Пример #1
0
bool HasValidGeometryShaderMaxVertices(const ShHandle handle)
{
    ASSERT(handle);

    TShHandleBase *base = static_cast<TShHandleBase *>(handle);
    TCompiler *compiler = base->getAsCompiler();
    ASSERT(compiler);

    return compiler->getGeometryShaderMaxVertices() >= 0;
}
Пример #2
0
int GetGeometryShaderMaxVertices(const ShHandle handle)
{
    ASSERT(handle);

    TShHandleBase *base = static_cast<TShHandleBase *>(handle);
    TCompiler *compiler = base->getAsCompiler();
    ASSERT(compiler);

    int maxVertices = compiler->getGeometryShaderMaxVertices();
    ASSERT(maxVertices >= 0);
    return maxVertices;
}