Пример #1
0
//------------------------------------------------------------------------------
// Purpose : Given an .mdl file with gibs and the number of gibs in the file
//			 spawns them in pVictim's bounding box
// Input   :
// Output  :
//------------------------------------------------------------------------------
void CGib::SpawnSpecificGibs(	CBaseEntity*	pVictim, 
								int				nNumGibs, 
								float			vMinVelocity, 
								float			vMaxVelocity, 
								const char*		cModelName,
								float			flLifetime)
{
	for ( int i = 0; i < nNumGibs; i++ )
	{
		CGib *pGib = CREATE_ENTITY( CGib, "gib" );
		pGib->Spawn( cModelName, flLifetime );
		pGib->m_nBody = i;
		pGib->InitGib( pVictim, vMinVelocity, vMaxVelocity );
		pGib->m_lifeTime = flLifetime;
 
		if ( pVictim != NULL )
		{
			pGib->SetOwnerEntity( pVictim );
		}
 
		//If pVictim is on fire, ignite pVictim's gibs as well.
		if ( pVictim->GetFlags() & FL_ONFIRE )
		{
			pGib->Ignite( ( flLifetime - 1 ), false );
		}
	}
}