void ViewportPainter::drawBezierCurve(BezierCurve & curve) { Point2D * beginPoint = curve.getBeginPoint(); Point2D * endPoint = curve.getEndPoint(); Point2D * controlPoint = curve.getControlPoint(); // Plus tard dessin de la courbe : // this->drawArc(beginPoint->x(),beginPoint->y(),endPoint->x()-beginPoint->x(),endPoint->y()-beginPoint->y(),0*16,360*16); this->drawLine(beginPoint->x(),beginPoint->y(),endPoint->x(),endPoint->y()); // Dessin du vecteur /*this->setPen(QColor(255, 120, 0, 255)); this->drawPoint(*controlPoint); this->drawLine(beginPoint->x(),beginPoint->y(),controlPoint->x(),controlPoint->y()); // Dessiner la fleche du vecteur //this->drawLine(controlPoint->x(),controlPoint->y()); //this->drawLine(controlPoint->x(),controlPoint->y()); this->setPen(QColor(0, 0, 0, 255));*/ }