void Item_modifier::modify(item &new_item) const { if(new_item.is_null()) { return; } new_item.damage = std::min( std::max( (int) rng( damage.first, damage.second ), MIN_ITEM_DAMAGE ), MAX_ITEM_DAMAGE ); long ch = (charges.first == charges.second) ? charges.first : rng(charges.first, charges.second); if(ch != -1) { if( new_item.count_by_charges() || new_item.made_of( LIQUID ) ) { // food, ammo // count_by_charges requires that charges is at least 1. It makes no sense to // spawn a "water (0)" item. new_item.charges = std::max( 1l, ch ); } else if( new_item.is_tool() ) { const auto qty = std::min( ch, new_item.ammo_capacity() ); new_item.charges = qty; if( new_item.ammo_type() != "NULL" && qty > 0 ) { new_item.ammo_set( new_item.ammo_type(), qty ); } } else if( !new_item.is_gun() ) { //not gun, food, ammo or tool. new_item.charges = ch; } } if( new_item.is_gun() && ( ammo.get() != nullptr || ch > 0 ) ) { if( ammo.get() == nullptr ) { // In case there is no explicit ammo item defined, use the default ammo if( new_item.ammo_type() != "NULL" ) { new_item.charges = ch; new_item.set_curammo( new_item.ammo_type() ); } } else { const item am = ammo->create_single( new_item.bday ); new_item.set_curammo( am ); // Prefer explicit charges of the gun, else take the charges of the ammo item, // Gun charges are easier to define: {"item":"gun","charge":10,"ammo-item":"ammo"} if( ch > 0 ) { new_item.charges = ch; } else { new_item.charges = am.charges; } } // Make sure the item is in valid state if( new_item.ammo_data() && new_item.magazine_integral() ) { new_item.charges = std::min( new_item.charges, new_item.ammo_capacity() ); } else { new_item.charges = 0; } } if(container.get() != NULL) { item cont = container->create_single(new_item.bday); if (!cont.is_null()) { if (new_item.made_of(LIQUID)) { long rc = cont.get_remaining_capacity_for_liquid(new_item); if(rc > 0 && (new_item.charges > rc || ch == -1)) { // make sure the container is not over-full. // fill up the container (if using default charges) new_item.charges = rc; } } cont.put_in(new_item); new_item = cont; } } if (contents.get() != NULL) { Item_spawn_data::ItemList contentitems = contents->create(new_item.bday); new_item.contents.insert(new_item.contents.end(), contentitems.begin(), contentitems.end()); } }
void Item_modifier::modify( item &new_item ) const { if( new_item.is_null() ) { return; } new_item.set_damage( rng( damage.first, damage.second ) ); long ch = ( charges.first == charges.second ) ? charges.first : rng( charges.first, charges.second ); if( ch != -1 ) { if( new_item.count_by_charges() || new_item.made_of( LIQUID ) ) { // food, ammo // count_by_charges requires that charges is at least 1. It makes no sense to // spawn a "water (0)" item. new_item.charges = std::max( 1l, ch ); } else if( new_item.is_tool() ) { const auto qty = std::min( ch, new_item.ammo_capacity() ); new_item.charges = qty; if( new_item.ammo_type() && qty > 0 ) { new_item.ammo_set( new_item.ammo_type()->default_ammotype(), qty ); } } else if( !new_item.is_gun() ) { //not gun, food, ammo or tool. new_item.charges = ch; } } if( ch > 0 && ( new_item.is_gun() || new_item.is_magazine() ) ) { if( ammo == nullptr ) { // In case there is no explicit ammo item defined, use the default ammo if( new_item.ammo_type() ) { new_item.ammo_set( new_item.ammo_type()->default_ammotype(), ch ); } } else { const item am = ammo->create_single( new_item.birthday() ); new_item.ammo_set( am.typeId(), ch ); } // Make sure the item is in valid state if( new_item.ammo_data() && new_item.magazine_integral() ) { new_item.charges = std::min( new_item.charges, new_item.ammo_capacity() ); } else { new_item.charges = 0; } } if( new_item.is_tool() || new_item.is_gun() || new_item.is_magazine() ) { bool spawn_ammo = rng( 0, 99 ) < with_ammo && new_item.ammo_remaining() == 0 && ch == -1 && ( !new_item.is_tool() || new_item.type->tool->rand_charges.empty() ); bool spawn_mag = rng( 0, 99 ) < with_magazine && !new_item.magazine_integral() && !new_item.magazine_current(); if( spawn_mag ) { new_item.contents.emplace_back( new_item.magazine_default(), new_item.birthday() ); } if( spawn_ammo ) { if( ammo ) { const item am = ammo->create_single( new_item.birthday() ); new_item.ammo_set( am.typeId() ); } else { new_item.ammo_set( new_item.ammo_type()->default_ammotype() ); } } } if( container != nullptr ) { item cont = container->create_single( new_item.birthday() ); if( !cont.is_null() ) { if( new_item.made_of( LIQUID ) ) { long rc = cont.get_remaining_capacity_for_liquid( new_item ); if( rc > 0 && ( new_item.charges > rc || ch == -1 ) ) { // make sure the container is not over-full. // fill up the container (if using default charges) new_item.charges = rc; } } cont.put_in( new_item ); new_item = cont; } } if( contents != nullptr ) { Item_spawn_data::ItemList contentitems = contents->create( new_item.birthday() ); new_item.contents.insert( new_item.contents.end(), contentitems.begin(), contentitems.end() ); } for( auto &flag : custom_flags ) { new_item.set_flag( flag ); } }