void PictureDao::update (Picture picture) { m_database->open(); PictureProperties properties = picture.pictureProperties(); QString query ("UPDATE pictures SET "); query += "name='" + picture.name() + "',"; query += "path=" + m_database->formatString( picture.path() ) + ","; query += "brightness=" + QString::number(properties.brightness) + ","; query += "contrast=" + QString::number(properties.contrast) + ","; query += "gamma=" + QString::number(properties.gamma) + ","; query += "wb_red=" + QString::number(properties.wb_red) + ","; query += "wb_green=" + QString::number(properties.wb_green) + ","; query += "wb_blue=" + QString::number(properties.wb_blue); query += " WHERE id=" + QString::number(picture.id()) + ";"; qDebug() << query; m_database->exec( query ); m_database->close(); }
void SdlEngine::loadPicture(Picture& ioPicture, bool streaming) { if( !ioPicture.surface() ) { Size size = ioPicture.size(); Logger::warning( StringHelper::format( 0xff, "SdlEngine:: can't make surface, size=%dx%d", size.width(), size.height() ) ); } SDL_Texture* tx = 0; if( streaming ) { tx = SDL_CreateTexture(_d->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, ioPicture.width(), ioPicture.height() ); } else { tx = SDL_CreateTextureFromSurface(_d->renderer, ioPicture.surface()); } if( !tx ) { Logger::warning( "SdlEngine: cannot create texture from surface" + ioPicture.name() ); } ioPicture.init( tx, ioPicture.surface(), 0 ); if( streaming ) { ioPicture.update(); } SDL_SetTextureBlendMode( ioPicture.texture(), SDL_BLENDMODE_BLEND ); SDL_SetSurfaceBlendMode( ioPicture.surface(), SDL_BLENDMODE_BLEND ); }
bool Waymark::build( const city::AreaInfo& info ) { Tilemap& tmap = info.city->tilemap(); TilesArray around = tmap.getNeighbors( info.pos ); TilePos entryPos = info.city->getBorderInfo( PlayerCity::roadEntry ).epos(); bool isEntryMark = around.contain( entryPos ); unsigned int picIndex = isEntryMark ? 89 : 85; const TilePos& pos = info.pos; if( pos.i() == 0 || pos.i() == tmap.size() - 1 ) { picIndex += (pos.i() == 0 ? 1 : 3 ); } else if( pos.j() == 0 || pos.j() == tmap.size() - 1 ) { picIndex += (pos.j() == 0 ? 2 : 0 ); } else { Picture pic = object::Info::find( object::terrain ).randomPicture( Size::square(1) ); Tile& oTile = tmap.at( info.pos ); oTile.setPicture( pic ); oTile.setImgId( imgid::fromResource( pic.name() ) ); deleteLater(); } _picture().load( config::rc.land3a, picIndex ); _isFlat = picture().height() <= config::tilemap.cell.picSize().height(); return Overlay::build( info ); }
void LoaderHelper::decodeTerrain( Tile &oTile, PlayerCityPtr city, unsigned int forceId ) { unsigned int imgId = oTile.originalImgId(); TileOverlay::Type ovType = construction::unknown; if( oTile.getFlag( Tile::tlRoad ) ) // road { ovType = construction::road; Picture pic = Picture::load( ResourceGroup::land1a, 230 + math::random( 59) ); oTile.setPicture( pic ); oTile.setOriginalImgId( TileHelper::convPicName2Id( pic.name() ) ); } else if( (imgId >= 372 && imgId <= 427) ) { oTile.setFlag( Tile::tlCoast, true ); if( imgId >= 388 ) oTile.setFlag( Tile::tlRubble, true ); } else /*if( oTile.getFlag( Tile::tlBuilding ) )*/ { unsigned id = forceId > 0 ? forceId : oTile.originalImgId(); ovType = convImgId2ovrType( id ); } if( ovType == construction::unknown ) return; TileOverlayPtr overlay; // This is the overlay object, if any overlay = TileOverlayFactory::instance().create( ovType ); if( ovType == building::elevation ) { std::string elevationPicName = TileHelper::convId2PicName( oTile.originalImgId() ); overlay->setPicture( Picture::load( elevationPicName ) ); } if( overlay != NULL ) { //Logger::warning( "Building at ( %d, %d ) with ID: %x", oTile.i(), oTile.j(), oTile.originalImgId() ); if( oTile.overlay().isValid() ) return; overlay->build( city, oTile.pos() ); city->overlays().push_back( overlay ); } }
void PictureDao::create (Picture picture) { m_database->open(); QString query ("INSERT INTO pictures (name,path,brightness,contrast,gamma,wb_red,wb_green,wb_blue) VALUES ("); PictureProperties properties = picture.pictureProperties(); query += "'" + picture.name() + "',"; query += m_database->formatString( picture.path() ) +","; query += QString::number(properties.brightness) +","; query += QString::number(properties.contrast) +","; query += QString::number(properties.gamma) +","; query += QString::number(properties.wb_red) +","; query += QString::number(properties.wb_green) +","; query += QString::number(properties.wb_blue) +");"; m_database->exec( query ); m_database->close(); }
bool Waymark::build( const CityAreaInfo& info ) { bool isEntryMark = false; Tilemap& tmap = info.city->tilemap(); TilesArray around = tmap.getNeighbors( info.pos ); TilePos entryPos = info.city->borderInfo().roadEntry; foreach( it, around ) { if( (*it)->pos() == entryPos ) { isEntryMark = true; break; } } unsigned int picIndex = isEntryMark ? 89 : 85; const TilePos& pos = info.pos; if( pos.i() == 0 || pos.i() == tmap.size() - 1 ) { picIndex += (pos.i() == 0 ? 1 : 3 ); } else if( pos.j() == 0 || pos.j() == tmap.size() - 1 ) { picIndex += (pos.j() == 0 ? 2 : 0 ); } else { Picture pic = MetaDataHolder::randomPicture( objects::terrain, Size(1) ); Tile& oTile = tmap.at( info.pos ); oTile.setPicture( pic ); oTile.setOriginalImgId( imgid::fromResource( pic.name() ) ); deleteLater(); } setPicture( ResourceGroup::land3a, picIndex ); _isFlat = picture().height() <= tilemap::cellPicSize().height(); return TileOverlay::build( info ); }
bool C3Sav::Impl::loadCity( std::fstream& f, Game& game ) { uint32_t tmp; // need to rewrite better std::vector<short int> graphicGrid; graphicGrid.resize( 26244, 0 ); std::vector<unsigned char> edgeGrid; edgeGrid.resize( 26244, 0 ); std::vector<short int> terrainGrid; terrainGrid.resize( 26244, 0 ); std::vector<unsigned char> rndmTerGrid; rndmTerGrid.resize(26244, 0); std::vector<unsigned char> randomGrid; randomGrid.resize( 26244, 0 ); std::vector<unsigned char> zeroGrid; zeroGrid.resize( 26244, 0 ); if( !f.is_open() ) { Logger::warning( "GameLoaderC3Sav: can't open file " ); return false; } f.read( (char*)&tmp, 4); // read dummy std::string cityName = LoaderHelper::getDefaultCityName( tmp ); game.city()->setName( cityName ); f.read((char*)&tmp, 4); // read scenario flag try { f.read((char*)&tmp, 4); // read length of compressed chunk Logger::warning( "GameLoaderC3Sav: length of compressed ids is %d", tmp ); PKWareInputStream *pk = new PKWareInputStream(&f, false, tmp); for (int i = 0; i < 162 * 162; i++) { graphicGrid[i] = pk->readShort(); } pk->empty(); delete pk; f.read((char*)&tmp, 4); // read length of compressed chunk Logger::warning( "GameLoaderC3Sav: length of compressed egdes is %d", tmp ); pk = new PKWareInputStream(&f, false, tmp); for (int i = 0; i < 162 * 162; i++) { edgeGrid[i] = pk->readByte(); } pk->empty(); delete pk; SkipCompressed(f); // skip building ids f.read((char*)&tmp, 4); // read length of compressed chunk Logger::warning( "GameLoaderC3Sav: length of compressed terraindata is %d", tmp ); pk = new PKWareInputStream(&f, false, tmp); for (int i = 0; i < 162 * 162; i++) { terrainGrid[i] = pk->readShort(); } pk->empty(); delete pk; SkipCompressed(f); SkipCompressed(f); SkipCompressed(f); SkipCompressed(f); f.read((char*)&randomGrid[0], 26244); SkipCompressed(f); SkipCompressed(f); SkipCompressed(f); SkipCompressed(f); SkipCompressed(f); // here goes walkers array f.read((char*)&tmp, 4); // read length of compressed chunk Logger::warning( "GameLoaderC3Sav: length of compressed walkers data is %d", tmp ); pk = new PKWareInputStream(&f, false, tmp); for (int j = 0; j < 1000; j++) { pk->skip(10); pk->readShort(); pk->skip(8); pk->readByte(); pk->readByte(); pk->skip(106); } pk->empty(); delete pk; int length; f.read((char*)&length, 4); // read next length :-) if (length <= 0) f.seekg(1200, std::ios::cur); else f.seekg(length, std::ios::cur); SkipCompressed(f); SkipCompressed(f); // 3x int f.read((char*)&tmp, 4); f.read((char*)&tmp, 4); f.read((char*)&tmp, 4); SkipCompressed(f); f.seekg(70, std::ios::cur); SkipCompressed(f); // skip building list f.seekg(208, std::ios::cur); SkipCompressed(f); // skip unknown f.seekg(788, std::ios::cur); // skip unused data f.read((char*)&tmp, 4); //mapsize int size = tmp; PlayerCityPtr oCity = game.city(); Tilemap& oTilemap = oCity->tilemap(); oCity->resize(size); oCity->setCameraPos( TilePos( 0, 0 ) ); initEntryExit( f, game.city() ); f.seekg(1312, std::ios::cur); char climate; f.read(&climate, 1); oCity->setClimate((ClimateType)climate); // here goes the WORK! // loads the graphics map int border_size = (162 - size) / 2; std::map< int, std::map< int, unsigned char > > edgeData; game.city()->setCameraPos( TilePos( size/2, size/2 ) ); for (int itA = 0; itA < size; ++itA) { for (int itB = 0; itB < size; ++itB) { int i = itB; int j = size - itA - 1; int index = 162 * (border_size + itA) + border_size + itB; Tile& tile = oTilemap.at(i, j); unsigned int imgId = graphicGrid[index]; Picture pic = imgid::toPicture( imgId ); if( pic.isValid() ) { tile.setPicture( pic ); tile.setOriginalImgId( imgId ); } else { TileOverlay::Type ovType = LoaderHelper::convImgId2ovrType( imgId ); if( ovType == constants::objects::unknown ) { Logger::warning( "!!! GameLoaderC3Sav: Unknown building %x at [%d,%d]", imgId, i, j ); } baseBuildings[ tile.pos() ] = imgId; pic = Picture::load( ResourceGroup::land1a, 230 + math::random( 57 ) ); tile.setPicture( pic ); tile.setOriginalImgId( imgid::fromResource( pic.name() ) ); } edgeData[ i ][ j ] = edgeGrid[index]; tile::decode( tile, terrainGrid[index] ); tile::fixPlateauFlags( tile ); } } for (int i = 0; i < size; ++i) { for (int j = 0; j < size; ++j) { unsigned char ed = edgeData[ i][ j ]; if( ed == 0x00) { int size = 1; { int dj; try { // find size, 5 is maximal size for building for (dj = 0; dj < 5; ++dj) { int edd = edgeData[ i ][ j - dj ]; // find bottom left corner if (edd == 8 * dj + 0x40) { size = dj + 1; break; } } } catch(...) { size = dj + 1; } } Tile& master = oTilemap.at(i, j - size + 1); //Logger::warning( "Master will be at (%d,%d)", master.i(), master.j() ); for (int di = 0; di < size; ++di) { for (int dj = 0; dj < size; ++dj) { oTilemap.at(master.i() + di, master.j() + dj).setMasterTile(&master); } } } // Check if it is building and type of building //if (ttile.getMasterTile() == NULL) std::map<TilePos, unsigned int>::iterator bbIt = baseBuildings.find( TilePos( i, j ) ); unsigned int bbImgId = bbIt == baseBuildings.end() ? 0 : bbIt->second; Tile& tile = oTilemap.at( i, j ); Tile* masterTile = tile.masterTile(); if( !masterTile ) masterTile = &tile; if( masterTile->overlay().isNull() ) { LoaderHelper::decodeTerrain( *masterTile, oCity, bbImgId ); } } } } catch(PKException) { THROW("fatal error when unpacking"); } return true; }
static void __finalizeMap(Game& game, int pass ) { PlayerCityPtr oCity = game.city(); Tilemap& oTilemap = oCity->tilemap(); unsigned int mapSize = oTilemap.size(); //check one water tiles for( unsigned int i=0; i < mapSize; i++ ) for( unsigned int j=0; j < mapSize; j++ ) { TilePos tpos = TilePos( i, j ); Tile& wtile = oTilemap.at( tpos ); if( wtile.originalImgId() > 0 ) continue; int direction = 0; for( int k=0; k < 8; k++ ) { Tile& t = oTilemap.at( tpos + psAr[k] ); bool isWater = !t.getFlag( Tile::tlCoast ) && ( t.getFlag( Tile::tlWater ) || t.getFlag( Tile::tlDeepWater ) ); if( isWater ) { direction += directions[k]; } } int start=0, rnd=4; switch( pass ) { case passCheckNorthCoastTiles: switch( direction ) { case drN: case drN|drNW: case drNW|drNE|drN: case drNE|drN: case drNE|drNW: start=128; break; } break; case passCheckEastCoastTiles: switch( direction ) { case drE: case drNE|drE: case drNE|drSE: case drNE|drSE|drE: case drSE|drE: start=132; break; } break; case passCheckSouthCoastTiles: switch( direction ) { case drS: case drSW|drS: case drSE|drS: case drSW|drSE|drS: case drSW|drSE: start=136; break; } break; case passCheckWestCoastTiles: switch( direction ) { case drW: case drSW|drNW|drW: case drSW|drW: case drNW|drW: case drSW|drNW: start=140; break; } break; case passCheckSmallCoastTiles: switch( direction ) { case drE|drS|drSE: case drE|drNE|drSE|drS: case drE|drSW|drSE|drS: case drE|drSW|drSE|drS|drNE: case drE|drSW|drSE|drNE: case drE|drSW|drNE: case drNE|drSE|drSW|drS: case drSE|drNE|drS: case drNE|drS|drE: case drSW|drE: case drSW|drS|drE: case drNE|drS: case drNE|drSW|drS: case drNE|drSW|drE|drS: case drE|drS: case drNE|drSE|drSW: case drSW|drSE|drE: start = 171; rnd=0; break; case drNW|drSW|drW|drN: case drNW|drW|drN: case drNW|drNE|drW|drN: case drNW|drNE|drW: case 0xd9: case 0x58: case 0x19: case 0xd8: case 0xd1: case 0x49: case 0x18: case 0xc1: case 0x41: case 0x51: case 0x09: case 0x59: case 0xd0: start=173; rnd=0; break; case 0x13: case 0xb1: case 0x23: case 0x93: case 0x33: case 0xb3: case 0x83: case 0x31: case 0xa3: case 0x21: case 0x82: case 0xa1: case 0xa2: case 0x92: case 0xb2: case 0x03: case 0xb0: start=170; rnd=0; break; case 0xa0: start=168; rnd=0; break; case 0x50: start=169; rnd=0; break; case 0xcc: case 0x4c: case 0x6c: case 0xec: case 0xc4: case 0x68: case 0xe4: case 0xe8: case 0xa8: case 0x84: case 0x28: case 0xac: case 0xa4: case 0x0c: case 0x8c: case 0x2c: case 0xe0: start = 172; rnd=0; break; } break; case 6: break; case passCheckInsideCornerTiles: switch( direction ) { case drNE: start=PicID::coastNE; break; case drSE: start=PicID::coastSE; break; case 0x40: start=152; break; case 0x80: start=156; break; } break; case 8: switch( direction ) { case 0x6e: case 0xed: case 0x9b: case 0xcd: case 0xff: case 0xee: case 0xdf: case 0x05: case 0x37: case 0x77: case 0xfb: case 0x9a: case 0xeb: case 0xa5: case 0xf9: case 0xb7: case 0xbf: case 0x1b: case 0x35: case 0xe5: case 0x95: case 0x17: case 0x7d: case 0xe7: case 0xad: case 0x71: case 0xdc: case 0xdb: case 0xa6: case 0xb9: case 0xa7: case 0x27: case 0xdd: case 0xf3: case 0x7e: case 0x75: case 0xd3: case 0xc5: case 0x55: case 0xfe: case 0xbb: case 0x7c: case 0x5a: case 0x53: case 0x45: case 0xce: case 0xef: case 0x7f: case 0x8d: case 0x1d: case 0xf5: case 0xf7: case 0xf1: case 0x97: case 0x2e: case 0xc3: case 0x5c: case 0x0a: case 0x69: case 0xb5: case 0x25: case 0x8a: case 0x3b: case 0xe6: case 0x6a: case 0xcb: case 0x3f: case 0xaa: case 0x57: case 0xfd: case 0xd5: case 0x7a: case 0x85: case 0xfc: case 0xca: case 0x8b: case 0x9f: case 0x4f: case 0xde: case 0x9d: case 0xe9: case 0x6f: case 0xd7: case 0xae: case 0xaf: case 0xf8: case 0x3c: case 0xe2: case 0xea: case 0x96: case 0x3a: case 0xcf: case 0xbd: case 0xbe: case 0x94: case 0x73: case 0x4a: case 0xc6: case 0x5d: case 0x2a: case 0xa9: case 0x6d: case 0xf4: case 0xda: case 0x5e: case 0xfa: case 0x7b: case 0x79: case 0x65: case 0xc7: case 0xe1: case 0x4d: case 0x2b: case 0xab: case 0x0e: case 0x87: case 0x1a: case 0x67: case 0x3d: case 0xf6: case 0x1f: case 0xd6: case 0xb4: case 0x8f: case 0x9c: case 0x48: case 0x5f: case 0x5b: case 0xd4: case 0xf0: case 0x0f: case 0x15: case 0x0b: case 0xb8: case 0x07: case 0x1c: case 0x61: case 0x8e: case 0x86: case 0x2d: case 0x4b: case 0xe3: case 0xc2: case 0xba: case 0xf2: case 0x1e: case 0x39: case 0x38: case 0xd2: case 0x78: case 0x0d: case 0x6b: case 0x3e: case 0x63: case 0x29: case 0x47: case 0x21: case 0xbc: case 0x2f: case 0xb6: case 0x43: case 0x9e: case 0x4e: start=120; rnd=0; break; } break; case 9: switch( direction ) { case 0: { Picture pic = Picture::load( ResourceGroup::land1a, 62 + math::random( 57 ) ); wtile.setPicture( pic ); //wtile.setOriginalImgId( TileHelper::convPicName2Id( pic.name() ) ); wtile.setOriginalImgId( direction ); } break; } break; case 0xff: wtile.setOriginalImgId( direction ); break; } if( start > 0 ) { if( rnd > 0 ) rnd = math::random( 4 ); wtile.setFlag( Tile::tlWater, true ); wtile.setFlag( Tile::tlCoast, true ); Picture pic = Picture::load( ResourceGroup::land1a, start + rnd ); wtile.setPicture( pic ); wtile.setOriginalImgId( imgid::fromResource( pic.name() ) ); } } }
void ClearTile::_exec( Game& game, unsigned int ) { Tilemap& tmap = game.city()->tilemap(); Tile& cursorTile = tmap.at( _pos ); if( cursorTile.getFlag( Tile::isDestructible ) ) { Size size( 1 ); TilePos rPos = _pos; OverlayPtr overlay = cursorTile.overlay(); bool deleteRoad = cursorTile.getFlag( Tile::tlRoad ); if( overlay.isValid() ) { const MetaData& md = MetaDataHolder::find( overlay->type() ); if( !overlay->canDestroy() ) { GameEventPtr e = WarningMessage::create( _( overlay->errorDesc() ), WarningMessage::neitral ); e->dispatch(); if( md.getFlag( MetaDataOptions::requestDestroy, false ) ) { e = RequestDestroy::create( overlay ); e->dispatch(); } return; } if( md.getFlag( MetaDataOptions::precisionDestroy, false ) ) { //overlay->partlyDestroy( _pos ); } } if( overlay.isValid() ) { size = overlay->size(); rPos = overlay->pos(); overlay->deleteLater(); } TilesArray clearedTiles = tmap.area( rPos, size ); for( auto tile : clearedTiles ) { tile->setMaster( NULL ); tile->setFlag( Tile::tlTree, false); tile->setFlag( Tile::tlRoad, false); tile->setFlag( Tile::tlGarden, false); tile->setOverlay( NULL ); deleteRoad |= tile->getFlag( Tile::tlRoad ); if( tile->getFlag( Tile::tlMeadow ) || tile->getFlag( Tile::tlWater ) ) { //tile->setPicture( imgid::toResource( tile->originalImgId() ) ); } else { // choose a random landscape picture: // flat land1a 2-9; // wheat: land1a 18-29; // green_something: land1a 62-119; => 58 // green_flat: land1a 232-289; => 58 // choose a random background image, green_something 62-119 or green_flat 232-240 // 30% => choose green_sth 62-119 // 70% => choose green_flat 232-289 int startOffset = ( (math::random( 10 ) > 6) ? 62 : 232 ); int imgId = math::random( 58-1 ); Picture pic; pic.load( ResourceGroup::land1a, startOffset + imgId ); tile->setPicture( pic ); tile->setImgId( imgid::fromResource( pic.name() ) ); } } // recompute roads; // there is problem that we NEED to recompute all roads map for all buildings // because MaxDistance2Road can be any number // if( deleteRoad ) { game.city()->setOption( PlayerCity::updateRoads, 1 ); } } game.city()->setOption( PlayerCity::updateTiles, 1 ); }
void LoaderHelper::decodeTerrain( Tile &oTile, PlayerCityPtr city, unsigned int forceId ) { int changeId = 0; unsigned int imgId = oTile.originalImgId(); object::Type ovType = object::unknown; if( oTile.getFlag( Tile::tlRoad ) ) // road { ovType = object::road; Picture pic = MetaDataHolder::randomPicture( object::terrain, Size(1) ); oTile.setPicture( pic ); changeId = imgid::fromResource( pic.name() ); } else if( oTile.getFlag( Tile::tlTree ) ) { ovType = object::tree; Picture pic = MetaDataHolder::randomPicture( object::terrain, Size(1) ); oTile.setPicture( pic ); changeId = imgid::fromResource( pic.name() ); } else if( oTile.getFlag( Tile::tlMeadow ) ) { /*bool oldgfx = !SETTINGS_VALUE( c3gfx ).toString().empty(); oldgfx |= SETTINGS_VALUE( oldgfx ).toBool(); if( !oldgfx ) { Picture pic = MetaDataHolder::randomPicture( objects::meadow, Size(1) ); oTile.setPicture( pic ); changeId = imgid::fromResource( pic.name() ); }*/ } else if( imgId >= 0x29c && imgId <= 0x2a1 ) //aqueduct { ovType = object::aqueduct; Picture pic = MetaDataHolder::randomPicture( object::terrain, Size(1) ); oTile.setPicture( pic ); oTile.setFlag( Tile::clearAll, true ); changeId = imgid::fromResource( pic.name() ); } else if( imgId >= 372 && imgId <= 427 ) { oTile.setFlag( Tile::tlCoast, true ); if( imgId >= 388 ) oTile.setFlag( Tile::tlRubble, true ); } else if( imgId >= 863 && imgId <= 870 ) { Picture pic = MetaDataHolder::randomPicture( object::terrain, Size(1) ); oTile.setPicture( pic ); oTile.setFlag( Tile::clearAll, true ); changeId = imgid::fromResource( pic.name() ); oTile.setOriginalImgId( changeId ); } else { unsigned id = forceId > 0 ? forceId : oTile.originalImgId(); ovType = convImgId2ovrType( id ); } if( ovType == object::unknown ) return; OverlayPtr overlay; // This is the overlay object, if any overlay = TileOverlayFactory::instance().create( ovType ); if( ovType == object::elevation ) { std::string elevationPicName = imgid::toResource( oTile.originalImgId() ); overlay->setPicture( Picture( elevationPicName ) ); } if( overlay != NULL ) { //Logger::warning( "Building at ( %d, %d ) with ID: %x", oTile.i(), oTile.j(), oTile.originalImgId() ); if( oTile.overlay().isValid() ) return; city::AreaInfo info( city, oTile.pos() ); overlay->build( info ); city->addOverlay( overlay ); } if( changeId > 0 ) { oTile.setOriginalImgId( changeId ); } }