static void generateMask(const SkMask& mask, const SkPath& path, const SkMaskGamma::PreBlend& maskPreBlend) { SkPaint paint; int srcW = mask.fBounds.width(); int srcH = mask.fBounds.height(); int dstW = srcW; int dstH = srcH; int dstRB = mask.fRowBytes; SkMatrix matrix; matrix.setTranslate(-SkIntToScalar(mask.fBounds.fLeft), -SkIntToScalar(mask.fBounds.fTop)); paint.setAntiAlias(SkMask::kBW_Format != mask.fFormat); switch (mask.fFormat) { case SkMask::kBW_Format: dstRB = 0; // signals we need a copy break; case SkMask::kA8_Format: break; case SkMask::kLCD16_Format: case SkMask::kLCD32_Format: // TODO: trigger off LCD orientation dstW = 4*dstW - 8; matrix.setTranslate(-SkIntToScalar(mask.fBounds.fLeft + 1), -SkIntToScalar(mask.fBounds.fTop)); matrix.postScale(SkIntToScalar(4), SK_Scalar1); dstRB = 0; // signals we need a copy break; default: SkDEBUGFAIL("unexpected mask format"); } SkRasterClip clip; clip.setRect(SkIRect::MakeWH(dstW, dstH)); const SkImageInfo info = SkImageInfo::MakeA8(dstW, dstH); SkBitmap bm; if (0 == dstRB) { if (!bm.tryAllocPixels(info)) { // can't allocate offscreen, so empty the mask and return sk_bzero(mask.fImage, mask.computeImageSize()); return; } } else { bm.installPixels(info, mask.fImage, dstRB); } sk_bzero(bm.getPixels(), bm.getSafeSize()); SkDraw draw; draw.fRC = &clip; draw.fClip = &clip.bwRgn(); draw.fMatrix = &matrix; draw.fBitmap = &bm; draw.drawPath(path, paint); switch (mask.fFormat) { case SkMask::kBW_Format: packA8ToA1(mask, bm.getAddr8(0, 0), bm.rowBytes()); break; case SkMask::kA8_Format: if (maskPreBlend.isApplicable()) { applyLUTToA8Mask(mask, maskPreBlend.fG); } break; case SkMask::kLCD16_Format: if (maskPreBlend.isApplicable()) { pack4xHToLCD16<true>(bm, mask, maskPreBlend); } else { pack4xHToLCD16<false>(bm, mask, maskPreBlend); } break; case SkMask::kLCD32_Format: if (maskPreBlend.isApplicable()) { pack4xHToLCD32<true>(bm, mask, maskPreBlend); } else { pack4xHToLCD32<false>(bm, mask, maskPreBlend); } break; default: break; } }
void onDraw(SkCanvas* canvas) override { // We don't create pixels in an onOnceBeforeDraw() override because we want access to // GrContext. GrContext* context = canvas->getGrContext(); #if SK_SUPPORT_GPU // Workaround for SampleApp. if (GrTexture* tex = fBigTestPixels.fBitmap.getTexture()) { if (tex->wasDestroyed()) { fCreatedPixels = false; } } #endif bool madePixels = fCreatedPixels; if (!madePixels) { madePixels = gBleedRec[fBT].fPixelMaker(context, &fSmallTestPixels, kSmallTextureSize, kSmallTextureSize); madePixels &= gBleedRec[fBT].fPixelMaker(context, &fBigTestPixels, 2 * kMaxTileSize, 2 * kMaxTileSize); fCreatedPixels = madePixels; } // Assume that if we coulnd't make the bitmap/image it's because it's a GPU test on a // non-GPU backend. if (!madePixels) { skiagm::GM::DrawGpuOnlyMessage(canvas); return; } fShader = gBleedRec[fBT].fShaderMaker(); canvas->clear(SK_ColorGRAY); SkTDArray<SkMatrix> matrices; // Draw with identity *matrices.append() = SkMatrix::I(); // Draw with rotation and scale down in x, up in y. SkMatrix m; static const SkScalar kBottom = SkIntToScalar(kRow4Y + kBlockSize + kBlockSpacing); m.setTranslate(0, kBottom); m.preRotate(15.f, 0, kBottom + kBlockSpacing); m.preScale(0.71f, 1.22f); *matrices.append() = m; // Align the next set with the middle of the previous in y, translated to the right in x. SkPoint corners[] = {{0, 0}, { 0, kBottom }, { kWidth, kBottom }, {kWidth, 0} }; matrices[matrices.count()-1].mapPoints(corners, 4); SkScalar y = (corners[0].fY + corners[1].fY + corners[2].fY + corners[3].fY) / 4; SkScalar x = SkTMax(SkTMax(corners[0].fX, corners[1].fX), SkTMax(corners[2].fX, corners[3].fX)); m.setTranslate(x, y); m.preScale(0.2f, 0.2f); *matrices.append() = m; SkScalar maxX = 0; for (int antiAlias = 0; antiAlias < 2; ++antiAlias) { canvas->save(); canvas->translate(maxX, 0); for (int m = 0; m < matrices.count(); ++m) { canvas->save(); canvas->concat(matrices[m]); bool aa = SkToBool(antiAlias); // First draw a column with no bleeding and no filtering this->drawCase1(canvas, kCol0X, kRow0Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality); this->drawCase2(canvas, kCol0X, kRow1Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality); this->drawCase3(canvas, kCol0X, kRow2Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality); this->drawCase4(canvas, kCol0X, kRow3Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality); this->drawCase5(canvas, kCol0X, kRow4Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality); // Then draw a column with no bleeding and low filtering this->drawCase1(canvas, kCol1X, kRow0Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality); this->drawCase2(canvas, kCol1X, kRow1Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality); this->drawCase3(canvas, kCol1X, kRow2Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality); this->drawCase4(canvas, kCol1X, kRow3Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality); this->drawCase5(canvas, kCol1X, kRow4Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality); // Then draw a column with no bleeding and high filtering this->drawCase1(canvas, kCol2X, kRow0Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality); this->drawCase2(canvas, kCol2X, kRow1Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality); this->drawCase3(canvas, kCol2X, kRow2Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality); this->drawCase4(canvas, kCol2X, kRow3Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality); this->drawCase5(canvas, kCol2X, kRow4Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality); // Then draw a column with bleeding and no filtering (bleed should have no effect w/out blur) this->drawCase1(canvas, kCol3X, kRow0Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality); this->drawCase2(canvas, kCol3X, kRow1Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality); this->drawCase3(canvas, kCol3X, kRow2Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality); this->drawCase4(canvas, kCol3X, kRow3Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality); this->drawCase5(canvas, kCol3X, kRow4Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality); // Then draw a column with bleeding and low filtering this->drawCase1(canvas, kCol4X, kRow0Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality); this->drawCase2(canvas, kCol4X, kRow1Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality); this->drawCase3(canvas, kCol4X, kRow2Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality); this->drawCase4(canvas, kCol4X, kRow3Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality); this->drawCase5(canvas, kCol4X, kRow4Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality); // Finally draw a column with bleeding and high filtering this->drawCase1(canvas, kCol5X, kRow0Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality); this->drawCase2(canvas, kCol5X, kRow1Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality); this->drawCase3(canvas, kCol5X, kRow2Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality); this->drawCase4(canvas, kCol5X, kRow3Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality); this->drawCase5(canvas, kCol5X, kRow4Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality); SkPoint corners[] = { { 0, 0 },{ 0, kBottom },{ kWidth, kBottom },{ kWidth, 0 } }; matrices[m].mapPoints(corners, 4); SkScalar x = kBlockSize + SkTMax(SkTMax(corners[0].fX, corners[1].fX), SkTMax(corners[2].fX, corners[3].fX)); maxX = SkTMax(maxX, x); canvas->restore(); } canvas->restore(); } }
bool SkDisplacementMapEffect::filterImageGPU(Proxy* proxy, const SkBitmap& src, const Context& ctx, SkBitmap* result, SkIPoint* offset) const { SkBitmap colorBM = src; SkIPoint colorOffset = SkIPoint::Make(0, 0); if (getColorInput() && !getColorInput()->getInputResultGPU(proxy, src, ctx, &colorBM, &colorOffset)) { return false; } SkBitmap displacementBM = src; SkIPoint displacementOffset = SkIPoint::Make(0, 0); if (getDisplacementInput() && !getDisplacementInput()->getInputResultGPU(proxy, src, ctx, &displacementBM, &displacementOffset)) { return false; } SkIRect bounds; // Since GrDisplacementMapEffect does bounds checking on color pixel access, we don't need to // pad the color bitmap to bounds here. if (!this->applyCropRect(ctx, colorBM, colorOffset, &bounds)) { return false; } SkIRect displBounds; if (!this->applyCropRect(ctx, proxy, displacementBM, &displacementOffset, &displBounds, &displacementBM)) { return false; } if (!bounds.intersect(displBounds)) { return false; } GrTexture* color = colorBM.getTexture(); GrTexture* displacement = displacementBM.getTexture(); GrContext* context = color->getContext(); GrSurfaceDesc desc; desc.fFlags = kRenderTarget_GrSurfaceFlag; desc.fWidth = bounds.width(); desc.fHeight = bounds.height(); desc.fConfig = kSkia8888_GrPixelConfig; SkAutoTUnref<GrTexture> dst(context->textureProvider()->refScratchTexture(desc, GrTextureProvider::kApprox_ScratchTexMatch)); if (!dst) { return false; } SkVector scale = SkVector::Make(fScale, fScale); ctx.ctm().mapVectors(&scale, 1); GrPaint paint; SkMatrix offsetMatrix = GrCoordTransform::MakeDivByTextureWHMatrix(displacement); offsetMatrix.preTranslate(SkIntToScalar(colorOffset.fX - displacementOffset.fX), SkIntToScalar(colorOffset.fY - displacementOffset.fY)); paint.addColorProcessor( GrDisplacementMapEffect::Create(fXChannelSelector, fYChannelSelector, scale, displacement, offsetMatrix, color, colorBM.dimensions()))->unref(); SkIRect colorBounds = bounds; colorBounds.offset(-colorOffset); SkMatrix matrix; matrix.setTranslate(-SkIntToScalar(colorBounds.x()), -SkIntToScalar(colorBounds.y())); context->drawRect(dst->asRenderTarget(), GrClip::WideOpen(), paint, matrix, SkRect::Make(colorBounds)); offset->fX = bounds.left(); offset->fY = bounds.top(); WrapTexture(dst, bounds.width(), bounds.height(), result); return true; }
static void test_matrix_min_max_scale(skiatest::Reporter* reporter) { SkScalar scales[2]; bool success; SkMatrix identity; identity.reset(); REPORTER_ASSERT(reporter, SK_Scalar1 == identity.getMinScale()); REPORTER_ASSERT(reporter, SK_Scalar1 == identity.getMaxScale()); success = identity.getMinMaxScales(scales); REPORTER_ASSERT(reporter, success && SK_Scalar1 == scales[0] && SK_Scalar1 == scales[1]); SkMatrix scale; scale.setScale(SK_Scalar1 * 2, SK_Scalar1 * 4); REPORTER_ASSERT(reporter, SK_Scalar1 * 2 == scale.getMinScale()); REPORTER_ASSERT(reporter, SK_Scalar1 * 4 == scale.getMaxScale()); success = scale.getMinMaxScales(scales); REPORTER_ASSERT(reporter, success && SK_Scalar1 * 2 == scales[0] && SK_Scalar1 * 4 == scales[1]); SkMatrix rot90Scale; rot90Scale.setRotate(90 * SK_Scalar1); rot90Scale.postScale(SK_Scalar1 / 4, SK_Scalar1 / 2); REPORTER_ASSERT(reporter, SK_Scalar1 / 4 == rot90Scale.getMinScale()); REPORTER_ASSERT(reporter, SK_Scalar1 / 2 == rot90Scale.getMaxScale()); success = rot90Scale.getMinMaxScales(scales); REPORTER_ASSERT(reporter, success && SK_Scalar1 / 4 == scales[0] && SK_Scalar1 / 2 == scales[1]); SkMatrix rotate; rotate.setRotate(128 * SK_Scalar1); REPORTER_ASSERT(reporter, SkScalarNearlyEqual(SK_Scalar1, rotate.getMinScale(), SK_ScalarNearlyZero)); REPORTER_ASSERT(reporter, SkScalarNearlyEqual(SK_Scalar1, rotate.getMaxScale(), SK_ScalarNearlyZero)); success = rotate.getMinMaxScales(scales); REPORTER_ASSERT(reporter, success); REPORTER_ASSERT(reporter, SkScalarNearlyEqual(SK_Scalar1, scales[0], SK_ScalarNearlyZero)); REPORTER_ASSERT(reporter, SkScalarNearlyEqual(SK_Scalar1, scales[1], SK_ScalarNearlyZero)); SkMatrix translate; translate.setTranslate(10 * SK_Scalar1, -5 * SK_Scalar1); REPORTER_ASSERT(reporter, SK_Scalar1 == translate.getMinScale()); REPORTER_ASSERT(reporter, SK_Scalar1 == translate.getMaxScale()); success = translate.getMinMaxScales(scales); REPORTER_ASSERT(reporter, success && SK_Scalar1 == scales[0] && SK_Scalar1 == scales[1]); SkMatrix perspX; perspX.reset(); perspX.setPerspX(SkScalarToPersp(SK_Scalar1 / 1000)); REPORTER_ASSERT(reporter, -SK_Scalar1 == perspX.getMinScale()); REPORTER_ASSERT(reporter, -SK_Scalar1 == perspX.getMaxScale()); // Verify that getMinMaxScales() doesn't update the scales array on failure. scales[0] = -5; scales[1] = -5; success = perspX.getMinMaxScales(scales); REPORTER_ASSERT(reporter, !success && -5 * SK_Scalar1 == scales[0] && -5 * SK_Scalar1 == scales[1]); SkMatrix perspY; perspY.reset(); perspY.setPerspY(SkScalarToPersp(-SK_Scalar1 / 500)); REPORTER_ASSERT(reporter, -SK_Scalar1 == perspY.getMinScale()); REPORTER_ASSERT(reporter, -SK_Scalar1 == perspY.getMaxScale()); scales[0] = -5; scales[1] = -5; success = perspY.getMinMaxScales(scales); REPORTER_ASSERT(reporter, !success && -5 * SK_Scalar1 == scales[0] && -5 * SK_Scalar1 == scales[1]); SkMatrix baseMats[] = {scale, rot90Scale, rotate, translate, perspX, perspY}; SkMatrix mats[2*SK_ARRAY_COUNT(baseMats)]; for (size_t i = 0; i < SK_ARRAY_COUNT(baseMats); ++i) { mats[i] = baseMats[i]; bool invertable = mats[i].invert(&mats[i + SK_ARRAY_COUNT(baseMats)]); REPORTER_ASSERT(reporter, invertable); } SkRandom rand; for (int m = 0; m < 1000; ++m) { SkMatrix mat; mat.reset(); for (int i = 0; i < 4; ++i) { int x = rand.nextU() % SK_ARRAY_COUNT(mats); mat.postConcat(mats[x]); } SkScalar minScale = mat.getMinScale(); SkScalar maxScale = mat.getMaxScale(); REPORTER_ASSERT(reporter, (minScale < 0) == (maxScale < 0)); REPORTER_ASSERT(reporter, (maxScale < 0) == mat.hasPerspective()); SkScalar scales[2]; bool success = mat.getMinMaxScales(scales); REPORTER_ASSERT(reporter, success == !mat.hasPerspective()); REPORTER_ASSERT(reporter, !success || (scales[0] == minScale && scales[1] == maxScale)); if (mat.hasPerspective()) { m -= 1; // try another non-persp matrix continue; } // test a bunch of vectors. All should be scaled by between minScale and maxScale // (modulo some error) and we should find a vector that is scaled by almost each. static const SkScalar gVectorScaleTol = (105 * SK_Scalar1) / 100; static const SkScalar gCloseScaleTol = (97 * SK_Scalar1) / 100; SkScalar max = 0, min = SK_ScalarMax; SkVector vectors[1000]; for (size_t i = 0; i < SK_ARRAY_COUNT(vectors); ++i) { vectors[i].fX = rand.nextSScalar1(); vectors[i].fY = rand.nextSScalar1(); if (!vectors[i].normalize()) { i -= 1; continue; } } mat.mapVectors(vectors, SK_ARRAY_COUNT(vectors)); for (size_t i = 0; i < SK_ARRAY_COUNT(vectors); ++i) { SkScalar d = vectors[i].length(); REPORTER_ASSERT(reporter, SkScalarDiv(d, maxScale) < gVectorScaleTol); REPORTER_ASSERT(reporter, SkScalarDiv(minScale, d) < gVectorScaleTol); if (max < d) { max = d; } if (min > d) { min = d; } } REPORTER_ASSERT(reporter, SkScalarDiv(max, maxScale) >= gCloseScaleTol); REPORTER_ASSERT(reporter, SkScalarDiv(minScale, min) >= gCloseScaleTol); } }
SkPDFImageShader::SkPDFImageShader(SkPDFShader::State* state) : fState(state) { fState.get()->fImage.lockPixels(); // The image shader pattern cell will be drawn into a separate device // in pattern cell space (no scaling on the bitmap, though there may be // translations so that all content is in the device, coordinates > 0). // Map clip bounds to shader space to ensure the device is large enough // to handle fake clamping. SkMatrix finalMatrix = fState.get()->fCanvasTransform; finalMatrix.preConcat(fState.get()->fShaderTransform); SkRect deviceBounds; deviceBounds.set(fState.get()->fBBox); if (!inverseTransformBBox(finalMatrix, &deviceBounds)) { return; } const SkBitmap* image = &fState.get()->fImage; SkRect bitmapBounds; image->getBounds(&bitmapBounds); // For tiling modes, the bounds should be extended to include the bitmap, // otherwise the bitmap gets clipped out and the shader is empty and awful. // For clamp modes, we're only interested in the clip region, whether // or not the main bitmap is in it. SkShader::TileMode tileModes[2]; tileModes[0] = fState.get()->fImageTileModes[0]; tileModes[1] = fState.get()->fImageTileModes[1]; if (tileModes[0] != SkShader::kClamp_TileMode || tileModes[1] != SkShader::kClamp_TileMode) { deviceBounds.join(bitmapBounds); } SkMatrix unflip; unflip.setTranslate(0, SkScalarRoundToScalar(deviceBounds.height())); unflip.preScale(SK_Scalar1, -SK_Scalar1); SkISize size = SkISize::Make(SkScalarRound(deviceBounds.width()), SkScalarRound(deviceBounds.height())); SkPDFDevice pattern(size, size, unflip); SkCanvas canvas(&pattern); SkRect patternBBox; image->getBounds(&patternBBox); // Translate the canvas so that the bitmap origin is at (0, 0). canvas.translate(-deviceBounds.left(), -deviceBounds.top()); patternBBox.offset(-deviceBounds.left(), -deviceBounds.top()); // Undo the translation in the final matrix finalMatrix.preTranslate(deviceBounds.left(), deviceBounds.top()); // If the bitmap is out of bounds (i.e. clamp mode where we only see the // stretched sides), canvas will clip this out and the extraneous data // won't be saved to the PDF. canvas.drawBitmap(*image, 0, 0); SkScalar width = SkIntToScalar(image->width()); SkScalar height = SkIntToScalar(image->height()); // Tiling is implied. First we handle mirroring. if (tileModes[0] == SkShader::kMirror_TileMode) { SkMatrix xMirror; xMirror.setScale(-1, 1); xMirror.postTranslate(2 * width, 0); canvas.drawBitmapMatrix(*image, xMirror); patternBBox.fRight += width; } if (tileModes[1] == SkShader::kMirror_TileMode) { SkMatrix yMirror; yMirror.setScale(SK_Scalar1, -SK_Scalar1); yMirror.postTranslate(0, 2 * height); canvas.drawBitmapMatrix(*image, yMirror); patternBBox.fBottom += height; } if (tileModes[0] == SkShader::kMirror_TileMode && tileModes[1] == SkShader::kMirror_TileMode) { SkMatrix mirror; mirror.setScale(-1, -1); mirror.postTranslate(2 * width, 2 * height); canvas.drawBitmapMatrix(*image, mirror); } // Then handle Clamping, which requires expanding the pattern canvas to // cover the entire surfaceBBox. // If both x and y are in clamp mode, we start by filling in the corners. // (Which are just a rectangles of the corner colors.) if (tileModes[0] == SkShader::kClamp_TileMode && tileModes[1] == SkShader::kClamp_TileMode) { SkPaint paint; SkRect rect; rect = SkRect::MakeLTRB(deviceBounds.left(), deviceBounds.top(), 0, 0); if (!rect.isEmpty()) { paint.setColor(image->getColor(0, 0)); canvas.drawRect(rect, paint); } rect = SkRect::MakeLTRB(width, deviceBounds.top(), deviceBounds.right(), 0); if (!rect.isEmpty()) { paint.setColor(image->getColor(image->width() - 1, 0)); canvas.drawRect(rect, paint); } rect = SkRect::MakeLTRB(width, height, deviceBounds.right(), deviceBounds.bottom()); if (!rect.isEmpty()) { paint.setColor(image->getColor(image->width() - 1, image->height() - 1)); canvas.drawRect(rect, paint); } rect = SkRect::MakeLTRB(deviceBounds.left(), height, 0, deviceBounds.bottom()); if (!rect.isEmpty()) { paint.setColor(image->getColor(0, image->height() - 1)); canvas.drawRect(rect, paint); } } // Then expand the left, right, top, then bottom. if (tileModes[0] == SkShader::kClamp_TileMode) { SkIRect subset = SkIRect::MakeXYWH(0, 0, 1, image->height()); if (deviceBounds.left() < 0) { SkBitmap left; SkAssertResult(image->extractSubset(&left, subset)); SkMatrix leftMatrix; leftMatrix.setScale(-deviceBounds.left(), 1); leftMatrix.postTranslate(deviceBounds.left(), 0); canvas.drawBitmapMatrix(left, leftMatrix); if (tileModes[1] == SkShader::kMirror_TileMode) { leftMatrix.postScale(SK_Scalar1, -SK_Scalar1); leftMatrix.postTranslate(0, 2 * height); canvas.drawBitmapMatrix(left, leftMatrix); } patternBBox.fLeft = 0; } if (deviceBounds.right() > width) { SkBitmap right; subset.offset(image->width() - 1, 0); SkAssertResult(image->extractSubset(&right, subset)); SkMatrix rightMatrix; rightMatrix.setScale(deviceBounds.right() - width, 1); rightMatrix.postTranslate(width, 0); canvas.drawBitmapMatrix(right, rightMatrix); if (tileModes[1] == SkShader::kMirror_TileMode) { rightMatrix.postScale(SK_Scalar1, -SK_Scalar1); rightMatrix.postTranslate(0, 2 * height); canvas.drawBitmapMatrix(right, rightMatrix); } patternBBox.fRight = deviceBounds.width(); } } if (tileModes[1] == SkShader::kClamp_TileMode) { SkIRect subset = SkIRect::MakeXYWH(0, 0, image->width(), 1); if (deviceBounds.top() < 0) { SkBitmap top; SkAssertResult(image->extractSubset(&top, subset)); SkMatrix topMatrix; topMatrix.setScale(SK_Scalar1, -deviceBounds.top()); topMatrix.postTranslate(0, deviceBounds.top()); canvas.drawBitmapMatrix(top, topMatrix); if (tileModes[0] == SkShader::kMirror_TileMode) { topMatrix.postScale(-1, 1); topMatrix.postTranslate(2 * width, 0); canvas.drawBitmapMatrix(top, topMatrix); } patternBBox.fTop = 0; } if (deviceBounds.bottom() > height) { SkBitmap bottom; subset.offset(0, image->height() - 1); SkAssertResult(image->extractSubset(&bottom, subset)); SkMatrix bottomMatrix; bottomMatrix.setScale(SK_Scalar1, deviceBounds.bottom() - height); bottomMatrix.postTranslate(0, height); canvas.drawBitmapMatrix(bottom, bottomMatrix); if (tileModes[0] == SkShader::kMirror_TileMode) { bottomMatrix.postScale(-1, 1); bottomMatrix.postTranslate(2 * width, 0); canvas.drawBitmapMatrix(bottom, bottomMatrix); } patternBBox.fBottom = deviceBounds.height(); } } // Put the canvas into the pattern stream (fContent). SkAutoTUnref<SkStream> content(pattern.content()); setData(content.get()); SkPDFResourceDict* resourceDict = pattern.getResourceDict(); resourceDict->getReferencedResources(fResources, &fResources, false); populate_tiling_pattern_dict(this, patternBBox, pattern.getResourceDict(), finalMatrix); fState.get()->fImage.unlockPixels(); }
//////////////////////////////////////////////////////////////////////////////// // Create a 1-bit clip mask in the stencil buffer. 'devClipBounds' are in device // (as opposed to canvas) coordinates bool GrClipMaskManager::createStencilClipMask(int32_t elementsGenID, InitialState initialState, const ElementList& elements, const SkIRect& clipSpaceIBounds, const SkIPoint& clipSpaceToStencilOffset) { SkASSERT(kNone_ClipMaskType == fCurrClipMaskType); GrDrawState* drawState = fGpu->drawState(); SkASSERT(drawState->isClipState()); GrRenderTarget* rt = drawState->getRenderTarget(); SkASSERT(NULL != rt); // TODO: dynamically attach a SB when needed. GrStencilBuffer* stencilBuffer = rt->getStencilBuffer(); if (NULL == stencilBuffer) { return false; } if (stencilBuffer->mustRenderClip(elementsGenID, clipSpaceIBounds, clipSpaceToStencilOffset)) { stencilBuffer->setLastClip(elementsGenID, clipSpaceIBounds, clipSpaceToStencilOffset); // Set the matrix so that rendered clip elements are transformed from clip to stencil space. SkVector translate = { SkIntToScalar(clipSpaceToStencilOffset.fX), SkIntToScalar(clipSpaceToStencilOffset.fY) }; SkMatrix matrix; matrix.setTranslate(translate); GrDrawTarget::AutoGeometryAndStatePush agasp(fGpu, GrDrawTarget::kReset_ASRInit, &matrix); drawState = fGpu->drawState(); drawState->setRenderTarget(rt); // We set the current clip to the bounds so that our recursive draws are scissored to them. SkIRect stencilSpaceIBounds(clipSpaceIBounds); stencilSpaceIBounds.offset(clipSpaceToStencilOffset); GrDrawTarget::AutoClipRestore acr(fGpu, stencilSpaceIBounds); drawState->enableState(GrDrawState::kClip_StateBit); #if !VISUALIZE_COMPLEX_CLIP drawState->enableState(GrDrawState::kNoColorWrites_StateBit); #endif int clipBit = stencilBuffer->bits(); SkASSERT((clipBit <= 16) && "Ganesh only handles 16b or smaller stencil buffers"); clipBit = (1 << (clipBit-1)); fGpu->clearStencilClip(stencilSpaceIBounds, kAllIn_InitialState == initialState); // walk through each clip element and perform its set op // with the existing clip. for (ElementList::Iter iter(elements.headIter()); NULL != iter.get(); iter.next()) { const Element* element = iter.get(); bool fillInverted = false; // enabled at bottom of loop drawState->disableState(GrGpu::kModifyStencilClip_StateBit); // if the target is MSAA then we want MSAA enabled when the clip is soft if (rt->isMultisampled()) { drawState->setState(GrDrawState::kHWAntialias_StateBit, element->isAA()); } // This will be used to determine whether the clip shape can be rendered into the // stencil with arbitrary stencil settings. GrPathRenderer::StencilSupport stencilSupport; SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle); SkRegion::Op op = element->getOp(); GrPathRenderer* pr = NULL; SkPath clipPath; if (Element::kRect_Type == element->getType()) { stencilSupport = GrPathRenderer::kNoRestriction_StencilSupport; fillInverted = false; } else { element->asPath(&clipPath); fillInverted = clipPath.isInverseFillType(); if (fillInverted) { clipPath.toggleInverseFillType(); } pr = this->getContext()->getPathRenderer(clipPath, stroke, fGpu, false, GrPathRendererChain::kStencilOnly_DrawType, &stencilSupport); if (NULL == pr) { return false; } } int passes; GrStencilSettings stencilSettings[GrStencilSettings::kMaxStencilClipPasses]; bool canRenderDirectToStencil = GrPathRenderer::kNoRestriction_StencilSupport == stencilSupport; bool canDrawDirectToClip; // Given the renderer, the element, // fill rule, and set operation can // we render the element directly to // stencil bit used for clipping. canDrawDirectToClip = GrStencilSettings::GetClipPasses(op, canRenderDirectToStencil, clipBit, fillInverted, &passes, stencilSettings); // draw the element to the client stencil bits if necessary if (!canDrawDirectToClip) { GR_STATIC_CONST_SAME_STENCIL(gDrawToStencil, kIncClamp_StencilOp, kIncClamp_StencilOp, kAlways_StencilFunc, 0xffff, 0x0000, 0xffff); SET_RANDOM_COLOR if (Element::kRect_Type == element->getType()) { *drawState->stencil() = gDrawToStencil; fGpu->drawSimpleRect(element->getRect(), NULL); } else { if (!clipPath.isEmpty()) { if (canRenderDirectToStencil) { *drawState->stencil() = gDrawToStencil; pr->drawPath(clipPath, stroke, fGpu, false); } else { pr->stencilPath(clipPath, stroke, fGpu); } } } } // now we modify the clip bit by rendering either the clip // element directly or a bounding rect of the entire clip. drawState->enableState(GrGpu::kModifyStencilClip_StateBit); for (int p = 0; p < passes; ++p) { *drawState->stencil() = stencilSettings[p]; if (canDrawDirectToClip) { if (Element::kRect_Type == element->getType()) { SET_RANDOM_COLOR fGpu->drawSimpleRect(element->getRect(), NULL); } else { SET_RANDOM_COLOR pr->drawPath(clipPath, stroke, fGpu, false); } } else { SET_RANDOM_COLOR // The view matrix is setup to do clip space -> stencil space translation, so // draw rect in clip space. fGpu->drawSimpleRect(SkRect::Make(clipSpaceIBounds), NULL); } } }
sk_sp<SkSpecialImage> SkXfermodeImageFilter::filterImageGPU(SkSpecialImage* source, sk_sp<SkSpecialImage> background, const SkIPoint& backgroundOffset, sk_sp<SkSpecialImage> foreground, const SkIPoint& foregroundOffset, const SkIRect& bounds) const { SkASSERT(source->isTextureBacked()); GrContext* context = source->getContext(); sk_sp<GrTexture> backgroundTex, foregroundTex; if (background) { backgroundTex = background->asTextureRef(context); } if (foreground) { foregroundTex = foreground->asTextureRef(context); } GrPaint paint; // SRGBTODO: AllowSRGBInputs? SkAutoTUnref<const GrFragmentProcessor> bgFP; if (backgroundTex) { SkMatrix backgroundMatrix; backgroundMatrix.setIDiv(backgroundTex->width(), backgroundTex->height()); backgroundMatrix.preTranslate(SkIntToScalar(-backgroundOffset.fX), SkIntToScalar(-backgroundOffset.fY)); bgFP.reset(GrTextureDomainEffect::Create( backgroundTex.get(), backgroundMatrix, GrTextureDomain::MakeTexelDomain(backgroundTex.get(), background->subset()), GrTextureDomain::kDecal_Mode, GrTextureParams::kNone_FilterMode)); } else { bgFP.reset(GrConstColorProcessor::Create(GrColor_TRANSPARENT_BLACK, GrConstColorProcessor::kIgnore_InputMode)); } if (foregroundTex) { SkMatrix foregroundMatrix; foregroundMatrix.setIDiv(foregroundTex->width(), foregroundTex->height()); foregroundMatrix.preTranslate(SkIntToScalar(-foregroundOffset.fX), SkIntToScalar(-foregroundOffset.fY)); SkAutoTUnref<const GrFragmentProcessor> foregroundFP; foregroundFP.reset(GrTextureDomainEffect::Create( foregroundTex.get(), foregroundMatrix, GrTextureDomain::MakeTexelDomain(foregroundTex.get(), foreground->subset()), GrTextureDomain::kDecal_Mode, GrTextureParams::kNone_FilterMode)); paint.addColorFragmentProcessor(foregroundFP.get()); // A null fMode is interpreted to mean kSrcOver_Mode (to match raster). SkAutoTUnref<SkXfermode> mode(SkSafeRef(fMode.get())); if (!mode) { // It would be awesome to use SkXfermode::Create here but it knows better // than us and won't return a kSrcOver_Mode SkXfermode. That means we // have to get one the hard way. struct ProcCoeff rec; rec.fProc = SkXfermode::GetProc(SkXfermode::kSrcOver_Mode); SkXfermode::ModeAsCoeff(SkXfermode::kSrcOver_Mode, &rec.fSC, &rec.fDC); mode.reset(new SkProcCoeffXfermode(rec, SkXfermode::kSrcOver_Mode)); } sk_sp<const GrFragmentProcessor> xferFP(mode->getFragmentProcessorForImageFilter(bgFP)); // A null 'xferFP' here means kSrc_Mode was used in which case we can just proceed if (xferFP) { paint.addColorFragmentProcessor(xferFP.get()); } } else { paint.addColorFragmentProcessor(bgFP); } paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode); sk_sp<GrDrawContext> drawContext(context->newDrawContext(GrContext::kLoose_BackingFit, bounds.width(), bounds.height(), kSkia8888_GrPixelConfig)); if (!drawContext) { return nullptr; } SkMatrix matrix; matrix.setTranslate(SkIntToScalar(-bounds.left()), SkIntToScalar(-bounds.top())); drawContext->drawRect(GrClip::WideOpen(), paint, matrix, SkRect::Make(bounds)); return SkSpecialImage::MakeFromGpu(SkIRect::MakeWH(bounds.width(), bounds.height()), kNeedNewImageUniqueID_SpecialImage, drawContext->asTexture()); }
static void setTranslate(JNIEnv* env, jobject clazz, jlong objHandle, jfloat dx, jfloat dy) { SkMatrix* obj = reinterpret_cast<SkMatrix*>(objHandle); obj->setTranslate(dx, dy); }
static void test_matrix_preserve_shape(skiatest::Reporter* reporter) { SkMatrix mat; // identity mat.setIdentity(); REPORTER_ASSERT(reporter, mat.isSimilarity()); REPORTER_ASSERT(reporter, mat.preservesRightAngles()); // translation only mat.reset(); mat.setTranslate(SkIntToScalar(100), SkIntToScalar(100)); REPORTER_ASSERT(reporter, mat.isSimilarity()); REPORTER_ASSERT(reporter, mat.preservesRightAngles()); // scale with same size mat.reset(); mat.setScale(SkIntToScalar(15), SkIntToScalar(15)); REPORTER_ASSERT(reporter, mat.isSimilarity()); REPORTER_ASSERT(reporter, mat.preservesRightAngles()); // scale with one negative mat.reset(); mat.setScale(SkIntToScalar(-15), SkIntToScalar(15)); REPORTER_ASSERT(reporter, mat.isSimilarity()); REPORTER_ASSERT(reporter, mat.preservesRightAngles()); // scale with different size mat.reset(); mat.setScale(SkIntToScalar(15), SkIntToScalar(20)); REPORTER_ASSERT(reporter, !mat.isSimilarity()); REPORTER_ASSERT(reporter, mat.preservesRightAngles()); // scale with same size at a pivot point mat.reset(); mat.setScale(SkIntToScalar(15), SkIntToScalar(15), SkIntToScalar(2), SkIntToScalar(2)); REPORTER_ASSERT(reporter, mat.isSimilarity()); REPORTER_ASSERT(reporter, mat.preservesRightAngles()); // scale with different size at a pivot point mat.reset(); mat.setScale(SkIntToScalar(15), SkIntToScalar(20), SkIntToScalar(2), SkIntToScalar(2)); REPORTER_ASSERT(reporter, !mat.isSimilarity()); REPORTER_ASSERT(reporter, mat.preservesRightAngles()); // skew with same size mat.reset(); mat.setSkew(SkIntToScalar(15), SkIntToScalar(15)); REPORTER_ASSERT(reporter, !mat.isSimilarity()); REPORTER_ASSERT(reporter, !mat.preservesRightAngles()); // skew with different size mat.reset(); mat.setSkew(SkIntToScalar(15), SkIntToScalar(20)); REPORTER_ASSERT(reporter, !mat.isSimilarity()); REPORTER_ASSERT(reporter, !mat.preservesRightAngles()); // skew with same size at a pivot point mat.reset(); mat.setSkew(SkIntToScalar(15), SkIntToScalar(15), SkIntToScalar(2), SkIntToScalar(2)); REPORTER_ASSERT(reporter, !mat.isSimilarity()); REPORTER_ASSERT(reporter, !mat.preservesRightAngles()); // skew with different size at a pivot point mat.reset(); mat.setSkew(SkIntToScalar(15), SkIntToScalar(20), SkIntToScalar(2), SkIntToScalar(2)); REPORTER_ASSERT(reporter, !mat.isSimilarity()); REPORTER_ASSERT(reporter, !mat.preservesRightAngles()); // perspective x mat.reset(); mat.setPerspX(SK_Scalar1 / 2); REPORTER_ASSERT(reporter, !mat.isSimilarity()); REPORTER_ASSERT(reporter, !mat.preservesRightAngles()); // perspective y mat.reset(); mat.setPerspY(SK_Scalar1 / 2); REPORTER_ASSERT(reporter, !mat.isSimilarity()); REPORTER_ASSERT(reporter, !mat.preservesRightAngles()); // rotate for (int angle = 0; angle < 360; ++angle) { mat.reset(); mat.setRotate(SkIntToScalar(angle)); REPORTER_ASSERT(reporter, mat.isSimilarity()); REPORTER_ASSERT(reporter, mat.preservesRightAngles()); } // see if there are any accumulated precision issues mat.reset(); for (int i = 1; i < 360; i++) { mat.postRotate(SkIntToScalar(1)); } REPORTER_ASSERT(reporter, mat.isSimilarity()); REPORTER_ASSERT(reporter, mat.preservesRightAngles()); // rotate + translate mat.reset(); mat.setRotate(SkIntToScalar(30)); mat.postTranslate(SkIntToScalar(10), SkIntToScalar(20)); REPORTER_ASSERT(reporter, mat.isSimilarity()); REPORTER_ASSERT(reporter, mat.preservesRightAngles()); // rotate + uniform scale mat.reset(); mat.setRotate(SkIntToScalar(30)); mat.postScale(SkIntToScalar(2), SkIntToScalar(2)); REPORTER_ASSERT(reporter, mat.isSimilarity()); REPORTER_ASSERT(reporter, mat.preservesRightAngles()); // rotate + non-uniform scale mat.reset(); mat.setRotate(SkIntToScalar(30)); mat.postScale(SkIntToScalar(3), SkIntToScalar(2)); REPORTER_ASSERT(reporter, !mat.isSimilarity()); REPORTER_ASSERT(reporter, !mat.preservesRightAngles()); // non-uniform scale + rotate mat.reset(); mat.setScale(SkIntToScalar(3), SkIntToScalar(2)); mat.postRotate(SkIntToScalar(30)); REPORTER_ASSERT(reporter, !mat.isSimilarity()); REPORTER_ASSERT(reporter, mat.preservesRightAngles()); // all zero mat.setAll(0, 0, 0, 0, 0, 0, 0, 0, 0); REPORTER_ASSERT(reporter, !mat.isSimilarity()); REPORTER_ASSERT(reporter, !mat.preservesRightAngles()); // all zero except perspective mat.reset(); mat.setAll(0, 0, 0, 0, 0, 0, 0, 0, SK_Scalar1); REPORTER_ASSERT(reporter, !mat.isSimilarity()); REPORTER_ASSERT(reporter, !mat.preservesRightAngles()); // scales zero, only skews (rotation) mat.setAll(0, SK_Scalar1, 0, -SK_Scalar1, 0, 0, 0, 0, SkMatrix::I()[8]); REPORTER_ASSERT(reporter, mat.isSimilarity()); REPORTER_ASSERT(reporter, mat.preservesRightAngles()); // scales zero, only skews (reflection) mat.setAll(0, SK_Scalar1, 0, SK_Scalar1, 0, 0, 0, 0, SkMatrix::I()[8]); REPORTER_ASSERT(reporter, mat.isSimilarity()); REPORTER_ASSERT(reporter, mat.preservesRightAngles()); }
void GrDistanceFieldTextContext::drawPackedGlyph(GrGlyph::PackedID packed, GrFixed vx, GrFixed vy, GrFontScaler* scaler) { if (NULL == fDrawTarget) { return; } if (NULL == fStrike) { fStrike = fContext->getFontCache()->getStrike(scaler, true); } GrGlyph* glyph = fStrike->getGlyph(packed, scaler); if (NULL == glyph || glyph->fBounds.isEmpty()) { return; } SkScalar sx = SkFixedToScalar(vx); SkScalar sy = SkFixedToScalar(vy); /* // not valid, need to find a different solution for this vx += SkIntToFixed(glyph->fBounds.fLeft); vy += SkIntToFixed(glyph->fBounds.fTop); // keep them as ints until we've done the clip-test GrFixed width = glyph->fBounds.width(); GrFixed height = glyph->fBounds.height(); // check if we clipped out if (true || NULL == glyph->fPlot) { int x = vx >> 16; int y = vy >> 16; if (fClipRect.quickReject(x, y, x + width, y + height)) { // SkCLZ(3); // so we can set a break-point in the debugger return; } } */ if (NULL == glyph->fPlot) { if (fStrike->getGlyphAtlas(glyph, scaler)) { goto HAS_ATLAS; } // try to clear out an unused plot before we flush fContext->getFontCache()->freePlotExceptFor(fStrike); if (fStrike->getGlyphAtlas(glyph, scaler)) { goto HAS_ATLAS; } if (c_DumpFontCache) { #ifdef SK_DEVELOPER fContext->getFontCache()->dump(); #endif } // before we purge the cache, we must flush any accumulated draws this->flushGlyphs(); fContext->flush(); // try to purge fContext->getFontCache()->purgeExceptFor(fStrike); // need to use new flush count here if (fStrike->getGlyphAtlas(glyph, scaler)) { goto HAS_ATLAS; } if (NULL == glyph->fPath) { SkPath* path = SkNEW(SkPath); if (!scaler->getGlyphPath(glyph->glyphID(), path)) { // flag the glyph as being dead? delete path; return; } glyph->fPath = path; } GrContext::AutoMatrix am; SkMatrix translate; translate.setTranslate(sx, sy); GrPaint tmpPaint(fPaint); am.setPreConcat(fContext, translate, &tmpPaint); SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle); fContext->drawPath(tmpPaint, *glyph->fPath, stroke); return; } HAS_ATLAS: SkASSERT(glyph->fPlot); GrDrawTarget::DrawToken drawToken = fDrawTarget->getCurrentDrawToken(); glyph->fPlot->setDrawToken(drawToken); GrTexture* texture = glyph->fPlot->texture(); SkASSERT(texture); if (fCurrTexture != texture || fCurrVertex + 4 > fMaxVertices) { this->flushGlyphs(); fCurrTexture = texture; fCurrTexture->ref(); } if (NULL == fVertices) { // If we need to reserve vertices allow the draw target to suggest // a number of verts to reserve and whether to perform a flush. fMaxVertices = kMinRequestedVerts; fDrawTarget->drawState()->setVertexAttribs<gTextVertexAttribs>( SK_ARRAY_COUNT(gTextVertexAttribs)); bool flush = fDrawTarget->geometryHints(&fMaxVertices, NULL); if (flush) { this->flushGlyphs(); fContext->flush(); fDrawTarget->drawState()->setVertexAttribs<gTextVertexAttribs>( SK_ARRAY_COUNT(gTextVertexAttribs)); } fMaxVertices = kDefaultRequestedVerts; // ignore return, no point in flushing again. fDrawTarget->geometryHints(&fMaxVertices, NULL); int maxQuadVertices = 4 * fContext->getQuadIndexBuffer()->maxQuads(); if (fMaxVertices < kMinRequestedVerts) { fMaxVertices = kDefaultRequestedVerts; } else if (fMaxVertices > maxQuadVertices) { // don't exceed the limit of the index buffer fMaxVertices = maxQuadVertices; } bool success = fDrawTarget->reserveVertexAndIndexSpace(fMaxVertices, 0, GrTCast<void**>(&fVertices), NULL); GrAlwaysAssert(success); SkASSERT(2*sizeof(GrPoint) == fDrawTarget->getDrawState().getVertexSize()); } SkScalar dx = SkIntToScalar(glyph->fBounds.fLeft); SkScalar dy = SkIntToScalar(glyph->fBounds.fTop); SkScalar width = SkIntToScalar(glyph->fBounds.width()); SkScalar height = SkIntToScalar(glyph->fBounds.height()); SkScalar scale = fTextRatio; dx *= scale; dy *= scale; sx += dx; sy += dy; width *= scale; height *= scale; GrFixed tx = SkIntToFixed(glyph->fAtlasLocation.fX); GrFixed ty = SkIntToFixed(glyph->fAtlasLocation.fY); GrFixed tw = SkIntToFixed(glyph->fBounds.width()); GrFixed th = SkIntToFixed(glyph->fBounds.height()); fVertices[2*fCurrVertex].setRectFan(sx, sy, sx + width, sy + height, 2 * sizeof(SkPoint)); fVertices[2*fCurrVertex+1].setRectFan(SkFixedToFloat(texture->normalizeFixedX(tx)), SkFixedToFloat(texture->normalizeFixedY(ty)), SkFixedToFloat(texture->normalizeFixedX(tx + tw)), SkFixedToFloat(texture->normalizeFixedY(ty + th)), 2 * sizeof(SkPoint)); fCurrVertex += 4; }
void onDraw(int loops, SkCanvas* canvas) override { SkRandom scaleRand; SkRandom transRand; SkRandom rotRand; int width, height; if (fUseAtlas) { width = kAtlasCellWidth; height = kAtlasCellHeight; } else { width = kCheckerboardWidth; height = kCheckerboardHeight; } SkPaint clearPaint; clearPaint.setColor(0xFF000000); clearPaint.setAntiAlias(true); SkISize size = canvas->getDeviceSize(); SkScalar maxTransX, maxTransY; if (kScale_Type == fType) { maxTransX = size.fWidth - (1.5f * width); maxTransY = size.fHeight - (1.5f * height); } else if (kTranslate_Type == fType) { maxTransX = SkIntToScalar(size.fWidth - width); maxTransY = SkIntToScalar(size.fHeight - height); } else { SkASSERT(kRotate_Type == fType); // Yes, some rotations will be off the top and left sides maxTransX = size.fWidth - SK_ScalarSqrt2 * height; maxTransY = size.fHeight - SK_ScalarSqrt2 * height; } SkMatrix mat; SkRect dst = { 0, 0, SkIntToScalar(width), SkIntToScalar(height) }; SkRect clearRect = { -1.0f, -1.0f, width+1.0f, height+1.0f }; SkPoint verts[4] = { // for drawVertices path { 0, 0 }, { 0, SkIntToScalar(height) }, { SkIntToScalar(width), SkIntToScalar(height) }, { SkIntToScalar(width), 0 } }; uint16_t indices[6] = { 0, 1, 2, 0, 2, 3 }; SkPaint p; p.setColor(0xFF000000); p.setFilterQuality(kLow_SkFilterQuality); SkPaint p2; // for drawVertices path p2.setColor(0xFF000000); p2.setFilterQuality(kLow_SkFilterQuality); p2.setShader(SkShader::CreateBitmapShader(fAtlas, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode))->unref(); for (int i = 0; i < loops; ++i, ++fNumSaved) { if (0 == i % kNumBeforeClear) { if (kPartial_Clear == fClear) { for (int j = 0; j < fNumSaved; ++j) { canvas->setMatrix(SkMatrix::I()); mat.setTranslate(fSaved[j][0], fSaved[j][1]); if (kScale_Type == fType) { mat.preScale(fSaved[j][2], fSaved[j][2]); } else if (kRotate_Type == fType) { mat.preRotate(fSaved[j][2]); } canvas->concat(mat); canvas->drawRect(clearRect, clearPaint); } } else { canvas->clear(0xFF000000); } fNumSaved = 0; } SkASSERT(fNumSaved < kNumBeforeClear); canvas->setMatrix(SkMatrix::I()); fSaved[fNumSaved][0] = transRand.nextRangeScalar(0.0f, maxTransX); fSaved[fNumSaved][1] = transRand.nextRangeScalar(0.0f, maxTransY); if (fAligned) { // make the translations integer aligned fSaved[fNumSaved][0] = SkScalarFloorToScalar(fSaved[fNumSaved][0]); fSaved[fNumSaved][1] = SkScalarFloorToScalar(fSaved[fNumSaved][1]); } mat.setTranslate(fSaved[fNumSaved][0], fSaved[fNumSaved][1]); if (kScale_Type == fType) { fSaved[fNumSaved][2] = scaleRand.nextRangeScalar(0.5f, 1.5f); mat.preScale(fSaved[fNumSaved][2], fSaved[fNumSaved][2]); } else if (kRotate_Type == fType) { fSaved[fNumSaved][2] = rotRand.nextRangeScalar(0.0f, 360.0f); mat.preRotate(fSaved[fNumSaved][2]); } canvas->concat(mat); if (fUseAtlas) { const int curCell = i % (kNumAtlasedX * kNumAtlasedY); SkIRect src = fAtlasRects[curCell % (kNumAtlasedX)][curCell / (kNumAtlasedX)]; if (fUseDrawVertices) { SkPoint uvs[4] = { { SkIntToScalar(src.fLeft), SkIntToScalar(src.fBottom) }, { SkIntToScalar(src.fLeft), SkIntToScalar(src.fTop) }, { SkIntToScalar(src.fRight), SkIntToScalar(src.fTop) }, { SkIntToScalar(src.fRight), SkIntToScalar(src.fBottom) }, }; canvas->drawVertices(SkCanvas::kTriangles_VertexMode, 4, verts, uvs, nullptr, nullptr, indices, 6, p2); } else { canvas->drawBitmapRect(fAtlas, src, dst, &p, SkCanvas::kFast_SrcRectConstraint); } } else { canvas->drawBitmapRect(fCheckerboard, dst, &p); } } }
SkMatrix makeMatrix() { SkMatrix matrix; matrix.reset(); RandomSetMatrix setMatrix = (RandomSetMatrix) fRand.nextRangeU(0, kRandomSetMatrix_Last); if (fPrintName) { SkDebugf("%.*s%s\n", fPathDepth * 3, fTab, gRandomSetMatrixNames[setMatrix]); } switch (setMatrix) { case kSetIdentity: break; case kSetTranslateX: matrix.setTranslateX(makeScalar()); break; case kSetTranslateY: matrix.setTranslateY(makeScalar()); break; case kSetTranslate: matrix.setTranslate(makeScalar(), makeScalar()); break; case kSetScaleX: matrix.setScaleX(makeScalar()); break; case kSetScaleY: matrix.setScaleY(makeScalar()); break; case kSetScale: matrix.setScale(makeScalar(), makeScalar()); break; case kSetScaleTranslate: matrix.setScale(makeScalar(), makeScalar(), makeScalar(), makeScalar()); break; case kSetSkewX: matrix.setSkewX(makeScalar()); break; case kSetSkewY: matrix.setSkewY(makeScalar()); break; case kSetSkew: matrix.setSkew(makeScalar(), makeScalar()); break; case kSetSkewTranslate: matrix.setSkew(makeScalar(), makeScalar(), makeScalar(), makeScalar()); break; case kSetRotate: matrix.setRotate(makeScalar()); break; case kSetRotateTranslate: matrix.setRotate(makeScalar(), makeScalar(), makeScalar()); break; case kSetPerspectiveX: matrix.setPerspX(makeScalar()); break; case kSetPerspectiveY: matrix.setPerspY(makeScalar()); break; case kSetAll: matrix.setAll(makeScalar(), makeScalar(), makeScalar(), makeScalar(), makeScalar(), makeScalar(), makeScalar(), makeScalar(), makeScalar()); break; } return matrix; }
void NativeImageSkia::drawPattern( GraphicsContext* context, const FloatRect& floatSrcRect, const FloatSize& scale, const FloatPoint& phase, CompositeOperator compositeOp, const FloatRect& destRect, WebBlendMode blendMode, const IntSize& repeatSpacing) const { FloatRect normSrcRect = floatSrcRect; normSrcRect.intersect(FloatRect(0, 0, bitmap().width(), bitmap().height())); if (destRect.isEmpty() || normSrcRect.isEmpty()) return; // nothing to draw SkMatrix totalMatrix = context->getTotalMatrix(); AffineTransform ctm = context->getCTM(); SkScalar ctmScaleX = ctm.xScale(); SkScalar ctmScaleY = ctm.yScale(); totalMatrix.preScale(scale.width(), scale.height()); // Figure out what size the bitmap will be in the destination. The // destination rect is the bounds of the pattern, we need to use the // matrix to see how big it will be. SkRect destRectTarget; totalMatrix.mapRect(&destRectTarget, normSrcRect); float destBitmapWidth = SkScalarToFloat(destRectTarget.width()); float destBitmapHeight = SkScalarToFloat(destRectTarget.height()); bool isLazyDecoded = DeferredImageDecoder::isLazyDecoded(bitmap()); // Compute the resampling mode. InterpolationQuality resampling; if (context->isAccelerated()) resampling = InterpolationLow; else if (isLazyDecoded) resampling = InterpolationHigh; else resampling = computeInterpolationQuality(totalMatrix, normSrcRect.width(), normSrcRect.height(), destBitmapWidth, destBitmapHeight, isDataComplete()); resampling = limitInterpolationQuality(context, resampling); SkMatrix localMatrix; // We also need to translate it such that the origin of the pattern is the // origin of the destination rect, which is what WebKit expects. Skia uses // the coordinate system origin as the base for the pattern. If WebKit wants // a shifted image, it will shift it from there using the localMatrix. const float adjustedX = phase.x() + normSrcRect.x() * scale.width(); const float adjustedY = phase.y() + normSrcRect.y() * scale.height(); localMatrix.setTranslate(SkFloatToScalar(adjustedX), SkFloatToScalar(adjustedY)); sk_sp<SkShader> shader; SkFilterQuality filterLevel = static_cast<SkFilterQuality>(resampling); // Bicubic filter is only applied to defer-decoded images, see // NativeImageSkia::draw for details. if (resampling == InterpolationHigh && !isLazyDecoded) { // Do nice resampling. filterLevel = kNone_SkFilterQuality; float scaleX = destBitmapWidth / normSrcRect.width(); float scaleY = destBitmapHeight / normSrcRect.height(); SkRect scaledSrcRect; // Since we are resizing the bitmap, we need to remove the scale // applied to the pixels in the bitmap shader. This means we need // CTM * localMatrix to have identity scale. Since we // can't modify CTM (or the rectangle will be drawn in the wrong // place), we must set localMatrix's scale to the inverse of // CTM scale. localMatrix.preScale(ctmScaleX ? 1 / ctmScaleX : 1, ctmScaleY ? 1 / ctmScaleY : 1); // The image fragment generated here is not exactly what is // requested. The scale factor used is approximated and image // fragment is slightly larger to align to integer // boundaries. SkBitmap resampled = extractScaledImageFragment(normSrcRect, scaleX, scaleY, &scaledSrcRect); if (repeatSpacing.isZero()) { shader = SkShader::MakeBitmapShader(resampled, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &localMatrix); } else { shader = SkShader::MakeBitmapShader( createBitmapWithSpace(resampled, repeatSpacing.width() * ctmScaleX, repeatSpacing.height() * ctmScaleY), SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &localMatrix); } } else { // Because no resizing occurred, the shader transform should be // set to the pattern's transform, which just includes scale. localMatrix.preScale(scale.width(), scale.height()); // No need to resample before drawing. SkBitmap srcSubset; bitmap().extractSubset(&srcSubset, enclosingIntRect(normSrcRect)); if (repeatSpacing.isZero()) { shader = SkShader::MakeBitmapShader(srcSubset, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &localMatrix); } else { shader = SkShader::MakeBitmapShader( createBitmapWithSpace(srcSubset, repeatSpacing.width() * ctmScaleX, repeatSpacing.height() * ctmScaleY), SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &localMatrix); } } SkPaint paint; paint.setShader(shader); paint.setXfermodeMode(WebCoreCompositeToSkiaComposite(compositeOp, blendMode)); paint.setColorFilter(sk_ref_sp(context->colorFilter())); paint.setFilterQuality(filterLevel); context->drawRect(destRect, paint); }
static void test_savelayer_extraction(skiatest::Reporter* reporter) { static const int kWidth = 100; static const int kHeight = 100; // Create complex paint that the bounding box computation code can't // optimize away SkScalar blueToRedMatrix[20] = { 0 }; blueToRedMatrix[2] = blueToRedMatrix[18] = SK_Scalar1; SkAutoTUnref<SkColorFilter> blueToRed(SkColorMatrixFilter::Create(blueToRedMatrix)); SkAutoTUnref<SkImageFilter> filter(SkColorFilterImageFilter::Create(blueToRed.get())); SkPaint complexPaint; complexPaint.setImageFilter(filter); SkAutoTUnref<SkPicture> pict, child; SkRTreeFactory bbhFactory; { SkPictureRecorder recorder; SkCanvas* c = recorder.beginRecording(SkIntToScalar(kWidth), SkIntToScalar(kHeight), &bbhFactory, SkPictureRecorder::kComputeSaveLayerInfo_RecordFlag); c->saveLayer(NULL, &complexPaint); c->restore(); child.reset(recorder.endRecording()); } // create a picture with the structure: // 1) // SaveLayer // Restore // 2) // SaveLayer // Translate // SaveLayer w/ bound // Restore // Restore // 3) // SaveLayer w/ copyable paint // Restore // 4) // SaveLayer // DrawPicture (which has a SaveLayer/Restore pair) // Restore // 5) // SaveLayer // DrawPicture with Matrix & Paint (with SaveLayer/Restore pair) // Restore { SkPictureRecorder recorder; SkCanvas* c = recorder.beginRecording(SkIntToScalar(kWidth), SkIntToScalar(kHeight), &bbhFactory, SkPictureRecorder::kComputeSaveLayerInfo_RecordFlag); // 1) c->saveLayer(NULL, &complexPaint); // layer #0 c->restore(); // 2) c->saveLayer(NULL, NULL); // layer #1 c->translate(kWidth / 2.0f, kHeight / 2.0f); SkRect r = SkRect::MakeXYWH(0, 0, kWidth/2, kHeight/2); c->saveLayer(&r, &complexPaint); // layer #2 c->restore(); c->restore(); // 3) { c->saveLayer(NULL, &complexPaint); // layer #3 c->restore(); } SkPaint layerPaint; layerPaint.setColor(SK_ColorRED); // Non-alpha only to avoid SaveLayerDrawRestoreNooper // 4) { c->saveLayer(NULL, &layerPaint); // layer #4 c->drawPicture(child); // layer #5 inside picture c->restore(); } // 5 { SkPaint picturePaint; SkMatrix trans; trans.setTranslate(10, 10); c->saveLayer(NULL, &layerPaint); // layer #6 c->drawPicture(child, &trans, &picturePaint); // layer #7 inside picture c->restore(); } pict.reset(recorder.endRecording()); } // Now test out the SaveLayer extraction if (!SkCanvas::Internal_Private_GetIgnoreSaveLayerBounds()) { SkPicture::AccelData::Key key = SkLayerInfo::ComputeKey(); const SkPicture::AccelData* data = pict->EXPERIMENTAL_getAccelData(key); REPORTER_ASSERT(reporter, data); const SkLayerInfo *gpuData = static_cast<const SkLayerInfo*>(data); REPORTER_ASSERT(reporter, 8 == gpuData->numBlocks()); const SkLayerInfo::BlockInfo& info0 = gpuData->block(0); // The parent/child layers appear in reverse order const SkLayerInfo::BlockInfo& info1 = gpuData->block(2); const SkLayerInfo::BlockInfo& info2 = gpuData->block(1); const SkLayerInfo::BlockInfo& info3 = gpuData->block(3); // The parent/child layers appear in reverse order const SkLayerInfo::BlockInfo& info4 = gpuData->block(5); const SkLayerInfo::BlockInfo& info5 = gpuData->block(4); // The parent/child layers appear in reverse order const SkLayerInfo::BlockInfo& info6 = gpuData->block(7); const SkLayerInfo::BlockInfo& info7 = gpuData->block(6); REPORTER_ASSERT(reporter, NULL == info0.fPicture); REPORTER_ASSERT(reporter, kWidth == info0.fBounds.width() && kHeight == info0.fBounds.height()); REPORTER_ASSERT(reporter, info0.fLocalMat.isIdentity()); REPORTER_ASSERT(reporter, info0.fPreMat.isIdentity()); REPORTER_ASSERT(reporter, 0 == info0.fBounds.fLeft && 0 == info0.fBounds.fTop); REPORTER_ASSERT(reporter, NULL != info0.fPaint); REPORTER_ASSERT(reporter, !info0.fIsNested && !info0.fHasNestedLayers); REPORTER_ASSERT(reporter, NULL == info1.fPicture); REPORTER_ASSERT(reporter, kWidth/2.0 == info1.fBounds.width() && kHeight/2.0 == info1.fBounds.height()); REPORTER_ASSERT(reporter, info1.fLocalMat.isIdentity()); REPORTER_ASSERT(reporter, info1.fPreMat.isIdentity()); REPORTER_ASSERT(reporter, kWidth/2.0 == info1.fBounds.fLeft && kHeight/2.0 == info1.fBounds.fTop); REPORTER_ASSERT(reporter, NULL == info1.fPaint); REPORTER_ASSERT(reporter, !info1.fIsNested && info1.fHasNestedLayers); // has a nested SL REPORTER_ASSERT(reporter, NULL == info2.fPicture); REPORTER_ASSERT(reporter, kWidth / 2 == info2.fBounds.width() && kHeight / 2 == info2.fBounds.height()); // bound reduces size REPORTER_ASSERT(reporter, !info2.fLocalMat.isIdentity()); REPORTER_ASSERT(reporter, info2.fPreMat.isIdentity()); REPORTER_ASSERT(reporter, kWidth / 2 == info2.fBounds.fLeft && // translated kHeight / 2 == info2.fBounds.fTop); REPORTER_ASSERT(reporter, NULL != info2.fPaint); REPORTER_ASSERT(reporter, info2.fIsNested && !info2.fHasNestedLayers); // is nested REPORTER_ASSERT(reporter, NULL == info3.fPicture); REPORTER_ASSERT(reporter, kWidth == info3.fBounds.width() && kHeight == info3.fBounds.height()); REPORTER_ASSERT(reporter, info3.fLocalMat.isIdentity()); REPORTER_ASSERT(reporter, info3.fPreMat.isIdentity()); REPORTER_ASSERT(reporter, 0 == info3.fBounds.fLeft && 0 == info3.fBounds.fTop); REPORTER_ASSERT(reporter, info3.fPaint); REPORTER_ASSERT(reporter, !info3.fIsNested && !info3.fHasNestedLayers); REPORTER_ASSERT(reporter, NULL == info4.fPicture); REPORTER_ASSERT(reporter, kWidth == info4.fBounds.width() && kHeight == info4.fBounds.height()); REPORTER_ASSERT(reporter, 0 == info4.fBounds.fLeft && 0 == info4.fBounds.fTop); REPORTER_ASSERT(reporter, info4.fLocalMat.isIdentity()); REPORTER_ASSERT(reporter, info4.fPreMat.isIdentity()); REPORTER_ASSERT(reporter, info4.fPaint); REPORTER_ASSERT(reporter, !info4.fIsNested && info4.fHasNestedLayers); // has a nested SL REPORTER_ASSERT(reporter, child == info5.fPicture); // in a child picture REPORTER_ASSERT(reporter, kWidth == info5.fBounds.width() && kHeight == info5.fBounds.height()); REPORTER_ASSERT(reporter, 0 == info5.fBounds.fLeft && 0 == info5.fBounds.fTop); REPORTER_ASSERT(reporter, info5.fLocalMat.isIdentity()); REPORTER_ASSERT(reporter, info5.fPreMat.isIdentity()); REPORTER_ASSERT(reporter, NULL != info5.fPaint); REPORTER_ASSERT(reporter, info5.fIsNested && !info5.fHasNestedLayers); // is nested REPORTER_ASSERT(reporter, NULL == info6.fPicture); REPORTER_ASSERT(reporter, kWidth-10 == info6.fBounds.width() && kHeight-10 == info6.fBounds.height()); REPORTER_ASSERT(reporter, 10 == info6.fBounds.fLeft && 10 == info6.fBounds.fTop); REPORTER_ASSERT(reporter, info6.fLocalMat.isIdentity()); REPORTER_ASSERT(reporter, info6.fPreMat.isIdentity()); REPORTER_ASSERT(reporter, info6.fPaint); REPORTER_ASSERT(reporter, !info6.fIsNested && info6.fHasNestedLayers); // has a nested SL REPORTER_ASSERT(reporter, child == info7.fPicture); // in a child picture REPORTER_ASSERT(reporter, kWidth == info7.fBounds.width() && kHeight == info7.fBounds.height()); REPORTER_ASSERT(reporter, 0 == info7.fBounds.fLeft && 0 == info7.fBounds.fTop); REPORTER_ASSERT(reporter, info7.fLocalMat.isIdentity()); REPORTER_ASSERT(reporter, info7.fPreMat.isIdentity()); REPORTER_ASSERT(reporter, NULL != info7.fPaint); REPORTER_ASSERT(reporter, info7.fIsNested && !info7.fHasNestedLayers); // is nested } }
DrawResult onDraw(SkCanvas* canvas, SkString* errorMsg) override { if (!fAnim) { *errorMsg = "No animation."; return DrawResult::kFail; } SkMatrix44 camera, perspective, mv; SkMatrix viewport; { float w = this->width(); float h = this->height(); float s = std::min(w, h); viewport.setTranslate(1, -1); viewport.postScale(s/2, -s/2); draw_viewport(canvas, viewport); } Sk3Perspective(&perspective, fNear, fFar, fAngle); Sk3LookAt(&camera, fEye, fCOA, fUp); mv.postConcat(camera); mv.postConcat(perspective); SkPoint pts[8]; Sk3MapPts(pts, mv, fP3, 8); viewport.mapPoints(pts, 8); SkPaint paint; paint.setStyle(SkPaint::kStroke_Style); SkFont font; font.setEdging(SkFont::Edging::kAlias); SkPath cube; cube.moveTo(pts[0]); cube.lineTo(pts[2]); cube.lineTo(pts[6]); cube.lineTo(pts[4]); cube.close(); cube.moveTo(pts[1]); cube.lineTo(pts[3]); cube.lineTo(pts[7]); cube.lineTo(pts[5]); cube.close(); cube.moveTo(pts[0]); cube.lineTo(pts[1]); cube.moveTo(pts[2]); cube.lineTo(pts[3]); cube.moveTo(pts[4]); cube.lineTo(pts[5]); cube.moveTo(pts[6]); cube.lineTo(pts[7]); canvas->drawPath(cube, paint); { SkPoint3 src[4] = { { 0, 0, 0 }, { 2, 0, 0 }, { 0, 2, 0 }, { 0, 0, 2 }, }; SkPoint dst[4]; mv.setConcat(perspective, camera); Sk3MapPts(dst, mv, src, 4); viewport.mapPoints(dst, 4); const char* str[3] = { "X", "Y", "Z" }; for (int i = 1; i <= 3; ++i) { canvas->drawLine(dst[0], dst[i], paint); } for (int i = 0; i < 3; ++i) { canvas->drawString(str[i], dst[i + 1].fX, dst[i + 1].fY, font, paint); } } fAnim->seek(fAnimT); draw_skia(canvas, mv, viewport, fAnim.get()); return DrawResult::kOk; }
void test_matrix_max_stretch(skiatest::Reporter* reporter) { SkMatrix identity; identity.reset(); REPORTER_ASSERT(reporter, SK_Scalar1 == identity.getMaxStretch()); SkMatrix scale; scale.setScale(SK_Scalar1 * 2, SK_Scalar1 * 4); REPORTER_ASSERT(reporter, SK_Scalar1 * 4 == scale.getMaxStretch()); SkMatrix rot90Scale; rot90Scale.setRotate(90 * SK_Scalar1); rot90Scale.postScale(SK_Scalar1 / 4, SK_Scalar1 / 2); REPORTER_ASSERT(reporter, SK_Scalar1 / 2 == rot90Scale.getMaxStretch()); SkMatrix rotate; rotate.setRotate(128 * SK_Scalar1); REPORTER_ASSERT(reporter, SkScalarAbs(SK_Scalar1 - rotate.getMaxStretch()) <= SK_ScalarNearlyZero); SkMatrix translate; translate.setTranslate(10 * SK_Scalar1, -5 * SK_Scalar1); REPORTER_ASSERT(reporter, SK_Scalar1 == translate.getMaxStretch()); SkMatrix perspX; perspX.reset(); perspX.setPerspX(SkScalarToPersp(SK_Scalar1 / 1000)); REPORTER_ASSERT(reporter, -SK_Scalar1 == perspX.getMaxStretch()); SkMatrix perspY; perspY.reset(); perspY.setPerspX(SkScalarToPersp(-SK_Scalar1 / 500)); REPORTER_ASSERT(reporter, -SK_Scalar1 == perspY.getMaxStretch()); SkMatrix baseMats[] = {scale, rot90Scale, rotate, translate, perspX, perspY}; SkMatrix mats[2*SK_ARRAY_COUNT(baseMats)]; for (size_t i = 0; i < SK_ARRAY_COUNT(baseMats); ++i) { mats[i] = baseMats[i]; bool invertable = mats[i].invert(&mats[i + SK_ARRAY_COUNT(baseMats)]); REPORTER_ASSERT(reporter, invertable); } SkRandom rand; for (int m = 0; m < 1000; ++m) { SkMatrix mat; mat.reset(); for (int i = 0; i < 4; ++i) { int x = rand.nextU() % SK_ARRAY_COUNT(mats); mat.postConcat(mats[x]); } SkScalar stretch = mat.getMaxStretch(); if ((stretch < 0) != mat.hasPerspective()) { stretch = mat.getMaxStretch(); } REPORTER_ASSERT(reporter, (stretch < 0) == mat.hasPerspective()); if (mat.hasPerspective()) { m -= 1; // try another non-persp matrix continue; } // test a bunch of vectors. None should be scaled by more than stretch // (modulo some error) and we should find a vector that is scaled by // almost stretch. static const SkScalar gStretchTol = (105 * SK_Scalar1) / 100; static const SkScalar gMaxStretchTol = (97 * SK_Scalar1) / 100; SkScalar max = 0; SkVector vectors[1000]; for (size_t i = 0; i < SK_ARRAY_COUNT(vectors); ++i) { vectors[i].fX = rand.nextSScalar1(); vectors[i].fY = rand.nextSScalar1(); if (!vectors[i].normalize()) { i -= 1; continue; } } mat.mapVectors(vectors, SK_ARRAY_COUNT(vectors)); for (size_t i = 0; i < SK_ARRAY_COUNT(vectors); ++i) { SkScalar d = vectors[i].length(); REPORTER_ASSERT(reporter, SkScalarDiv(d, stretch) < gStretchTol); if (max < d) { max = d; } } REPORTER_ASSERT(reporter, SkScalarDiv(max, stretch) >= gMaxStretchTol); } }
//////////////////////////////////////////////////////////////////////////////// // Create a 8-bit clip mask in alpha GrTexture* GrClipMaskManager::createAlphaClipMask(int32_t elementsGenID, InitialState initialState, const ElementList& elements, const SkIRect& clipSpaceIBounds) { SkASSERT(kNone_ClipMaskType == fCurrClipMaskType); GrTexture* result; if (this->getMaskTexture(elementsGenID, clipSpaceIBounds, &result, false)) { fCurrClipMaskType = kAlpha_ClipMaskType; return result; } if (NULL == result) { fAACache.reset(); return NULL; } // The top-left of the mask corresponds to the top-left corner of the bounds. SkVector clipToMaskOffset = { SkIntToScalar(-clipSpaceIBounds.fLeft), SkIntToScalar(-clipSpaceIBounds.fTop) }; // The texture may be larger than necessary, this rect represents the part of the texture // we populate with a rasterization of the clip. SkIRect maskSpaceIBounds = SkIRect::MakeWH(clipSpaceIBounds.width(), clipSpaceIBounds.height()); // Set the matrix so that rendered clip elements are transformed to mask space from clip space. SkMatrix translate; translate.setTranslate(clipToMaskOffset); GrDrawTarget::AutoGeometryAndStatePush agasp(fGpu, GrDrawTarget::kReset_ASRInit, &translate); GrDrawState* drawState = fGpu->drawState(); // We're drawing a coverage mask and want coverage to be run through the blend function. drawState->enableState(GrDrawState::kCoverageDrawing_StateBit); // The scratch texture that we are drawing into can be substantially larger than the mask. Only // clear the part that we care about. fGpu->clear(&maskSpaceIBounds, kAllIn_InitialState == initialState ? 0xffffffff : 0x00000000, true, result->asRenderTarget()); // When we use the stencil in the below loop it is important to have this clip installed. // The second pass that zeros the stencil buffer renders the rect maskSpaceIBounds so the first // pass must not set values outside of this bounds or stencil values outside the rect won't be // cleared. GrDrawTarget::AutoClipRestore acr(fGpu, maskSpaceIBounds); drawState->enableState(GrDrawState::kClip_StateBit); GrAutoScratchTexture temp; // walk through each clip element and perform its set op for (ElementList::Iter iter = elements.headIter(); iter.get(); iter.next()) { const Element* element = iter.get(); SkRegion::Op op = element->getOp(); bool invert = element->isInverseFilled(); if (invert || SkRegion::kIntersect_Op == op || SkRegion::kReverseDifference_Op == op) { GrPathRenderer* pr = NULL; bool useTemp = !this->canStencilAndDrawElement(result, element, &pr); GrTexture* dst; // This is the bounds of the clip element in the space of the alpha-mask. The temporary // mask buffer can be substantially larger than the actually clip stack element. We // touch the minimum number of pixels necessary and use decal mode to combine it with // the accumulator. SkIRect maskSpaceElementIBounds; if (useTemp) { if (invert) { maskSpaceElementIBounds = maskSpaceIBounds; } else { SkRect elementBounds = element->getBounds(); elementBounds.offset(clipToMaskOffset); elementBounds.roundOut(&maskSpaceElementIBounds); } this->getTemp(maskSpaceIBounds.fRight, maskSpaceIBounds.fBottom, &temp); if (NULL == temp.texture()) { fAACache.reset(); return NULL; } dst = temp.texture(); // clear the temp target and set blend to replace fGpu->clear(&maskSpaceElementIBounds, invert ? 0xffffffff : 0x00000000, true, dst->asRenderTarget()); setup_boolean_blendcoeffs(drawState, SkRegion::kReplace_Op); } else { // draw directly into the result with the stencil set to make the pixels affected // by the clip shape be non-zero. dst = result; GR_STATIC_CONST_SAME_STENCIL(kStencilInElement, kReplace_StencilOp, kReplace_StencilOp, kAlways_StencilFunc, 0xffff, 0xffff, 0xffff); drawState->setStencil(kStencilInElement); setup_boolean_blendcoeffs(drawState, op); } drawState->setAlpha(invert ? 0x00 : 0xff); if (!this->drawElement(dst, element, pr)) { fAACache.reset(); return NULL; } if (useTemp) { // Now draw into the accumulator using the real operation and the temp buffer as a // texture this->mergeMask(result, temp.texture(), op, maskSpaceIBounds, maskSpaceElementIBounds); } else { // Draw to the exterior pixels (those with a zero stencil value). drawState->setAlpha(invert ? 0xff : 0x00); GR_STATIC_CONST_SAME_STENCIL(kDrawOutsideElement, kZero_StencilOp, kZero_StencilOp, kEqual_StencilFunc, 0xffff, 0x0000, 0xffff); drawState->setStencil(kDrawOutsideElement); fGpu->drawSimpleRect(clipSpaceIBounds); drawState->disableStencil(); } } else { // all the remaining ops can just be directly draw into the accumulation buffer drawState->setAlpha(0xff); setup_boolean_blendcoeffs(drawState, op); this->drawElement(result, element); } } fCurrClipMaskType = kAlpha_ClipMaskType; return result; }
static SkMatrix translate(SkScalar dx, SkScalar dy) { SkMatrix matrix; matrix.setTranslate(dx, dy); return matrix; }
static void generateMask(const SkMask& mask, const SkPath& path) { SkBitmap::Config config; SkPaint paint; int srcW = mask.fBounds.width(); int srcH = mask.fBounds.height(); int dstW = srcW; int dstH = srcH; int dstRB = mask.fRowBytes; SkMatrix matrix; matrix.setTranslate(-SkIntToScalar(mask.fBounds.fLeft), -SkIntToScalar(mask.fBounds.fTop)); if (SkMask::kBW_Format == mask.fFormat) { config = SkBitmap::kA1_Config; paint.setAntiAlias(false); } else { config = SkBitmap::kA8_Config; paint.setAntiAlias(true); switch (mask.fFormat) { case SkMask::kA8_Format: break; case SkMask::kLCD16_Format: case SkMask::kLCD32_Format: // TODO: trigger off LCD orientation dstW *= 3; matrix.postScale(SkIntToScalar(3), SK_Scalar1); dstRB = 0; // signals we need a copy break; default: SkDEBUGFAIL("unexpected mask format"); } } SkRasterClip clip; clip.setRect(SkIRect::MakeWH(dstW, dstH)); SkBitmap bm; bm.setConfig(config, dstW, dstH, dstRB); if (0 == dstRB) { bm.allocPixels(); bm.lockPixels(); } else { bm.setPixels(mask.fImage); } sk_bzero(bm.getPixels(), bm.getSafeSize()); SkDraw draw; sk_bzero(&draw, sizeof(draw)); draw.fRC = &clip; draw.fClip = &clip.bwRgn(); draw.fMatrix = &matrix; draw.fBitmap = &bm; draw.drawPath(path, paint); if (0 == dstRB) { switch (mask.fFormat) { case SkMask::kLCD16_Format: pack3xHToLCD16(bm, mask); break; case SkMask::kLCD32_Format: pack3xHToLCD32(bm, mask); break; default: SkDEBUGFAIL("bad format for copyback"); } } }
SkPDFImageShader::SkPDFImageShader(SkPDFShader::State* state) : fState(state) { fState.get()->fImage.lockPixels(); SkMatrix finalMatrix = fState.get()->fCanvasTransform; finalMatrix.preConcat(fState.get()->fShaderTransform); SkRect surfaceBBox; surfaceBBox.set(fState.get()->fBBox); if (!transformBBox(finalMatrix, &surfaceBBox)) { return; } SkMatrix unflip; unflip.setTranslate(0, SkScalarRoundToScalar(surfaceBBox.height())); unflip.preScale(SK_Scalar1, -SK_Scalar1); SkISize size = SkISize::Make(SkScalarRound(surfaceBBox.width()), SkScalarRound(surfaceBBox.height())); SkPDFDevice pattern(size, size, unflip); SkCanvas canvas(&pattern); canvas.translate(-surfaceBBox.fLeft, -surfaceBBox.fTop); finalMatrix.preTranslate(surfaceBBox.fLeft, surfaceBBox.fTop); const SkBitmap* image = &fState.get()->fImage; SkScalar width = SkIntToScalar(image->width()); SkScalar height = SkIntToScalar(image->height()); SkShader::TileMode tileModes[2]; tileModes[0] = fState.get()->fImageTileModes[0]; tileModes[1] = fState.get()->fImageTileModes[1]; canvas.drawBitmap(*image, 0, 0); SkRect patternBBox = SkRect::MakeXYWH(-surfaceBBox.fLeft, -surfaceBBox.fTop, width, height); // Tiling is implied. First we handle mirroring. if (tileModes[0] == SkShader::kMirror_TileMode) { SkMatrix xMirror; xMirror.setScale(-1, 1); xMirror.postTranslate(2 * width, 0); canvas.drawBitmapMatrix(*image, xMirror); patternBBox.fRight += width; } if (tileModes[1] == SkShader::kMirror_TileMode) { SkMatrix yMirror; yMirror.setScale(SK_Scalar1, -SK_Scalar1); yMirror.postTranslate(0, 2 * height); canvas.drawBitmapMatrix(*image, yMirror); patternBBox.fBottom += height; } if (tileModes[0] == SkShader::kMirror_TileMode && tileModes[1] == SkShader::kMirror_TileMode) { SkMatrix mirror; mirror.setScale(-1, -1); mirror.postTranslate(2 * width, 2 * height); canvas.drawBitmapMatrix(*image, mirror); } // Then handle Clamping, which requires expanding the pattern canvas to // cover the entire surfaceBBox. // If both x and y are in clamp mode, we start by filling in the corners. // (Which are just a rectangles of the corner colors.) if (tileModes[0] == SkShader::kClamp_TileMode && tileModes[1] == SkShader::kClamp_TileMode) { SkPaint paint; SkRect rect; rect = SkRect::MakeLTRB(surfaceBBox.fLeft, surfaceBBox.fTop, 0, 0); if (!rect.isEmpty()) { paint.setColor(image->getColor(0, 0)); canvas.drawRect(rect, paint); } rect = SkRect::MakeLTRB(width, surfaceBBox.fTop, surfaceBBox.fRight, 0); if (!rect.isEmpty()) { paint.setColor(image->getColor(image->width() - 1, 0)); canvas.drawRect(rect, paint); } rect = SkRect::MakeLTRB(width, height, surfaceBBox.fRight, surfaceBBox.fBottom); if (!rect.isEmpty()) { paint.setColor(image->getColor(image->width() - 1, image->height() - 1)); canvas.drawRect(rect, paint); } rect = SkRect::MakeLTRB(surfaceBBox.fLeft, height, 0, surfaceBBox.fBottom); if (!rect.isEmpty()) { paint.setColor(image->getColor(0, image->height() - 1)); canvas.drawRect(rect, paint); } } // Then expand the left, right, top, then bottom. if (tileModes[0] == SkShader::kClamp_TileMode) { SkIRect subset = SkIRect::MakeXYWH(0, 0, 1, image->height()); if (surfaceBBox.fLeft < 0) { SkBitmap left; SkAssertResult(image->extractSubset(&left, subset)); SkMatrix leftMatrix; leftMatrix.setScale(-surfaceBBox.fLeft, 1); leftMatrix.postTranslate(surfaceBBox.fLeft, 0); canvas.drawBitmapMatrix(left, leftMatrix); if (tileModes[1] == SkShader::kMirror_TileMode) { leftMatrix.postScale(SK_Scalar1, -SK_Scalar1); leftMatrix.postTranslate(0, 2 * height); canvas.drawBitmapMatrix(left, leftMatrix); } patternBBox.fLeft = 0; } if (surfaceBBox.fRight > width) { SkBitmap right; subset.offset(image->width() - 1, 0); SkAssertResult(image->extractSubset(&right, subset)); SkMatrix rightMatrix; rightMatrix.setScale(surfaceBBox.fRight - width, 1); rightMatrix.postTranslate(width, 0); canvas.drawBitmapMatrix(right, rightMatrix); if (tileModes[1] == SkShader::kMirror_TileMode) { rightMatrix.postScale(SK_Scalar1, -SK_Scalar1); rightMatrix.postTranslate(0, 2 * height); canvas.drawBitmapMatrix(right, rightMatrix); } patternBBox.fRight = surfaceBBox.width(); } } if (tileModes[1] == SkShader::kClamp_TileMode) { SkIRect subset = SkIRect::MakeXYWH(0, 0, image->width(), 1); if (surfaceBBox.fTop < 0) { SkBitmap top; SkAssertResult(image->extractSubset(&top, subset)); SkMatrix topMatrix; topMatrix.setScale(SK_Scalar1, -surfaceBBox.fTop); topMatrix.postTranslate(0, surfaceBBox.fTop); canvas.drawBitmapMatrix(top, topMatrix); if (tileModes[0] == SkShader::kMirror_TileMode) { topMatrix.postScale(-1, 1); topMatrix.postTranslate(2 * width, 0); canvas.drawBitmapMatrix(top, topMatrix); } patternBBox.fTop = 0; } if (surfaceBBox.fBottom > height) { SkBitmap bottom; subset.offset(0, image->height() - 1); SkAssertResult(image->extractSubset(&bottom, subset)); SkMatrix bottomMatrix; bottomMatrix.setScale(SK_Scalar1, surfaceBBox.fBottom - height); bottomMatrix.postTranslate(0, height); canvas.drawBitmapMatrix(bottom, bottomMatrix); if (tileModes[0] == SkShader::kMirror_TileMode) { bottomMatrix.postScale(-1, 1); bottomMatrix.postTranslate(2 * width, 0); canvas.drawBitmapMatrix(bottom, bottomMatrix); } patternBBox.fBottom = surfaceBBox.height(); } } SkRefPtr<SkPDFArray> patternBBoxArray = new SkPDFArray; patternBBoxArray->unref(); // SkRefPtr and new both took a reference. patternBBoxArray->reserve(4); patternBBoxArray->appendScalar(patternBBox.fLeft); patternBBoxArray->appendScalar(patternBBox.fTop); patternBBoxArray->appendScalar(patternBBox.fRight); patternBBoxArray->appendScalar(patternBBox.fBottom); // Put the canvas into the pattern stream (fContent). SkRefPtr<SkStream> content = pattern.content(); content->unref(); // SkRefPtr and content() both took a reference. pattern.getResources(&fResources, false); setData(content.get()); insertName("Type", "Pattern"); insertInt("PatternType", 1); insertInt("PaintType", 1); insertInt("TilingType", 1); insert("BBox", patternBBoxArray.get()); insertScalar("XStep", patternBBox.width()); insertScalar("YStep", patternBBox.height()); insert("Resources", pattern.getResourceDict()); insert("Matrix", SkPDFUtils::MatrixToArray(finalMatrix))->unref(); fState.get()->fImage.unlockPixels(); }
static void test_treatAsSprite(skiatest::Reporter* reporter) { SkMatrix mat; SkISize size; SkRandom rand; SkPaint noaaPaint; SkPaint aaPaint; aaPaint.setAntiAlias(true); // assert: translate-only no-aa can always be treated as sprite for (int i = 0; i < 1000; ++i) { rand_matrix(&mat, rand, SkMatrix::kTranslate_Mask); for (int j = 0; j < 1000; ++j) { rand_size(&size, rand); REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, size, noaaPaint)); } } // assert: rotate/perspect is never treated as sprite for (int i = 0; i < 1000; ++i) { rand_matrix(&mat, rand, SkMatrix::kAffine_Mask | SkMatrix::kPerspective_Mask); for (int j = 0; j < 1000; ++j) { rand_size(&size, rand); REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, noaaPaint)); REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, aaPaint)); } } size.set(500, 600); const SkScalar tooMuchSubpixel = 100.1f; mat.setTranslate(tooMuchSubpixel, 0); REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, aaPaint)); mat.setTranslate(0, tooMuchSubpixel); REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, aaPaint)); const SkScalar tinySubPixel = 100.02f; mat.setTranslate(tinySubPixel, 0); REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, size, aaPaint)); mat.setTranslate(0, tinySubPixel); REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, size, aaPaint)); const SkScalar twoThirds = SK_Scalar1 * 2 / 3; const SkScalar bigScale = (size.width() + twoThirds) / size.width(); mat.setScale(bigScale, bigScale); REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, noaaPaint)); REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, aaPaint)); const SkScalar oneThird = SK_Scalar1 / 3; const SkScalar smallScale = (size.width() + oneThird) / size.width(); mat.setScale(smallScale, smallScale); REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, size, noaaPaint)); REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, aaPaint)); const SkScalar oneFortyth = SK_Scalar1 / 40; const SkScalar tinyScale = (size.width() + oneFortyth) / size.width(); mat.setScale(tinyScale, tinyScale); REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, size, noaaPaint)); REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, size, aaPaint)); }
void SkScalerContext::getImage(const SkGlyph& origGlyph) { const SkGlyph* glyph = &origGlyph; SkGlyph tmpGlyph; if (fMaskFilter) { // restore the prefilter bounds tmpGlyph.init(origGlyph.fID); // need the original bounds, sans our maskfilter SkMaskFilter* mf = fMaskFilter; fMaskFilter = NULL; // temp disable this->getMetrics(&tmpGlyph); fMaskFilter = mf; // restore tmpGlyph.fImage = origGlyph.fImage; // we need the prefilter bounds to be <= filter bounds SkASSERT(tmpGlyph.fWidth <= origGlyph.fWidth); SkASSERT(tmpGlyph.fHeight <= origGlyph.fHeight); glyph = &tmpGlyph; } if (fRec.fFrameWidth > 0 || fPathEffect != NULL || fRasterizer != NULL) { SkPath devPath, fillPath; SkMatrix fillToDevMatrix; this->internalGetPath(*glyph, &fillPath, &devPath, &fillToDevMatrix); const bool lcdMode = fRec.fMaskFormat == SkMask::kHorizontalLCD_Format || fRec.fMaskFormat == SkMask::kVerticalLCD_Format; if (fRasterizer) { SkMask mask; glyph->toMask(&mask); mask.fFormat = SkMask::kA8_Format; sk_bzero(glyph->fImage, mask.computeImageSize()); if (!fRasterizer->rasterize(fillPath, fillToDevMatrix, NULL, fMaskFilter, &mask, SkMask::kJustRenderImage_CreateMode)) { return; } } else { SkBitmap bm; SkBitmap::Config config; SkMatrix matrix; SkRegion clip; SkPaint paint; SkDraw draw; if (SkMask::kA8_Format == fRec.fMaskFormat || lcdMode) { config = SkBitmap::kA8_Config; paint.setAntiAlias(true); } else { SkASSERT(SkMask::kBW_Format == fRec.fMaskFormat); config = SkBitmap::kA1_Config; paint.setAntiAlias(false); } clip.setRect(0, 0, glyph->fWidth, glyph->fHeight); matrix.setTranslate(-SkIntToScalar(glyph->fLeft), -SkIntToScalar(glyph->fTop)); bm.setConfig(config, glyph->fWidth, glyph->fHeight, glyph->rowBytes()); bm.setPixels(glyph->fImage); sk_bzero(glyph->fImage, bm.height() * bm.rowBytes()); draw.fClip = &clip; draw.fMatrix = &matrix; draw.fBitmap = &bm; draw.fBounder = NULL; draw.drawPath(devPath, paint); } if (lcdMode) glyph->expandA8ToLCD(); } else { this->getGlyphContext(*glyph)->generateImage(*glyph); } if (fMaskFilter) { SkMask srcM, dstM; SkMatrix matrix; // the src glyph image shouldn't be 3D SkASSERT(SkMask::k3D_Format != glyph->fMaskFormat); glyph->toMask(&srcM); fRec.getMatrixFrom2x2(&matrix); if (fMaskFilter->filterMask(&dstM, srcM, matrix, NULL)) { int width = SkFastMin32(origGlyph.fWidth, dstM.fBounds.width()); int height = SkFastMin32(origGlyph.fHeight, dstM.fBounds.height()); int dstRB = origGlyph.rowBytes(); int srcRB = dstM.fRowBytes; const uint8_t* src = (const uint8_t*)dstM.fImage; uint8_t* dst = (uint8_t*)origGlyph.fImage; if (SkMask::k3D_Format == dstM.fFormat) { // we have to copy 3 times as much height *= 3; } // clean out our glyph, since it may be larger than dstM //sk_bzero(dst, height * dstRB); while (--height >= 0) { memcpy(dst, src, width); src += srcRB; dst += dstRB; } SkMask::FreeImage(dstM.fImage); } } // check to see if we should filter the alpha channel if (NULL == fMaskFilter && fRec.fMaskFormat != SkMask::kBW_Format && fRec.fMaskFormat != SkMask::kLCD16_Format && (fRec.fFlags & (kGammaForBlack_Flag | kGammaForWhite_Flag)) != 0) { const uint8_t* table = (fRec.fFlags & kGammaForBlack_Flag) ? gBlackGammaTable : gWhiteGammaTable; if (NULL != table) { uint8_t* dst = (uint8_t*)origGlyph.fImage; unsigned rowBytes = origGlyph.rowBytes(); for (int y = origGlyph.fHeight - 1; y >= 0; --y) { for (int x = origGlyph.fWidth - 1; x >= 0; --x) dst[x] = table[dst[x]]; dst += rowBytes; } } } }
static void test_matrix_is_similarity(skiatest::Reporter* reporter) { SkMatrix mat; // identity mat.setIdentity(); REPORTER_ASSERT(reporter, mat.isSimilarity()); // translation only mat.reset(); mat.setTranslate(SkIntToScalar(100), SkIntToScalar(100)); REPORTER_ASSERT(reporter, mat.isSimilarity()); // scale with same size mat.reset(); mat.setScale(SkIntToScalar(15), SkIntToScalar(15)); REPORTER_ASSERT(reporter, mat.isSimilarity()); // scale with one negative mat.reset(); mat.setScale(SkIntToScalar(-15), SkIntToScalar(15)); REPORTER_ASSERT(reporter, mat.isSimilarity()); // scale with different size mat.reset(); mat.setScale(SkIntToScalar(15), SkIntToScalar(20)); REPORTER_ASSERT(reporter, !mat.isSimilarity()); // scale with same size at a pivot point mat.reset(); mat.setScale(SkIntToScalar(15), SkIntToScalar(15), SkIntToScalar(2), SkIntToScalar(2)); REPORTER_ASSERT(reporter, mat.isSimilarity()); // scale with different size at a pivot point mat.reset(); mat.setScale(SkIntToScalar(15), SkIntToScalar(20), SkIntToScalar(2), SkIntToScalar(2)); REPORTER_ASSERT(reporter, !mat.isSimilarity()); // skew with same size mat.reset(); mat.setSkew(SkIntToScalar(15), SkIntToScalar(15)); REPORTER_ASSERT(reporter, !mat.isSimilarity()); // skew with different size mat.reset(); mat.setSkew(SkIntToScalar(15), SkIntToScalar(20)); REPORTER_ASSERT(reporter, !mat.isSimilarity()); // skew with same size at a pivot point mat.reset(); mat.setSkew(SkIntToScalar(15), SkIntToScalar(15), SkIntToScalar(2), SkIntToScalar(2)); REPORTER_ASSERT(reporter, !mat.isSimilarity()); // skew with different size at a pivot point mat.reset(); mat.setSkew(SkIntToScalar(15), SkIntToScalar(20), SkIntToScalar(2), SkIntToScalar(2)); REPORTER_ASSERT(reporter, !mat.isSimilarity()); // perspective x mat.reset(); mat.setPerspX(SkScalarToPersp(SK_Scalar1 / 2)); REPORTER_ASSERT(reporter, !mat.isSimilarity()); // perspective y mat.reset(); mat.setPerspY(SkScalarToPersp(SK_Scalar1 / 2)); REPORTER_ASSERT(reporter, !mat.isSimilarity()); // rotate for (int angle = 0; angle < 360; ++angle) { mat.reset(); mat.setRotate(SkIntToScalar(angle)); #ifndef SK_CPU_ARM64 REPORTER_ASSERT(reporter, mat.isSimilarity()); #else // 64-bit ARM devices built with -O2 and -ffp-contract=fast have a loss // of precision and require that we have a higher tolerance REPORTER_ASSERT(reporter, mat.isSimilarity(SK_ScalarNearlyZero + 0.00010113f)); #endif } // see if there are any accumulated precision issues mat.reset(); for (int i = 1; i < 360; i++) { mat.postRotate(SkIntToScalar(1)); } REPORTER_ASSERT(reporter, mat.isSimilarity()); // rotate + translate mat.reset(); mat.setRotate(SkIntToScalar(30)); mat.postTranslate(SkIntToScalar(10), SkIntToScalar(20)); REPORTER_ASSERT(reporter, mat.isSimilarity()); // rotate + uniform scale mat.reset(); mat.setRotate(SkIntToScalar(30)); mat.postScale(SkIntToScalar(2), SkIntToScalar(2)); REPORTER_ASSERT(reporter, mat.isSimilarity()); // rotate + non-uniform scale mat.reset(); mat.setRotate(SkIntToScalar(30)); mat.postScale(SkIntToScalar(3), SkIntToScalar(2)); REPORTER_ASSERT(reporter, !mat.isSimilarity()); // all zero mat.setAll(0, 0, 0, 0, 0, 0, 0, 0, 0); REPORTER_ASSERT(reporter, !mat.isSimilarity()); // all zero except perspective mat.setAll(0, 0, 0, 0, 0, 0, 0, 0, SK_Scalar1); REPORTER_ASSERT(reporter, !mat.isSimilarity()); // scales zero, only skews mat.setAll(0, SK_Scalar1, 0, SK_Scalar1, 0, 0, 0, 0, SkMatrix::I()[8]); REPORTER_ASSERT(reporter, mat.isSimilarity()); }
void onDraw(SkCanvas* canvas) override { fShader = gBleedRec[fBT].fShaderMaker(); canvas->clear(SK_ColorGRAY); SkTDArray<SkMatrix> matrices; // Draw with identity *matrices.append() = SkMatrix::I(); // Draw with rotation and scale down in x, up in y. SkMatrix m; constexpr SkScalar kBottom = SkIntToScalar(kRow4Y + kBlockSize + kBlockSpacing); m.setTranslate(0, kBottom); m.preRotate(15.f, 0, kBottom + kBlockSpacing); m.preScale(0.71f, 1.22f); *matrices.append() = m; // Align the next set with the middle of the previous in y, translated to the right in x. SkPoint corners[] = {{0, 0}, { 0, kBottom }, { kWidth, kBottom }, {kWidth, 0} }; matrices[matrices.count()-1].mapPoints(corners, 4); SkScalar y = (corners[0].fY + corners[1].fY + corners[2].fY + corners[3].fY) / 4; SkScalar x = SkTMax(SkTMax(corners[0].fX, corners[1].fX), SkTMax(corners[2].fX, corners[3].fX)); m.setTranslate(x, y); m.preScale(0.2f, 0.2f); *matrices.append() = m; SkScalar maxX = 0; for (int antiAlias = 0; antiAlias < 2; ++antiAlias) { canvas->save(); canvas->translate(maxX, 0); for (int m = 0; m < matrices.count(); ++m) { canvas->save(); canvas->concat(matrices[m]); bool aa = SkToBool(antiAlias); // First draw a column with no bleeding and no filtering this->drawCase1(canvas, kCol0X, kRow0Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality); this->drawCase2(canvas, kCol0X, kRow1Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality); this->drawCase3(canvas, kCol0X, kRow2Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality); this->drawCase4(canvas, kCol0X, kRow3Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality); this->drawCase5(canvas, kCol0X, kRow4Y, aa, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality); // Then draw a column with no bleeding and low filtering this->drawCase1(canvas, kCol1X, kRow0Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality); this->drawCase2(canvas, kCol1X, kRow1Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality); this->drawCase3(canvas, kCol1X, kRow2Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality); this->drawCase4(canvas, kCol1X, kRow3Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality); this->drawCase5(canvas, kCol1X, kRow4Y, aa, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality); // Then draw a column with no bleeding and high filtering this->drawCase1(canvas, kCol2X, kRow0Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality); this->drawCase2(canvas, kCol2X, kRow1Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality); this->drawCase3(canvas, kCol2X, kRow2Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality); this->drawCase4(canvas, kCol2X, kRow3Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality); this->drawCase5(canvas, kCol2X, kRow4Y, aa, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality); // Then draw a column with bleeding and no filtering (bleed should have no effect w/out blur) this->drawCase1(canvas, kCol3X, kRow0Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality); this->drawCase2(canvas, kCol3X, kRow1Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality); this->drawCase3(canvas, kCol3X, kRow2Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality); this->drawCase4(canvas, kCol3X, kRow3Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality); this->drawCase5(canvas, kCol3X, kRow4Y, aa, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality); // Then draw a column with bleeding and low filtering this->drawCase1(canvas, kCol4X, kRow0Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality); this->drawCase2(canvas, kCol4X, kRow1Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality); this->drawCase3(canvas, kCol4X, kRow2Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality); this->drawCase4(canvas, kCol4X, kRow3Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality); this->drawCase5(canvas, kCol4X, kRow4Y, aa, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality); // Finally draw a column with bleeding and high filtering this->drawCase1(canvas, kCol5X, kRow0Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality); this->drawCase2(canvas, kCol5X, kRow1Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality); this->drawCase3(canvas, kCol5X, kRow2Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality); this->drawCase4(canvas, kCol5X, kRow3Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality); this->drawCase5(canvas, kCol5X, kRow4Y, aa, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality); SkPoint corners[] = { { 0, 0 },{ 0, kBottom },{ kWidth, kBottom },{ kWidth, 0 } }; matrices[m].mapPoints(corners, 4); SkScalar x = kBlockSize + SkTMax(SkTMax(corners[0].fX, corners[1].fX), SkTMax(corners[2].fX, corners[3].fX)); maxX = SkTMax(maxX, x); canvas->restore(); } canvas->restore(); } }
void GrLayerHoister::DrawLayers(const SkTDArray<GrHoistedLayer>& atlased, const SkTDArray<GrHoistedLayer>& nonAtlased, const SkTDArray<GrHoistedLayer>& recycled, GrReplacements* replacements) { // Render the atlased layers that require it if (atlased.count() > 0) { // All the atlased layers are rendered into the same GrTexture SkAutoTUnref<SkSurface> surface(SkSurface::NewRenderTargetDirect( atlased[0].fLayer->texture()->asRenderTarget(), NULL)); SkCanvas* atlasCanvas = surface->getCanvas(); SkPaint paint; paint.setColor(SK_ColorTRANSPARENT); paint.setXfermode(SkXfermode::Create(SkXfermode::kSrc_Mode))->unref(); for (int i = 0; i < atlased.count(); ++i) { GrCachedLayer* layer = atlased[i].fLayer; const SkPicture* pict = atlased[i].fPicture; const SkIPoint offset = atlased[i].fOffset; atlasCanvas->save(); // Add a rect clip to make sure the rendering doesn't // extend beyond the boundaries of the atlased sub-rect SkRect bound = SkRect::MakeXYWH(SkIntToScalar(layer->rect().fLeft), SkIntToScalar(layer->rect().fTop), SkIntToScalar(layer->rect().width()), SkIntToScalar(layer->rect().height())); atlasCanvas->clipRect(bound); // Since 'clear' doesn't respect the clip we need to draw a rect // TODO: ensure none of the atlased layers contain a clear call! atlasCanvas->drawRect(bound, paint); // info.fCTM maps the layer's top/left to the origin. // Since this layer is atlased, the top/left corner needs // to be offset to the correct location in the backing texture. SkMatrix initialCTM; initialCTM.setTranslate(SkIntToScalar(-offset.fX), SkIntToScalar(-offset.fY)); initialCTM.postTranslate(bound.fLeft, bound.fTop); atlasCanvas->translate(SkIntToScalar(-offset.fX), SkIntToScalar(-offset.fY)); atlasCanvas->translate(bound.fLeft, bound.fTop); atlasCanvas->concat(atlased[i].fCTM); SkRecordPartialDraw(*pict->fRecord.get(), atlasCanvas, bound, layer->start()+1, layer->stop(), initialCTM); atlasCanvas->restore(); } atlasCanvas->flush(); } // Render the non-atlased layers that require it for (int i = 0; i < nonAtlased.count(); ++i) { GrCachedLayer* layer = nonAtlased[i].fLayer; const SkPicture* pict = nonAtlased[i].fPicture; const SkIPoint offset = nonAtlased[i].fOffset; // Each non-atlased layer has its own GrTexture SkAutoTUnref<SkSurface> surface(SkSurface::NewRenderTargetDirect( layer->texture()->asRenderTarget(), NULL)); SkCanvas* layerCanvas = surface->getCanvas(); // Add a rect clip to make sure the rendering doesn't // extend beyond the boundaries of the atlased sub-rect SkRect bound = SkRect::MakeXYWH(SkIntToScalar(layer->rect().fLeft), SkIntToScalar(layer->rect().fTop), SkIntToScalar(layer->rect().width()), SkIntToScalar(layer->rect().height())); layerCanvas->clipRect(bound); // TODO: still useful? layerCanvas->clear(SK_ColorTRANSPARENT); SkMatrix initialCTM; initialCTM.setTranslate(SkIntToScalar(-offset.fX), SkIntToScalar(-offset.fY)); layerCanvas->translate(SkIntToScalar(-offset.fX), SkIntToScalar(-offset.fY)); layerCanvas->concat(nonAtlased[i].fCTM); SkRecordPartialDraw(*pict->fRecord.get(), layerCanvas, bound, layer->start()+1, layer->stop(), initialCTM); layerCanvas->flush(); } convert_layers_to_replacements(atlased, replacements); convert_layers_to_replacements(nonAtlased, replacements); convert_layers_to_replacements(recycled, replacements); }
void GrStencilAndCoverTextContext::init(const GrPaint& paint, const SkPaint& skPaint, size_t textByteLength, RenderMode renderMode, SkScalar textTranslateY) { GrTextContext::init(paint, skPaint); fContextInitialMatrix = fContext->getMatrix(); const bool otherBackendsWillDrawAsPaths = SkDraw::ShouldDrawTextAsPaths(skPaint, fContextInitialMatrix); fNeedsDeviceSpaceGlyphs = !otherBackendsWillDrawAsPaths && kMaxAccuracy_RenderMode == renderMode && SkToBool(fContextInitialMatrix.getType() & (SkMatrix::kScale_Mask | SkMatrix::kAffine_Mask)); if (fNeedsDeviceSpaceGlyphs) { // SkDraw::ShouldDrawTextAsPaths takes care of perspective transforms. SkASSERT(!fContextInitialMatrix.hasPerspective()); SkASSERT(0 == textTranslateY); // TODO: Handle textTranslateY in device-space usecase. fTextRatio = fTextInverseRatio = 1.0f; // Glyphs loaded by GPU path rendering have an inverted y-direction. SkMatrix m; m.setScale(1, -1); fContext->setMatrix(m); // Post-flip the initial matrix so we're left with just the flip after // the paint preConcats the inverse. m = fContextInitialMatrix; m.postScale(1, -1); fPaint.localCoordChangeInverse(m); // The whole shape (including stroke) will be baked into the glyph outlines. Make // NVPR just fill the baked shapes. fGlyphCache = fSkPaint.detachCache(&fDeviceProperties, &fContextInitialMatrix, false); fGlyphs = get_gr_glyphs(fContext, fGlyphCache->getScalerContext()->getTypeface(), &fGlyphCache->getDescriptor(), SkStrokeRec(SkStrokeRec::kFill_InitStyle)); } else { // Don't bake strokes into the glyph outlines. We will stroke the glyphs // using the GPU instead. This is the fast path. SkStrokeRec gpuStroke = SkStrokeRec(fSkPaint); fSkPaint.setStyle(SkPaint::kFill_Style); if (gpuStroke.isHairlineStyle()) { // Approximate hairline stroke. SkScalar strokeWidth = SK_Scalar1 / (SkVector::Make(fContextInitialMatrix.getScaleX(), fContextInitialMatrix.getSkewY()).length()); gpuStroke.setStrokeStyle(strokeWidth, false /*strokeAndFill*/); } else if (fSkPaint.isFakeBoldText() && #ifdef SK_USE_FREETYPE_EMBOLDEN kMaxPerformance_RenderMode == renderMode && #endif SkStrokeRec::kStroke_Style != gpuStroke.getStyle()) { // Instead of baking fake bold into the glyph outlines, do it with the GPU stroke. SkScalar fakeBoldScale = SkScalarInterpFunc(fSkPaint.getTextSize(), kStdFakeBoldInterpKeys, kStdFakeBoldInterpValues, kStdFakeBoldInterpLength); SkScalar extra = SkScalarMul(fSkPaint.getTextSize(), fakeBoldScale); gpuStroke.setStrokeStyle(gpuStroke.needToApply() ? gpuStroke.getWidth() + extra : extra, true /*strokeAndFill*/); fSkPaint.setFakeBoldText(false); } bool canUseRawPaths; if (otherBackendsWillDrawAsPaths || kMaxPerformance_RenderMode == renderMode) { // We can draw the glyphs from canonically sized paths. fTextRatio = fSkPaint.getTextSize() / SkPaint::kCanonicalTextSizeForPaths; fTextInverseRatio = SkPaint::kCanonicalTextSizeForPaths / fSkPaint.getTextSize(); // Compensate for the glyphs being scaled by fTextRatio. if (!gpuStroke.isFillStyle()) { gpuStroke.setStrokeStyle(gpuStroke.getWidth() / fTextRatio, SkStrokeRec::kStrokeAndFill_Style == gpuStroke.getStyle()); } fSkPaint.setLinearText(true); fSkPaint.setLCDRenderText(false); fSkPaint.setAutohinted(false); fSkPaint.setHinting(SkPaint::kNo_Hinting); fSkPaint.setSubpixelText(true); fSkPaint.setTextSize(SkIntToScalar(SkPaint::kCanonicalTextSizeForPaths)); canUseRawPaths = SK_Scalar1 == fSkPaint.getTextScaleX() && 0 == fSkPaint.getTextSkewX() && !fSkPaint.isFakeBoldText() && !fSkPaint.isVerticalText(); } else { fTextRatio = fTextInverseRatio = 1.0f; canUseRawPaths = false; } SkMatrix textMatrix; textMatrix.setTranslate(0, textTranslateY); // Glyphs loaded by GPU path rendering have an inverted y-direction. textMatrix.preScale(fTextRatio, -fTextRatio); fPaint.localCoordChange(textMatrix); fContext->concatMatrix(textMatrix); fGlyphCache = fSkPaint.detachCache(&fDeviceProperties, NULL, false); fGlyphs = canUseRawPaths ? get_gr_glyphs(fContext, fSkPaint.getTypeface(), NULL, gpuStroke) : get_gr_glyphs(fContext, fGlyphCache->getScalerContext()->getTypeface(), &fGlyphCache->getDescriptor(), gpuStroke); } fStateRestore.set(fDrawTarget->drawState()); fDrawTarget->drawState()->setFromPaint(fPaint, fContext->getMatrix(), fContext->getRenderTarget()); GR_STATIC_CONST_SAME_STENCIL(kStencilPass, kZero_StencilOp, kZero_StencilOp, kNotEqual_StencilFunc, 0xffff, 0x0000, 0xffff); *fDrawTarget->drawState()->stencil() = kStencilPass; SkASSERT(0 == fPendingGlyphCount); }