int Scene_Server_Request::logic_logout_ready(int cid, role_id_t role_id, Scene_Player *player, Block_Buffer &buf) {
	if (!player) {
		MSG_USER("can not find player, role:%ld", role_id);
		return 0;
	}

	Time_Value sign_out_flag;
	sign_out_flag.deserialize(buf);

	int out_reason = 0, need_return = 0;
	buf.read_int32(out_reason);
	buf.read_int32(need_return);

	Monitor_Unique_ID logic_muid = player->monitor_link().logic_muid;
	if (player) {
		MSG_DEBUG("scene logout success, role:%ld, out_reason:%d, notice_logic:%d, force:%d", role_id, out_reason, need_return, player->fighter_detail().force);

		player->sign_out(!need_return);
		monitor()->unbind_scene_player(role_id);
	} else {
		MSG_USER("scene logout error, role:%ld, out_reason:%d, notice_logic:%d", role_id, out_reason, need_return);
	}

	// 登陆错误时不需要回去
	if (need_return) {
		Block_Buffer inner_buf;
		inner_buf.make_message(LOGIC_SCENE_LOGOUT_READY);
		sign_out_flag.serialize(inner_buf);
		inner_buf.finish_message();
		inner_buf.make_head(inner_buf.get_msg_id(), role_id);
		monitor()->send_to_monitor(logic_muid, inner_buf);
	}

	return 0;
}
示例#2
0
void Map_Team::deserialize(Block_Buffer &buf) {
	buf.read_int8(type_);
	buf.read_string(words_);
	buf.read_int32(scene_id_);
	buf.read_int8(degree_);
	buf.read_uint32(team_index_);
	buf.read_int64(team_id_);
	buf.read_int64(team_id_for_scene_);
	buf.read_int64(leader_role_id_);
	uint16_t len = 0;
	buf.read_uint16(len);
	int64_t role_id = 0;
	for (uint16_t i = 0; i < len; ++i) {
		buf.read_int64(role_id);
		team_member_set_.insert(role_id);
	}
	buf.read_uint16(len);
	for (uint16_t i = 0; i < len; ++i) {
		buf.read_int64(role_id);
		offline_teamer_map_.insert(std::make_pair(role_id, Online_Teamer_Info()));
	}
	buf.read_int8(in_battle_);
	buf.read_uint16(len);
	Int_Role_Id int_role_id;
	Int_Role_Id_Vec lineup;
	for (uint16_t i = 0; i < len; ++i) {
		int_role_id.deserialize(buf);
		lineup.push_back(int_role_id);
	}
	this->lineup_replace(lineup);
	buf.read_int32(enter_level_);
	buf.read_int16(fail_times_);
	buf.read_int16(match_fail_);
	buf.read_bool(is_not_first_team_fb_);
}
int Anci_Artifact_Detail::deserialize(Block_Buffer &buffer) {
	buffer.read_int64(role_id);
//	buffer.read_int64(perfectPoint);
	uint16_t len = 0;
	buffer.read_uint16(len);
	aa_info_map.clear();
	Anci_Artifact_Cond_Info info;
	for (uint16_t i = 0; i < len; ++i) {
		info.reset();
		buffer.read_int32(info.id);
		buffer.read_int8(info.state_count);
		buffer.read_int32(info.data);
		aa_info_map.insert(std::make_pair(info.id, info));
	}
	buffer.read_uint16(len);
	complete_ids.clear();
	int32_t complete_id = 0;
	for (uint16_t i = 0; i < len; ++i) {
		buffer.read_int32(complete_id);
		complete_ids.insert(complete_id);
	}
	aa_unban_info.clear();
	Anci_Artifact_Unban_Info aa_ui;
	for (uint16_t i = 0; i < len; ++i) {
		aa_ui.reset();
		buffer.read_int32(aa_ui.id);
		buffer.read_int8(aa_ui.state);
		buffer.read_int8(aa_ui.box_state);
		aa_unban_info.insert(std::make_pair(aa_ui.id, aa_ui));
	}
	return 0;
}
int Artifact_Detail::deserialize(Block_Buffer & r) {
	if(r.read_int32(artifact_id) ||
			r.read_int32(artifact_lvl)) {
		return -1;
	}
	return 0;
}
示例#5
0
int Skill_Running_Info::deserialize(Block_Buffer &buf) {
	uint32_t sec = 0, usec = 0;

	buf.read_int32(skill_id);

	buf.read_uint32(sec);
	buf.read_uint32(usec);
	last_use_timestamp.sec(sec);
	last_use_timestamp.usec(usec);

	buf.read_int32(use_times);
	uint16_t size;
	buf.read_uint16(size);

	buf.read_int32(last_step);
	buf.read_uint32(sec);
	buf.read_uint32(usec);

	config_cache = CONFIG_CACHE_FIGHTER->skill_config_cache(skill_id);
	if (NULL == config_cache) {
		return -1;
	}

	return 0;
}
示例#6
0
int Login_Client_Messager::process_block(Block_Buffer &buf) {
	LOGIN_MANAGER->add_recv_bytes(buf.readable_bytes());

	int32_t cid = 0;
	int16_t len = 0;
	int32_t msg_id = 0;
	int32_t status = 0;
	int32_t serial_cipher = 0;
	int32_t msg_time_cipher = 0;
	buf.read_int32(cid);
	buf.read_int16(len);
	buf.read_int32(msg_id);
	buf.read_int32(status);
	buf.read_int32(serial_cipher);
	buf.read_int32(msg_time_cipher);

	LOGIN_MANAGER->add_msg_count(msg_id);
	switch (msg_id) {
	case REQ_CONNECT_LOGIN:{
			connect_login(cid, msg_id, buf);
			break;
	}
	default:	{
		LOG_ERROR("error msg_id:%d", msg_id);
		break;
	}
	}

	return 0;
}
int Scene_Server_Request::process_20300100(int cid, role_id_t role_id, Scene_Player *player, Block_Buffer &buf) {
	Monitor_Unique_ID logic_muid;
	role_id_t player_role_id = 0;
	int level = 0;
	int force = 0;
	role_id_t gang_id = 0;
	int8_t remain_income_num = 0;
	int16_t income_rate = 0;
	int total_merit = 0;
	int remain_time = 0;
	int act_time = 0;
	std::string server_name;
	logic_muid.deserialize(buf);
	buf.read_int64(player_role_id);
	buf.read_int32(level);
	buf.read_int32(force);
	buf.read_int64(gang_id);
	buf.read_int8(remain_income_num);
	buf.read_int16(income_rate);
	buf.read_int32(total_merit);
	buf.read_int32(remain_time);
	buf.read_int32(act_time);
	buf.read_string(server_name);
	SCENE_WAR_MANAGER->req_enter_war_scene(logic_muid, player_role_id, level,
			force, gang_id, remain_income_num, income_rate, total_merit, remain_time, act_time, server_name);
	return 0;
}
示例#8
0
int Message_Unit::process_timer_msg(uint32_t msg_id, Block_Buffer &buf, Time_Value &now) {
	if (data_pro_tick_ < Time_Value::gettimeofday()) {
		server_status();
	}


	switch (msg_id) {
	case SERVER_INNER_CLIENT_CLOSE: {
		int cid = 0, close_type = 0;
		int64_t value = 0;
		buf.read_int32(cid);
		buf.read_int32(close_type);
		buf.read_int64(value);
		monitor()->close_link_by_cid(cid, Link_Close(close_type, value));

		break;
	}
	default : {
		return CALL_CONTINUE;
		break;
	}
	}

	return CALL_RETURN;
}
示例#9
0
int Prop_Setter::deserialize(Block_Buffer & r) {
	int prop_type_ =0, addition_type_ = 0;
	uint8_t operate_ = 0;
	if( r.read_int32(prop_type_)  ||  r.read_int32(addition_type_)  ||  r.read_uint8(operate_)  || r.read_double(basic) || r.read_double(fixed)  ||  r.read_double(percent)  )
			return -1;
	prop_type = Property_Type(prop_type_);
	addi_type = Addition_Type(addition_type_);
	operate = Operate_Type(operate_);
		return 0;
}
示例#10
0
int Gate_Client_Messager::process_block(Block_Buffer &buf) {
	GATE_MANAGER->add_recv_bytes(buf.readable_bytes());

	int32_t cid = 0;
	int16_t len = 0;
	int32_t msg_id = 0;
	int32_t status = 0;
	int32_t serial_cipher = 0;
	int32_t msg_time_cipher = 0;
	buf.read_int32(cid);
	buf.read_int16(len);
	buf.read_int32(msg_id);
	buf.read_int32(status);
	buf.read_int32(serial_cipher);
	buf.read_int32(msg_time_cipher);

	GATE_MANAGER->add_msg_count(msg_id);
	if (msg_id >= CLIENT_GATE_MESSAGE_START && msg_id <= CLIENT_GATE_MESSAGE_END) {
		return process_gate_block(cid, msg_id, buf);
	}

	Gate_Player *player = dynamic_cast<Gate_Player*>(GATE_MANAGER->find_cid_player(cid));
	if (!player) {
		LOG_ERROR("cannot find player_cid = %d msg_id = %d ", cid, msg_id);
		return GATE_MANAGER->close_client(0, cid, ERROR_NOT_LOGIN);
	}

	 /// 校验包, 用于防截包/自组包/重复发包
	if (GATE_MANAGER->verify_pack()) {
		int result = player->verify_msg_info(serial_cipher, msg_time_cipher);
		if (result != 0) {
			LOG_ERROR("msg verify error, player_cid:%d, len:%d, serial_cipher:%d, msg_time_cipher:%d, msg_id:%d, status:%d", cid, len, serial_cipher, msg_time_cipher, msg_id, status);
			return GATE_MANAGER->close_client(0, cid, result);
		}
	}

	Block_Buffer player_buf;
	player_buf.reset();
	player_buf.make_player_message(msg_id, status, cid);
	player_buf.copy(&buf);
	player_buf.finish_message();

	if (msg_id >= CLIENT_MASTER_MESSAGE_START && msg_id <= CLIENT_MASTER_MESSAGE_END) {
		GATE_MANAGER->send_to_master(player_buf);
	} else if (msg_id >= CLIENT_GAME_MESSAGE_START && msg_id <= CLIENT_GAME_MESSAGE_END) {
		GATE_MANAGER->send_to_game(player->game_cid(), player_buf);
	}
	else {
		LOG_ERROR("msg_id:%d error", msg_id);
	}

	return 0;
}
示例#11
0
int Talent::deserialize(Block_Buffer &buf) {
	buf.read_int32(talent_id);
	buf.read_int32(skill_point);

	skill_db_info_map.clear();
	uint16_t size = 0;
	buf.read_uint16(size);
	Skill_DB_Info skill_db_info;
	for (uint16_t i=0; i<size; ++i) {
		skill_db_info.reset();
		skill_db_info.deserialize(buf);
		skill_db_info_map[skill_db_info.skill_id] = skill_db_info;
	}
	return 0;
}
int Honor_Arena_Manager::inner_act_start(const role_id_t gang_id, Block_Buffer& buf){
	if(act_state_ != ACT_STATE_START){//
		act_state_ = ACT_STATE_START;
		int icon_id = icon_id_;
		reset();
		icon_id_ = icon_id;
	}
	int remain_time = 0;
	int fight_time = 0;
	buf.read_int32(fight_time);
	buf.read_int32(remain_time);
	act_fight_time_ = fight_time;
	act_end_time_ = Time_Value::gettimeofday() + Time_Value(remain_time);
	return 0;
}
int Scene_Server_Request::process_20100600(int cid, role_id_t role_id, Scene_Player *player, Block_Buffer &buf) {
	JUDGE_PLAYER_NULL(player, role_id);
	int32_t title_id = 0;
	buf.read_int32(title_id);
	player->set_title(title_id);
	return 0;
}
int Scene_Server_Request::process_20100032(int cid, role_id_t role_id, Scene_Player *player, Block_Buffer &buf) {
	JUDGE_PLAYER_NULL(player, role_id);
	int skill_id = 0;
	buf.read_int32(skill_id);
	player->set_life_skill(skill_id);
	return 0;
}
int Scene_Server_Request::process_20300303(int cid, role_id_t role_id, Scene_Player *player, Block_Buffer &buf) {
	//MSG_20300303 msg;
	//JUDGE_ERROR_RETURN(msg.deserialize(buf));
	int act_icon_id = 0;
	role_id_t gang_id = 0;
	buf.read_int32(act_icon_id);
	buf.read_int64(gang_id);
	switch(act_icon_id){
		case 16:{
			WORLD_BOSS_MANAGER->inner_act_end(gang_id, buf);
			break;
		}
		case 19:{
			GANG_BOSS_MANAGER->inner_act_end(gang_id, buf);
			break;
		}
		case 20:{
			VALENTINE_MONSTER_MANAGER->inner_act_end(gang_id, buf);
			break;
		}
		case 22:{
			HONOR_ARENA_MANAGER->inner_act_end(gang_id, buf);
			break;
		}
		default:{
			break;
		}
	}
	return 0;
}
int Scene_Server_Request::process_20100503(int cid, role_id_t role_id, Scene_Player *player, Block_Buffer &buf) {
	JUDGE_PLAYER_NULL(player, role_id);
	int8_t type = 0;
	uint16_t len = 0;
	buf.read_int8(type);
	buf.read_uint16(len);
	if (len <= 0) {
		return 0;
	}
//	player
	Hero *hero = SCENE_PUBLIC->find_fight_hero(role_id);
	if (!hero) {
		return 0;
	}
	if (type == 1) { // add
		for (uint16_t i = 0; i < len; ++i) {
			hero->inner_status_insert(buf);
		}
	} else {
		Int_Hash_Set is;
		int status_id = 0;
		for (uint16_t i = 0; i < len; ++i) {
			buf.read_int32(status_id);
			is.insert(status_id);
		}
		hero->erase_status_in_set(is);
	}
	return 0;
}
示例#17
0
int Message_Unit::process_client_buffer(Block_Buffer &buf) {
	msg_tick_ = Time_Value::gettimeofday();

	int cid = 0;
	uint32_t len = 0;
	uint32_t msg_id = 0;
	uint32_t serial_cipher = 0;
	uint32_t msg_time_cipher = 0;

	if (buf.read_int32(cid) ||
		buf.read_uint32(len) ||
		buf.read_uint32(msg_id) ||
		buf.read_uint32(serial_cipher) ||
		buf.read_uint32(msg_time_cipher)) {

		LOG_USER("deserialize error, cid:%d len:%d msg_id:%d", cid, len, msg_id);
		monitor()->close_client_by_cid(cid, Time_Value(2), 10000101);
		return -1;
	}

	process_client_msg(msg_id, cid, buf, serial_cipher, msg_time_cipher);

	count_process_time(msg_id);

	return 0;
}
void Team_Arena_Controler::update_role_score(Block_Buffer &buf) {
	uint8_t type = 0;
	buf.read_uint8(type);
	if (type) {

		int role_size = 0;


		std::string server_name;
		buf.read_string(server_name);
		buf.read_int32(role_size);
		for (int i = 0; i < role_size; ++i) {
			role_id_t role_id = 0;
			int score = 0;
			int force = 0;
			std::string name;

			buf.read_int64(role_id);
			buf.read_int32(score);
			buf.read_int32(force);
			buf.read_string(name);

			Team_Role_Score_Map::iterator find_it = team_role_score_map.find(role_id);
			if (find_it != team_role_score_map.end()) {
				find_it->second.score = score;
				find_it->second.change = true;
			} else {
				Team_Role_Score role_score;
				role_score.role_id = role_id;
				role_score.score = score;
				role_score.force = force;
				role_score.name = name;
				role_score.area = server_name;
				team_role_score_map.insert(std::make_pair(role_id, role_score));
			}
		}

		if (level_team_role_score_map.empty())
			refresh_rank_list();
	} else {
		team_role_score_map.clear();
		level_team_role_score_map.clear();
	}

}
int Scene_Server_Request::process_20420000(int cid, role_id_t role_id, Scene_Player *player, Block_Buffer &buf) {
	JUDGE_PLAYER_NULL(player, role_id);
	role_id_t sender_role_id = 0;
	int bless_buf_id = 0;
	buf.read_int64(sender_role_id);
	buf.read_int32(bless_buf_id);
	player->inner_send_bless_buf(sender_role_id, bless_buf_id);
	return 0;
}
int Scene_Server_Request::process_20100026(int cid, role_id_t role_id, Scene_Player *player, Block_Buffer &buf) {
	JUDGE_PLAYER_NULL(player, role_id);
	int32_t skill_point = 0;
	buf.read_int32(skill_point);
	if (skill_point > 0) {
		player->add_skill_pointer(skill_point);
	}
	return 0;
}
int Honor_Arena_Manager::inner_act_end(const role_id_t gang_id, Block_Buffer& buf){
	if(act_state_ != ACT_STATE_START){//
		return 0;
	}
	int remain_time = 0;
	buf.read_int32(remain_time);
	act_end_time_ = Time_Value::gettimeofday() + Time_Value(remain_time);
	return 0;
}
void Expedition_Scene_Demage_Rank_Data::deserialize(Block_Buffer &r) {
	r.read_string(role_name);
	r.read_int64(role_id);
	r.read_int64(gang_id);
	r.read_string(gang_name);
	r.read_int64(uuid);
	r.read_string(server_name);
	r.read_int32(force);
	r.read_int32(level);
	r.read_double(demage);
}
示例#23
0
int Public_Detail::deserialize(Block_Buffer &buffer) {
	buffer.read_string(plot_id);
	buffer.read_int32(plot_step);
	buffer.read_bool(plot_switch);

	uint16_t size = 0;
	buffer.read_uint16(size);
	std::string str = "";
	int num = 0;
	for (uint16_t i = 0; i < size; ++i) {
		buffer.read_string(str);
		buffer.read_int32(num);
		plot_info.insert(String_Int_Map::value_type(str, num));
	}

	buffer.read_int32(awake_lvl);

	Artifact_Detail artifact_detail;
	buffer.read_uint16(size);
	for(uint16_t i = 0; i < size; ++i) {
		artifact_detail.reset();
		if (artifact_detail.deserialize(buffer)) {
			continue;
		};
		artifacts.insert(std::make_pair(artifact_detail.artifact_id, artifact_detail));
	}

	int32_t gift_lvl = 0;
	int8_t status = 0;
	buffer.read_uint16(size);
	for(uint16_t i = 0; i < size; ++i) {
		buffer.read_int32(gift_lvl);
		buffer.read_int8(status);
		fornotice_gifts_status.insert(std::make_pair(gift_lvl, status));
	}

	buffer.read_int32(exploit_val);
	buffer.read_int32(exploit_lvl);

	return 0;
}
int Heroer_Detail::deserialize_fighter(Block_Buffer &buffer){
	this->hero_base_detail_.deserialize(buffer);
	buffer.read_int32(this->fighter_index);
	int8_t has_hero = 0;
	buffer.read_int8(has_hero);
	if(has_hero != 0){
		Hero_Info_Detail info;
		info.deserialize(buffer);
		this->hero_map[this->fighter_index] = info;
	}
	return 0;
}
int Hero_Info_Detail::deserialize(Block_Buffer &r) {
	if( r.read_int32(hero_id)  ||  r.read_int32(hero_index)  ||  r.read_int32(hero_facade_id)  ||
			r.read_string(hero_name)  ||  r.read_int8(is_outer) ||  r.read_int8(is_fighter)  ||
			r.read_int32(level)  ||  r.read_int32(formation)  || r.read_int32(awake_lvl) ||
			r.read_double(exp)	)
			return -1;

	uint16_t __prop_value_vec_size;
	if(r.read_uint16(__prop_value_vec_size) )
			return -1;
	prop_value.reserve(__prop_value_vec_size);
	for(uint16_t i = 0; i < __prop_value_vec_size; ++i) {
			Int_Double v;
			if(v.deserialize(r))
					return -1;
			prop_value.push_back(v);
	}

	uint16_t size = 0;
	Artifact_Detail artifact_detail;
	r.read_uint16(size);
	for(uint16_t i = 0; i < size; ++i) {
		artifact_detail.reset();
		if (artifact_detail.deserialize(r)) {
			continue;
		};
		artifacts.insert(std::make_pair(artifact_detail.artifact_id, artifact_detail));
	}
	hero_fighter_detail.deserialize(r);
	return 0;
}
示例#26
0
int DB_Worker::process_save_player(int cid, Block_Buffer &buffer) {
	int32_t status = buffer.read_int32();
	if (status == 1) {
		int rdx = buffer.get_read_idx();
		buffer.read_int32();
		int64_t role_id = buffer.read_int64();
		buffer.set_read_idx(rdx);

		save_player_data(buffer);

		Block_Buffer buf;
		buf.make_inner_message(SYNC_DB_GAME_SAVE_PLAYER);
		MSG_550003 msg;
		msg.role_id = role_id;
		msg.serialize(buf);
		buf.finish_message();
		DB_MANAGER->send_data_block(cid, buf);
	} else {
		save_player_data(buffer);
	}
	return 0;
}
int Honor_Arena_Manager::inner_player_enter(const role_id_t gang_id, Block_Buffer& buf){
	role_id_t role_id = 0;
	std::string role_name = "";
	int vip_lv = 0;
	int career = 0;
	int force = 0;
	std::string gang_name;
	buf.read_int64(role_id);
	buf.read_string(role_name);
	buf.read_int32(vip_lv);
	buf.read_int32(career);
	buf.read_int32(force);
	buf.read_string(gang_name);
	bool is_new = false;
	Honor_Arena_Player_Info_Map::iterator it = player_info_map_.find(role_id);
	if(it == player_info_map_.end()){
		Honor_Arena_Player_Info player_info;
		player_info.rank_info.role_id = role_id;
		player_info.rank_info.score = CONFIG_CACHE_HONOR_ARENA->get_base_score();
		player_info.streak_win_state = CONFIG_CACHE_HONOR_ARENA->get_streak_show();
		std::pair<Honor_Arena_Player_Info_Map::iterator, bool> result_pair = player_info_map_.insert(std::make_pair(role_id, player_info));
		if(result_pair.second == true){
			rank_info_.push_back(&(result_pair.first->second));
		}
		is_new = true;
	}
	it = player_info_map_.find(role_id);
	if(it != player_info_map_.end()){
		it->second.rank_info.role_name = role_name;
		it->second.rank_info.guild_name = gang_name;
		//it->second.rank_info.career = career;
		it->second.rank_info.force = force;
		it->second.state = 0;								// idle
	}
	if(is_new){
		refresh_rank();
	}
	return 0;
}
int Expedition_Global_Manager_Data::deserialize(Block_Buffer &r) {
	uint16_t len = 0;
	int64_t uuid = 0;
	Time_Value tv = Time_Value::zero;
	r.read_uint16(len);
	for (uint16_t i = 0; i < len; ++i) {
		r.read_int64(uuid);
		tv.deserialize(r);
		opened_uuid_opentime_map_.insert(std::make_pair(uuid, tv));
	}

	int inter = 0;
	r.read_uint16(len);
	for (uint16_t i = 0; i < len; ++i) {
		r.read_int64(uuid);
		r.read_int32(inter);
		uuid_inter_map_.insert(std::make_pair(uuid, inter));
	}

	r.read_uint16(len);
	for (uint16_t i = 0; i < len; ++i) {
		r.read_int32(inter);
		tv.deserialize(r);
		opentime_.insert(std::make_pair(inter, tv));
	}

	mmuid_.deserialize(r);

//	uint32_t inter_u = 0;
//	Expedition_Manager_Data emd;
//	r.read_uint16(len);
//	for (uint16_t i = 0; i < len; ++i) {
//		emd.reset();
//		r.read_uint32(inter_u);
//		emd.deserialize(r);
//		inter_manager_data_map_.insert(std::make_pair(inter_u, emd));
//	}
	return 0;
}
int Expedition_Occupy_Castle_Data::deserialize(Block_Buffer &r) {
	r.read_int64(role_id);
	r.read_int64(gang_id);
	r.read_int64(server_uuid);
	r.read_string(role_name);
	r.read_string(gang_name);
	r.read_string(server_name);
	r.read_int32(level);
	r.read_int32(force);
	r.read_int16(nums);
	r.read_int16(get_nums);
	return 0;
}
int Stronghold_Info::deserialize(Block_Buffer &r)  {
	occupier.deserialize(r);

	uint16_t len = 0;
	int64_t i_64 = 0;
	int i_32 = 0;
	r.read_uint16(len);
	for (uint16_t i = 0; i < len; ++i) {
		r.read_int64(i_64);
		r.read_int32(i_32);
		defend_id_map.insert(std::make_pair(i_64, i_32));
	}
	return 0;
}