Пример #1
0
GLenum GetGeometryShaderOutputPrimitiveType(const ShHandle handle)
{
    ASSERT(handle);

    TShHandleBase *base = static_cast<TShHandleBase *>(handle);
    TCompiler *compiler = base->getAsCompiler();
    ASSERT(compiler);

    return GetGeometryShaderPrimitiveTypeEnum(compiler->getGeometryShaderOutputPrimitiveType());
}
Пример #2
0
bool HasValidGeometryShaderOutputPrimitiveType(const ShHandle handle)
{
    ASSERT(handle);

    TShHandleBase *base = static_cast<TShHandleBase *>(handle);
    TCompiler *compiler = base->getAsCompiler();
    ASSERT(compiler);

    return compiler->getGeometryShaderOutputPrimitiveType() != EptUndefined;
}