Пример #1
0
void FxApp::draw()
{
	static gl::Texture source;

	gl::clear( Color::black() );

	bool isNewFrame = mCapture && mCapture.checkNewFrame();

	if ( isNewFrame )
	{
		source = gl::Texture( mCapture.getSurface() );
	}

	gl::setMatricesWindow( getWindowSize() );
	gl::setViewport( getWindowBounds() );

	if ( isNewFrame )
		source = mEffects[ mCurrentEffect ]->process( source );

	if ( source )
	{
		gl::draw( source,
				Area::proportionalFit( source.getBounds(), getWindowBounds(),
									   true, true ) );
	}

	params::InterfaceGl::draw();
}
Пример #2
0
void PhotoBoothApp::update()
{
    if(mCurrentState == STATE_COUNT_DOWN){
        
        mCountDownNumber = int(getElapsedSeconds() - mCountDownStartTime);
        mCountDownFractional = (getElapsedSeconds() - mCountDownStartTime) - int(getElapsedSeconds() - mCountDownStartTime);
        
        // check to see if the count-down has hit the end.
        if(mCountDownNumber == mNumberTextures.size()){
            mCameraFlash = 1;
            mDarkBgAlpha = 1;
            mCurrentState = STATE_ACCEPT;
            
            mPreviewTexturePos = Vec2f(0,0);
            mPreviewTexture = gl::Texture( mCameraTexture );
            
            timeline().apply( &mCameraFlash, 0.0f, 0.8f, EaseOutCubic() );
            
            // Show buttons
            timeline().apply( &mDiscardPos, Vec2f(100, height-200), 1.0f, EaseOutQuint() ).delay(0.25f);
            timeline().apply( &mSavePos, Vec2f(width-700, height-200), 1.0f, EaseOutQuint() ).delay(0.50f);
        }
    }
    
    // don't update the camera texture after the snapshot has been taken.
    if( mCapture && mCapture.checkNewFrame() && (mCurrentState != STATE_ACCEPT) ) {
        mCameraSurface = mCapture.getSurface();
		mCameraTexture = gl::Texture( mCapture.getSurface() );
	}
}
void shaderExternalFileExampleApp::update(){
    if( mCapture && mCapture.checkNewFrame() ) {
		mTexture = gl::Texture( mCapture.getSurface() );
        mTexture.setWrap(GL_CLAMP, GL_CLAMP);
		mTexture.setMinFilter(GL_NEAREST);
		mTexture.setMagFilter(GL_NEAREST);
	}
}
void ocvFaceDetectApp::update()
{
	if( mCapture.checkNewFrame() ) {
		Surface surface = mCapture.getSurface();
		mCameraTexture = gl::Texture( surface );
		updateFaces( surface );
	}
}
void TellThatToMyCamera_v1_0App::update()
{
	if( mCapture.checkNewFrame() ) {
		Surface surface = mCapture.getSurface();
		mCameraTexture = gl::Texture(surface);
        updateExpressions(surface);
	}
}
Пример #6
0
void RotatingCubeApp::update()
{
	if( mCapture && mCapture.checkNewFrame() )
		mTexture = gl::Texture2d::create( *mCapture.getSurface(), gl::Texture2d::Format().loadTopDown() );
	
	// Rotate the cube by .03 radians around an arbitrary axis
	mCubeRotation *= rotate( 0.03f, vec3( 1 ) );
}
void ___PACKAGENAMEASIDENTIFIER___App::update()
{
	if( mCapture && mCapture.checkNewFrame() ){
		cv::Mat input( toOcv( mCapture.getSurface() ) ), output;
		cv::Sobel( input, output, CV_8U, 1, 0 );
		mTexture = gl::Texture( fromOcv( output ) );
	}
}
Пример #8
0
	void update()
	{
		if( mCapture->checkNewFrame() ) {
			delete mTexture;
			mTexture = new gl::Texture( mCapture->getSurface() );
		}
		
		if( ! mPaused )
			dynamicsWorld->stepSimulation(1.0f, 10);
	}
Пример #9
0
void ICPApp::update()
{
	if( mCapture.checkNewFrame() ) {
		Surface surface = mCapture.getSurface();
		mCameraTexture = gl::Texture(surface);
        updateExpressions(surface);
        
//      FOR TESTING PURPOSES
//      mTexture = gl::Texture(mSurf);
//      updateExpressions(mSurf);

	}
}
Пример #10
0
void ocvCaptureApp::update()
{
	if( mCap && mCap.checkNewFrame() ) {
		cv::Mat input( toOcv( mCap.getSurface() ) ), output;

//		cv::threshold( input, output, 128, 255, CV_8U );
		
		cv::Sobel( input, output, CV_8U, 1, 0 );

//		cv::Laplacian( input, output, CV_8U );		

//		cv::circle( output, toOcv( Vec2f(200, 200) ), 300, toOcv( Color( 0, 0.5f, 1 ) ), -1 );

//		cv::line( output, cv::Point( 1, 1 ), cv::Point( 30, 30 ), toOcv( Color( 1, 0.5f, 0 ) ) );
		
		mTexture = gl::Texture( fromOcv( output ) );
	}	 
}
void SmilesApp::update()
{
    mFps = getAverageFps();
    
    if(mCapture && mCapture.checkNewFrame() ){
            mSurface = mCapture.getSurface();
    }
    if (mSurface){
        mGreyChannel = Channel( mSurface.clone(mSmileRect.getInteriorArea()) );
        int totalDetectionPixels = mGreyChannel.getWidth()*mGreyChannel.getHeight();
        unsigned char * detectionPixels = mGreyChannel.getData();
        for (int i = 0; i < totalDetectionPixels; i++){
            mRImage_pixels->array[i] = detectionPixels[i];
        }
        detectSmiles(*mRImage_pixels);
        //console() << smileThreshold  << endl;
    }
}
void PaintingBeingsApp::captureCamera()
{
	if (_launchAlgoGen)
	{
		_launchAlgoGen = false;
		setStop();
	}

	if (_capture && _capture.checkNewFrame())
	{
		_image.setImage( _capture.getSurface());
		_algoGen.setup(_image.getMiniatureSurface());
		_imageBeing.setup(_image.getMiniatureSize());

		resetCamera();

		_launchAlgoGen = true;
		_showImageBeing = false;

		updateInterface(true);

		setPlay();
	}
}
void ScreenShadersApp::update()
{
	if ( mCapture && mCapture.checkNewFrame() ) {
		mTexture = gl::Texture( mCapture.getSurface() );
	}
}
Пример #14
0
void LEDCamApp::update()
{
	if( mCapture && mCapture.checkNewFrame() ) mTexture = gl::Texture( mCapture.getSurface() );
}
Пример #15
0
void CaptureApp::update()
{
	if( mCapture && mCapture.checkNewFrame() ) {
		mTexture = gl::Texture( mCapture.getSurface() );
	}
}
Пример #16
0
void HexagonMirrorApp::update()
{
    // update webcam image
    if( mWebcam.checkNewFrame() )
        mWebcamTexture = gl::Texture( mWebcam.getSurface() );
}
Пример #17
0
void BoidsApp::update()
{	
	
	double deltaT = lastFrameTime - getElapsedSeconds();
	
	//silly variable names, but let's hope it works
	if(isFullScreen() != shouldBeFullscreen) {
		setFullScreen(shouldBeFullscreen);
	}
	
	mEye	= Vec3f( 0.0f, 0.0f, mCameraDistance );
	mCam.lookAt( mEye, mCenter, mUp );
	gl::setMatrices( mCam );
	gl::rotate( mSceneRotation);
	
	
	// image CODE
	
	//gl::enableAlphaBlending();
	//	glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );

	
	//gl::enableAdditiveBlending();
	//glEnable(GL_BLEND);
	//glEnable( GL_TEXTURE_2D );
	
	//gl::enableDepthWrite( true );
	//gl::enableDepthWrite( true );
	//glBlendFunc( GL_ONE, GL_SRC_ALPHA );

	
	if (checkTime()) {
		//get the next boidRuleset.
		int boidRuleToUse = (currentBoidRuleNumber++ % boidRulesets.size());
		BoidSysPair thisPair = boidRulesets[boidRuleToUse];
		flock_one.zoneRadius		= thisPair.flockOneProps.zoneRadius;
		flock_one.lowerThresh		= thisPair.flockOneProps.lowerThresh;
		flock_one.higherThresh		= thisPair.flockOneProps.higherThresh;
		flock_one.attractStrength	= thisPair.flockOneProps.attractStrength;
		flock_one.repelStrength		= thisPair.flockOneProps.repelStrength;
		flock_one.orientStrength	= thisPair.flockOneProps.orientStrength;
		flock_one.silThresh			= thisPair.flockOneProps.silThresh;
		flock_one.silRepelStrength	= thisPair.flockOneProps.silRepelStrength;
		flock_one.gravity			= thisPair.flockOneProps.gravity;
		flock_one.setColor(thisPair.flockOneProps.baseColor);

		
		
		flock_two.zoneRadius		= thisPair.flockTwoProps.zoneRadius;
		flock_two.lowerThresh		= thisPair.flockTwoProps.lowerThresh;
		flock_two.higherThresh		= thisPair.flockTwoProps.higherThresh;
		flock_two.attractStrength	= thisPair.flockTwoProps.attractStrength;
		flock_two.repelStrength		= thisPair.flockTwoProps.repelStrength;
		flock_two.orientStrength	= thisPair.flockTwoProps.orientStrength;
		flock_two.silThresh			= thisPair.flockTwoProps.silThresh;
		flock_two.silRepelStrength	= thisPair.flockTwoProps.silRepelStrength;
		flock_two.gravity			= thisPair.flockTwoProps.gravity;
		flock_two.setColor(thisPair.flockTwoProps.baseColor);	
		
		imageColor					= thisPair.imageColor;
	 }
	 
	
	
	//OpenCV IO
	//Only do OpenCV business if capture device is open and a new frame is ready
	if( capture && capture.checkNewFrame() ) {		
		polygons->clear();
		ci::Surface captureSurface = capture.getSurface();
		ci::Surface outputSurface = captureSurface;
		silhouetteDetector->processSurface(&captureSurface,polygons,&outputSurface);	//this only works because processSurface doesn't retain either pointer
		
		texture = outputSurface;
		flock_one.applySilhouetteToBoids(polygons,&imageToScreenMap);
		flock_two.applySilhouetteToBoids(polygons,&imageToScreenMap);
	}	 
	
	flock_one.applyForceToBoids();
	if( flock_one.centralGravity ) flock_one.pullToCenter( mCenter );
	flock_one.update(deltaT,getElapsedSeconds());
	
	flock_two.applyForceToBoids();
	if( flock_two.centralGravity) flock_two.pullToCenter( mCenter);
	flock_two.update(deltaT,getElapsedSeconds());
	
}
void ___PACKAGENAMEASIDENTIFIER___App::update()
{
	if( mCapture && mCapture.checkNewFrame() ) mTexture = gl::Texture( mCapture.getSurface() );
}
Пример #19
0
void motionHistAdvApp::update()
{
    if( !mCapture.checkNewFrame() ) {
		return; // nothing to do
	}
	
	float secs = getElapsedSeconds(); // always make sure that all the methods have the exact same time.
	mBoundingRects.clear();
    mAngles.clear();
    
	mCaptureSurface = mCapture.getSurface();
	mCaptureTex		= gl::Texture( mCaptureSurface );
	
    mPrevFrame		= mCurrentFrame;
    mCurrentFrame	= toOcv( Channel( mCaptureSurface ) );
    
    if( mPrevFrame.size().width == 0) {
        return;
    }
    
    cv::absdiff( mCurrentFrame, mPrevFrame, mInput );
    cv::threshold( mInput, mInput, 20, 1, cv::THRESH_BINARY );
    
    cv::updateMotionHistory( mInput, mHistory, secs, MHI_DURATION );
    
    cv::convertScaleAbs( mHistory, mMask, 255./MHI_DURATION, (MHI_DURATION - secs)*255.0/MHI_DURATION );
    
    // find the motion gradient
    cv::calcMotionGradient( mHistory, mMask, mOrientation, MAX_TIME_DELTA, MIN_TIME_DELTA, 3 );
	
    //find the motion segment
    vector<cv::Rect> tmpRects;
    cv::segmentMotion( mHistory, mMotionMask, tmpRects, secs, MIN_TIME_DELTA );
    
    if( tmpRects.size() == 0) {   
        mAngles.push_back( cv::calcGlobalOrientation( mOrientation, mMask, mHistory, secs, MHI_DURATION ) );
		
    } else {
        for( int i=0; i<tmpRects.size(); i++ ){
            if( tmpRects[i].area() > 200 ){
                cv::Mat mroi( mMask, tmpRects[i] );
                cv::Mat oroi( mOrientation, tmpRects[i] );
                cv::Mat hroi( mHistory, tmpRects[i] );
                double a = cv::calcGlobalOrientation( oroi, mroi, hroi, secs, MAX_TIME_DELTA );
                mAngles.push_back(a);
                mBoundingRects.push_back(tmpRects[i] );
				
				Rectf r = fromOcv( tmpRects[i] );
				Vec2f pos = r.getCenter();
				
				float xp = cos( toRadians( mAngles.back() ) );
				float yp = sin( toRadians( mAngles.back() ) );
				Vec2f vel = Vec2f( xp, yp );
				Area area = Area( r );
				area.expand( area.getWidth()/3, area.getHeight()/3 );
				Rectf rect = r - pos;
				Surface surf = mCaptureSurface.clone( area );
				mQuads.push_back( Quad( pos, vel, surf, rect ) );
            }
        }
    }
    
    mHistoryTex.update( Surface( fromOcv( mHistory ) ) );
    mMotionMaskTex.update( Surface( fromOcv( mMotionMask ) ) );
    mDiffTex.update( Surface( fromOcv( mInput ) ) );
    mOrientTex.update( Surface( fromOcv( mOrientation ) ) );
    
	for( vector<Quad>::iterator it = mQuads.begin(); it != mQuads.end(); ){
		if( it->isDead() ){
			it = mQuads.erase( it );
		} else {
			it->update();
			++it;
		}
	}
}