Пример #1
0
bool Pickup::handle_spillable_contents( Character &c, item &it, map &m )
{
    if( it.is_bucket_nonempty() ) {
        const item &it_cont = it.contents.front();
        int num_charges = it_cont.charges;
        while( !it.spill_contents( c ) ) {
            if( num_charges > it_cont.charges ) {
                num_charges = it_cont.charges;
            } else {
                break;
            }
        }

        // If bucket is still not empty then player opted not to handle the
        // rest of the contents
        if( it.is_bucket_nonempty() ) {
            c.add_msg_player_or_npc(
                _( "To avoid spilling its contents, you set your %1$s on the %2$s." ),
                _( "To avoid spilling its contents, <npcname> sets their %1$s on the %2$s." ),
                it.display_name(), m.name( c.pos() )
            );
            m.add_item_or_charges( c.pos(), it );
            return true;
        }
    }

    return false;
}
Пример #2
0
pickup_answer handle_problematic_pickup( const item &it, bool &offered_swap,
        const std::string &explain )
{
    if( offered_swap ) {
        return CANCEL;
    }

    player &u = g->u;

    uimenu amenu;
    amenu.return_invalid = true;

    amenu.selected = 0;
    amenu.text = explain;

    offered_swap = true;
    // @todo Gray out if not enough hands
    if( u.is_armed() ) {
        amenu.addentry( WIELD, !u.weapon.has_flag( "NO_UNWIELD" ), 'w',
                        _( "Dispose of %s and wield %s" ), u.weapon.display_name().c_str(),
                        it.display_name().c_str() );
    } else {
        amenu.addentry( WIELD, true, 'w', _( "Wield %s" ), it.display_name().c_str() );
    }
    if( it.is_armor() ) {
        amenu.addentry( WEAR, u.can_wear( it ), 'W', _( "Wear %s" ), it.display_name().c_str() );
    }
    if( it.is_bucket_nonempty() ) {
        amenu.addentry( SPILL, u.can_pickVolume( it ), 's', _( "Spill %s, then pick up %s" ),
                        it.contents.front().tname().c_str(), it.display_name().c_str() );
    }

    amenu.query();
    int choice = amenu.ret;

    if( choice <= CANCEL || choice >= NUM_ANSWERS ) {
        return CANCEL;
    }

    return static_cast<pickup_answer>( choice );
}