/* This function is used to extract a board outlines (3D view, automatic zones build ...)
 * Any closed outline inside the main outline is a hole
 * All contours should be closed, i.e. valid closed polygon vertices
 */
bool BuildBoardPolygonOutlines( BOARD* aBoard, SHAPE_POLY_SET& aOutlines,
        wxString* aErrorText, unsigned int aTolerance, wxPoint* aErrorLocation )
{
    PCB_TYPE_COLLECTOR  items;

    // Get all the DRAWSEGMENTS and module graphics into 'items',
    // then keep only those on layer == Edge_Cuts.
    static const KICAD_T  scan_graphics[] = { PCB_LINE_T, PCB_MODULE_EDGE_T, EOT };
    items.Collect( aBoard, scan_graphics );

    // Make a working copy of aSegList, because the list is modified during calculations
    std::vector< DRAWSEGMENT* > segList;

    for( int ii = 0; ii < items.GetCount(); ii++ )
    {
        if( items[ii]->GetLayer() == Edge_Cuts )
            segList.push_back( static_cast< DRAWSEGMENT* >( items[ii] ) );
    }

    bool success = ConvertOutlineToPolygon( segList, aOutlines, aErrorText, aTolerance, aErrorLocation );

    if( !success || !aOutlines.OutlineCount() )
    {
        // Creates a valid polygon outline is not possible.
        // So uses the board edge cuts bounding box to create a
        // rectangular outline
        // When no edge cuts items, build a contour
        // from global bounding box

        EDA_RECT bbbox = aBoard->GetBoardEdgesBoundingBox();

        // If null area, uses the global bounding box.
        if( ( bbbox.GetWidth() ) == 0 || ( bbbox.GetHeight() == 0 ) )
            bbbox = aBoard->ComputeBoundingBox();

        // Ensure non null area. If happen, gives a minimal size.
        if( ( bbbox.GetWidth() ) == 0 || ( bbbox.GetHeight() == 0 ) )
            bbbox.Inflate( Millimeter2iu( 1.0 ) );

        aOutlines.RemoveAllContours();
        aOutlines.NewOutline();

        wxPoint corner;
        aOutlines.Append( bbbox.GetOrigin() );

        corner.x = bbbox.GetOrigin().x;
        corner.y = bbbox.GetEnd().y;
        aOutlines.Append( corner );

        aOutlines.Append( bbbox.GetEnd() );

        corner.x = bbbox.GetEnd().x;
        corner.y = bbbox.GetOrigin().y;
        aOutlines.Append( corner );
    }

    return success;
}
Пример #2
0
SHAPE_POLY_SET* APERTURE_MACRO::GetApertureMacroShape( const GERBER_DRAW_ITEM* aParent,
                                                       wxPoint aShapePos )
{
    SHAPE_POLY_SET holeBuffer;
    bool hasHole = false;

    m_shape.RemoveAllContours();

    for( AM_PRIMITIVES::iterator prim_macro = primitives.begin();
         prim_macro != primitives.end(); ++prim_macro )
    {
        if( prim_macro->primitive_id == AMP_COMMENT )
            continue;

        if( prim_macro->IsAMPrimitiveExposureOn( aParent ) )
            prim_macro->DrawBasicShape( aParent, m_shape, aShapePos );
        else
        {
            prim_macro->DrawBasicShape( aParent, holeBuffer, aShapePos );

            if( holeBuffer.OutlineCount() )     // we have a new hole in shape: remove the hole
            {
                m_shape.BooleanSubtract( holeBuffer, SHAPE_POLY_SET::PM_FAST );
                holeBuffer.RemoveAllContours();
                hasHole = true;
            }
        }
    }

    // If a hole is defined inside a polygon, we must fracture the polygon
    // to be able to drawn it (i.e link holes by overlapping edges)
    if( hasHole )
        m_shape.Fracture( SHAPE_POLY_SET::PM_FAST );

    m_boundingBox = EDA_RECT( wxPoint( 0, 0 ), wxSize( 1, 1 ) );
    auto bb = m_shape.BBox();
    wxPoint center( bb.Centre().x, bb.Centre().y );
    m_boundingBox.Move( aParent->GetABPosition( center ) );
    m_boundingBox.Inflate( bb.GetWidth() / 2, bb.GetHeight() / 2 );

    return &m_shape;
}
void EDA_3D_CANVAS::buildTechLayers3DView( REPORTER* aErrorMessages, REPORTER* aActivity )
{
    BOARD* pcb = GetBoard();
    bool useTextures = isRealisticMode() && isEnabled( FL_RENDER_TEXTURES );

    // Number of segments to draw a circle using segments
    const int       segcountforcircle   = 18;
    double          correctionFactor    = 1.0 / cos( M_PI / (segcountforcircle * 2) );
    const int       segcountLowQuality  = 12;   // segments to draw a circle with low quality
                                                // to reduce time calculations
                                                // for holes and items which do not need
                                                // a fine representation

    double          correctionFactorLQ = 1.0 / cos( M_PI / (segcountLowQuality * 2) );

    // segments to draw a circle to build texts. Is is used only to build
    // the shape of each segment of the stroke font, therefore no need to have
    // many segments per circle.
    const int       segcountInStrokeFont = 8;

    SHAPE_POLY_SET bufferPolys;
    SHAPE_POLY_SET allLayerHoles;              // Contains through holes, calculated only once
    SHAPE_POLY_SET bufferPcbOutlines;          // stores the board main outlines

    // Build a polygon from edge cut items
    wxString msg;

    if( !pcb->GetBoardPolygonOutlines( bufferPcbOutlines, allLayerHoles, &msg ) )
    {
        if( aErrorMessages )
        {
            msg << wxT("\n") <<
                _("Unable to calculate the board outlines.\n"
                  "Therefore use the board boundary box.") << wxT("\n\n");
            aErrorMessages->Report( msg, REPORTER::RPT_WARNING );
        }
    }

    // Build board holes, with no optimization of large holes shape.
    buildBoardThroughHolesPolygonList( allLayerHoles, segcountLowQuality, false );

    // draw graphic items, on technical layers

    static const LAYER_ID teckLayerList[] = {
        B_Adhes,
        F_Adhes,
        B_Paste,
        F_Paste,
        B_SilkS,
        F_SilkS,
        B_Mask,
        F_Mask,
    };

    // User layers are not drawn here, only technical layers
    for( LSEQ seq = LSET::AllTechMask().Seq( teckLayerList, DIM( teckLayerList ) );  seq;  ++seq )
    {
        LAYER_ID layer = *seq;

        if( !is3DLayerEnabled( layer ) )
            continue;

        if( layer == Edge_Cuts && isEnabled( FL_SHOW_BOARD_BODY )  )
            continue;

        if( aActivity )
            aActivity->Report( wxString::Format( _( "Build layer %s" ), LSET::Name( layer ) ) );

        bufferPolys.RemoveAllContours();

        for( BOARD_ITEM* item = pcb->m_Drawings; item; item = item->Next() )
        {
            if( !item->IsOnLayer( layer ) )
                continue;

            switch( item->Type() )
            {
            case PCB_LINE_T:
                ( (DRAWSEGMENT*) item )->TransformShapeWithClearanceToPolygon(
                        bufferPolys, 0, segcountforcircle, correctionFactor );
                break;

            case PCB_TEXT_T:
                ( (TEXTE_PCB*) item )->TransformShapeWithClearanceToPolygonSet(
                        bufferPolys, 0, segcountLowQuality, 1.0 );
                break;

            default:
                break;
            }
        }

        for( MODULE* module = pcb->m_Modules; module; module = module->Next() )
        {
            if( layer == F_SilkS || layer == B_SilkS )
            {
                // On silk screen layers, the pad shape is only the pad outline
                // never a filled shape
                D_PAD*  pad = module->Pads();
                int     linewidth = g_DrawDefaultLineThickness;

                for( ; pad; pad = pad->Next() )
                {
                    if( !pad->IsOnLayer( layer ) )
                        continue;

                    buildPadShapeThickOutlineAsPolygon( pad, bufferPolys,
                            linewidth, segcountforcircle, correctionFactor );
                }
            }
            else
                module->TransformPadsShapesWithClearanceToPolygon( layer,
                        bufferPolys, 0, segcountforcircle, correctionFactor );

            // On tech layers, use a poor circle approximation, only for texts (stroke font)
            module->TransformGraphicShapesWithClearanceToPolygonSet( layer,
                    bufferPolys, 0, segcountforcircle, correctionFactor, segcountInStrokeFont );
        }

        // Draw non copper zones
        if( isEnabled( FL_ZONE ) )
        {
            for( int ii = 0; ii < pcb->GetAreaCount(); ii++ )
            {
                ZONE_CONTAINER* zone = pcb->GetArea( ii );

                if( !zone->IsOnLayer( layer ) )
                    continue;

                zone->TransformSolidAreasShapesToPolygonSet(
                        bufferPolys, segcountLowQuality, correctionFactorLQ );
            }
        }

        // bufferPolys contains polygons to merge. Many overlaps .
        // Calculate merged polygons and remove pads and vias holes
        if( bufferPolys.IsEmpty() )
            continue;

        // Solder mask layers are "negative" layers.
        // Shapes should be removed from the full board area.
        if( layer == B_Mask || layer == F_Mask )
        {
            SHAPE_POLY_SET cuts = bufferPolys;
            bufferPolys = bufferPcbOutlines;

            cuts.Append(allLayerHoles);
            cuts.Simplify();

            bufferPolys.BooleanSubtract( cuts );
        }
        // Remove holes from Solder paste layers and silkscreen
        else if( layer == B_Paste || layer == F_Paste
                 || layer == B_SilkS || layer == F_SilkS  )
        {
            bufferPolys.BooleanSubtract( allLayerHoles );
        }

        int thickness = 0;

        if( layer != B_Mask && layer != F_Mask )
            thickness = GetPrm3DVisu().GetLayerObjectThicknessBIU( layer );

        int zpos = GetPrm3DVisu().GetLayerZcoordBIU( layer );

        if( layer == Edge_Cuts )
        {
            thickness = GetPrm3DVisu().GetLayerZcoordBIU( F_Cu )
                        - GetPrm3DVisu().GetLayerZcoordBIU( B_Cu );
            zpos = GetPrm3DVisu().GetLayerZcoordBIU( B_Cu )
                   + (thickness / 2);
        }
        else
        {
            // for Draw3D_SolidHorizontalPolyPolygons, zpos it the middle between bottom and top
            // sides.
            // However for top layers, zpos should be the bottom layer pos,
            // and for bottom layers, zpos should be the top layer pos.
            if( Get3DLayer_Z_Orientation( layer ) > 0 )
                zpos += thickness/2;
            else
                zpos -= thickness/2 ;
        }


        float zNormal = 1.0f; // When using thickness it will draw first the top and then botton (with z inverted)

        // If we are not using thickness, then the znormal must face the layer direction
        // because it will draw just one plane
        if( !thickness )
            zNormal = Get3DLayer_Z_Orientation( layer );


        setGLTechLayersColor( layer );
        Draw3D_SolidHorizontalPolyPolygons( bufferPolys, zpos,
                thickness, GetPrm3DVisu().m_BiuTo3Dunits, useTextures,
                zNormal );
    }
}
void EDA_3D_CANVAS::buildBoard3DView( GLuint aBoardList, GLuint aBodyOnlyList,
                                      REPORTER* aErrorMessages, REPORTER* aActivity  )
{
    BOARD* pcb = GetBoard();

    // If FL_RENDER_SHOW_HOLES_IN_ZONES is true, holes are correctly removed from copper zones areas.
    // If FL_RENDER_SHOW_HOLES_IN_ZONES is false, holes are not removed from copper zones areas,
    // but the calculation time is twice shorter.
    bool remove_Holes = isEnabled( FL_RENDER_SHOW_HOLES_IN_ZONES );

    bool realistic_mode = isRealisticMode();
    bool useTextures = isRealisticMode() && isEnabled( FL_RENDER_TEXTURES );

    // Number of segments to convert a circle to polygon
    // We use 2 values: the first gives a good shape (for instanes rond pads)
    // the second is used to speed up calculations, when a poor approximation is acceptable (holes)
    const int       segcountforcircle   = 18;
    double          correctionFactor    = 1.0 / cos( M_PI / (segcountforcircle * 2.0) );
    const int       segcountLowQuality  = 12;   // segments to draw a circle with low quality
                                                // to reduce time calculations
                                                // for holes and items which do not need
                                                // a fine representation
    double          correctionFactorLQ  = 1.0 / cos( M_PI / (segcountLowQuality * 2.0) );

    SHAPE_POLY_SET  bufferPolys;        // copper areas: tracks, pads and filled zones areas
                                        // when holes are removed from zones
    SHAPE_POLY_SET  bufferPcbOutlines;  // stores the board main outlines
    SHAPE_POLY_SET  bufferZonesPolys;   // copper filled zones areas
                                        // when holes are not removed from zones
    SHAPE_POLY_SET  currLayerHoles;     // Contains holes for the current layer
    SHAPE_POLY_SET  allLayerHoles;      // Contains holes for all layers

    // Build a polygon from edge cut items
    wxString msg;

    if( !pcb->GetBoardPolygonOutlines( bufferPcbOutlines, allLayerHoles, &msg ) )
    {
        if( aErrorMessages )
        {
            msg << wxT("\n") << _("Unable to calculate the board outlines.\n"
                                  "Therefore use the board boundary box.") << wxT("\n\n");

            aErrorMessages->Report( msg, REPORTER::RPT_WARNING );
        }
    }

    // Build board holes, with optimization of large holes shape.
    buildBoardThroughHolesPolygonList( allLayerHoles, segcountLowQuality, true );

    LSET            cu_set = LSET::AllCuMask( GetPrm3DVisu().m_CopperLayersCount );

    glNewList( aBoardList, GL_COMPILE );

    for( LSEQ cu = cu_set.CuStack();  cu;  ++cu )
    {
        LAYER_ID layer = *cu;

        // Skip non enabled layers in normal mode,
        // and internal layers in realistic mode
        if( !is3DLayerEnabled( layer ) )
            continue;

        if( aActivity )
            aActivity->Report( wxString::Format( _( "Build layer %s" ), LSET::Name( layer ) ) );

        bufferPolys.RemoveAllContours();
        bufferZonesPolys.RemoveAllContours();
        currLayerHoles.RemoveAllContours();

        // Draw track shapes:
        for( TRACK* track = pcb->m_Track;  track;  track = track->Next() )
        {
            if( !track->IsOnLayer( layer ) )
                continue;

            track->TransformShapeWithClearanceToPolygon( bufferPolys,
                                                         0, segcountforcircle,
                                                         correctionFactor );

            // Add blind/buried via holes
            if( track->Type() == PCB_VIA_T )
            {
                VIA *via = static_cast<VIA*>( track );

                if( via->GetViaType() == VIA_THROUGH )
                    continue;   // already done

                int holediameter = via->GetDrillValue();
                int thickness = GetPrm3DVisu().GetCopperThicknessBIU();
                int hole_outer_radius = (holediameter + thickness) / 2;

                TransformCircleToPolygon( currLayerHoles,
                                          via->GetStart(), hole_outer_radius,
                                          segcountLowQuality );
            }
        }

        // draw pad shapes
        for( MODULE* module = pcb->m_Modules;  module;  module = module->Next() )
        {
            // Note: NPTH pads are not drawn on copper layers when the pad
            // has same shape as its hole
            module->TransformPadsShapesWithClearanceToPolygon( layer,
                                                               bufferPolys,
                                                               0,
                                                               segcountforcircle,
                                                               correctionFactor, true );

            // Micro-wave modules may have items on copper layers
            module->TransformGraphicShapesWithClearanceToPolygonSet( layer,
                                                                     bufferPolys,
                                                                     0,
                                                                     segcountforcircle,
                                                                     correctionFactor );

            // pad holes are already in list.
        }

        // Draw copper zones. Note:
        // * if the holes are removed from copper zones
        // the polygons are stored in bufferPolys (which contains all other polygons)
        // * if the holes are NOT removed from copper zones
        // the polygons are stored in bufferZonesPolys
        if( isEnabled( FL_ZONE ) )
        {
            for( int ii = 0; ii < pcb->GetAreaCount(); ii++ )
            {
                ZONE_CONTAINER* zone = pcb->GetArea( ii );
                LAYER_NUM       zonelayer = zone->GetLayer();

                if( zonelayer == layer )
                {
                    zone->TransformSolidAreasShapesToPolygonSet(
                        remove_Holes ? bufferPolys : bufferZonesPolys,
                        segcountLowQuality, correctionFactorLQ );
                }
            }
        }

        // draw graphic items on copper layers (texts)
        for( BOARD_ITEM* item = pcb->m_Drawings; item; item = item->Next() )
        {
            if( !item->IsOnLayer( layer ) )
                continue;

            switch( item->Type() )
            {
            case PCB_LINE_T:    // should not exist on copper layers
                ( (DRAWSEGMENT*) item )->TransformShapeWithClearanceToPolygon(
                    bufferPolys, 0, segcountforcircle, correctionFactor );
                break;

            case PCB_TEXT_T:
                ( (TEXTE_PCB*) item )->TransformShapeWithClearanceToPolygonSet(
                    bufferPolys, 0, segcountLowQuality, correctionFactor );
                break;

            default:
                break;
            }
        }

        // bufferPolys contains polygons to merge. Many overlaps .
        // Calculate merged polygons
        if( bufferPolys.IsEmpty() )
            continue;

        // Use Clipper lib to subtract holes to copper areas
        if( currLayerHoles.OutlineCount() )
        {
            currLayerHoles.Append(allLayerHoles);
            currLayerHoles.Simplify();
            bufferPolys.BooleanSubtract( currLayerHoles );
        }
        else
            bufferPolys.BooleanSubtract( allLayerHoles );

        int thickness = GetPrm3DVisu().GetLayerObjectThicknessBIU( layer );
        int zpos = GetPrm3DVisu().GetLayerZcoordBIU( layer );

        float zNormal = 1.0f; // When using thickness it will draw first the top and then botton (with z inverted)

        // If we are not using thickness, then the z-normal has to match the layer direction
        // because just one plane will be drawn
        if( !thickness )
            zNormal = Get3DLayer_Z_Orientation( layer );

        if( realistic_mode )
        {
            setGLCopperColor();
        }
        else
        {
            EDA_COLOR_T color = g_ColorsSettings.GetLayerColor( layer );
            SetGLColor( color );
        }

        // If holes are removed from copper zones, bufferPolys contains all polygons
        // to draw (tracks+zones+texts).
        Draw3D_SolidHorizontalPolyPolygons( bufferPolys, zpos, thickness,
                                            GetPrm3DVisu().m_BiuTo3Dunits, useTextures,
                                            zNormal );

        // If holes are not removed from copper zones (for calculation time reasons,
        // the zone polygons are stored in bufferZonesPolys and have to be drawn now:
        if( !bufferZonesPolys.IsEmpty() )
        {
            Draw3D_SolidHorizontalPolyPolygons( bufferZonesPolys, zpos, thickness,
                                    GetPrm3DVisu().m_BiuTo3Dunits, useTextures,
                                    zNormal );
        }
    }

    if( aActivity )
        aActivity->Report( _( "Build board body" ) );

    // Draw plated vertical holes inside the board, but not always. They are drawn:
    // - if the board body is not shown, to show the holes.
    // - or if the copper thickness is shown
    if( !isEnabled( FL_SHOW_BOARD_BODY ) || isEnabled( FL_USE_COPPER_THICKNESS ) )
    {
        // Draw vias holes (vertical cylinders)
        for( const TRACK* track = pcb->m_Track;  track;  track = track->Next() )
        {
            if( track->Type() == PCB_VIA_T )
            {
                const VIA *via = static_cast<const VIA*>(track);
                draw3DViaHole( via );
            }
        }

        // Draw pads holes (vertical cylinders)
        for( const MODULE* module = pcb->m_Modules;  module;  module = module->Next() )
        {
            for( D_PAD* pad = module->Pads(); pad; pad = pad->Next() )
                if( pad->GetAttribute () != PAD_HOLE_NOT_PLATED )
                    draw3DPadHole( pad );
        }
    }

    glEndList();

    // Build the body board:
    glNewList( aBodyOnlyList, GL_COMPILE );

    if( isRealisticMode() )
    {
        setGLEpoxyColor( 1.00 );
    }
    else
    {
        EDA_COLOR_T color = g_ColorsSettings.GetLayerColor( Edge_Cuts );
        SetGLColor( color, 0.7 );
    }

    float copper_thickness = GetPrm3DVisu().GetCopperThicknessBIU();

    // a small offset between substrate and external copper layer to avoid artifacts
    // when drawing copper items on board
    float epsilon = Millimeter2iu( 0.01 );
    float zpos = GetPrm3DVisu().GetLayerZcoordBIU( B_Cu );
    float board_thickness = GetPrm3DVisu().GetLayerZcoordBIU( F_Cu )
                        - GetPrm3DVisu().GetLayerZcoordBIU( B_Cu );

    // items on copper layers and having a thickness = copper_thickness
    // are drawn from zpos - copper_thickness/2 to zpos + copper_thickness
    // therefore substrate position is copper_thickness/2 to
    // substrate_height - copper_thickness/2
    zpos += (copper_thickness + epsilon) / 2.0f;
    board_thickness -= copper_thickness + epsilon;

    bufferPcbOutlines.BooleanSubtract( allLayerHoles );

    if( !bufferPcbOutlines.IsEmpty() )
    {
        Draw3D_SolidHorizontalPolyPolygons( bufferPcbOutlines, zpos + board_thickness / 2.0,
                                            board_thickness, GetPrm3DVisu().m_BiuTo3Dunits, useTextures,
                                            1.0f );
    }

    glEndList();
}
void ZONE_CONTAINER::buildFeatureHoleList( BOARD* aPcb, SHAPE_POLY_SET& aFeatures )
{
    int segsPerCircle;
    double correctionFactor;

    // Set the number of segments in arc approximations
    if( m_ArcToSegmentsCount == ARC_APPROX_SEGMENTS_COUNT_HIGHT_DEF  )
        segsPerCircle = ARC_APPROX_SEGMENTS_COUNT_HIGHT_DEF;
    else
        segsPerCircle = ARC_APPROX_SEGMENTS_COUNT_LOW_DEF;

    /* calculates the coeff to compensate radius reduction of holes clearance
     * due to the segment approx.
     * For a circle the min radius is radius * cos( 2PI / s_CircleToSegmentsCount / 2)
     * s_Correction is 1 /cos( PI/s_CircleToSegmentsCount  )
     */
    correctionFactor = 1.0 / cos( M_PI / (double) segsPerCircle );

    aFeatures.RemoveAllContours();

    int outline_half_thickness = m_ZoneMinThickness / 2;

    int zone_clearance = std::max( m_ZoneClearance, GetClearance() );
    zone_clearance += outline_half_thickness;

    /* store holes (i.e. tracks and pads areas as polygons outlines)
     * in a polygon list
     */

    /* items ouside the zone bounding box are skipped
     * the bounding box is the zone bounding box + the biggest clearance found in Netclass list
     */
    EDA_RECT item_boundingbox;
    EDA_RECT zone_boundingbox  = GetBoundingBox();
    int      biggest_clearance = aPcb->GetDesignSettings().GetBiggestClearanceValue();
    biggest_clearance = std::max( biggest_clearance, zone_clearance );
    zone_boundingbox.Inflate( biggest_clearance );

    /*
     * First : Add pads. Note: pads having the same net as zone are left in zone.
     * Thermal shapes will be created later if necessary
     */
    int item_clearance;

    /* Use a dummy pad to calculate hole clerance when a pad is not on all copper layers
     * and this pad has a hole
     * This dummy pad has the size and shape of the hole
    * Therefore, this dummy pad is a circle or an oval.
     * A pad must have a parent because some functions expect a non null parent
     * to find the parent board, and some other data
     */
    MODULE dummymodule( aPcb );    // Creates a dummy parent
    D_PAD dummypad( &dummymodule );

    for( MODULE* module = aPcb->m_Modules;  module;  module = module->Next() )
    {
        D_PAD* nextpad;

        for( D_PAD* pad = module->Pads(); pad != NULL; pad = nextpad )
        {
            nextpad = pad->Next();  // pad pointer can be modified by next code, so
                                    // calculate the next pad here

            if( !pad->IsOnLayer( GetLayer() ) )
            {
                /* Test for pads that are on top or bottom only and have a hole.
                 * There are curious pads but they can be used for some components that are
                 * inside the board (in fact inside the hole. Some photo diodes and Leds are
                 * like this)
                 */
                if( pad->GetDrillSize().x == 0 && pad->GetDrillSize().y == 0 )
                    continue;

                // Use a dummy pad to calculate a hole shape that have the same dimension as
                // the pad hole
                dummypad.SetSize( pad->GetDrillSize() );
                dummypad.SetOrientation( pad->GetOrientation() );
                dummypad.SetShape( pad->GetDrillShape() == PAD_DRILL_SHAPE_OBLONG ?
                                   PAD_SHAPE_OVAL : PAD_SHAPE_CIRCLE );
                dummypad.SetPosition( pad->GetPosition() );

                pad = &dummypad;
            }

            // Note: netcode <=0 means not connected item
            if( ( pad->GetNetCode() != GetNetCode() ) || ( pad->GetNetCode() <= 0 ) )
            {
                item_clearance   = pad->GetClearance() + outline_half_thickness;
                item_boundingbox = pad->GetBoundingBox();
                item_boundingbox.Inflate( item_clearance );

                if( item_boundingbox.Intersects( zone_boundingbox ) )
                {
                    int clearance = std::max( zone_clearance, item_clearance );
                    pad->TransformShapeWithClearanceToPolygon( aFeatures,
                                                               clearance,
                                                               segsPerCircle,
                                                               correctionFactor );
                }

                continue;
            }

            // Pads are removed from zone if the setup is PAD_ZONE_CONN_NONE
            if( GetPadConnection( pad ) == PAD_ZONE_CONN_NONE )
            {
                int gap = zone_clearance;
                int thermalGap = GetThermalReliefGap( pad );
                gap = std::max( gap, thermalGap );
                item_boundingbox = pad->GetBoundingBox();
                item_boundingbox.Inflate( gap );

                if( item_boundingbox.Intersects( zone_boundingbox ) )
                {
                    pad->TransformShapeWithClearanceToPolygon( aFeatures,
                                                               gap,
                                                               segsPerCircle,
                                                               correctionFactor );
                }
            }
        }
    }

    /* Add holes (i.e. tracks and vias areas as polygons outlines)
     * in cornerBufferPolysToSubstract
     */
    for( TRACK* track = aPcb->m_Track;  track;  track = track->Next() )
    {
        if( !track->IsOnLayer( GetLayer() ) )
            continue;

        if( track->GetNetCode() == GetNetCode()  && (GetNetCode() != 0) )
            continue;

        item_clearance   = track->GetClearance() + outline_half_thickness;
        item_boundingbox = track->GetBoundingBox();

        if( item_boundingbox.Intersects( zone_boundingbox ) )
        {
            int clearance = std::max( zone_clearance, item_clearance );
            track->TransformShapeWithClearanceToPolygon( aFeatures,
                                                         clearance,
                                                         segsPerCircle,
                                                         correctionFactor );
        }
    }

    /* Add module edge items that are on copper layers
     * Pcbnew allows these items to be on copper layers in microwave applictions
     * This is a bad thing, but must be handled here, until a better way is found
     */
    for( MODULE* module = aPcb->m_Modules;  module;  module = module->Next() )
    {
        for( BOARD_ITEM* item = module->GraphicalItems();  item;  item = item->Next() )
        {
            if( !item->IsOnLayer( GetLayer() ) && !item->IsOnLayer( Edge_Cuts ) )
                continue;

            if( item->Type() != PCB_MODULE_EDGE_T )
                continue;

            item_boundingbox = item->GetBoundingBox();

            if( item_boundingbox.Intersects( zone_boundingbox ) )
            {
                ( (EDGE_MODULE*) item )->TransformShapeWithClearanceToPolygon(
                    aFeatures, zone_clearance,
                    segsPerCircle, correctionFactor );
            }
        }
    }

    // Add graphic items (copper texts) and board edges
    for( BOARD_ITEM* item = aPcb->m_Drawings; item; item = item->Next() )
    {
        if( item->GetLayer() != GetLayer() && item->GetLayer() != Edge_Cuts )
            continue;

        switch( item->Type() )
        {
        case PCB_LINE_T:
            ( (DRAWSEGMENT*) item )->TransformShapeWithClearanceToPolygon(
                aFeatures,
                zone_clearance, segsPerCircle, correctionFactor );
            break;

        case PCB_TEXT_T:
            ( (TEXTE_PCB*) item )->TransformBoundingBoxWithClearanceToPolygon(
                aFeatures, zone_clearance );
            break;

        default:
            break;
        }
    }

    // Add zones outlines having an higher priority and keepout
    for( int ii = 0; ii < GetBoard()->GetAreaCount(); ii++ )
    {
        ZONE_CONTAINER* zone = GetBoard()->GetArea( ii );
        if( zone->GetLayer() != GetLayer() )
            continue;

        if( !zone->GetIsKeepout() && zone->GetPriority() <= GetPriority() )
            continue;

        if( zone->GetIsKeepout() && ! zone->GetDoNotAllowCopperPour() )
            continue;

        // A highter priority zone or keepout area is found: remove this area
        item_boundingbox = zone->GetBoundingBox();
        if( !item_boundingbox.Intersects( zone_boundingbox ) )
            continue;

        // Add the zone outline area.
        // However if the zone has the same net as the current zone,
        // do not add any clearance.
        // the zone will be connected to the current zone, but filled areas
        // will use different parameters (clearance, thermal shapes )
        bool same_net = GetNetCode() == zone->GetNetCode();
        bool use_net_clearance = true;
        int min_clearance = zone_clearance;

        // Do not forget to make room to draw the thick outlines
        // of the hole created by the area of the zone to remove
        int holeclearance = zone->GetClearance() + outline_half_thickness;

        // The final clearance is obviously the max value of each zone clearance
        min_clearance = std::max( min_clearance, holeclearance );

        if( zone->GetIsKeepout() || same_net )
        {
            // Just take in account the fact the outline has a thickness, so
            // the actual area to substract is inflated to take in account this fact
            min_clearance = outline_half_thickness;
            use_net_clearance = false;
        }

        zone->TransformOutlinesShapeWithClearanceToPolygon(
                    aFeatures,
                    min_clearance, use_net_clearance );
    }

   // Remove thermal symbols
    for( MODULE* module = aPcb->m_Modules;  module;  module = module->Next() )
    {
        for( D_PAD* pad = module->Pads(); pad != NULL; pad = pad->Next() )
        {
            // Rejects non-standard pads with tht-only thermal reliefs
            if( GetPadConnection( pad ) == PAD_ZONE_CONN_THT_THERMAL
             && pad->GetAttribute() != PAD_ATTRIB_STANDARD )
                continue;

            if( GetPadConnection( pad ) != PAD_ZONE_CONN_THERMAL
             && GetPadConnection( pad ) != PAD_ZONE_CONN_THT_THERMAL )
                continue;

            if( !pad->IsOnLayer( GetLayer() ) )
                continue;

            if( pad->GetNetCode() != GetNetCode() )
                continue;
            item_boundingbox = pad->GetBoundingBox();
            int thermalGap = GetThermalReliefGap( pad );
            item_boundingbox.Inflate( thermalGap, thermalGap );

            if( item_boundingbox.Intersects( zone_boundingbox ) )
            {
                CreateThermalReliefPadPolygon( aFeatures,
                                               *pad, thermalGap,
                                               GetThermalReliefCopperBridge( pad ),
                                               m_ZoneMinThickness,
                                               segsPerCircle,
                                               correctionFactor, s_thermalRot );
            }
        }
    }

}
/*
 * Note 1: polygons are drawm using outlines witk a thickness = aMinThicknessValue
 * so shapes must take in account this outline thickness
 *
 * Note 2:
 *      Trapezoidal pads are not considered here because they are very special case
 *      and are used in microwave applications and they *DO NOT* have a thermal relief that
 *      change the shape by creating stubs and destroy their properties.
 */
void CreateThermalReliefPadPolygon( SHAPE_POLY_SET& aCornerBuffer,
                                    const D_PAD&    aPad,
                                    int             aThermalGap,
                                    int             aCopperThickness,
                                    int             aMinThicknessValue,
                                    int             aError,
                                    double          aThermalRot )
{
    wxPoint corner, corner_end;
    wxSize  copper_thickness;
    wxPoint padShapePos = aPad.ShapePos();      // Note: for pad having a shape offset,
                                                // the pad position is NOT the shape position

    /* Keep in account the polygon outline thickness
     * aThermalGap must be increased by aMinThicknessValue/2 because drawing external outline
     * with a thickness of aMinThicknessValue will reduce gap by aMinThicknessValue/2
     */
    aThermalGap += aMinThicknessValue / 2;

    /* Keep in account the polygon outline thickness
     * copper_thickness must be decreased by aMinThicknessValue because drawing outlines
     * with a thickness of aMinThicknessValue will increase real thickness by aMinThicknessValue
     */
    int     dx = aPad.GetSize().x / 2;
    int     dy = aPad.GetSize().y / 2;

    copper_thickness.x = std::min( aPad.GetSize().x, aCopperThickness ) - aMinThicknessValue;
    copper_thickness.y = std::min( aPad.GetSize().y, aCopperThickness ) - aMinThicknessValue;

    if( copper_thickness.x < 0 )
        copper_thickness.x = 0;

    if( copper_thickness.y < 0 )
        copper_thickness.y = 0;

    switch( aPad.GetShape() )
    {
    case PAD_SHAPE_CIRCLE:    // Add 4 similar holes
        {
            /* we create 4 copper holes and put them in position 1, 2, 3 and 4
             * here is the area of the rectangular pad + its thermal gap
             * the 4 copper holes remove the copper in order to create the thermal gap
             * 4 ------ 1
             * |        |
             * |        |
             * |        |
             * |        |
             * 3 ------ 2
             * holes 2, 3, 4 are the same as hole 1, rotated 90, 180, 270 deg
             */

            // Build the hole pattern, for the hole in the X >0, Y > 0 plane:
            // The pattern roughtly is a 90 deg arc pie
            std::vector <wxPoint> corners_buffer;

            int    numSegs = std::max( GetArcToSegmentCount( dx + aThermalGap, aError, 360.0 ), 6 );
            double correction = GetCircletoPolyCorrectionFactor( numSegs );
            double delta = 3600.0 / numSegs;

            // Radius of outer arcs of the shape corrected for arc approximation by lines
            int outer_radius = KiROUND( ( dx + aThermalGap ) * correction );

            // Crosspoint of thermal spoke sides, the first point of polygon buffer
            corners_buffer.push_back( wxPoint( copper_thickness.x / 2, copper_thickness.y / 2 ) );

            // Add an intermediate point on spoke sides, to allow a > 90 deg angle between side
            // and first seg of arc approx
            corner.x = copper_thickness.x / 2;
            int y = outer_radius - (aThermalGap / 4);
            corner.y = KiROUND( sqrt( ( (double) y * y  - (double) corner.x * corner.x ) ) );

            if( aThermalRot != 0 )
                corners_buffer.push_back( corner );

            // calculate the starting point of the outter arc
            corner.x = copper_thickness.x / 2;

            corner.y = KiROUND( sqrt( ( (double) outer_radius * outer_radius ) -
                                      ( (double) corner.x * corner.x ) ) );
            RotatePoint( &corner, 90 ); // 9 degrees is the spoke fillet size

            // calculate the ending point of the outer arc
            corner_end.x = corner.y;
            corner_end.y = corner.x;

            // calculate intermediate points (y coordinate from corner.y to corner_end.y
            while( (corner.y > corner_end.y)  && (corner.x < corner_end.x) )
            {
                corners_buffer.push_back( corner );
                RotatePoint( &corner, delta );
            }

            corners_buffer.push_back( corner_end );

            /* add an intermediate point, to avoid angles < 90 deg between last arc approx line
             * and radius line
             */
            corner.x = corners_buffer[1].y;
            corner.y = corners_buffer[1].x;
            corners_buffer.push_back( corner );

            // Now, add the 4 holes ( each is the pattern, rotated by 0, 90, 180 and 270  deg
            // aThermalRot = 450 (45.0 degrees orientation) work fine.
            double angle_pad = aPad.GetOrientation();              // Pad orientation
            double th_angle  = aThermalRot;

            for( unsigned ihole = 0; ihole < 4; ihole++ )
            {
                aCornerBuffer.NewOutline();

                for( unsigned ii = 0; ii < corners_buffer.size(); ii++ )
                {
                    corner = corners_buffer[ii];
                    RotatePoint( &corner, th_angle + angle_pad );          // Rotate by segment angle and pad orientation
                    corner += padShapePos;
                    aCornerBuffer.Append( corner.x, corner.y );
                }

                th_angle += 900;       // Note: th_angle in in 0.1 deg.
            }
        }
        break;

    case PAD_SHAPE_OVAL:
        {
            // Oval pad support along the lines of round and rectangular pads
            std::vector <wxPoint> corners_buffer;               // Polygon buffer as vector

            dx = (aPad.GetSize().x / 2) + aThermalGap;     // Cutout radius x
            dy = (aPad.GetSize().y / 2) + aThermalGap;     // Cutout radius y

            wxPoint shape_offset;

            // We want to calculate an oval shape with dx > dy.
            // if this is not the case, exchange dx and dy, and rotate the shape 90 deg.
            int supp_angle = 0;

            if( dx < dy )
            {
                std::swap( dx, dy );
                supp_angle = 900;
                std::swap( copper_thickness.x, copper_thickness.y );
            }

            int deltasize = dx - dy;        // = distance between shape position and the 2 demi-circle ends centre
            // here we have dx > dy
            // Radius of outer arcs of the shape:
            int outer_radius = dy;     // The radius of the outer arc is radius end + aThermalGap


            int    numSegs = std::max( GetArcToSegmentCount( outer_radius, aError, 360.0 ), 6 );
            double delta = 3600.0 / numSegs;

            // Some coordinate fiddling, depending on the shape offset direction
            shape_offset = wxPoint( deltasize, 0 );

            // Crosspoint of thermal spoke sides, the first point of polygon buffer
            corner.x = copper_thickness.x / 2;
            corner.y = copper_thickness.y / 2;
            corners_buffer.push_back( corner );

            // Arc start point calculation, the intersecting point of cutout arc and thermal spoke edge
            // If copper thickness is more than shape offset, we need to calculate arc intercept point.
            if( copper_thickness.x > deltasize )
            {
                corner.x = copper_thickness.x / 2;
                corner.y = KiROUND( sqrt( ( (double) outer_radius * outer_radius ) -
                                        ( (double) ( corner.x - delta ) * ( corner.x - deltasize ) ) ) );
                corner.x -= deltasize;

                /* creates an intermediate point, to have a > 90 deg angle
                 * between the side and the first segment of arc approximation
                 */
                wxPoint intpoint = corner;
                intpoint.y -= aThermalGap / 4;
                corners_buffer.push_back( intpoint + shape_offset );
                RotatePoint( &corner, 90 ); // 9 degrees of thermal fillet
            }
            else
            {
                corner.x = copper_thickness.x / 2;
                corner.y = outer_radius;
                corners_buffer.push_back( corner );
            }

            // Add an intermediate point on spoke sides, to allow a > 90 deg angle between side
            // and first seg of arc approx
            wxPoint last_corner;
            last_corner.y = copper_thickness.y / 2;
            int     px = outer_radius - (aThermalGap / 4);
            last_corner.x =
                KiROUND( sqrt( ( ( (double) px * px ) - (double) last_corner.y * last_corner.y ) ) );

            // Arc stop point calculation, the intersecting point of cutout arc and thermal spoke edge
            corner_end.y = copper_thickness.y / 2;
            corner_end.x =
                KiROUND( sqrt( ( (double) outer_radius *
                             outer_radius ) - ( (double) corner_end.y * corner_end.y ) ) );
            RotatePoint( &corner_end, -90 ); // 9 degrees of thermal fillet

            // calculate intermediate arc points till limit is reached
            while( (corner.y > corner_end.y)  && (corner.x < corner_end.x) )
            {
                corners_buffer.push_back( corner + shape_offset );
                RotatePoint( &corner, delta );
            }

            //corners_buffer.push_back(corner + shape_offset);      // TODO: about one mil geometry error forms somewhere.
            corners_buffer.push_back( corner_end + shape_offset );
            corners_buffer.push_back( last_corner + shape_offset );         // Enabling the line above shows intersection point.

            /* Create 2 holes, rotated by pad rotation.
             */
            double angle = aPad.GetOrientation() + supp_angle;

            for( int irect = 0; irect < 2; irect++ )
            {
                aCornerBuffer.NewOutline();
                for( unsigned ic = 0; ic < corners_buffer.size(); ic++ )
                {
                    wxPoint cpos = corners_buffer[ic];
                    RotatePoint( &cpos, angle );
                    cpos += padShapePos;
                    aCornerBuffer.Append( cpos.x, cpos.y );
                }

                angle = AddAngles( angle, 1800 ); // this is calculate hole 3
            }

            // Create holes, that are the mirrored from the previous holes
            for( unsigned ic = 0; ic < corners_buffer.size(); ic++ )
            {
                wxPoint swap = corners_buffer[ic];
                swap.x = -swap.x;
                corners_buffer[ic] = swap;
            }

            // Now add corner 4 and 2 (2 is the corner 4 rotated by 180 deg
            angle = aPad.GetOrientation() + supp_angle;

            for( int irect = 0; irect < 2; irect++ )
            {
                aCornerBuffer.NewOutline();

                for( unsigned ic = 0; ic < corners_buffer.size(); ic++ )
                {
                    wxPoint cpos = corners_buffer[ic];
                    RotatePoint( &cpos, angle );
                    cpos += padShapePos;
                    aCornerBuffer.Append( cpos.x, cpos.y );
                }

                angle = AddAngles( angle, 1800 );
            }
        }
        break;

    case PAD_SHAPE_CHAMFERED_RECT:
    case PAD_SHAPE_ROUNDRECT:   // thermal shape is the same for rectangular shapes.
    case PAD_SHAPE_RECT:
        {
            /* we create 4 copper holes and put them in position 1, 2, 3 and 4
             * here is the area of the rectangular pad + its thermal gap
             * the 4 copper holes remove the copper in order to create the thermal gap
             * 1 ------ 4
             * |        |
             * |        |
             * |        |
             * |        |
             * 2 ------ 3
             * hole 3 is the same as hole 1, rotated 180 deg
             * hole 4 is the same as hole 2, rotated 180 deg and is the same as hole 1, mirrored
             */

            // First, create a rectangular hole for position 1 :
            // 2 ------- 3
            //  |        |
            //  |        |
            //  |        |
            // 1  -------4

            // Modified rectangles with one corner rounded. TODO: merging with oval thermals
            // and possibly round too.

            std::vector <wxPoint> corners_buffer;               // Polygon buffer as vector

            dx = (aPad.GetSize().x / 2) + aThermalGap;         // Cutout radius x
            dy = (aPad.GetSize().y / 2) + aThermalGap;         // Cutout radius y

            // calculation is optimized for pad shape with dy >= dx (vertical rectangle).
            // if it is not the case, just rotate this shape 90 degrees:
            double angle = aPad.GetOrientation();
            wxPoint corner_origin_pos( -aPad.GetSize().x / 2, -aPad.GetSize().y / 2 );

            if( dy < dx )
            {
                std::swap( dx, dy );
                std::swap( copper_thickness.x, copper_thickness.y );
                std::swap( corner_origin_pos.x, corner_origin_pos.y );
                angle += 900.0;
            }
            // Now calculate the hole pattern in position 1 ( top left pad corner )

            // The first point of polygon buffer is left lower corner, second the crosspoint of
            // thermal spoke sides, the third is upper right corner and the rest are rounding
            // vertices going anticlockwise. Note the inverted Y-axis in corners_buffer y coordinates.
            wxPoint arc_end_point( -dx, -(aThermalGap / 4 + copper_thickness.y / 2) );
            corners_buffer.push_back( arc_end_point );          // Adds small miters to zone
            corners_buffer.push_back( wxPoint( -(dx - aThermalGap / 4), -copper_thickness.y / 2 ) );    // fill and spoke corner
            corners_buffer.push_back( wxPoint( -copper_thickness.x / 2, -copper_thickness.y / 2 ) );
            corners_buffer.push_back( wxPoint( -copper_thickness.x / 2, -(dy - aThermalGap / 4) ) );
            // The first point to build the rounded corner:
            wxPoint arc_start_point( -(aThermalGap / 4 + copper_thickness.x / 2) , -dy );
            corners_buffer.push_back( arc_start_point );

            int    numSegs = std::max( GetArcToSegmentCount( aThermalGap, aError, 360.0 ), 6 );
            double correction = GetCircletoPolyCorrectionFactor( numSegs );
            int    rounding_radius = KiROUND( aThermalGap * correction ); // Corner rounding radius

            // Calculate arc angle parameters.
            // the start angle id near 900 decidegrees, the final angle is near 1800.0 decidegrees.
            double arc_increment = 3600.0 / numSegs;

            // the arc_angle_start is 900.0 or slighly more, depending on the actual arc starting point
            double arc_angle_start = atan2( -arc_start_point.y -corner_origin_pos.y, arc_start_point.x - corner_origin_pos.x ) * 1800/M_PI;
            if( arc_angle_start < 900.0 )
                arc_angle_start = 900.0;

            bool first_point = true;
            for( double curr_angle = arc_angle_start; ; curr_angle += arc_increment )
            {
                wxPoint corner_position = wxPoint( rounding_radius, 0 );
                RotatePoint( &corner_position, curr_angle );        // Rounding vector rotation
                corner_position += corner_origin_pos;               // Rounding vector + Pad corner offset

                // The arc angle is <= 90 degrees, therefore the arc is finished if the x coordinate
                // decrease or the y coordinate is smaller than the y end point
                if( !first_point &&
                    ( corner_position.x >= corners_buffer.back().x || corner_position.y > arc_end_point.y ) )
                    break;

                first_point = false;

                // Note: for hole in position 1, arc x coordinate is always < x starting point
                // and arc y coordinate is always <= y ending point
                if( corner_position != corners_buffer.back()    // avoid duplicate corners.
                    && corner_position.x <= arc_start_point.x )   // skip current point at the right of the starting point
                    corners_buffer.push_back( corner_position );
            }

            for( int irect = 0; irect < 2; irect++ )
            {
                aCornerBuffer.NewOutline();

                for( unsigned ic = 0; ic < corners_buffer.size(); ic++ )
                {
                    wxPoint cpos = corners_buffer[ic];
                    RotatePoint( &cpos, angle );            // Rotate according to module orientation
                    cpos += padShapePos;                    // Shift origin to position
                    aCornerBuffer.Append( cpos.x, cpos.y );
                }

                angle = AddAngles( angle, 1800 );       // this is calculate hole 3
            }

            // Create holes, that are the mirrored from the previous holes
            for( unsigned ic = 0; ic < corners_buffer.size(); ic++ )
            {
                wxPoint swap = corners_buffer[ic];
                swap.x = -swap.x;
                corners_buffer[ic] = swap;
            }

            // Now add corner 4 and 2 (2 is the corner 4 rotated by 180 deg
            for( int irect = 0; irect < 2; irect++ )
            {
                aCornerBuffer.NewOutline();

                for( unsigned ic = 0; ic < corners_buffer.size(); ic++ )
                {
                    wxPoint cpos = corners_buffer[ic];
                    RotatePoint( &cpos, angle );
                    cpos += padShapePos;
                    aCornerBuffer.Append( cpos.x, cpos.y );
                }

                angle = AddAngles( angle, 1800 );
            }
        }
        break;

    case PAD_SHAPE_TRAPEZOID:
        {
        SHAPE_POLY_SET antipad;       // The full antipad area

        // We need a length to build the stubs of the thermal reliefs
        // the value is not very important. The pad bounding box gives a reasonable value
        EDA_RECT bbox = aPad.GetBoundingBox();
        int stub_len = std::max( bbox.GetWidth(), bbox.GetHeight() );

        aPad.TransformShapeWithClearanceToPolygon( antipad, aThermalGap );

        SHAPE_POLY_SET stub;          // A basic stub ( a rectangle)
        SHAPE_POLY_SET stubs;        // the full stubs shape


        // We now substract the stubs (connections to the copper zone)
        //ClipperLib::Clipper clip_engine;
        // Prepare a clipping transform
        //clip_engine.AddPath( antipad, ClipperLib::ptSubject, true );

        // Create stubs and add them to clipper engine
        wxPoint stubBuffer[4];
        stubBuffer[0].x = stub_len;
        stubBuffer[0].y = copper_thickness.y/2;
        stubBuffer[1] = stubBuffer[0];
        stubBuffer[1].y = -copper_thickness.y/2;
        stubBuffer[2] = stubBuffer[1];
        stubBuffer[2].x = -stub_len;
        stubBuffer[3] = stubBuffer[2];
        stubBuffer[3].y = copper_thickness.y/2;

        stub.NewOutline();

        for( unsigned ii = 0; ii < arrayDim( stubBuffer ); ii++ )
        {
            wxPoint cpos = stubBuffer[ii];
            RotatePoint( &cpos, aPad.GetOrientation() );
            cpos += padShapePos;
            stub.Append( cpos.x, cpos.y );
        }

        stubs.Append( stub );

        stubBuffer[0].y = stub_len;
        stubBuffer[0].x = copper_thickness.x/2;
        stubBuffer[1] = stubBuffer[0];
        stubBuffer[1].x = -copper_thickness.x/2;
        stubBuffer[2] = stubBuffer[1];
        stubBuffer[2].y = -stub_len;
        stubBuffer[3] = stubBuffer[2];
        stubBuffer[3].x = copper_thickness.x/2;

        stub.RemoveAllContours();
        stub.NewOutline();

        for( unsigned ii = 0; ii < arrayDim( stubBuffer ); ii++ )
        {
            wxPoint cpos = stubBuffer[ii];
            RotatePoint( &cpos, aPad.GetOrientation() );
            cpos += padShapePos;
            stub.Append( cpos.x, cpos.y );
        }

        stubs.Append( stub );
        stubs.Simplify( SHAPE_POLY_SET::PM_FAST );

        antipad.BooleanSubtract( stubs, SHAPE_POLY_SET::PM_FAST );
        aCornerBuffer.Append( antipad );

        break;
        }

    default:
        ;
    }
}
Пример #7
0
void ZONE_FILLER::buildZoneFeatureHoleList( const ZONE_CONTAINER* aZone,
        SHAPE_POLY_SET& aFeatures ) const
{
    int segsPerCircle;
    double correctionFactor;

    // Set the number of segments in arc approximations
    if( aZone->GetArcSegmentCount() == ARC_APPROX_SEGMENTS_COUNT_HIGHT_DEF  )
        segsPerCircle = ARC_APPROX_SEGMENTS_COUNT_HIGHT_DEF;
    else
        segsPerCircle = ARC_APPROX_SEGMENTS_COUNT_LOW_DEF;

    /* calculates the coeff to compensate radius reduction of holes clearance
     * due to the segment approx.
     * For a circle the min radius is radius * cos( 2PI / s_CircleToSegmentsCount / 2)
     * s_Correction is 1 /cos( PI/s_CircleToSegmentsCount  )
     */
    correctionFactor = 1.0 / cos( M_PI / (double) segsPerCircle );

    aFeatures.RemoveAllContours();

    int outline_half_thickness = aZone->GetMinThickness() / 2;

    // When removing holes, the holes must be expanded by outline_half_thickness
    // to take in account the thickness of the zone outlines
    int zone_clearance = aZone->GetClearance() + outline_half_thickness;

    // When holes are created by non copper items (edge cut items), use only
    // the m_ZoneClearance parameter (zone clearance with no netclass clearance)
    int zone_to_edgecut_clearance = aZone->GetZoneClearance() + outline_half_thickness;

    /* store holes (i.e. tracks and pads areas as polygons outlines)
     * in a polygon list
     */

    /* items ouside the zone bounding box are skipped
     * the bounding box is the zone bounding box + the biggest clearance found in Netclass list
     */
    EDA_RECT    item_boundingbox;
    EDA_RECT    zone_boundingbox = aZone->GetBoundingBox();
    int biggest_clearance = m_board->GetDesignSettings().GetBiggestClearanceValue();
    biggest_clearance = std::max( biggest_clearance, zone_clearance );
    zone_boundingbox.Inflate( biggest_clearance );

    /*
     * First : Add pads. Note: pads having the same net as zone are left in zone.
     * Thermal shapes will be created later if necessary
     */

    /* Use a dummy pad to calculate hole clearance when a pad is not on all copper layers
     * and this pad has a hole
     * This dummy pad has the size and shape of the hole
     * Therefore, this dummy pad is a circle or an oval.
     * A pad must have a parent because some functions expect a non null parent
     * to find the parent board, and some other data
     */
    MODULE  dummymodule( m_board );   // Creates a dummy parent
    D_PAD   dummypad( &dummymodule );

    for( MODULE* module = m_board->m_Modules; module; module = module->Next() )
    {
        D_PAD* nextpad;

        for( D_PAD* pad = module->PadsList(); pad != NULL; pad = nextpad )
        {
            nextpad = pad->Next();      // pad pointer can be modified by next code, so
                                        // calculate the next pad here

            if( !pad->IsOnLayer( aZone->GetLayer() ) )
            {
                /* Test for pads that are on top or bottom only and have a hole.
                 * There are curious pads but they can be used for some components that are
                 * inside the board (in fact inside the hole. Some photo diodes and Leds are
                 * like this)
                 */
                if( pad->GetDrillSize().x == 0 && pad->GetDrillSize().y == 0 )
                    continue;

                // Use a dummy pad to calculate a hole shape that have the same dimension as
                // the pad hole
                dummypad.SetSize( pad->GetDrillSize() );
                dummypad.SetOrientation( pad->GetOrientation() );
                dummypad.SetShape( pad->GetDrillShape() == PAD_DRILL_SHAPE_OBLONG ?
                        PAD_SHAPE_OVAL : PAD_SHAPE_CIRCLE );
                dummypad.SetPosition( pad->GetPosition() );

                pad = &dummypad;
            }

            // Note: netcode <=0 means not connected item
            if( ( pad->GetNetCode() != aZone->GetNetCode() ) || ( pad->GetNetCode() <= 0 ) )
            {
                int item_clearance = pad->GetClearance() + outline_half_thickness;
                item_boundingbox = pad->GetBoundingBox();
                item_boundingbox.Inflate( item_clearance );

                if( item_boundingbox.Intersects( zone_boundingbox ) )
                {
                    int clearance = std::max( zone_clearance, item_clearance );

                    // PAD_SHAPE_CUSTOM can have a specific keepout, to avoid to break the shape
                    if( pad->GetShape() == PAD_SHAPE_CUSTOM
                        && pad->GetCustomShapeInZoneOpt() == CUST_PAD_SHAPE_IN_ZONE_CONVEXHULL )
                    {
                        // the pad shape in zone can be its convex hull or
                        // the shape itself
                        SHAPE_POLY_SET outline( pad->GetCustomShapeAsPolygon() );
                        outline.Inflate( KiROUND( clearance * correctionFactor ), segsPerCircle );
                        pad->CustomShapeAsPolygonToBoardPosition( &outline,
                                pad->GetPosition(), pad->GetOrientation() );

                        if( pad->GetCustomShapeInZoneOpt() == CUST_PAD_SHAPE_IN_ZONE_CONVEXHULL )
                        {
                            std::vector<wxPoint> convex_hull;
                            BuildConvexHull( convex_hull, outline );

                            aFeatures.NewOutline();

                            for( unsigned ii = 0; ii < convex_hull.size(); ++ii )
                                aFeatures.Append( convex_hull[ii] );
                        }
                        else
                            aFeatures.Append( outline );
                    }
                    else
                        pad->TransformShapeWithClearanceToPolygon( aFeatures,
                                clearance,
                                segsPerCircle,
                                correctionFactor );
                }

                continue;
            }

            // Pads are removed from zone if the setup is PAD_ZONE_CONN_NONE
            // or if they have a custom shape, because a thermal relief will break
            // the shape
            if( aZone->GetPadConnection( pad ) == PAD_ZONE_CONN_NONE
                || pad->GetShape() == PAD_SHAPE_CUSTOM )
            {
                int gap = zone_clearance;
                int thermalGap = aZone->GetThermalReliefGap( pad );
                gap = std::max( gap, thermalGap );
                item_boundingbox = pad->GetBoundingBox();
                item_boundingbox.Inflate( gap );

                if( item_boundingbox.Intersects( zone_boundingbox ) )
                {
                    // PAD_SHAPE_CUSTOM has a specific keepout, to avoid to break the shape
                    // the pad shape in zone can be its convex hull or the shape itself
                    if( pad->GetShape() == PAD_SHAPE_CUSTOM
                        && pad->GetCustomShapeInZoneOpt() == CUST_PAD_SHAPE_IN_ZONE_CONVEXHULL )
                    {
                        // the pad shape in zone can be its convex hull or
                        // the shape itself
                        SHAPE_POLY_SET outline( pad->GetCustomShapeAsPolygon() );
                        outline.Inflate( KiROUND( gap * correctionFactor ), segsPerCircle );
                        pad->CustomShapeAsPolygonToBoardPosition( &outline,
                                pad->GetPosition(), pad->GetOrientation() );

                        std::vector<wxPoint> convex_hull;
                        BuildConvexHull( convex_hull, outline );

                        aFeatures.NewOutline();

                        for( unsigned ii = 0; ii < convex_hull.size(); ++ii )
                            aFeatures.Append( convex_hull[ii] );
                    }
                    else
                        pad->TransformShapeWithClearanceToPolygon( aFeatures,
                                gap, segsPerCircle, correctionFactor );
                }
            }
        }
    }

    /* Add holes (i.e. tracks and vias areas as polygons outlines)
     * in cornerBufferPolysToSubstract
     */
    for( auto track : m_board->Tracks() )
    {
        if( !track->IsOnLayer( aZone->GetLayer() ) )
            continue;

        if( track->GetNetCode() == aZone->GetNetCode()  && ( aZone->GetNetCode() != 0) )
            continue;

        int item_clearance = track->GetClearance() + outline_half_thickness;
        item_boundingbox = track->GetBoundingBox();

        if( item_boundingbox.Intersects( zone_boundingbox ) )
        {
            int clearance = std::max( zone_clearance, item_clearance );
            track->TransformShapeWithClearanceToPolygon( aFeatures,
                    clearance,
                    segsPerCircle,
                    correctionFactor );
        }
    }

    /* Add module edge items that are on copper layers
     * Pcbnew allows these items to be on copper layers in microwave applictions
     * This is a bad thing, but must be handled here, until a better way is found
     */
    for( auto module : m_board->Modules() )
    {
        for( auto item : module->GraphicalItems() )
        {
            if( !item->IsOnLayer( aZone->GetLayer() ) && !item->IsOnLayer( Edge_Cuts ) )
                continue;

            if( item->Type() != PCB_MODULE_EDGE_T )
                continue;

            item_boundingbox = item->GetBoundingBox();

            if( item_boundingbox.Intersects( zone_boundingbox ) )
            {
                int zclearance = zone_clearance;

                if( item->IsOnLayer( Edge_Cuts ) )
                    // use only the m_ZoneClearance, not the clearance using
                    // the netclass value, because we do not have a copper item
                    zclearance = zone_to_edgecut_clearance;

                ( (EDGE_MODULE*) item )->TransformShapeWithClearanceToPolygon(
                        aFeatures, zclearance, segsPerCircle, correctionFactor );
            }
        }
    }

    // Add graphic items (copper texts) and board edges
    // Currently copper texts have no net, so only the zone_clearance
    // is used.
    for( auto item : m_board->Drawings() )
    {
        if( item->GetLayer() != aZone->GetLayer() && item->GetLayer() != Edge_Cuts )
            continue;

        int zclearance = zone_clearance;

        if( item->GetLayer() == Edge_Cuts )
            // use only the m_ZoneClearance, not the clearance using
            // the netclass value, because we do not have a copper item
            zclearance = zone_to_edgecut_clearance;

        switch( item->Type() )
        {
        case PCB_LINE_T:
            ( (DRAWSEGMENT*) item )->TransformShapeWithClearanceToPolygon(
                    aFeatures,
                    zclearance, segsPerCircle, correctionFactor );
            break;

        case PCB_TEXT_T:
            ( (TEXTE_PCB*) item )->TransformBoundingBoxWithClearanceToPolygon(
                    aFeatures, zclearance );
            break;

        default:
            break;
        }
    }

    // Add zones outlines having an higher priority and keepout
    for( int ii = 0; ii < m_board->GetAreaCount(); ii++ )
    {
        ZONE_CONTAINER* zone = m_board->GetArea( ii );

        // If the zones share no common layers
        if( !aZone->CommonLayerExists( zone->GetLayerSet() ) )
            continue;

        if( !zone->GetIsKeepout() && zone->GetPriority() <= aZone->GetPriority() )
            continue;

        if( zone->GetIsKeepout() && !zone->GetDoNotAllowCopperPour() )
            continue;

        // A highter priority zone or keepout area is found: remove this area
        item_boundingbox = zone->GetBoundingBox();

        if( !item_boundingbox.Intersects( zone_boundingbox ) )
            continue;

        // Add the zone outline area.
        // However if the zone has the same net as the current zone,
        // do not add any clearance.
        // the zone will be connected to the current zone, but filled areas
        // will use different parameters (clearance, thermal shapes )
        bool    same_net = aZone->GetNetCode() == zone->GetNetCode();
        bool    use_net_clearance = true;
        int     min_clearance = zone_clearance;

        // Do not forget to make room to draw the thick outlines
        // of the hole created by the area of the zone to remove
        int holeclearance = zone->GetClearance() + outline_half_thickness;

        // The final clearance is obviously the max value of each zone clearance
        min_clearance = std::max( min_clearance, holeclearance );

        if( zone->GetIsKeepout() || same_net )
        {
            // Just take in account the fact the outline has a thickness, so
            // the actual area to substract is inflated to take in account this fact
            min_clearance = outline_half_thickness;
            use_net_clearance = false;
        }

        zone->TransformOutlinesShapeWithClearanceToPolygon(
                aFeatures, min_clearance, use_net_clearance );
    }

    // Remove thermal symbols
    for( auto module : m_board->Modules() )
    {
        for( auto pad : module->Pads() )
        {
            // Rejects non-standard pads with tht-only thermal reliefs
            if( aZone->GetPadConnection( pad ) == PAD_ZONE_CONN_THT_THERMAL
                && pad->GetAttribute() != PAD_ATTRIB_STANDARD )
                continue;

            if( aZone->GetPadConnection( pad ) != PAD_ZONE_CONN_THERMAL
                && aZone->GetPadConnection( pad ) != PAD_ZONE_CONN_THT_THERMAL )
                continue;

            if( !pad->IsOnLayer( aZone->GetLayer() ) )
                continue;

            if( pad->GetNetCode() != aZone->GetNetCode() )
                continue;

            item_boundingbox = pad->GetBoundingBox();
            int thermalGap = aZone->GetThermalReliefGap( pad );
            item_boundingbox.Inflate( thermalGap, thermalGap );

            if( item_boundingbox.Intersects( zone_boundingbox ) )
            {
                CreateThermalReliefPadPolygon( aFeatures,
                        *pad, thermalGap,
                        aZone->GetThermalReliefCopperBridge( pad ),
                        aZone->GetMinThickness(),
                        segsPerCircle,
                        correctionFactor, s_thermalRot );
            }
        }
    }
}
Пример #8
0
/**
 * Function buildBoard3DAuxLayers
 * Called by CreateDrawGL_List()
 * Fills the OpenGL GL_ID_BOARD draw list with items
 * on aux layers only
 */
void EDA_3D_CANVAS::buildBoard3DAuxLayers( REPORTER* aErrorMessages, REPORTER* aActivity )
{
    const int   segcountforcircle   = 18;
    double      correctionFactor    = 1.0 / cos( M_PI / (segcountforcircle * 2) );
    BOARD*      pcb = GetBoard();

    SHAPE_POLY_SET  bufferPolys;

    static const LAYER_ID sequence[] = {
        Dwgs_User,
        Cmts_User,
        Eco1_User,
        Eco2_User,
        Edge_Cuts,
        Margin
    };

    for( LSEQ aux( sequence, sequence+DIM(sequence) );  aux;  ++aux )
    {
        LAYER_ID layer = *aux;

        if( !is3DLayerEnabled( layer ) )
            continue;

        if( aActivity )
            aActivity->Report( wxString::Format( _( "Build layer %s" ), LSET::Name( layer ) ) );

        bufferPolys.RemoveAllContours();

        for( BOARD_ITEM* item = pcb->m_Drawings; item; item = item->Next() )
        {
            if( !item->IsOnLayer( layer ) )
                continue;

            switch( item->Type() )
            {
            case PCB_LINE_T:
                ( (DRAWSEGMENT*) item )->TransformShapeWithClearanceToPolygon(
                    bufferPolys, 0, segcountforcircle, correctionFactor );
                break;

            case PCB_TEXT_T:
                ( (TEXTE_PCB*) item )->TransformShapeWithClearanceToPolygonSet(
                    bufferPolys, 0, segcountforcircle, correctionFactor );
                break;

            default:
                break;
            }
        }

        for( MODULE* module = pcb->m_Modules; module; module = module->Next() )
        {
            module->TransformPadsShapesWithClearanceToPolygon( layer,
                                                               bufferPolys,
                                                               0,
                                                               segcountforcircle,
                                                               correctionFactor );

            module->TransformGraphicShapesWithClearanceToPolygonSet( layer,
                                                                     bufferPolys,
                                                                     0,
                                                                     segcountforcircle,
                                                                     correctionFactor );
        }

        // bufferPolys contains polygons to merge. Many overlaps .
        // Calculate merged polygons and remove pads and vias holes
        if( bufferPolys.IsEmpty() )
            continue;

        bufferPolys.Simplify( polygonsCalcMode );

        int         thickness = GetPrm3DVisu().GetLayerObjectThicknessBIU( layer );
        int         zpos = GetPrm3DVisu().GetLayerZcoordBIU( layer );
        // for Draw3D_SolidHorizontalPolyPolygons,
        // zpos it the middle between bottom and top sides.
        // However for top layers, zpos should be the bottom layer pos,
        // and for bottom layers, zpos should be the top layer pos.
        if( Get3DLayer_Z_Orientation( layer ) > 0 )
            zpos += thickness/2;
        else
            zpos -= thickness/2 ;

        float zNormal = 1.0f; // When using thickness it will draw first the top and then botton (with z inverted)

        // If we are not using thickness, then the znormal must face the layer direction
        // because it will draw just one plane
        if( !thickness )
            zNormal = Get3DLayer_Z_Orientation( layer );

        setGLTechLayersColor( layer );
        Draw3D_SolidHorizontalPolyPolygons( bufferPolys, zpos,
                                            thickness, GetPrm3DVisu().m_BiuTo3Dunits, false,
                                            zNormal );
    }
}
bool DRC_COURTYARD_OVERLAP::RunDRC( BOARD& aBoard ) const
{
    wxLogTrace( DRC_COURTYARD_TRACE, "Running DRC: Courtyard" );

    // Detects missing (or malformed) footprint courtyard,
    // and for footprint with courtyard, courtyards overlap.
    wxString msg;
    bool     success = true;

    const DRC_MARKER_FACTORY& marker_factory = GetMarkerFactory();

    // Update courtyard polygons, and test for missing courtyard definition:
    for( MODULE* footprint = aBoard.m_Modules; footprint; footprint = footprint->Next() )
    {
        wxPoint pos = footprint->GetPosition();
        bool    is_ok = footprint->BuildPolyCourtyard();

        if( !is_ok && aBoard.GetDesignSettings().m_ProhibitOverlappingCourtyards )
        {
            auto marker = std::unique_ptr<MARKER_PCB>( marker_factory.NewMarker(
                    pos, footprint, DRCE_MALFORMED_COURTYARD_IN_FOOTPRINT ) );
            HandleMarker( std::move( marker ) );
            success = false;
        }

        if( !aBoard.GetDesignSettings().m_RequireCourtyards )
            continue;

        if( footprint->GetPolyCourtyardFront().OutlineCount() == 0
                && footprint->GetPolyCourtyardBack().OutlineCount() == 0 && is_ok )
        {
            auto marker = std::unique_ptr<MARKER_PCB>( marker_factory.NewMarker(
                    pos, footprint, DRCE_MISSING_COURTYARD_IN_FOOTPRINT ) );
            HandleMarker( std::move( marker ) );
            success = false;
        }
    }

    if( !aBoard.GetDesignSettings().m_ProhibitOverlappingCourtyards )
        return success;

    wxLogTrace( DRC_COURTYARD_TRACE, "Checking for courtyard overlap" );

    // Now test for overlapping on top layer:
    SHAPE_POLY_SET courtyard; // temporary storage of the courtyard of current footprint

    for( MODULE* footprint = aBoard.m_Modules; footprint; footprint = footprint->Next() )
    {
        if( footprint->GetPolyCourtyardFront().OutlineCount() == 0 )
            continue; // No courtyard defined

        for( MODULE* candidate = footprint->Next(); candidate; candidate = candidate->Next() )
        {
            if( candidate->GetPolyCourtyardFront().OutlineCount() == 0 )
                continue; // No courtyard defined

            courtyard.RemoveAllContours();
            courtyard.Append( footprint->GetPolyCourtyardFront() );

            // Build the common area between footprint and the candidate:
            courtyard.BooleanIntersection(
                    candidate->GetPolyCourtyardFront(), SHAPE_POLY_SET::PM_FAST );

            // If no overlap, courtyard is empty (no common area).
            // Therefore if a common polygon exists, this is a DRC error
            if( courtyard.OutlineCount() )
            {
                //Overlap between footprint and candidate
                VECTOR2I& pos = courtyard.Vertex( 0, 0, -1 );
                auto      marker = std::unique_ptr<MARKER_PCB>(
                        marker_factory.NewMarker( wxPoint( pos.x, pos.y ), footprint, candidate,
                                DRCE_OVERLAPPING_FOOTPRINTS ) );
                HandleMarker( std::move( marker ) );
                success = false;
            }
        }
    }

    // Test for overlapping on bottom layer:
    for( MODULE* footprint = aBoard.m_Modules; footprint; footprint = footprint->Next() )
    {
        if( footprint->GetPolyCourtyardBack().OutlineCount() == 0 )
            continue; // No courtyard defined

        for( MODULE* candidate = footprint->Next(); candidate; candidate = candidate->Next() )
        {
            if( candidate->GetPolyCourtyardBack().OutlineCount() == 0 )
                continue; // No courtyard defined

            courtyard.RemoveAllContours();
            courtyard.Append( footprint->GetPolyCourtyardBack() );

            // Build the common area between footprint and the candidate:
            courtyard.BooleanIntersection(
                    candidate->GetPolyCourtyardBack(), SHAPE_POLY_SET::PM_FAST );

            // If no overlap, courtyard is empty (no common area).
            // Therefore if a common polygon exists, this is a DRC error
            if( courtyard.OutlineCount() )
            {
                //Overlap between footprint and candidate
                VECTOR2I& pos = courtyard.Vertex( 0, 0, -1 );
                auto      marker = std::unique_ptr<MARKER_PCB>(
                        marker_factory.NewMarker( wxPoint( pos.x, pos.y ), footprint, candidate,
                                DRCE_OVERLAPPING_FOOTPRINTS ) );
                HandleMarker( std::move( marker ) );
                success = false;
            }
        }
    }

    return success;
}
Пример #10
0
/* Plot outlines of copper, for copper layer
 */
void PlotLayerOutlines( BOARD* aBoard, PLOTTER* aPlotter,
                        LSET aLayerMask, const PCB_PLOT_PARAMS& aPlotOpt )
{

    BRDITEMS_PLOTTER itemplotter( aPlotter, aBoard, aPlotOpt );
    itemplotter.SetLayerSet( aLayerMask );

    SHAPE_POLY_SET outlines;

    for( LSEQ seq = aLayerMask.Seq( plot_seq, DIM( plot_seq ) );  seq;  ++seq )
    {
        LAYER_ID layer = *seq;

        outlines.RemoveAllContours();
        aBoard->ConvertBrdLayerToPolygonalContours( layer, outlines );

        outlines.Simplify();

        // Plot outlines
        std::vector< wxPoint > cornerList;

        // Now we have one or more basic polygons: plot each polygon
        for( int ii = 0; ii < outlines.OutlineCount(); ii++ )
        {
            for(int kk = 0; kk <= outlines.HoleCount (ii); kk++ )
            {
                cornerList.clear();
                const SHAPE_LINE_CHAIN& path = (kk == 0) ? outlines.COutline( ii ) : outlines.CHole( ii, kk - 1 );

                for( int jj = 0; jj < path.PointCount(); jj++ )
                    cornerList.push_back( wxPoint( path.CPoint( jj ).x , path.CPoint( jj ).y ) );


                // Ensure the polygon is closed
                if( cornerList[0] != cornerList[cornerList.size() - 1] )
                    cornerList.push_back( cornerList[0] );

                aPlotter->PlotPoly( cornerList, NO_FILL );
            }
        }

        // Plot pad holes
        if( aPlotOpt.GetDrillMarksType() != PCB_PLOT_PARAMS::NO_DRILL_SHAPE )
        {
            for( MODULE* module = aBoard->m_Modules; module; module = module->Next() )
            {
                for( D_PAD* pad = module->Pads(); pad; pad = pad->Next() )
                {
                    wxSize hole = pad->GetDrillSize();

                    if( hole.x == 0 || hole.y == 0 )
                        continue;

                    if( hole.x == hole.y )
                        aPlotter->Circle( pad->GetPosition(), hole.x, NO_FILL );
                    else
                    {
                        wxPoint drl_start, drl_end;
                        int width;
                        pad->GetOblongDrillGeometry( drl_start, drl_end, width );
                        aPlotter->ThickSegment( pad->GetPosition() + drl_start,
                                                pad->GetPosition() + drl_end, width, SKETCH );
                    }
                }
            }
        }

        // Plot vias holes
        for( TRACK* track = aBoard->m_Track; track; track = track->Next() )
        {
            const VIA* via = dyn_cast<const VIA*>( track );

            if( via && via->IsOnLayer( layer ) )    // via holes can be not through holes
            {
                aPlotter->Circle( via->GetPosition(), via->GetDrillValue(), NO_FILL );
            }
        }
    }
}