int Expedition_Force::deserialize(Block_Buffer &r) {
	r.read_int64(server_uuid);
	r.read_string(server_name);
	r.read_int64(gang_id);
	r.read_string(gang_name);
	return 0;
}
void Expedition_Scene_Demage_Rank_Data::deserialize(Block_Buffer &r) {
	r.read_string(role_name);
	r.read_int64(role_id);
	r.read_int64(gang_id);
	r.read_string(gang_name);
	r.read_int64(uuid);
	r.read_string(server_name);
	r.read_int32(force);
	r.read_int32(level);
	r.read_double(demage);
}
int Expedition_Occupy_Castle_Data::deserialize(Block_Buffer &r) {
	r.read_int64(role_id);
	r.read_int64(gang_id);
	r.read_int64(server_uuid);
	r.read_string(role_name);
	r.read_string(gang_name);
	r.read_string(server_name);
	r.read_int32(level);
	r.read_int32(force);
	r.read_int16(nums);
	r.read_int16(get_nums);
	return 0;
}
int Hero_Info_Detail::deserialize(Block_Buffer &r) {
	if( r.read_int32(hero_id)  ||  r.read_int32(hero_index)  ||  r.read_int32(hero_facade_id)  ||
			r.read_string(hero_name)  ||  r.read_int8(is_outer) ||  r.read_int8(is_fighter)  ||
			r.read_int32(level)  ||  r.read_int32(formation)  || r.read_int32(awake_lvl) ||
			r.read_double(exp)	)
			return -1;

	uint16_t __prop_value_vec_size;
	if(r.read_uint16(__prop_value_vec_size) )
			return -1;
	prop_value.reserve(__prop_value_vec_size);
	for(uint16_t i = 0; i < __prop_value_vec_size; ++i) {
			Int_Double v;
			if(v.deserialize(r))
					return -1;
			prop_value.push_back(v);
	}

	uint16_t size = 0;
	Artifact_Detail artifact_detail;
	r.read_uint16(size);
	for(uint16_t i = 0; i < size; ++i) {
		artifact_detail.reset();
		if (artifact_detail.deserialize(r)) {
			continue;
		};
		artifacts.insert(std::make_pair(artifact_detail.artifact_id, artifact_detail));
	}
	hero_fighter_detail.deserialize(r);
	return 0;
}
示例#5
0
void Map_Team::deserialize(Block_Buffer &buf) {
	buf.read_int8(type_);
	buf.read_string(words_);
	buf.read_int32(scene_id_);
	buf.read_int8(degree_);
	buf.read_uint32(team_index_);
	buf.read_int64(team_id_);
	buf.read_int64(team_id_for_scene_);
	buf.read_int64(leader_role_id_);
	uint16_t len = 0;
	buf.read_uint16(len);
	int64_t role_id = 0;
	for (uint16_t i = 0; i < len; ++i) {
		buf.read_int64(role_id);
		team_member_set_.insert(role_id);
	}
	buf.read_uint16(len);
	for (uint16_t i = 0; i < len; ++i) {
		buf.read_int64(role_id);
		offline_teamer_map_.insert(std::make_pair(role_id, Online_Teamer_Info()));
	}
	buf.read_int8(in_battle_);
	buf.read_uint16(len);
	Int_Role_Id int_role_id;
	Int_Role_Id_Vec lineup;
	for (uint16_t i = 0; i < len; ++i) {
		int_role_id.deserialize(buf);
		lineup.push_back(int_role_id);
	}
	this->lineup_replace(lineup);
	buf.read_int32(enter_level_);
	buf.read_int16(fail_times_);
	buf.read_int16(match_fail_);
	buf.read_bool(is_not_first_team_fb_);
}
int Scene_Server_Request::process_20300100(int cid, role_id_t role_id, Scene_Player *player, Block_Buffer &buf) {
	Monitor_Unique_ID logic_muid;
	role_id_t player_role_id = 0;
	int level = 0;
	int force = 0;
	role_id_t gang_id = 0;
	int8_t remain_income_num = 0;
	int16_t income_rate = 0;
	int total_merit = 0;
	int remain_time = 0;
	int act_time = 0;
	std::string server_name;
	logic_muid.deserialize(buf);
	buf.read_int64(player_role_id);
	buf.read_int32(level);
	buf.read_int32(force);
	buf.read_int64(gang_id);
	buf.read_int8(remain_income_num);
	buf.read_int16(income_rate);
	buf.read_int32(total_merit);
	buf.read_int32(remain_time);
	buf.read_int32(act_time);
	buf.read_string(server_name);
	SCENE_WAR_MANAGER->req_enter_war_scene(logic_muid, player_role_id, level,
			force, gang_id, remain_income_num, income_rate, total_merit, remain_time, act_time, server_name);
	return 0;
}
void Team_Arena_Controler::update_role_score(Block_Buffer &buf) {
	uint8_t type = 0;
	buf.read_uint8(type);
	if (type) {

		int role_size = 0;


		std::string server_name;
		buf.read_string(server_name);
		buf.read_int32(role_size);
		for (int i = 0; i < role_size; ++i) {
			role_id_t role_id = 0;
			int score = 0;
			int force = 0;
			std::string name;

			buf.read_int64(role_id);
			buf.read_int32(score);
			buf.read_int32(force);
			buf.read_string(name);

			Team_Role_Score_Map::iterator find_it = team_role_score_map.find(role_id);
			if (find_it != team_role_score_map.end()) {
				find_it->second.score = score;
				find_it->second.change = true;
			} else {
				Team_Role_Score role_score;
				role_score.role_id = role_id;
				role_score.score = score;
				role_score.force = force;
				role_score.name = name;
				role_score.area = server_name;
				team_role_score_map.insert(std::make_pair(role_id, role_score));
			}
		}

		if (level_team_role_score_map.empty())
			refresh_rank_list();
	} else {
		team_role_score_map.clear();
		level_team_role_score_map.clear();
	}

}
int Scene_Server_Request::process_20100028(int cid, role_id_t role_id, Scene_Player *player, Block_Buffer &buf) {
	JUDGE_PLAYER_NULL(player, role_id);
	std::string new_name = "";
	if (0 != buf.read_string(new_name) || new_name.empty()) {
		return -1;
	}
	player->set_role_name(new_name);
	return 0;
}
示例#9
0
v8::Local<v8::Object> Msg_Struct::build_msg_object(Isolate* isolate, int cid, int player_cid, int msg_id, int status, Block_Buffer &buffer) {
    EscapableHandleScope handle_scope(isolate);

    Local<ObjectTemplate> localTemplate = ObjectTemplate::New(isolate);
    Local<Object> buf_obj = localTemplate->NewInstance(isolate->GetCurrentContext()).ToLocalChecked();
    buf_obj->Set(isolate->GetCurrentContext(),
                 String::NewFromUtf8(isolate, "cid", NewStringType::kNormal).ToLocalChecked(),
                 Int32::New(isolate, cid)).FromJust();
    buf_obj->Set(isolate->GetCurrentContext(),
                 String::NewFromUtf8(isolate, "player_cid", NewStringType::kNormal).ToLocalChecked(),
                 Int32::New(isolate, player_cid)).FromJust();
    buf_obj->Set(isolate->GetCurrentContext(),
                 String::NewFromUtf8(isolate, "msg_id", NewStringType::kNormal).ToLocalChecked(),
                 Int32::New(isolate, msg_id)).FromJust();
    buf_obj->Set(isolate->GetCurrentContext(),
                 String::NewFromUtf8(isolate, "status", NewStringType::kNormal).ToLocalChecked(),
                 Int32::New(isolate, status)).FromJust();
    if (msg_id == SYNC_DB_GAME_LOAD_PLAYER || msg_id == SYNC_DB_GAME_CREATE_PLAYER) {
        std::string account = "";
        buffer.read_string(account);
        buf_obj->Set(isolate->GetCurrentContext(),
                     String::NewFromUtf8(isolate, "account", NewStringType::kNormal).ToLocalChecked(),
                     String::NewFromUtf8(isolate, account.c_str(), NewStringType::kNormal).ToLocalChecked()).FromJust();
    }

    //消息返回成功加载数据
    if (status == 0) {
        for(std::vector<Field_Info>::const_iterator iter = field_vec().begin();
                iter != field_vec().end(); iter++) {
            if(iter->field_label == "arg") {
                Local<Value> value = build_object_arg(*iter, buffer, isolate);
                buf_obj->Set(isolate->GetCurrentContext(),
                             String::NewFromUtf8(isolate, iter->field_name.c_str(), NewStringType::kNormal).ToLocalChecked(),
                             value).FromJust();
            }
            else if(iter->field_label == "vector") {
                Local<Array> array = build_object_vector(*iter, buffer, isolate);
                buf_obj->Set(isolate->GetCurrentContext(),
                             String::NewFromUtf8(isolate, iter->field_name.c_str(), NewStringType::kNormal).ToLocalChecked(),
                             array).FromJust();
            }
            else if(iter->field_label == "map") {
                Local<Map> map = build_object_map(*iter, buffer, isolate);
                buf_obj->Set(isolate->GetCurrentContext(),
                             String::NewFromUtf8(isolate, iter->field_name.c_str(), NewStringType::kNormal).ToLocalChecked(),
                             map).FromJust();
            }
            else if(iter->field_label == "struct") {
                Local<Object> object = build_object_struct(*iter, buffer, isolate);
                buf_obj->Set(isolate->GetCurrentContext(),
                             String::NewFromUtf8(isolate, iter->field_name.c_str(), NewStringType::kNormal).ToLocalChecked(),
                             object).FromJust();
            }
        }
    }
    return handle_scope.Escape(buf_obj);
}
int Scene_Gang_Manager::gang_war_load_source_gangs_from_logic(Block_Buffer &buf) {
	int8_t type = 0;
	buf.read_int8(type);
	if (type == 1) {
		int64_t server_id = 0;
		std::string zone;
		uint16_t len = 0;
		int8_t stage = 0;

		buf.read_int64(server_id);
		buf.read_string(zone);
		buf.read_int8(stage);
		if (stage != stage_
				|| load_source_ < Time_Value::gettimeofday()) {
			gang_map_.clear();
			gangid_serverid_map_.clear();
			gangid_zone_map_.clear();
			server_ids_.clear();
			stage_ = stage;
			load_source_ = Time_Value::gettimeofday() + Time_Value(Time_Value::ONE_MINUTE_IN_SECS * 5);
			MSG_USER("GANG_WAR: source_gangs server_id(%d) clear data",server_id);
		}
		server_ids_.insert(server_id);
		buf.read_uint16(len);
		Gang_War_Spot spot;
		std::map<int8_t, Gang_War_Spot> gang_war_result_map;
		for (uint16_t i = 0; i < len; ++i) {
			spot.reset();
			spot.deserialize(buf);
			gang_war_result_map.insert(std::make_pair(spot.index, spot));
		}
		if (!gang_war_result_map.empty()) {
			gang_war_result_map_.clear();
			gang_war_result_map_ = gang_war_result_map;
		}
		buf.read_uint16(len);
		Gang_DB_View info;
		for (uint16_t i = 0; i < len; ++i) {
			info.reset();
			info.gang_war_deserialize(buf);
			gang_map_.insert(std::make_pair(info.gang_id, info));
			gangid_serverid_map_.insert(std::make_pair(info.gang_id, server_id));
			gangid_zone_map_.insert(std::make_pair(info.gang_id, zone));
			SCENE_GANG_GLOBAL_MANAGER->add_gang(info.gang_id, this);
		}
		MSG_USER("GANG_WAR: source_gangs server_id(%d)",server_id);
	} else {
		role_id_t gang_id = 0;
		buf.read_int64(gang_id);
		gang_map_.erase(gang_id);
		gangid_serverid_map_.erase(gang_id);
		gangid_zone_map_.erase(gang_id);
		SCENE_GANG_GLOBAL_MANAGER->erase_gang(gang_id);
	}
	return 0;
}
示例#11
0
int Public_Detail::deserialize(Block_Buffer &buffer) {
	buffer.read_string(plot_id);
	buffer.read_int32(plot_step);
	buffer.read_bool(plot_switch);

	uint16_t size = 0;
	buffer.read_uint16(size);
	std::string str = "";
	int num = 0;
	for (uint16_t i = 0; i < size; ++i) {
		buffer.read_string(str);
		buffer.read_int32(num);
		plot_info.insert(String_Int_Map::value_type(str, num));
	}

	buffer.read_int32(awake_lvl);

	Artifact_Detail artifact_detail;
	buffer.read_uint16(size);
	for(uint16_t i = 0; i < size; ++i) {
		artifact_detail.reset();
		if (artifact_detail.deserialize(buffer)) {
			continue;
		};
		artifacts.insert(std::make_pair(artifact_detail.artifact_id, artifact_detail));
	}

	int32_t gift_lvl = 0;
	int8_t status = 0;
	buffer.read_uint16(size);
	for(uint16_t i = 0; i < size; ++i) {
		buffer.read_int32(gift_lvl);
		buffer.read_int8(status);
		fornotice_gifts_status.insert(std::make_pair(gift_lvl, status));
	}

	buffer.read_int32(exploit_val);
	buffer.read_int32(exploit_lvl);

	return 0;
}
int Honor_Arena_Manager::inner_player_enter(const role_id_t gang_id, Block_Buffer& buf){
	role_id_t role_id = 0;
	std::string role_name = "";
	int vip_lv = 0;
	int career = 0;
	int force = 0;
	std::string gang_name;
	buf.read_int64(role_id);
	buf.read_string(role_name);
	buf.read_int32(vip_lv);
	buf.read_int32(career);
	buf.read_int32(force);
	buf.read_string(gang_name);
	bool is_new = false;
	Honor_Arena_Player_Info_Map::iterator it = player_info_map_.find(role_id);
	if(it == player_info_map_.end()){
		Honor_Arena_Player_Info player_info;
		player_info.rank_info.role_id = role_id;
		player_info.rank_info.score = CONFIG_CACHE_HONOR_ARENA->get_base_score();
		player_info.streak_win_state = CONFIG_CACHE_HONOR_ARENA->get_streak_show();
		std::pair<Honor_Arena_Player_Info_Map::iterator, bool> result_pair = player_info_map_.insert(std::make_pair(role_id, player_info));
		if(result_pair.second == true){
			rank_info_.push_back(&(result_pair.first->second));
		}
		is_new = true;
	}
	it = player_info_map_.find(role_id);
	if(it != player_info_map_.end()){
		it->second.rank_info.role_name = role_name;
		it->second.rank_info.guild_name = gang_name;
		//it->second.rank_info.career = career;
		it->second.rank_info.force = force;
		it->second.state = 0;								// idle
	}
	if(is_new){
		refresh_rank();
	}
	return 0;
}
示例#13
0
v8::Local<v8::Value> Msg_Struct::build_object_arg(const Field_Info &field_info, Block_Buffer &buffer, Isolate* isolate) {
    EscapableHandleScope handle_scope(isolate);

    Local<Value> value;
    if(field_info.field_type == "int8") {
        int8_t val = 0;
        buffer.read_int8(val);
        value = Int32::New(isolate, val);
    }
    else if(field_info.field_type == "int16") {
        int16_t val = 0;
        buffer.read_int16(val);
        value = Int32::New(isolate, val);
    }
    else if(field_info.field_type == "int32") {
        int32_t val = 0;
        buffer.read_int32(val);
        value = Int32::New(isolate, val);
    }
    else if(field_info.field_type == "int64") {
        int64_t val = 0;
        buffer.read_int64(val);
        value = Number::New(isolate, val);
    }
    else if(field_info.field_type == "double") {
        double val = 0;
        buffer.read_double(val);
        value = Number::New(isolate, val);
    }
    else if(field_info.field_type == "bool") {
        bool val = false;
        buffer.read_bool(val);
        value = Boolean::New(isolate, val);
    }
    else if(field_info.field_type == "string") {
        std::string val = "";
        buffer.read_string(val);
        value = String::NewFromUtf8(isolate, val.c_str(), NewStringType::kNormal).ToLocalChecked();
    }
    else {
        LOG_ERROR("Can not find the field_type:%s, struct_name:%s", field_info.field_type.c_str(), struct_name().c_str());
        return handle_scope.Escape(Local<Value>());
    }
    return handle_scope.Escape(value);
}
示例#14
0
int DB_Worker::process_save_player(int cid, int status, Block_Buffer &buffer) {
	//先把两个额外字段读出来,再保存玩家数据,防止buffer错乱
	bool logout = false;
	std::string account = "";
	buffer.read_bool(logout);
	buffer.read_string(account);
	if (logout) {
		//离线保存
		save_player_data(buffer);

		Block_Buffer buf;
		buf.make_server_message(SYNC_DB_GAME_SAVE_PLAYER, 0);
		buf.write_string(account);
		buf.finish_message();
		DB_MANAGER->send_data_block(cid, buf);
	} else {
		//在线定时保存
		save_player_data(buffer);
	}
	return 0;
}
int Honor_Arena_Manager::inner_sync_info(Scene_Player* player, Block_Buffer& buf){
	int8_t sync_type = 0;
	buf.read_int8(sync_type);
	switch(sync_type){
		case 99:{
			role_id_t role_id = 0;
			std::string role_name = "";
			uint8_t gender = 0;
			buf.read_int64(role_id);
			buf.read_string(role_name);
			buf.read_uint8(gender);
			Honor_Arena_Player_Info_Map::iterator it = player_info_map_.find(role_id);
			if(it != player_info_map_.end()){
				it->second.rank_info.role_name = role_name;
			}
			break;
		}
		default:{
			break;
		}
	}
	return 0;
}
示例#16
0
int Message_Unit::process_server_msg(uint32_t msg_id, int cid, Block_Buffer &buf) {
	switch (msg_id) {
	case SERVER_INNER_LINK_BUILD: {
		int type = 0;
		buf.read_int32(type);

		uint16_t muid_size = 0;
		if (!buf.read_uint16(muid_size)) {
			Monitor_Mark_Vec muids;
			Monitor_Unique_ID muid;
			for (int i = 0; i < muid_size; ++i) {
				muid.reset();
				muid.deserialize(buf);
				monitor()->server_muid_build(muid, cid, 2);
			}
		} else {
			LOG_USER("server link build error!");
		}
		break;
	}
	case SERVER_INNER_SELF_CLOSE: {
		DAEMON_SERVER_INSTANCE->set_server_list(Daemon_Server::MONITOR_SHUTDOWN);
		break;
	}
	case SERVER_INNER_CONFIG_UPDATE: {
		Time_Value now = Time_Value::gettimeofday();

		std::string module;
		buf.read_string(module);
		String_Vec files;
		uint16_t f_size = 0;
		buf.read_uint16(f_size);
		for (int i = 0; i < f_size; ++i) {
			std::string file_path;
			buf.read_string(file_path);
			files.push_back(file_path);
		}
		LOG_DEBUG("config update! module:%s, file size:%d, type:%d, idx:%d", module.c_str(), f_size, monitor_->type(), monitor_->monitor_idx());


		int cross_id = CONFIG_CACHE->server_maintainer_cache().game_inter_flag;
		if(module == "server_global_conf") {
			//加载主配制
			CONFIG_INSTANCE->load_global_config();
			CONFIG_CACHE->refresh_maintainer_cache();
			RECORD_CLIENT->set_switcher(CONFIG_CACHE->server_maintainer_cache().record_log_level);
			Lib_Log::instance()->set_switcher(CONFIG_CACHE->server_maintainer_cache().local_log_level);
		} else {
			CONFIG_INSTANCE->update_config(files, module);
		}

		// 重启条件:跨服id改变且还没开服
		bool restart = false;
		if (cross_id != CONFIG_CACHE->server_maintainer_cache().game_inter_flag) {
			LOG_DEBUG("inter change, new:%d old:%d, open_time:%ld", CONFIG_CACHE->server_maintainer_cache().game_inter_flag, cross_id,
					CONFIG_CACHE->server_maintainer_cache().game_open_time.sec());
			if (CONFIG_CACHE->server_maintainer_cache().game_open_time > Time_Value::gettimeofday()) {
				restart = true;
			} else {
				CONFIG_CACHE->set_cross_info(cross_id);
			}
		}

		Time_Value cost_t = Time_Value::gettimeofday() - now;
		process_config_hook(module, restart);

		break;
	}
	case SERVER_INNER_HEARTBEAT: {
		Block_Buffer inner_buf;
		inner_buf.make_message(SERVER_INNER_HEARTBEAT_BACK);
		inner_buf.copy(&buf);
		inner_buf.finish_message();
		inner_buf.make_head(inner_buf.get_msg_id(), 0);
		monitor_->send_to_server_by_cid(cid, inner_buf);
		break;
	}
	case SERVER_INNER_MSG_TEST: {
		break;
	}
	default : {
		return CALL_CONTINUE;
		break;
	}
	}

	return CALL_RETURN;
}
int Scene_Knight_Trials_Manager::scene_knight_trials_enter_fighter(Scene_Player *player, Block_Buffer& buf) {
	if(player == NULL){
		return -1;
	}
	if(player->battle_scene()) { //正在战斗中
		MSG_DEBUG("knight trials enter fighter is on fighter role_id:%ld, battle_status_:%d, battle_type_:%d",
				player->role_id(), player->battle_scene()->battle_status() , player->battle_scene()->get_battle_type());
		//MSG_DEBUG("knight trials enter fighter is on fighter role_id:%ld", 	player->role_id());
		return -1;
	}
	Battle_Scene *scene = GLOBAL_SCENE_MANAGER->create_battle_scene(player->move_scene());
	if(!scene){
		return -1;
	}
	scene->set_battle_type(Battle_Scene::BATTLE_TYPE_KNIGHT_TRIALS);
	scene->set_map_id(KNIGHT_TRIALS_FIGHTER_SCENE_MAP_ID);

	std::string role_name;
	role_name.clear();
	int8_t career = 0;
	int8_t gender = 0;
	buf.read_int8(career);
	buf.read_int8(gender);
	buf.read_string(role_name);
	int8_t size = 0;
	buf.read_int8(size);
	Int_Vec avatar_vec;
	for (int8_t i=0; i<size; ++i) {
		int avatar_id = 0;
		buf.read_int32(avatar_id);
		avatar_vec.push_back(avatar_id);
	}

	NPC_Addition_Info add_info;
	add_info.birth_coord.x = 1;
	add_info.birth_coord.y = 5;
	add_info.ex_val1 = career;
	add_info.ex_val2 = gender;
	add_info.name = role_name;
	int monster_type = 63800108;
	Player_Monster* player_monster;
	player_monster = NPC_MANAGER->create_player_monster(monster_type, NULL, add_info, scene, buf);
	if(player_monster == NULL){
		return -1;
	}

	player_monster->set_player_monster_avatar(avatar_vec);
	player_monster->hero_battle_birth(buf, scene);
	player_monster->battle_enter_appaer(scene);
	double morale_init = player_monster->fighter_detail().fetch_fight_property(Property_Type::PT_INIT_MORALE, Prop_Value::ELEM_NORMAL);
	Hero* hero = player_monster->find_hero();
	if(0 != hero) {
		morale_init += hero->fighter_detail().fetch_fight_property(Property_Type::PT_INIT_MORALE, Prop_Value::ELEM_NORMAL);
	}
	player_monster->reset_morale_and_hp(morale_init, player_monster->blood_max(), false);

	if(player->set_battle_position(0, Position_Key::LINE_TWO_FRONT, scene) == 0){
		player->enter_battle_scene(scene);
	}
	return 0;
}
int Dragon_Vale_Detail::deserialize(Block_Buffer &buffer) {
	buffer.read_int64(role_id);
	buffer.read_int64(target_player_id);
	buffer.read_bool(is_rob_enter_dragon_vale);
	buffer.read_int64(uuid);
	buffer.read_bool(is_gold_mine_max_storage);
	buffer.read_bool(is_moon_well_max_storage);
	buffer.read_bool(is_totem_max_storage);
	buffer.read_uint8(build_gold_mine_num);
	buffer.read_uint8(build_moon_well_num);
	buffer.read_uint8(build_totem_num);
	buffer.read_uint8(build_queue_num);
	buffer.read_uint8(all_open_build_queue_num);

	uint8_t size = 0;
	buffer.read_uint8(size);

	dragon_building_info_map.clear();
	uint64_t key = 0;

	DragonBuildingInfo building_info;
	for(uint8_t i = 0; i < size; ++i) {
		building_info.reset();
		building_info.deserialize(buffer);
		key = create_key_of_Dragon_Building_Info(building_info.id, building_info.type);
		dragon_building_info_map.insert(std::make_pair(key, building_info));
	}

	buffer.read_bool(is_dragon_born);

	uint64_t temp_begin_born_time_sec = 0;
	buffer.read_uint64(temp_begin_born_time_sec);
	begin_born_time.sec((long)temp_begin_born_time_sec);

	dragon_info.deserialize(buffer);

	uint64_t temp_begin_play_dragon_interval_time_sec = 0;
	buffer.read_uint64(temp_begin_play_dragon_interval_time_sec);
	begin_play_dragon_interval_time.sec((long)temp_begin_play_dragon_interval_time_sec);

	uint64_t temp_begin_down_feeling_time_sec = 0;
	buffer.read_uint64(temp_begin_down_feeling_time_sec);
	begin_down_feeling_time.sec((long)temp_begin_down_feeling_time_sec);

	buffer.read_bool(is_vip_down_to_zero);
	buffer.read_uint32(matched_num);

	buffer.read_uint8(size);
	for(uint8_t i = 0; i < size; ++i) {
		int64_t key = 0;
		int64_t value = 0;
		buffer.read_int64(key);
		buffer.read_int64(value);
		thief_id_quality_map.insert(std::make_pair(key, value));
	}

	uint64_t temp_begin_refresh_thief_time = 0;
	buffer.read_uint64(temp_begin_refresh_thief_time);
	begin_refresh_thief_time.sec((long)temp_begin_refresh_thief_time);

	buffer.read_uint8(star_num);
	buffer.read_uint8(award_foot_num);
	buffer.read_bool(is_special);

	buffer.read_uint8(size);
	for(uint8_t i = 0; i < size; ++i) {
		int64_t key = 0;
		buffer.read_int64(key);
		Foot_Info foot_info;
		foot_info.reset();
		buffer.read_uint8(foot_info.sex);
		buffer.read_string(foot_info.name);
		foot_info_map.insert(std::make_pair(key, foot_info));
	}

	uint32_t size_32 = 0;
	buffer.read_uint32(size_32);
	for(uint32_t i = 0; i < size_32; ++i) {
		int64_t role_id = 0;
		buffer.read_int64(role_id);
		foot_id_set.insert(role_id);
	}

	buffer.read_bool(is_yesterday_login);
	buffer.read_uint8(dragon_heart_num);

	buffer.read_uint8(size);
	Notice_Board notice_board;
	for(uint8_t i = 0; i < size; ++i) {
		notice_board.reset();
		notice_board.deserialize(buffer);
		notice_board_list.push_back(notice_board);
	}

	buffer.read_bool(is_rob_protect);

	uint64_t temp_begin_rob_protect_time = 0;
	buffer.read_uint64(temp_begin_rob_protect_time);
	begin_rob_protect_time.sec((long)temp_begin_rob_protect_time);

	buffer.read_bool(is_first_enter_after_robbed);

	buffer.read_bool(is_in_robbed_dragon_vale);
	uint64_t temp_begin_in_robbed_dragon_vale_time = 0;
	buffer.read_uint64(temp_begin_in_robbed_dragon_vale_time);
	begin_in_robbed_dragon_vale_time.sec((long)temp_begin_in_robbed_dragon_vale_time);

	buffer.read_uint8(size);
	for(uint8_t i = 0; i < size; ++i) {
		uint8_t order = 0;
		buffer.read_uint8(order);
		cancel_create_building_set.insert(order);
	}

	buffer.read_bool(is_dragon_vale_open);

	uint64_t temp_begin_no_enter_time = 0;
	buffer.read_uint64(temp_begin_no_enter_time);
	begin_no_enter_time.sec((long)temp_begin_no_enter_time);

	buffer.read_uint32(left_time);
	buffer.read_uint32(play_dragon_num);
	buffer.read_uint32(drive_thief_num);

	return 0;
}
int Scene_Server_Request::process_20300030(int cid, role_id_t role_id, Scene_Player *player, Block_Buffer &buf){
	JUDGE_PLAYER_NULL(player, role_id);

	if (player->is_in_battle()) {
		MSG_DEBUG("creat arena fail player in battle");
		return ERROR_PLAYER_IN_BATTLE;
	}
	if (player->dead_status()) {
		MSG_DEBUG("creat arena fail player dead");
		return ERROR_PLAYER_DIE;
	}

	Battle_Scene *scene = GLOBAL_SCENE_MANAGER->create_battle_scene(player->move_scene());
	if(!scene){
		return -1;
	}
	scene->set_battle_type(Battle_Scene::BATTLE_TYPE_ARENA);
	int fight_map_id = CONFIG_CACHE_ARENA->get_arena_fight_map_id();
	scene->set_map_id(fight_map_id);
//	role_id_t match_role_id = 0;
//	buf.read_int64(match_role_id);
//	if(match_role_id == 0){
//
//	}else{
//
//	}
	int32_t inner_area = 0;
	int8_t career = 0;
	int8_t gender = 0;
	std::string role_name;
	buf.read_int32(inner_area);
	buf.read_int8(career);
	buf.read_int8(gender);
	buf.read_string(role_name);
	int8_t size = 0;
	buf.read_int8(size);
	Int_Vec avatar_vec;
	for (int8_t i=0; i<size; ++i) {
		int avatar_id = 0;
		buf.read_int32(avatar_id);
		avatar_vec.push_back(avatar_id);
	}

	NPC_Addition_Info add_info;
	add_info.birth_coord.x = 1;
	add_info.birth_coord.y = 5;
	add_info.ex_val1 = career;
	add_info.ex_val2 = gender;
	add_info.name = role_name;
	int monster_type = 63800108;
	Player_Monster* player_monster;
	player_monster = NPC_MANAGER->create_player_monster(monster_type, NULL, add_info, scene, buf);
	if(player_monster == NULL){
		MSG_DEBUG("creat arena monster fail");
		return -1;
	}

	player_monster->set_player_monster_avatar(avatar_vec);

	player_monster->hero_battle_birth(buf, scene);
	player_monster->battle_enter_appaer(scene);
	double morale_init = player_monster->fighter_detail().fetch_fight_property(Property_Type::PT_INIT_MORALE, Prop_Value::ELEM_NORMAL);
	Hero* hero = player_monster->find_hero();
	if(0 != hero) {
		morale_init += hero->fighter_detail().fetch_fight_property(Property_Type::PT_INIT_MORALE, Prop_Value::ELEM_NORMAL);
	}
	player_monster->reset_morale_and_hp(morale_init, player_monster->blood_max(), false);

	if(player->set_battle_position(0, Position_Key::LINE_TWO_FRONT, scene) == 0){
		player->enter_battle_scene(scene);
	}

	return 0;
}