Пример #1
0
    void onDraw(SkCanvas* canvas) override {
        const struct {
            SkISize  size;
            SkScalar scaleX, scaleY;
            SkScalar opacity;
        } configs[] = {
            { SkISize::Make(200, 100), 1, 1, 1 },
            { SkISize::Make(200, 200), 1, 1, 1 },
            { SkISize::Make(200, 200), 1, 2, 1 },
            { SkISize::Make(400, 200), 2, 2, 1 },

            { SkISize::Make(200, 100), 1, 1, 0.9f  },
            { SkISize::Make(200, 200), 1, 1, 0.75f },
            { SkISize::Make(200, 200), 1, 2, 0.5f  },
            { SkISize::Make(400, 200), 2, 2, 0.25f },

            { SkISize::Make(200, 200), 0.5f, 1,    1 },
            { SkISize::Make(200, 200), 1,    0.5f, 1 },
            { SkISize::Make(200, 200), 0.5f, 0.5f, 1 },
            { SkISize::Make(200, 200), 2,    2,    1 },

            { SkISize::Make(200, 100), -1,  1, 1    },
            { SkISize::Make(200, 100),  1, -1, 1    },
            { SkISize::Make(200, 100), -1, -1, 1    },
            { SkISize::Make(200, 100), -1, -1, 0.5f },
        };

        const unsigned kDrawsPerRow = 4;
        const SkScalar kDrawSize = 250;

        for (size_t i = 0; i < SK_ARRAY_COUNT(configs); ++i) {
            SkPaint p;
            p.setAlpha(SkScalarRoundToInt(255 * configs[i].opacity));

            SkMatrix m = SkMatrix::MakeScale(configs[i].scaleX, configs[i].scaleY);
            if (configs[i].scaleX < 0) {
                m.postTranslate(SkIntToScalar(configs[i].size.width()), 0);
            }
            if (configs[i].scaleY < 0) {
                m.postTranslate(0, SkIntToScalar(configs[i].size.height()));
            }
            SkAutoTDelete<SkImageGenerator> gen(
                SkImageGenerator::NewFromPicture(configs[i].size, fPicture.get(), &m,
                                                 p.getAlpha() != 255 ? &p : nullptr));
            SkBitmap bm;
            gen->generateBitmap(&bm);

            const SkScalar x = kDrawSize * (i % kDrawsPerRow);
            const SkScalar y = kDrawSize * (i / kDrawsPerRow);

            p.setColor(0xfff0f0f0);
            p.setAlpha(255);
            canvas->drawRect(SkRect::MakeXYWH(x, y,
                                              SkIntToScalar(bm.width()),
                                              SkIntToScalar(bm.height())), p);
            canvas->drawBitmap(bm, x, y);
        }
    }
Пример #2
0
static void textonpath_slide(SkCanvas* canvas) {
    const char* text = "Displacement";
    size_t len =strlen(text);
    SkPath path;
    path.moveTo(100, 300);
    path.quadTo(300, 100, 500, 300);
    path.offset(0, -100);

    SkPaint paint;
    paint.setAntiAlias(true);
    paint.setTextSize(40);

    paint.setStyle(SkPaint::kStroke_Style);
    canvas->drawPath(path, paint);
    paint.setStyle(SkPaint::kFill_Style);

    SkScalar x = 50;
    paint.setColor(0xFF008800);
    canvas->drawTextOnPathHV(text, len, path,
                             x, paint.getTextSize()*2/3, paint);
    paint.setColor(SK_ColorRED);
    canvas->drawTextOnPathHV(text, len, path,
                             x + 60, 0, paint);
    paint.setColor(SK_ColorBLUE);
    canvas->drawTextOnPathHV(text, len, path,
                             x + 120, -paint.getTextSize()*2/3, paint);

    path.offset(0, 200);
    paint.setTextAlign(SkPaint::kRight_Align);

    text = "Matrices";
    len = strlen(text);
    SkScalar pathLen = getpathlen(path);
    SkMatrix matrix;

    paint.setColor(SK_ColorBLACK);
    paint.setStyle(SkPaint::kStroke_Style);
    canvas->drawPath(path, paint);
    paint.setStyle(SkPaint::kFill_Style);

    paint.setTextSize(50);
    canvas->drawTextOnPath(text, len, path, NULL, paint);

    paint.setColor(SK_ColorRED);
    matrix.setScale(-SK_Scalar1, SK_Scalar1);
    matrix.postTranslate(pathLen, 0);
    canvas->drawTextOnPath(text, len, path, &matrix, paint);

    paint.setColor(SK_ColorBLUE);
    matrix.setScale(SK_Scalar1, -SK_Scalar1);
    canvas->drawTextOnPath(text, len, path, &matrix, paint);

    paint.setColor(0xFF008800);
    matrix.setScale(-SK_Scalar1, -SK_Scalar1);
    matrix.postTranslate(pathLen, 0);
    canvas->drawTextOnPath(text, len, path, &matrix, paint);
}
Пример #3
0
void SkBitmapDevice::drawSpecial(const SkDraw& draw, SkSpecialImage* srcImg, int x, int y,
                                 const SkPaint& paint) {
    SkASSERT(!srcImg->isTextureBacked());

    SkBitmap resultBM;

    SkImageFilter* filter = paint.getImageFilter();
    if (filter) {
        SkIPoint offset = SkIPoint::Make(0, 0);
        SkMatrix matrix = *draw.fMatrix;
        matrix.postTranslate(SkIntToScalar(-x), SkIntToScalar(-y));
        const SkIRect clipBounds = draw.fRC->getBounds().makeOffset(-x, -y);
        SkAutoTUnref<SkImageFilterCache> cache(this->getImageFilterCache());
        SkImageFilter::OutputProperties outputProperties(fBitmap.colorSpace());
        SkImageFilter::Context ctx(matrix, clipBounds, cache.get(), outputProperties);
        
        sk_sp<SkSpecialImage> resultImg(filter->filterImage(srcImg, ctx, &offset));
        if (resultImg) {
            SkPaint tmpUnfiltered(paint);
            tmpUnfiltered.setImageFilter(nullptr);
            if (resultImg->getROPixels(&resultBM)) {
                this->drawSprite(draw, resultBM, x + offset.x(), y + offset.y(), tmpUnfiltered);
            }
        }
    } else {
        if (srcImg->getROPixels(&resultBM)) {
            this->drawSprite(draw, resultBM, x, y, paint);
        }
    }
}
Пример #4
0
    virtual void onDraw(SkCanvas* canvas) {
        this->drawBG(canvas);

        SkMatrix matrix;

        SkGroupShape* gs = new SkGroupShape;
        SkAutoUnref aur(gs);
        gs->appendShape(&fGroup);
        matrix.setScale(-SK_Scalar1, SK_Scalar1);
        matrix.postTranslate(SkIntToScalar(220), SkIntToScalar(240));
        gs->appendShape(&fGroup, matrix);
        matrix.setTranslate(SkIntToScalar(240), 0);
        matrix.preScale(SK_Scalar1*2, SK_Scalar1*2);
        gs->appendShape(&fGroup, matrix);

#if 1
        SkPicture* pict = new SkPicture;
        SkCanvas* cv = pict->beginRecording(1000, 1000);
        cv->scale(SK_ScalarHalf, SK_ScalarHalf);
        gs->draw(cv);
        cv->translate(SkIntToScalar(680), SkIntToScalar(480));
        cv->scale(-SK_Scalar1, SK_Scalar1);
        gs->draw(cv);
        pict->endRecording();
        canvas->drawPicture(*pict);
        pict->unref();
#endif
}
Пример #5
0
const GrFragmentProcessor* GrTextureAdjuster::createFragmentProcessor(
                                        const SkMatrix& origTextureMatrix,
                                        const SkRect& origConstraintRect,
                                        FilterConstraint filterConstraint,
                                        bool coordsLimitedToConstraintRect,
                                        const GrTextureParams::FilterMode* filterOrNullForBicubic) {

    SkMatrix textureMatrix = origTextureMatrix;
    const SkIRect* contentArea = this->contentAreaOrNull();
    // Convert the constraintRect to be relative to the texture rather than the content area so
    // that both rects are in the same coordinate system.
    SkTCopyOnFirstWrite<SkRect> constraintRect(origConstraintRect);
    if (contentArea) {
        SkScalar l = SkIntToScalar(contentArea->fLeft);
        SkScalar t = SkIntToScalar(contentArea->fTop);
        constraintRect.writable()->offset(l, t);
        textureMatrix.postTranslate(l, t);
    }

    SkRect domain;
    GrTextureParams params;
    if (filterOrNullForBicubic) {
        params.setFilterMode(*filterOrNullForBicubic);
    }
    SkAutoTUnref<GrTexture> texture(this->refTextureSafeForParams(params, nullptr));
    if (!texture) {
        return nullptr;
    }
    // If we made a copy then we only copied the contentArea, in which case the new texture is all
    // content.
    if (texture != this->originalTexture()) {
        contentArea = nullptr;
    }

    DomainMode domainMode =
        determine_domain_mode(*constraintRect, filterConstraint, coordsLimitedToConstraintRect,
                              texture->width(), texture->height(),
                              contentArea, filterOrNullForBicubic,
                              &domain);
    if (kTightCopy_DomainMode == domainMode) {
        // TODO: Copy the texture and adjust the texture matrix (both parts need to consider
        // non-int constraint rect)
        // For now: treat as bilerp and ignore what goes on above level 0.

        // We only expect MIP maps to require a tight copy.
        SkASSERT(filterOrNullForBicubic &&
                 GrTextureParams::kMipMap_FilterMode == *filterOrNullForBicubic);
        static const GrTextureParams::FilterMode kBilerp = GrTextureParams::kBilerp_FilterMode;
        domainMode =
            determine_domain_mode(*constraintRect, filterConstraint, coordsLimitedToConstraintRect,
                                  texture->width(), texture->height(),
                                  contentArea, &kBilerp, &domain);
        SkASSERT(kTightCopy_DomainMode != domainMode);
    }
    SkASSERT(kNoDomain_DomainMode == domainMode ||
             (domain.fLeft <= domain.fRight && domain.fTop <= domain.fBottom));
    textureMatrix.postIDiv(texture->width(), texture->height());
    return create_fp_for_domain_and_filter(texture, textureMatrix, domainMode, domain,
                                           filterOrNullForBicubic);
}
Пример #6
0
void SkPDFDevice::internalDrawBitmap(const SkMatrix& matrix,
                                     const SkBitmap& bitmap,
                                     const SkIRect* srcRect,
                                     const SkPaint& paint) {
    SkIRect subset = SkIRect::MakeWH(bitmap.width(), bitmap.height());
    if (srcRect && !subset.intersect(*srcRect))
        return;

    SkPDFImage* image = SkPDFImage::CreateImage(bitmap, subset, paint);
    if (!image)
        return;

    SkMatrix scaled;
    // Adjust for origin flip.
    scaled.setScale(1, -1);
    scaled.postTranslate(0, 1);
    // Scale the image up from 1x1 to WxH.
    scaled.postScale(SkIntToScalar(subset.width()),
                     SkIntToScalar(subset.height()));
    scaled.postConcat(matrix);
    SkMatrix curTransform = setTransform(scaled);
    updateGSFromPaint(paint, false);

    fXObjectResources.push(image);  // Transfer reference.
    fContent.writeText("/X");
    fContent.writeDecAsText(fXObjectResources.count() - 1);
    fContent.writeText(" Do\n");
    setTransform(curTransform);
}
Пример #7
0
	ShapesGM() {
        SkMatrix m;
        fGroup.appendShape(make_shape0(false))->unref();
        m.setRotate(SkIntToScalar(30), SkIntToScalar(50), SkIntToScalar(50));
        m.postTranslate(0, SkIntToScalar(120));
        fGroup.appendShape(make_shape0(true), m)->unref();

        m.setTranslate(SkIntToScalar(120), 0);
        fGroup.appendShape(make_shape1(), m)->unref();
        m.postTranslate(0, SkIntToScalar(120));
        fGroup.appendShape(make_shape2(), m)->unref();
        
        for (size_t i = 0; i < SK_ARRAY_COUNT(fMatrixRefs); i++) {
            SkSafeRef(fMatrixRefs[i] = fGroup.getShapeMatrixRef(i));
        }
    }
Пример #8
0
 SkMatrix onGetInitialTransform() const override {
     SkMatrix result;
     SkScalar scale = 0.8f;
     result.setScale(scale, scale);
     result.postTranslate(SkIntToScalar(7), SkIntToScalar(23));
     return result;
 }
Пример #9
0
static void make_strip(Rec* rec, int texWidth, int texHeight) {
    const SkScalar tx = SkIntToScalar(texWidth);
    const SkScalar ty = SkIntToScalar(texHeight);
    const int n = 24;

    rec->fMode = SkCanvas::kTriangleStrip_VertexMode;
    rec->fCount = 2 * (n + 1);
    rec->fVerts = new SkPoint[rec->fCount];
    rec->fTexs  = new SkPoint[rec->fCount];

    SkPoint* v = rec->fVerts;
    SkPoint* t = rec->fTexs;

    for (int i = 0; i < n; i++) {
        SkScalar cos;
        SkScalar sin = SkScalarSinCos(SK_ScalarPI * 2 * i / n, &cos);
        v[i*2 + 0].set(cos/2, sin/2);
        v[i*2 + 1].set(cos, sin);

        t[i*2 + 0].set(tx * i / n, ty);
        t[i*2 + 1].set(tx * i / n, 0);
    }
    v[2*n + 0] = v[0];
    v[2*n + 1] = v[1];

    t[2*n + 0].set(tx, ty);
    t[2*n + 1].set(tx, 0);

    SkMatrix m;
    m.setScale(SkIntToScalar(100), SkIntToScalar(100));
    m.postTranslate(SkIntToScalar(110), SkIntToScalar(110));
    m.mapPoints(v, rec->fCount);
}
Пример #10
0
static void scaleMatrix(const SkPath& one, const SkPath& two, SkMatrix& scale) {
    SkRect larger = one.getBounds();
    larger.join(two.getBounds());
    SkScalar largerWidth = larger.width();
    if (largerWidth < 4) {
        largerWidth = 4;
    }
    SkScalar largerHeight = larger.height();
    if (largerHeight < 4) {
        largerHeight = 4;
    }
    SkScalar hScale = (bitWidth - 2) / largerWidth;
    SkScalar vScale = (bitHeight - 2) / largerHeight;
    scale.reset();
    scale.preScale(hScale, vScale);
    larger.fLeft *= hScale;
    larger.fRight *= hScale;
    larger.fTop *= vScale;
    larger.fBottom *= vScale;
    SkScalar dx = -16000 > larger.fLeft ? -16000 - larger.fLeft
            : 16000 < larger.fRight ? 16000 - larger.fRight : 0;
    SkScalar dy = -16000 > larger.fTop ? -16000 - larger.fTop
            : 16000 < larger.fBottom ? 16000 - larger.fBottom : 0;
    scale.postTranslate(dx, dy);
}
Пример #11
0
    virtual void onDraw(SkCanvas* canvas) {

        SkPoint pts[2] = {
            { 0, 0 },
            { SkIntToScalar(100), SkIntToScalar(100) }
        };
        SkShader::TileMode tm = SkShader::kClamp_TileMode;
        SkRect r = { 0, 0, SkIntToScalar(100), SkIntToScalar(100) };
        SkPaint paint;
        paint.setAntiAlias(true);
        paint.setDither(fDither);

        canvas->translate(SkIntToScalar(20), SkIntToScalar(20));
        for (size_t i = 0; i < SK_ARRAY_COUNT(gGradData); i++) {
            canvas->save();
            for (size_t j = 0; j < SK_ARRAY_COUNT(gGradMakers); j++) {
                SkMatrix scale = SkMatrix::I();

                if (i == 5) { // if the clamp case
                    scale.setScale(0.5f, 0.5f);
                    scale.postTranslate(25.f, 25.f);
                }

                paint.setShader(gGradMakers[j](pts, gGradData[i], tm, scale));
                canvas->drawRect(r, paint);
                canvas->translate(0, SkIntToScalar(120));
            }
            canvas->restore();
            canvas->translate(SkIntToScalar(120), 0);
        }
    }
Пример #12
0
    void make_fan(Rec* rec, int texWidth, int texHeight) {
        const SkScalar tx = SkIntToScalar(texWidth);
        const SkScalar ty = SkIntToScalar(texHeight);
        const int n = 24;

        rec->fMode = SkCanvas::kTriangleFan_VertexMode;
        rec->fCount = n + 2;
        rec->fVerts = new SkPoint[rec->fCount];
        rec->fTexs  = new SkPoint[rec->fCount];

        SkPoint* v = rec->fVerts;
        SkPoint* t = rec->fTexs;

        v[0].set(0, 0);
        t[0].set(0, 0);
        for (int i = 0; i < n; i++) {
            SkScalar cos;
            SkScalar sin = SkScalarSinCos(SK_ScalarPI * 2 * i / n, &cos);
            v[i+1].set(cos, sin);
            t[i+1].set(i*tx/n, ty);
        }
        v[n+1] = v[1];
        t[n+1].set(tx, ty);

        SkMatrix m;
        m.setScale(SkIntToScalar(100), SkIntToScalar(100));
        m.postTranslate(SkIntToScalar(110), SkIntToScalar(110));
        m.mapPoints(v, rec->fCount);
    }
Пример #13
0
void SkBaseDevice::drawSpriteWithFilter(const SkDraw& draw, const SkBitmap& bitmap,
                                        int x, int y,
                                        const SkPaint& paint) {
    SkImageFilter* filter = paint.getImageFilter();
    SkASSERT(filter);

    SkIPoint offset = SkIPoint::Make(0, 0);
    SkMatrix matrix = *draw.fMatrix;
    matrix.postTranslate(SkIntToScalar(-x), SkIntToScalar(-y));
    const SkIRect clipBounds = draw.fRC->getBounds().makeOffset(-x, -y);
    SkAutoTUnref<SkImageFilterCache> cache(this->getImageFilterCache());
    SkImageFilter::Context ctx(matrix, clipBounds, cache.get());

    sk_sp<SkSpecialImage> srcImg(SkSpecialImage::internal_fromBM(bitmap, &this->surfaceProps()));
    if (!srcImg) {
        return; // something disastrous happened
    }

    sk_sp<SkSpecialImage> resultImg(filter->filterImage(srcImg.get(), ctx, &offset));
    if (resultImg) {
        SkPaint tmpUnfiltered(paint);
        tmpUnfiltered.setImageFilter(nullptr);
        SkBitmap resultBM;
        if (resultImg->internal_getBM(&resultBM)) {
            // TODO: add drawSprite(SkSpecialImage) to SkDevice? (see skbug.com/5073)
            this->drawSprite(draw, resultBM, x + offset.x(), y + offset.y(), tmpUnfiltered);
        }
    }
}
Пример #14
0
void
DrawTargetSkia::MaskSurface(const Pattern &aSource,
                            SourceSurface *aMask,
                            Point aOffset,
                            const DrawOptions &aOptions)
{
  MarkChanged();
  AutoPaintSetup paint(mCanvas.get(), aOptions, aSource);

  TempBitmap bitmap = GetBitmapForSurface(aMask);
  if (bitmap.mBitmap.colorType() == kAlpha_8_SkColorType) {
    mCanvas->drawBitmap(bitmap.mBitmap, aOffset.x, aOffset.y, &paint.mPaint);
  } else {
    SkPaint maskPaint;
    TempBitmap tmpBitmap;
    SetPaintPattern(maskPaint, SurfacePattern(aMask, ExtendMode::CLAMP), tmpBitmap);

    SkMatrix transform = maskPaint.getShader()->getLocalMatrix();
    transform.postTranslate(SkFloatToScalar(aOffset.x), SkFloatToScalar(aOffset.y));
    maskPaint.getShader()->setLocalMatrix(transform);

    SkLayerRasterizer::Builder builder;
    builder.addLayer(maskPaint);
    SkAutoTUnref<SkRasterizer> raster(builder.detachRasterizer());
    paint.mPaint.setRasterizer(raster.get());

    IntSize size = aMask->GetSize();
    Rect rect = Rect(aOffset.x, aOffset.y, size.width, size.height);
    mCanvas->drawRect(RectToSkRect(rect), paint.mPaint);
  }
}
Пример #15
0
GrTexture* SkPictureImageGenerator::onGenerateTexture(GrContext* ctx, SkImageUsageType usage,
                                                      const SkIRect* subset) {
    const SkImageInfo& info = this->getInfo();
    SkImageInfo surfaceInfo = subset ? info.makeWH(subset->width(), subset->height()) : info;

    //
    // TODO: respect the usage, by possibly creating a different (pow2) surface
    //
    SkAutoTUnref<SkSurface> surface(SkSurface::NewRenderTarget(ctx,
                                                               SkSurface::kYes_Budgeted,
                                                               surfaceInfo));
    if (!surface.get()) {
        return nullptr;
    }

    SkMatrix matrix = fMatrix;
    if (subset) {
        matrix.postTranslate(-subset->x(), -subset->y());
    }
    surface->getCanvas()->clear(0); // does NewRenderTarget promise to do this for us?
    surface->getCanvas()->drawPicture(fPicture, &matrix, fPaint.getMaybeNull());
    SkAutoTUnref<SkImage> image(surface->newImageSnapshot());
    if (!image.get()) {
        return nullptr;
    }
    return SkSafeRef(image->getTexture());
}
Пример #16
0
void
DrawTargetSkia::MaskSurface(const Pattern &aSource,
                            SourceSurface *aMask,
                            Point aOffset,
                            const DrawOptions &aOptions)
{
  MarkChanged();
  AutoPaintSetup paint(mCanvas.get(), aOptions, aSource);

  SkPaint maskPaint;
  TempBitmap tmpBitmap;
  SetPaintPattern(maskPaint, SurfacePattern(aMask, ExtendMode::CLAMP), tmpBitmap);

  SkMatrix transform = maskPaint.getShader()->getLocalMatrix();
  transform.postTranslate(SkFloatToScalar(aOffset.x), SkFloatToScalar(aOffset.y));
  maskPaint.getShader()->setLocalMatrix(transform);

  SkLayerRasterizer *raster = new SkLayerRasterizer();
  raster->addLayer(maskPaint);
  SkSafeUnref(paint.mPaint.setRasterizer(raster));

  IntSize size = aMask->GetSize();
  Rect rect = Rect(aOffset.x, aOffset.y, size.width, size.height);
  mCanvas->drawRect(RectToSkRect(rect), paint.mPaint);
}
Пример #17
0
void QuiltTask::draw() {
    SkAutoTUnref<SkPicture> recorded(RecordPicture(fGM.get()));

    SkBitmap full;
    SetupBitmap(fReference.colorType(), fGM.get(), &full);
    SkCanvas fullCanvas(full);

    SkBitmap tile;
    tile.allocPixels(SkImageInfo::Make(FLAGS_quiltTile, FLAGS_quiltTile,
                                       fReference.colorType(), kPremul_SkAlphaType));
    SkCanvas tileCanvas(tile);

    for (int y = 0; y < tiles_needed(full.height(), tile.height()); y++) {
        for (int x = 0; x < tiles_needed(full.width(), tile.width()); x++) {
            SkAutoCanvasRestore ar(&tileCanvas, true/*also save now*/);

            const SkScalar xOffset = SkIntToScalar(x * tile.width()),
                           yOffset = SkIntToScalar(y * tile.height());
            SkMatrix matrix = tileCanvas.getTotalMatrix();
            matrix.postTranslate(-xOffset, -yOffset);
            tileCanvas.setMatrix(matrix);

            recorded->draw(&tileCanvas);
            tileCanvas.flush();
            fullCanvas.drawBitmap(tile, xOffset, yOffset, NULL);
        }
    }

    if (!BitmapsEqual(full, fReference)) {
        this->fail();
        this->spawnChild(SkNEW_ARGS(WriteTask, (*this, full)));
    }
}
Пример #18
0
static void __createRotationMatrix(int rotation, int width, int height,
        SkMatrix &outMatrix) {
    // set the position of the image to the middle of the screen
    outMatrix.setRotate(rotation, width / 2, height / 2);
    outMatrix.postTranslate((DISPLAY_WIDTH - width) / 2,
            (DISPLAY_HEIGHT - height) / 2);
}
Пример #19
0
static void draw_gradients(SkCanvas* canvas,
                           sk_sp<SkShader> (*makeShader)(const SkPoint[2], const SkMatrix&),
                           const SkPoint ptsArray[][2], int numImages) {
    // Use some nice prime numbers for the rectangle and matrix with
    // different scaling along the x and y axes (which is the bug this
    // test addresses, where incorrect order of operations mixed up the axes)
    SkRect rectGrad = {
        SkIntToScalar(43),  SkIntToScalar(61),
        SkIntToScalar(181), SkIntToScalar(167) };
    SkMatrix shaderMat;
    shaderMat.setScale(rectGrad.width(), rectGrad.height());
    shaderMat.postTranslate(rectGrad.left(), rectGrad.top());

    canvas->save();
    for (int i = 0; i < numImages; i++) {
        // Advance line downwards if necessary.
        if (i % IMAGES_X == 0 && i != 0) {
            canvas->restore();
            canvas->translate(0, TESTGRID_Y);
            canvas->save();
        }

        SkPaint paint;
        paint.setShader(makeShader(*ptsArray, shaderMat));
        canvas->drawRect(rectGrad, paint);

        // Advance to next position.
        canvas->translate(TESTGRID_X, 0);
        ptsArray++;
    }
    canvas->restore();
}
Пример #20
0
    virtual void onDraw(SkCanvas* canvas) {
        this->drawBG(canvas);
        
        SkMatrix saveM = *fMatrixRefs[3];
        SkScalar c = SkIntToScalar(50);
        fMatrixRefs[3]->preRotate(SkIntToScalar(30), c, c);
        
        SkMatrix matrix;
     
        SkGroupShape* gs = new SkGroupShape;
        SkAutoUnref aur(gs);
        gs->appendShape(&fGroup);
        matrix.setScale(-SK_Scalar1, SK_Scalar1);
        matrix.postTranslate(SkIntToScalar(220), SkIntToScalar(240));
        gs->appendShape(&fGroup, matrix);
        matrix.setTranslate(SkIntToScalar(240), 0);
        matrix.preScale(SK_Scalar1*2, SK_Scalar1*2);
        gs->appendShape(&fGroup, matrix);
        
#if 0        
        canvas->drawShape(gs);
#else
        SkPicture pict;
        SkCanvas* cv = pict.beginRecording(1000, 1000);
        cv->scale(SK_ScalarHalf, SK_ScalarHalf);
        cv->drawShape(gs);
        cv->translate(SkIntToScalar(680), SkIntToScalar(480));
        cv->scale(-SK_Scalar1, SK_Scalar1);
        cv->drawShape(gs);
        pict.endRecording();
        canvas->drawPicture(pict);
#endif

        *fMatrixRefs[3] = saveM;
}
Пример #21
0
void Matrix::NativePostTranslate(
    /* [in] */ Int64 nObj,
    /* [in] */ Float dx,
    /* [in] */ Float dy)
{
    SkMatrix* obj = reinterpret_cast<SkMatrix*>(nObj);
    obj->postTranslate(dx, dy);
}
Пример #22
0
    virtual void onDraw(SkCanvas* canvas) {
        SkMatrix m;
        m.reset();
        m.setRotate(33 * SK_Scalar1);
        m.postScale(3000 * SK_Scalar1, 3000 * SK_Scalar1);
        m.postTranslate(6000 * SK_Scalar1, -5000 * SK_Scalar1);
        canvas->concat(m);

        SkPaint paint;
        paint.setColor(SK_ColorRED);
        paint.setAntiAlias(true);

        bool success = m.invert(&m);
        SkASSERT(success);
        (void) success; // silence compiler :(

        SkPath path;

        SkPoint pt = {10 * SK_Scalar1, 10 * SK_Scalar1};
        SkScalar small = 1 / (500 * SK_Scalar1);

        m.mapPoints(&pt, 1);
        path.addCircle(pt.fX, pt.fY, small);
        canvas->drawPath(path, paint);

        pt.set(30 * SK_Scalar1, 10 * SK_Scalar1);
        m.mapPoints(&pt, 1);
        SkRect rect = {pt.fX - small, pt.fY - small,
                       pt.fX + small, pt.fY + small};
        canvas->drawRect(rect, paint);

        SkBitmap bmp;
        bmp.setConfig(SkBitmap::kARGB_8888_Config, 2, 2);
        bmp.allocPixels();
        bmp.lockPixels();
        uint32_t* pixels = reinterpret_cast<uint32_t*>(bmp.getPixels());
        pixels[0] = SkPackARGB32(0xFF, 0xFF, 0x00, 0x00);
        pixels[1] = SkPackARGB32(0xFF, 0x00, 0xFF, 0x00);
        pixels[2] = SkPackARGB32(0x80, 0x00, 0x00, 0x00);
        pixels[3] = SkPackARGB32(0xFF, 0x00, 0x00, 0xFF);
        bmp.unlockPixels();
        pt.set(30 * SK_Scalar1, 30 * SK_Scalar1);
        m.mapPoints(&pt, 1);
        SkShader* shader = SkShader::CreateBitmapShader(
                                            bmp,
                                            SkShader::kRepeat_TileMode,
                                            SkShader::kRepeat_TileMode);
        SkMatrix s;
        s.reset();
        s.setScale(SK_Scalar1 / 1000, SK_Scalar1 / 1000);
        shader->setLocalMatrix(s);
        paint.setShader(shader)->unref();
        paint.setAntiAlias(false);
        paint.setFilterLevel(SkPaint::kLow_FilterLevel);
        rect.setLTRB(pt.fX - small, pt.fY - small,
                     pt.fX + small, pt.fY + small);
        canvas->drawRect(rect, paint);
    }
Пример #23
0
bool SkLayerRasterizer::onRasterize(const SkPath& path, const SkMatrix& matrix,
                                    const SkIRect* clipBounds,
                                    SkMask* mask, SkMask::CreateMode mode) const {
    SkASSERT(fLayers);
    if (fLayers->empty()) {
        return false;
    }

    if (SkMask::kJustRenderImage_CreateMode != mode) {
        if (!compute_bounds(*fLayers, path, matrix, clipBounds, &mask->fBounds))
            return false;
    }

    if (SkMask::kComputeBoundsAndRenderImage_CreateMode == mode) {
        mask->fFormat   = SkMask::kA8_Format;
        mask->fRowBytes = mask->fBounds.width();
        size_t size = mask->computeImageSize();
        if (0 == size) {
            return false;   // too big to allocate, abort
        }
        mask->fImage = SkMask::AllocImage(size);
        memset(mask->fImage, 0, size);
    }

    if (SkMask::kJustComputeBounds_CreateMode != mode) {
        SkBitmap        device;
        SkRasterClip    rectClip;
        SkDraw          draw;
        SkMatrix        translatedMatrix;  // this translates us to our local pixels
        SkMatrix        drawMatrix;        // this translates the path by each layer's offset

        rectClip.setRect(SkIRect::MakeWH(mask->fBounds.width(), mask->fBounds.height()));

        translatedMatrix = matrix;
        translatedMatrix.postTranslate(-SkIntToScalar(mask->fBounds.fLeft),
                                       -SkIntToScalar(mask->fBounds.fTop));

        device.installMaskPixels(*mask);

        draw.fBitmap    = &device;
        draw.fMatrix    = &drawMatrix;
        draw.fRC        = &rectClip;
        draw.fClip      = &rectClip.bwRgn();
        // we set the matrixproc in the loop, as the matrix changes each time (potentially)

        SkDeque::F2BIter        iter(*fLayers);
        SkLayerRasterizer_Rec*  rec;

        while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL) {
            drawMatrix = translatedMatrix;
            drawMatrix.preTranslate(rec->fOffset.fX, rec->fOffset.fY);
            draw.drawPath(path, rec->fPaint);
        }
    }
    return true;
}
Пример #24
0
bool SkLayerRasterizer::onRasterize(const SkPath& path, const SkMatrix& matrix,
                                    const SkIRect* clipBounds,
                                    SkMask* mask, SkMask::CreateMode mode)
{
    if (fLayers.empty())
        return false;

    if (SkMask::kJustRenderImage_CreateMode != mode)
    {
        if (!compute_bounds(fLayers, path, matrix, clipBounds, &mask->fBounds))
            return false;
    }

    if (SkMask::kComputeBoundsAndRenderImage_CreateMode == mode)
    {
        mask->fFormat   = SkMask::kA8_Format;
        mask->fRowBytes = SkToU16(mask->fBounds.width());
        mask->fImage = SkMask::AllocImage(mask->computeImageSize());
        memset(mask->fImage, 0, mask->computeImageSize());
    }

    if (SkMask::kJustComputeBounds_CreateMode != mode)
    {    
        SkBitmap device;
        SkDraw   draw;
        SkMatrix translatedMatrix;  // this translates us to our local pixels
        SkMatrix drawMatrix;        // this translates the path by each layer's offset
        SkRegion rectClip;
        
        rectClip.setRect(0, 0, mask->fBounds.width(), mask->fBounds.height());

        translatedMatrix = matrix;
        translatedMatrix.postTranslate(-SkIntToScalar(mask->fBounds.fLeft),
                                       -SkIntToScalar(mask->fBounds.fTop));

        device.setConfig(SkBitmap::kA8_Config, mask->fBounds.width(), mask->fBounds.height(), mask->fRowBytes);
        device.setPixels(mask->fImage);

        draw.fBitmap    = &device;
        draw.fMatrix    = &drawMatrix;
        draw.fClip      = &rectClip;
        // we set the matrixproc in the loop, as the matrix changes each time (potentially)
        draw.fBounder   = NULL;
        
        SkDeque::Iter           iter(fLayers);
        SkLayerRasterizer_Rec*  rec;

        while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL) {
            drawMatrix = translatedMatrix;
            drawMatrix.preTranslate(rec->fOffset.fX, rec->fOffset.fY);
            draw.drawPath(path, rec->fPaint);
        }
    }
    return true;
}
void SkMatrixImageFilter::computeFastBounds(const SkRect& src, SkRect* dst) const {
    SkRect bounds = src;
    if (getInput(0)) {
        getInput(0)->computeFastBounds(src, &bounds);
    }
    SkMatrix matrix;
    matrix.setTranslate(-bounds.x(), -bounds.y());
    matrix.postConcat(fTransform);
    matrix.postTranslate(bounds.x(), bounds.y());
    matrix.mapRect(dst, bounds);
}
Пример #26
0
/**
 * We need to handle setMatrix specially as it overwrites the matrix in each
 * canvas unlike all other matrix operations (i.e. translate, scale, etc) which
 * just pre-concatenate with the existing matrix.
 */
void SkCanvasStack::didSetMatrix(const SkMatrix& matrix) {
    SkASSERT(fList.count() == fCanvasData.count());
    for (int i = 0; i < fList.count(); ++i) {

        SkMatrix tempMatrix = matrix;
        tempMatrix.postTranslate(SkIntToScalar(-fCanvasData[i].origin.x()),
                                 SkIntToScalar(-fCanvasData[i].origin.y()));
        fList[i]->setMatrix(tempMatrix);
    }
    this->SkCanvas::didSetMatrix(matrix);
}
Пример #27
0
    void onOnceBeforeDraw() override {
        const SkRect bounds = SkRect::MakeXYWH(100, 100, 100, 100);
        SkPictureRecorder recorder;
        draw_something(recorder.beginRecording(bounds), bounds);
        fPicture = recorder.finishRecordingAsPicture();

        // extract enough just for the oval.
        const SkISize size = SkISize::Make(100, 100);
        auto srgbColorSpace = SkColorSpace::MakeSRGB();

        SkMatrix matrix;
        matrix.setTranslate(-100, -100);
        fImage0 = SkImage::MakeFromPicture(fPicture, size, &matrix, nullptr,
                                           SkImage::BitDepth::kU8, srgbColorSpace);
        matrix.postTranslate(-50, -50);
        matrix.postRotate(45);
        matrix.postTranslate(50, 50);
        fImage1 = SkImage::MakeFromPicture(fPicture, size, &matrix, nullptr,
                                           SkImage::BitDepth::kU8, srgbColorSpace);
    }
Пример #28
0
static SkMatrix pts_to_unit_matrix(const SkPoint pts[2]) {
    SkVector    vec = pts[1] - pts[0];
    SkScalar    mag = vec.length();
    SkScalar    inv = mag ? SkScalarInvert(mag) : 0;

    vec.scale(inv);
    SkMatrix matrix;
    matrix.setSinCos(-vec.fY, vec.fX, pts[0].fX, pts[0].fY);
    matrix.postTranslate(-pts[0].fX, -pts[0].fY);
    matrix.postScale(inv, inv);
    return matrix;
}
Пример #29
0
/**
 * Draw a single rect element of the clip stack into the accumulation bitmap
 */
void GrSWMaskHelper::drawRect(const SkRect& rect, const SkMatrix& matrix, SkRegion::Op op, GrAA aa,
                              uint8_t alpha) {
    SkPaint paint;
    paint.setBlendMode(op_to_mode(op));
    paint.setAntiAlias(GrAA::kYes == aa);
    paint.setColor(SkColorSetARGB(alpha, alpha, alpha, alpha));

    SkMatrix translatedMatrix = matrix;
    translatedMatrix.postTranslate(fTranslate.fX, fTranslate.fY);
    fDraw.fMatrix = &translatedMatrix;

    fDraw.drawRect(rect, paint);
}
Пример #30
0
static CGAffineTransform matrix_to_transform(CGContextRef cg, const SkMatrix& ctm) {
    SkMatrix matrix;
    matrix.setScale(1, -1);
    matrix.postTranslate(0, SkIntToScalar(CGBitmapContextGetHeight(cg)));
    matrix.preConcat(ctm);

    return CGAffineTransformMake(matrix[SkMatrix::kMScaleX],
                                 matrix[SkMatrix::kMSkewY],
                                 matrix[SkMatrix::kMSkewX],
                                 matrix[SkMatrix::kMScaleY],
                                 matrix[SkMatrix::kMTransX],
                                 matrix[SkMatrix::kMTransY]);
}