示例#1
0
int main(int argc, char* argv[])
{
	Screen & screen = Screen::Instance();
	const Renderer & renderer = Renderer::Instance();
	ResourceManager & resourceManager = ResourceManager::Instance();

	screen.Open(800, 600, false);

	// Práctica_1 de Programación de Audio

	AudioEngine::Instance().Init();
	AudioBuffer* audiobuffer = new AudioBuffer( "data/sounds/music.wav" );
	AudioSource* audiosource = 0;
	if ( audiobuffer->IsValid() )
		// audiosource = new AudioSource( audiobuffer );
	if ( audiosource )
		audiosource->Play();

	float shift = 1.f;
	float soundShiftStep = 0.0075;
	float pitch = 1.f;
	float stepPitch = 0.0075;

	// Práctica de Interfaces

	font = resourceManager.LoadFont( "data/fonts/monospaced.png" );

	CreateMenu();
	glfwSetMouseButtonCallback( MouseButtonCallback );
	glfwSetMousePosCallback( MousePosCallback );

	while ( screen.IsOpened() && !screen.KeyPressed( GLFW_KEY_BACKSPACE ) )
	{
		renderer.Clear();

		// -----------------------------------

		if ( screen.KeyPressed( GLFW_KEY_RIGHT ) )
		{
			// Right
			shift += soundShiftStep;
		}
		if ( screen.KeyPressed( GLFW_KEY_LEFT ) )
		{
			// Left
			shift -= soundShiftStep;
		}
		if ( screen.KeyPressed( GLFW_KEY_UP ) )
		{
			// Up
			pitch += stepPitch;
		}
		if ( screen.KeyPressed( GLFW_KEY_DOWN ) )
		{
			// Down
			pitch -= stepPitch;
		}

		if ( audiosource )
		{
			audiosource->SetPitch( pitch );
			audiosource->SetPosition( shift, 0, 0 );
		}
		
		// -----------------------------------


		if ( renderScene == eScene::START )
		{
			if ( screen.KeyPressed( GLFW_KEY_ESC ) )
			{
				// Return to menu
				CreateMenu();
			}
		}
		else if ( renderScene == eScene::SETTING )
		{
			if ( screen.KeyPressed( GLFW_KEY_ESC ) )
			{
				// Return to menu
				CreateMenu();
			}
		}

		GUIManager::instance().update();
		GUIManager::instance().render();

		// Refrescamos la pantalla
		screen.Refresh();
	}

	// Liberamos recursos
	resourceManager.FreeResources();
	GUIManager::instance().end();
	AudioEngine::Instance().End();

	return 0;
}
示例#2
0
文件: main.cpp 项目: kanc/UTAD
int main(int argc, char* argv[]) 
{
	Screen &screen = Screen::Instance();
	const Renderer &render = Renderer::Instance();

	screen.Open(800, 600, false);

	//inicamos el motor de sonido
	AudioEngine::Instance().Init();

	//cargamos recursos
	AudioBuffer* wav = ResourceManager::Instance().LoadAudioBuffer("data/music.wav");
	AudioSource source = AudioSource(wav);
	Font* fuente = ResourceManager::Instance().LoadFont("data/arial16_2.png");
				
	float x,y,pitch;
	x = screen.GetWidth() / 2;
	y = screen.GetHeight() / 2;
	pitch = 1;
	source.SetGain(2);

	//sitamos el listener en el centro de la pantalla
	Listener::Instance().SetPosition(x, y, 0);	
		
	while (screen.IsOpened()  &&  !screen.KeyPressed(GLFW_KEY_ESC)) 
	{		
		render.Clear();

		//actualizamos la posicion del source y su pitch
		source.SetPosition(x, y, 0);
		source.SetPitch(pitch);

		if (!source.IsPlaying())
			source.Play();
		
		if (screen.KeyPressed(GLFW_KEY_LEFT))
			x-=50 * screen.ElapsedTime();
		else if (screen.KeyPressed(GLFW_KEY_RIGHT))
			x+=50 * screen.ElapsedTime();
		else if (screen.KeyPressed(GLFW_KEY_UP))
			pitch+= screen.ElapsedTime();
		else if (screen.KeyPressed(GLFW_KEY_DOWN))
			pitch-= screen.ElapsedTime();
		else if (screen.KeyPressed(GLFW_KEY_SPACE))
		{
			x = screen.GetWidth() / 2;
			pitch = 1;
		}

		x = WrapValue(x, screen.GetWidth());		

		//pintamos texto informativo y posicion de la fuente
		render.SetColor(255,125,0,255);
		render.DrawEllipse(x,y,10,10);

		render.SetColor(255,255,255,255);
		render.DrawText(fuente, String("cursor izquierda : desplazar fuente a la izquierda"),10,10);
		render.DrawText(fuente, String("cursor derecha : desplazar fuente a la derecha"),10,30);
		render.DrawText(fuente, String("cursor arriba : aumentar pitch"),10,50);
		render.DrawText(fuente, String("cursor abajo : disminuir pitch"),10,70);
		render.DrawText(fuente, String("espacio : resetear pitch y posicion"),10,90);
		render.DrawText(fuente, String("pitch: ") + String::FromFloat(pitch),10,110);
		render.DrawText(fuente, String("(Listener)"),(screen.GetWidth() / 2) - fuente->GetTextWidth(String("(Listener)")) / 2,  screen.GetHeight() / 2 + 20);

        screen.Refresh();
	}

	//paramos el source
	source.Stop();

	//paramos motor audio y liberamos recursos
	AudioEngine::Instance().Finish();
	ResourceManager::Instance().FreeResources();
		
	return 0;
}