示例#1
0
ResourceRef Text3D::GetMaterialAttr() const
{
    return GetResourceRef(material_, Material::GetTypeStatic());
}
示例#2
0
ResourceRef Light::GetRampTextureAttr() const
{
    return GetResourceRef(rampTexture_, Texture2D::GetTypeStatic());
}
示例#3
0
ResourceRef BillboardSet::GetMaterialAttr() const
{
    return GetResourceRef(batches_[0].material_, Material::GetTypeStatic());
}
ResourceRef StaticModel::GetModelAttr() const
{
    return GetResourceRef(model_, Model::GetTypeStatic());
}
示例#5
0
ResourceRef Animatable::GetObjectAnimationAttr() const
{
    return GetResourceRef(objectAnimation_, ObjectAnimation::GetTypeStatic());
}
示例#6
0
ResourceRef CollisionShape::GetModelAttr() const
{
    return GetResourceRef(model_, Model::GetTypeStatic());
}
示例#7
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template<> ResourceRef Variant::Get<ResourceRef>() const
{
    return GetResourceRef();
}
ResourceRef Zone::GetZoneTextureAttr() const
{
    return GetResourceRef(zoneTexture_, TextureCube::GetTypeStatic());
}
示例#9
0
ResourceRef SoundSource::GetSoundAttr() const
{
    return GetResourceRef(sound_, Sound::GetTypeStatic());
}
示例#10
0
ResourceRef BorderImage::GetTextureAttr() const
{
    return GetResourceRef(texture_, Texture2D::GetTypeStatic());
}
示例#11
0
ResourceRef TileMap2D::GetTmxFileAttr() const
{
    return GetResourceRef(tmxFile_, TmxFile2D::GetTypeStatic());
}
示例#12
0
ResourceRef Light::GetShapeTextureAttr() const
{
    return GetResourceRef(shapeTexture_, Texture2D::GetTypeStatic());
}
示例#13
0
ResourceRef StaticSprite2D::GetCustomMaterialAttr() const
{
    return GetResourceRef(customMaterial_, Material::GetTypeStatic());
}
示例#14
0
ResourceRef Light::GetShapeTextureAttr() const
{
    return GetResourceRef(shapeTexture_, lightType_ == LIGHT_POINT ? TextureCube::GetTypeStatic() : Texture2D::GetTypeStatic());
}
示例#15
0
ResourceRef Drawable2D::GetMaterialAttr() const
{
    return GetResourceRef(material_, Material::GetTypeStatic());
}
示例#16
0
文件: Text.cpp 项目: jjiezheng/urho3d
ResourceRef Text::GetFontAttr() const
{
    return GetResourceRef(font_, Font::GetTypeStatic());
}
示例#17
0
文件: Sprite.cpp 项目: Boshin/Urho3D
ResourceRef Sprite::GetTextureAttr() const
{
    return GetResourceRef(texture_, Texture2D::GetTypeStatic());
}