Пример #1
0
void Window::load() {
	// Generate light source:
	Matrix4 temp;
	temp.identity();
	setMatrix(temp);
	glEnable(GL_LIGHTING);

	camera.set(e, d, up);
	object.move(0, 1, 0);
	cameraObject.set(initial.get(0),initial.get(1),initial.get(2));
	bCurve.setPoints(initial, Vector4(-2, 8, -4, 0), Vector4(2, 8, 4, 0), endV);
	for (int i = 0; i < 100; i++) {
		points[i] = bCurve.evalBCurve((double)i / 100);
	}
	belzCamera.set(points[0], belzD, belzUp);
	loadTextures();
	loadCharacter();
	Vector4 points[49];
	for (int i = 0; i < 7; i++) {
		for (int j = 0; j < 7; j++) {
			int k = i * 7 + j;
			points[k] = Vector4((double)i*2 - 6, (double)10, (double)j*2 - 6, 0);
		}
	}
	plane.definePoints(points);
}