// // Do a full compile on the given strings for a single compilation unit // forming a complete stage. The result of the machine dependent compilation // is left in the provided compile object. // // Return: The return value is really boolean, indicating // success (1) or failure (0). // int ShCompile( const ShHandle handle, const char* const shaderStrings[], const int numStrings, const int* inputLengths, const EShOptimizationLevel optLevel, const TBuiltInResource* resources, int /*debugOptions*/, int defaultVersion, // use 100 for ES environment, 110 for desktop bool forwardCompatible, // give errors for use of deprecated features EShMessages messages // warnings/errors/AST; things to print out ) { // Map the generic handle to the C++ object if (handle == 0) return 0; TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle); TCompiler* compiler = base->getAsCompiler(); if (compiler == 0) return 0; compiler->infoSink.info.erase(); compiler->infoSink.debug.erase(); TIntermediate intermediate(compiler->getLanguage()); bool success = CompileDeferred(compiler, shaderStrings, numStrings, inputLengths, "", optLevel, resources, defaultVersion, ENoProfile, false, forwardCompatible, messages, intermediate); // // Call the machine dependent compiler // if (success && intermediate.getTreeRoot() && optLevel != EShOptNoGeneration) success = compiler->compile(intermediate.getTreeRoot(), intermediate.getVersion(), intermediate.getProfile()); intermediate.removeTree(); // Throw away all the temporary memory used by the compilation process. // The push was done in the CompileDeferred() call above. GetThreadPoolAllocator().pop(); return success ? 1 : 0; }
// // Do an actual compile on the given strings. The result is left // in the given compile object. // // Return: The return value of ShCompile is really boolean, indicating // success or failure. // int ShCompile( const ShHandle handle, const char* const shaderStrings[], const int numStrings, const EShOptimizationLevel optLevel, const TBuiltInResource* resources, int debugOptions ) { if (!InitThread()) return 0; if (handle == 0) return 0; TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle); TCompiler* compiler = base->getAsCompiler(); if (compiler == 0) return 0; GlobalPoolAllocator.push(); compiler->infoSink.info.erase(); compiler->infoSink.debug.erase(); if (numStrings == 0) return 1; TIntermediate intermediate(compiler->infoSink); TSymbolTable symbolTable(SymbolTables[compiler->getLanguage()]); GenerateBuiltInSymbolTable(resources, compiler->infoSink, &symbolTable, compiler->getLanguage()); TParseContext parseContext(symbolTable, intermediate, compiler->getLanguage(), compiler->infoSink); parseContext.initializeExtensionBehavior(); GlobalParseContext = &parseContext; setInitialState(); InitPreprocessor(); // // Parse the application's shaders. All the following symbol table // work will be throw-away, so push a new allocation scope that can // be thrown away, then push a scope for the current shader's globals. // bool success = true; symbolTable.push(); if (!symbolTable.atGlobalLevel()) parseContext.infoSink.info.message(EPrefixInternalError, "Wrong symbol table level"); if (parseContext.insertBuiltInArrayAtGlobalLevel()) success = false; int ret = PaParseStrings(const_cast<char**>(shaderStrings), 0, numStrings, parseContext); if (ret) success = false; if (success && parseContext.treeRoot) { if (optLevel == EShOptNoGeneration) parseContext.infoSink.info.message(EPrefixNone, "No errors. No code generation or linking was requested."); else { success = intermediate.postProcess(parseContext.treeRoot, parseContext.language); if (success) { if (debugOptions & EDebugOpIntermediate) intermediate.outputTree(parseContext.treeRoot); // // Call the machine dependent compiler // if (! compiler->compile(parseContext.treeRoot)) success = false; } } } else if (!success) { parseContext.infoSink.info.prefix(EPrefixError); parseContext.infoSink.info << parseContext.numErrors << " compilation errors. No code generated.\n\n"; success = false; if (debugOptions & EDebugOpIntermediate) intermediate.outputTree(parseContext.treeRoot); } intermediate.remove(parseContext.treeRoot); // // Ensure symbol table is returned to the built-in level, // throwing away all but the built-ins. // while (! symbolTable.atSharedBuiltInLevel()) symbolTable.pop(); FinalizePreprocessor(); // // Throw away all the temporary memory used by the compilation process. // GlobalPoolAllocator.pop(); return success ? 1 : 0; }