Пример #1
0
//rotated and add keyboard and mouse callback
void Update(float secondsElapsed) {
    //change the axis that rotated
    if (glfwGetKey('7')){
        Axis =glm::vec3(1,0,0);
    }
    if (glfwGetKey('8')){
        Axis =glm::vec3(0,0,1);
    }
    if (glfwGetKey('9')){
        Axis =glm::vec3(0,1,0);
    }
    //press "T" to stop rotate
    GLfloat degreesPerSecond = 20.0f;
    if (glfwGetKey('T')){
        degreesPerSecond = 0.0f;
    }

    gDegreesRotated += secondsElapsed * degreesPerSecond;
    while (gDegreesRotated > 360.0f) gDegreesRotated -= 360.0f;
    
    
    const float moveSpeed = 3.0;
    if (glfwGetKey('S')) {
        gCamera.offsetPositon(secondsElapsed * moveSpeed * -gCamera.forward());
    } else if (glfwGetKey('W')){
        gCamera.offsetPositon(secondsElapsed * moveSpeed * gCamera.forward());
    } else if (glfwGetKey('A')) {
        gCamera.offsetPositon(secondsElapsed * moveSpeed * -gCamera.right());
    } else if (glfwGetKey('D')) {
        gCamera.offsetPositon(secondsElapsed * moveSpeed * gCamera.right());
    }
    if (glfwGetKey('Z')) {
        gCamera.offsetPositon(secondsElapsed* moveSpeed * -glm::vec3(0,1,0));
    } else if (glfwGetKey('X')) {
        gCamera.offsetPositon(secondsElapsed * moveSpeed * glm::vec3(0,1,0));
    }
    
    // change light color
    if(glfwGetKey('1'))
        gLight.intensities = glm::vec3(0.8, 0.3, 0.0); //red
    else if(glfwGetKey('2'))
        gLight.intensities = glm::vec3(0.0, 0.8, 0.2); //green
    else if (glfwGetKey('3'))
        gLight.intensities = glm::vec3(0.1, 0.3, 0.8);
    else if(glfwGetKey('4'))
        gLight.intensities = glm::vec3(1,1,1); //white
    
    //mouse movement with camera
    const float mouseSensitivity = 0.1;
    int mouseX, mouseY;
    glfwGetMousePos(&mouseX, &mouseY);
    gCamera.offsetOrientation(mouseSensitivity* mouseY, mouseSensitivity* mouseX);
    glfwSetMousePos(0,0);
    
    
    //mouse wheel with field of view
    const float zoomSensitivity = -0.8;
    float fieldOfView = gCamera.fieldOfView() + zoomSensitivity *(float)glfwGetMouseWheel();
    if(fieldOfView < 5.0f) fieldOfView = 5.0f;
    if(fieldOfView > 130.0f) fieldOfView = 130.0f;
    gCamera.setFieldOfView(fieldOfView);
    if (glfwGetMouseButton(0))          //press left button to reset the Fov;
        gCamera.setFieldOfView(50.0f);
    glfwSetMouseWheel(0);
    
}