rot[0] = 90; l3->pos[0] =0; l3->pos[1] =50; l3->pos[2] =0; s1->add(bee); s1->add(l1); s1->add(l2); s1->add(l3); addScene(s1); // Scene 2 (Gravity) Scene * s2 = new Scene(); grav.scene = s2; s2->add(new Ball()); Rect * rect = new Rect(); rect->dim[0] =500; rect->dim[1] = 500; //rect->setTexture("./Resources/Pix/test.jpg"); rect->rot[0] = 90; Rect * transR1 = new Rect(); transR1->color[0] = 1; transR1->color[1] = 0; transR1->color[2] = 0; transR1->color[3] = 0.5; transR1->dim[0]= 100; transR1->dim[1]= 50; Rect * transR2 = new Rect(); transR2->color[0] = 0; transR2->color[1] = 0; transR2->color[2] = 1; transR2->color[3] = 0.5; transR2->dim[0]= 50; transR2->dim[1]= 50; transR2->pos[2] = 20; s2->add(transR2); s2->add(transR1); s2->add(rect); s2->add(l1); s2->add(l2); s2->add(l3); // addScene(s2); // Scene 3 (Partile System) Scene * s3 = new Scene(); //scene[3].add(new Particle()); ParticleEmitter * emitter =new ParticleEmitter(); s3->add(emitter); addScene(s3); // Scene 4 (Bilder) Scene * s4 = new Scene(); Directory *d= new Directory(); d->openDirectory("./Resources/Pix"); // d->openDirectory("/home/johannes/BIlder/090526 Kletter Tag2 Grillen Wohnheim"); // d->openDirectory("/home/johannes/BIlder/Hochzeit Anna und Mike 1.8.09"); gallerie =new Gallery(d); s4->add(gallerie); gallerieLight->pos[0] = -200; gallerieLight->pos[1] = 200; s4->add(gallerieLight); addScene(s4); // Szene 5 (Bezier Curve) Scene * s5 = new Scene(); GLfloat point[3] = {0,0,0}; //bc->addPoint2f(point); bc->addPoint2f(10,-10); bc->addPoint3f(-20,25,25); bc->addPoint3f(20,25,25); bc->addPoint2f(-10,-10); // The long bc BezierCurveLong * bcl = new BezierCurveLong(); bcl->add(10,0,2); bcl->add(100,19,0); bcl->add(10,10,4); bcl->add(10,30,0); bcl->add(10,-10,0); bcl->add(100,19,6); bcl->add(10,10,0); bcl->add(10,30,0); bcl->add(10,-10,3); // bcl->add(-10,-10,0); bcl->closeToLoop(); //bcl->add(0,10,0); s5->add(bcl); // s5->add(bc); addScene(s5); // Scene 6 (Collision & Physics) Scene * s6 = new Scene(); GLint Rad = 10; for (GLfloat alpha = -M_PI ; alpha <= M_PI; alpha += M_PI/50.0) { GLfloat size = 1+ (rand()%Rad/2)/10.0 ; Ball * pb1 =new Ball(size, rand()%100/100.0, rand()%100/100.0, rand()%100/100.0); //pb1->drawBoundings = true; //pb1->drawForces = true; pb1->mass = size; pb1->setPos3f(Rad *(rand()%(Rad-1)) *cos(alpha), Rad *(rand()%(Rad-1)) *sin(alpha), Rad *(rand()%(Rad-1)) *cos(alpha)); for (int k = 0 ; k < 3 ; k ++) pb1->force[k] = -pb1->pos[(k ) % 3]/10; s6->add(pb1); } /* Ball * b1 = new Ball(5,1,0,0); b1->setPos3f(-10,5,1.5); b1->mass = 5; b1->force[0] = - b1->pos[0]; b1->force[1] = - b1->pos[1]; b1->force[2] = - b1->pos[2]; b1->drawForces = 1; scene[6].add(b1); b1 = new Ball(5,0,1,0); b1->mass = 5; b1->setPos3f(10,10,0); b1->force[0] = - b1->pos[0]; b1->force[1] = - b1->pos[1]; b1->force[2] = - b1->pos[2]; b1->drawForces = 1; scene[6].add(b1); */ ce = new CollisionEngine(s6); addScene(s6); // Scene 7 FileBrowser Scene * s7 = new Scene(); s7->add(new FileBrowser()); addScene(s7); }