Пример #1
0
	Matrix44f Camera::GetInverse() const
	{
		Matrix44f tempMatrix = myTransformation;
		Vector4f translation(tempMatrix.GetPosition());
		tempMatrix.SetPosition(Vector3f(0.0f, 0.0f, 0.0f));
		translation *= -1;
		translation.w = 1;
		tempMatrix.Transpose();
		translation = translation * tempMatrix;
		tempMatrix.SetPosition(Vector3f(translation.x, translation.y, translation.z));
		return tempMatrix;
	}
Пример #2
0
	void Camera::Translate(Vector3f aVector)
	{
		Matrix44f translationMatrix;
		translationMatrix.SetPosition(aVector);

		myTransformation = translationMatrix * myTransformation;
	}
Пример #3
0
void PointCloud::Translate(Vector3f aPosition)
{
	Matrix44f translationMatrix;
	translationMatrix.SetPosition(aPosition);


	myOffset = translationMatrix;
}