void PhysicsServerSW::body_add_shape(RID p_body, RID p_shape, const Transform &p_transform) { BodySW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); ShapeSW *shape = shape_owner.get(p_shape); ERR_FAIL_COND(!shape); body->add_shape(shape, p_transform); }