Пример #1
0
// update the scene based on the time elapsed since last update
static void Update(float secondsElapsed) {
    
    //constantly move position of camera forward
    gCamera.fly(secondsElapsed * flyingSpeed);
    
    //accelerate flying speed based on XZ keys
    const GLfloat accelerateFlyingPerSecond = 1.3f; //units per second
    if(glfwGetKey(gWindow, 'X')){
        flyingSpeed += secondsElapsed * accelerateFlyingPerSecond;
    } else if(glfwGetKey(gWindow, 'Z')){
        flyingSpeed -= secondsElapsed * accelerateFlyingPerSecond;
    }
    
    //rotate camera based on WASDQE keys
    const GLfloat pitchDegreesPerSecond = 25.0f; //degrees per second
    const GLfloat yawDegreesPerSecond   = 25.0f; //degrees per second
    const GLfloat rollDegreesPerSecond  = 25.0f; //degrees per second
    if(glfwGetKey(gWindow, 'S')){
        gCamera.pitch(secondsElapsed * -pitchDegreesPerSecond);
    } else if(glfwGetKey(gWindow, 'W')){
        gCamera.pitch(secondsElapsed * pitchDegreesPerSecond);
    }
    if(glfwGetKey(gWindow, 'A')){
        gCamera.yaw(secondsElapsed * yawDegreesPerSecond);
    } else if(glfwGetKey(gWindow, 'D')){
        gCamera.yaw(secondsElapsed * -yawDegreesPerSecond);
    }
    if(glfwGetKey(gWindow, 'Q')){
        gCamera.roll(secondsElapsed * -rollDegreesPerSecond);
    } else if(glfwGetKey(gWindow, 'E')){
        gCamera.roll(secondsElapsed * rollDegreesPerSecond);
    }
    
}