Пример #1
0
void Stage::visit(Visitor &visitor, const VisitArgs &args) {
  ToonzScene *scene        = args.m_scene;
  TXsheet *xsh             = args.m_xsh;
  int row                  = args.m_row;
  int col                  = args.m_col;
  const OnionSkinMask *osm = args.m_osm;
  bool camera3d            = args.m_camera3d;
  int xsheetLevel          = args.m_xsheetLevel;
  bool isPlaying           = args.m_isPlaying;

  StageBuilder sb;
  sb.m_vs                 = &visitor.m_vs;
  TStageObjectId cameraId = xsh->getStageObjectTree()->getCurrentCameraId();
  TStageObject *camera    = xsh->getStageObject(cameraId);
  TAffine cameraAff       = camera->getPlacement(row);
  double z                = camera->getZ(row);
  sb.m_cameraPlacement    = ZPlacement(cameraAff, z);
  sb.m_camera3d           = camera3d;
  sb.m_currentColumnIndex = col;
  sb.m_xsheetLevel        = xsheetLevel;
  sb.m_onionSkinMask      = *osm;
  Player::m_onionSkinFrontSize = 0;
  Player::m_onionSkinBackSize  = 0;
  sb.addFrame(sb.m_players, scene, xsh, row, 0, args.m_onlyVisible,
              args.m_checkPreviewVisibility);

  updateOnionSkinSize(sb.m_players);

  sb.visit(sb.m_players, visitor, isPlaying);
}
Пример #2
0
void TKeyframeSelection::setKeyframes() {
  TApp *app                   = TApp::instance();
  TXsheetHandle *xsheetHandle = app->getCurrentXsheet();
  TXsheet *xsh                = xsheetHandle->getXsheet();
  TStageObjectId cameraId     = xsh->getStageObjectTree()->getCurrentCameraId();
  if (isEmpty()) return;
  Position pos         = *m_positions.begin();
  int row              = pos.first;
  int col              = pos.second;
  TStageObjectId id    = col < 0 ? cameraId : TStageObjectId::ColumnId(col);
  TStageObject *pegbar = xsh->getStageObject(id);
  if (!pegbar) return;
  if (pegbar->isKeyframe(row)) {
    TStageObject::Keyframe key = pegbar->getKeyframe(row);
    pegbar->removeKeyframeWithoutUndo(row);
    UndoRemoveKeyFrame *undo =
        new UndoRemoveKeyFrame(id, row, key, xsheetHandle);
    undo->setObjectHandle(app->getCurrentObject());
    TUndoManager::manager()->add(undo);
  } else {
    pegbar->setKeyframeWithoutUndo(row);
    UndoSetKeyFrame *undo = new UndoSetKeyFrame(id, row, xsheetHandle);
    undo->setObjectHandle(app->getCurrentObject());
    TUndoManager::manager()->add(undo);
  }
  TApp::instance()->getCurrentScene()->setDirtyFlag(true);
  TApp::instance()->getCurrentObject()->notifyObjectIdChanged(false);
}
Пример #3
0
TAffine TTool::getCurrentObjectParentMatrix2() const {
  TTool::Application *app = m_application;
  TFrameHandle *fh        = app->getCurrentFrame();
  if (fh->isEditingLevel()) return TAffine();
  int frame               = fh->getFrame();
  TXsheet *xsh            = app->getCurrentXsheet()->getXsheet();
  TStageObjectId id       = app->getCurrentObject()->getObjectId();
  double objZ             = xsh->getZ(id, frame);
  TStageObjectId parentId = xsh->getStageObjectParent(id);
  if (parentId == TStageObjectId::NoneId) return TAffine();
  id                   = parentId;
  TAffine objPlacement = xsh->getPlacement(id, frame);

  TStageObjectId cameraId = xsh->getStageObjectTree()->getCurrentCameraId();
  TStageObject *camera    = xsh->getStageObject(cameraId);
  TAffine cameraPlacement = camera->getPlacement(frame);
  double cameraZ          = camera->getZ(frame);

  TAffine placement;
  TStageObject::perspective(placement, cameraPlacement, cameraZ, objPlacement,
                            objZ, 0);
  return placement;
}
Пример #4
0
TAffine TTool::getColumnMatrix(int columnIndex) const {
  if (!m_application) return TAffine();

  TFrameHandle *fh = m_application->getCurrentFrame();
  if (fh->isEditingLevel()) return TAffine();
  int frame               = fh->getFrame();
  TXsheet *xsh            = m_application->getCurrentXsheet()->getXsheet();
  TStageObjectId columnId = TStageObjectId::ColumnId(columnIndex);
  TAffine columnPlacement = xsh->getPlacement(columnId, frame);
  double columnZ          = xsh->getZ(columnId, frame);

  TStageObjectId cameraId = xsh->getStageObjectTree()->getCurrentCameraId();
  TStageObject *camera    = xsh->getStageObject(cameraId);
  TAffine cameraPlacement = camera->getPlacement(frame);
  double cameraZ          = camera->getZ(frame);

  TStageObject *object = xsh->getStageObject(columnId);
  TAffine placement;
  TStageObject::perspective(placement, cameraPlacement, cameraZ,
                            columnPlacement, columnZ,
                            object->getGlobalNoScaleZ());

  return placement;
}
Пример #5
0
        } else if (m_shiftTraceGhostId == SECOND_GHOST) {
          player.m_opacity = 30;
          players.push_back(player);
          player.m_opacity = opacity;
          player.m_placement =
              m_onionSkinMask.getShiftTraceGhostAff(1) * player.m_placement;
        }
      }
    }

    players.push_back(player);
  } else if (TXshChildLevel *cl = xl->getChildLevel()) {
    int childRow         = cell.m_frameId.getNumber() - 1;
    TXsheet *childXsheet = cl->getXsheet();
    TStageObjectId childCameraId =
        childXsheet->getStageObjectTree()->getCurrentCameraId();
    TStageObject *childCamera = childXsheet->getStageObject(childCameraId);
    TAffine childCameraAff    = childCamera->getPlacement(childRow);
    double childCameraZ       = childCamera->getZ(childRow);

    std::vector<UCHAR> originalOpacity(childXsheet->getColumnCount());

    for (int c = 0; c < childXsheet->getColumnCount(); c++) {
      originalOpacity[c] = childXsheet->getColumn(c)->getOpacity();
      childXsheet->getColumn(c)->setOpacity(column->getOpacity());
    }

    SubXSheet subXSheet;
    subXSheet.m_camera = ZPlacement(childCameraAff, childCameraZ);
    subXSheet.m_z      = columnZ;
Пример #6
0
void SceneViewerContextMenu::addLevelCommands(std::vector<int> &indices) {
  addSeparator();
  TXsheet *xsh = TApp::instance()->getCurrentXsheet()->getXsheet();
  TStageObjectId currentId =
      TApp::instance()->getCurrentObject()->getObjectId();

  /*- Xsheet内の、空でないColumnを登録 -*/
  std::vector<TXshColumn *> columns;
  for (int i = 0; i < (int)indices.size(); i++) {
    if (xsh->isColumnEmpty(indices[i])) continue;
    TXshColumn *column = xsh->getColumn(indices[i]);
    if (column) {
      columns.push_back(column);
    }
  }

  if (!columns.empty()) {
    // show/hide
    if (columns.size() > 1) {
      QMenu *subMenu = addMenu("Show / Hide");
      for (int i = 0; i < (int)columns.size(); i++)
        addShowHideCommand(subMenu, columns[i]);
    } else
      addShowHideCommand(this, columns[0]);
    addSeparator();
  }

  // selection
  /*
    if(selectableColumns.size()==1)
    {
      addSelectCommand(this,
    TStageObjectId::ColumnId(selectableColumns[0]->getIndex()));
    }
    else
    */

  /*-- Scene内の全Objectを選択可能にする --*/
  TStageObjectId id;
  QMenu *cameraMenu = addMenu(tr("Select Camera"));
  QMenu *pegbarMenu = addMenu(tr("Select Pegbar"));
  QMenu *columnMenu = addMenu(tr("Select Column"));

  bool flag = false;

  for (int i = 0; i < xsh->getStageObjectTree()->getStageObjectCount(); i++) {
    id = xsh->getStageObjectTree()->getStageObject(i)->getId();
    if (id.isColumn()) {
      int columnIndex = id.getIndex();
      if (xsh->isColumnEmpty(columnIndex))
        continue;
      else {
        addSelectCommand(columnMenu, id);
        flag = true;
      }
    } else if (id.isTable())
      addSelectCommand(this, id);
    else if (id.isCamera())
      addSelectCommand(cameraMenu, id);
    else if (id.isPegbar())
      addSelectCommand(pegbarMenu, id);
  }

  /*- カラムがひとつも無かったらDisable -*/
  if (!flag) columnMenu->setEnabled(false);
}