Vector4<float> Vector4<float>::sub(const Vector4<float>& vector) const { return Vector4<float>(_mm_sub_ps(this->asSSE(), vector.asSSE())); }
Vector4<float> Vector4<float>::add(const Vector4<float>& vector) const { return Vector4<float>(_mm_add_ps(this->asSSE(), vector.asSSE())); }