int Expedition_Scene_Data::serialize(Block_Buffer &w) const { w.write_uint16(map_data_.size()); for (Stronghold_Map::const_iterator it = map_data_.begin();//地图的总数据; 是所有据点(大中小城堡,关卡,宝箱点,怪物点)的数据;据点里面包含所有数据(含有攻防的玩家,状态等等) it != map_data_.end(); ++it) { w.write_uint32(it->first); it->second.serialize(w); } w.write_uint16(point_gang_id_.size()); for (Int_Uid::const_iterator it = point_gang_id_.begin(); it != point_gang_id_.end(); ++it) { w.write_int32(it->first); w.write_int64(it->second); } w.write_uint32(map_base_point_num_);//地图数据中基地的总数 w.write_uint32(cur_line_); //场景的当前线 award_time_.serialize(w); w.write_int32(settle_time_); w.write_uint16(occupy_castle_rank_.size()); for (Role_ExpeditionOccupyCastleData_Map::const_iterator it = occupy_castle_rank_.begin(); it != occupy_castle_rank_.end(); ++it) { it->second.serialize(w); } w.write_uint16(demage_rank_.size()); for (Role_ExpeditionSceneDemageRankData_Map::const_iterator it = demage_rank_.begin(); it != demage_rank_.end(); ++it) { w.write_int64(it->first); it->second.serialize(w); } w.write_uint16(refreshed_drop_or_material_.size()); for (Point_ExpeditionDropOrMaterial::const_iterator it = refreshed_drop_or_material_.begin(); it != refreshed_drop_or_material_.end(); ++it) { w.write_int32(it->first); it->second.serialize(w); } w.write_uint16(refreshed_monster_timing_.size()); for (Int_Time_Map::const_iterator it = refreshed_monster_timing_.begin(); it != refreshed_monster_timing_.end(); ++it) { w.write_int32(it->first); it->second.serialize(w); } w.write_uint16(refreshed_monster_kill_gap_.size()); for (Int_Time_Map::const_iterator it = refreshed_monster_kill_gap_.begin(); it != refreshed_monster_kill_gap_.end(); ++it) { w.write_int32(it->first); it->second.serialize(w); } return 0; }
int Skill_Running_Info::serialize(Block_Buffer &buf) const { buf.write_int32(skill_id); buf.write_uint32(last_use_timestamp.sec()); buf.write_uint32(last_use_timestamp.usec()); buf.write_int32(use_times); buf.write_int32(last_step); return 0; }
int DragonBuildingInfo::serialize(Block_Buffer &buffer) const { buffer.write_uint32(id); buffer.write_uint8(type); buffer.write_uint16(level); buffer.write_uint8(status); buffer.write_uint32(production); buffer.write_bool(is_gain); buffer.write_uint64((uint64_t)begin_upgrade_time.sec()); buffer.write_uint64((uint64_t)last_output_production_time.sec()); buffer.write_uint8(order); buffer.write_uint8(consume_type); return 0; }
int Stronghold::serialize(Block_Buffer &w) const { w.write_uint32(point_id); w.write_int8((int8_t)type); info.serialize(w); return 0; }
void Map_Team::serialize(Block_Buffer &buf) { buf.write_int8(type_); buf.write_string(words_); buf.write_int32(scene_id_); buf.write_int8(degree_); buf.write_uint32(team_index_); buf.write_int64(team_id_); buf.write_int64(team_id_for_scene_); buf.write_int64(leader_role_id_); uint16_t len = 0; len = team_member_set_.size(); buf.write_uint16(len); for (Role_Hash_Set::iterator it = team_member_set_.begin(); it != team_member_set_.end(); ++it) { buf.write_int64(*it); } len = offline_teamer_map_.size(); buf.write_uint16(len); for (RoleID_OnlineMap_TeamerInfo_Map::iterator it = offline_teamer_map_.begin(); it != offline_teamer_map_.end(); ++it) { buf.write_int64(it->first); } buf.write_int8(in_battle_); len = lineup_.size(); buf.write_uint16(len); for (Int_Role_Id_Vec::iterator it = lineup_.begin(); it != lineup_.end(); ++it) { it->serialize(buf); } buf.write_int32(enter_level_); buf.write_int16(fail_times_); buf.write_int16(match_fail_); buf.write_bool(is_not_first_team_fb_); }
int Operating::offline_receive_flowers(role_id_t role_id, std::string &role_name, uint32_t item_id, uint32_t charm, uint32_t friend_num, std::string &msg, role_id_t receive_role_id) { if ( role_id == 0 ) return 0; Block_Buffer buf; buf.make_message(MONGO_OPERATING_OFFLINE_DATA); int type = OPERATING_OFFLINE_RECEIVE_FLOWERS; buf.write_int32(type); buf.write_int64(role_id); buf.write_string(role_name); buf.write_uint32(item_id); buf.write_uint32(charm); buf.write_uint32(friend_num); buf.write_string(msg); buf.write_int64(receive_role_id); buf.finish_message(); DB_MANAGER->push_data_block(buf, 0); return 0; }
void Logic_Public::save_access_count(const Time_Value &now) { if(now.sec() - access_count_record_time.sec() > Time_Value::ONE_MINUTE_IN_SECS) { if(access_count.size() == 0) { access_count_record_time = now; } Block_Buffer buf; buf.make_message(MONGO_SACE_ACCESS_DATA_COUNT); buf.write_uint8(access_count.size()); for(UInt_UInt_Map::iterator ait = access_count.begin(); ait != access_count.end(); ++ait) { buf.write_uint32(ait->first); buf.write_uint32(ait->second); } buf.finish_message(); DB_MANAGER->push_data_block(buf, 0); access_count.clear(); } }
int Operating::offline_active_content_listen_world_boss_end_info(role_id_t role_id , uint32_t damage, uint32_t rank, uint32_t damage_rate) { if (!role_id) { MSG_USER("error role id"); return -1; } Block_Buffer buf; buf.make_message(MONGO_OPERATING_OFFLINE_DATA); uint32_t op_type = OPERATING_OFFLINE_ACTIVE_CONTENT_LISTEN_WORLD_BOSS_END_INFO; buf.write_uint32(op_type); buf.write_int64(role_id); buf.write_uint32(damage); buf.write_uint32(rank); buf.write_uint32(damage_rate); buf.finish_message(); DB_MANAGER->push_data_block(buf, 0); return 0; }
void Answer_Scene::send_logic_get_integral_reward(Mover *mover, const uint32_t sorce) { if(!mover) return; Block_Buffer buf; buf.make_message(INNER_ANSWER_DATA_CHANNEL); buf.write_uint8(ANSWER_DATA_CHANNLE_TYPE_SL_GET_INTEGRAL_REWARD); //DATA START buf.write_uint32(sorce); //DATA END buf.finish_message(); mover->send_to_logic(buf); }
int Operating::offline_dargon_vale_gain_rob_production_notice(role_id_t role_id, std::string server_name, std::string player_name, uint32_t gold_mine, uint32_t moon_well, uint32_t totem) { if (!role_id) { MSG_USER("error role id"); return -1; } Block_Buffer buf; buf.make_message(MONGO_OPERATING_OFFLINE_DATA); uint32_t op_type = OPERATING_OFFLINE_DRAGON_VALE_GAIN_ROB_PRODUCTION; buf.write_uint32(op_type); buf.write_int64(role_id); buf.write_string(server_name); buf.write_string(player_name); buf.write_uint32(gold_mine); buf.write_uint32(moon_well); buf.write_uint32(totem); buf.finish_message(); DB_MANAGER->push_data_block(buf, 0); return 0; }
int Operating::offline_like_success(role_id_t role_id) { if (!role_id) { MSG_USER("error role id"); return -1; } Block_Buffer buf; buf.make_message(MONGO_OPERATING_OFFLINE_DATA); uint32_t op_type = OPERATING_OFFLINE_LIKE_SUCCESS; buf.write_uint32(op_type); buf.write_int64(role_id); buf.finish_message(); DB_MANAGER->push_data_block(buf, 0); return 0; }
int Operating::offline_invite_player(role_id_t role_id, const Time_Value &time) { if (!role_id) { MSG_USER("error role id"); return -1; } Block_Buffer buf; buf.make_message(MONGO_OPERATING_OFFLINE_DATA); uint32_t op_type = OPERATING_OFFLINE_INVITE_PLAYER; buf.write_uint32(op_type); buf.write_int64(role_id); buf.write_int64(time.sec()); buf.finish_message(); DB_MANAGER->push_data_block(buf, 0); return 0; }
int Operating::offline_dragon_vale_special_notice(role_id_t role_id, bool is_special) { if (!role_id) { MSG_USER("error role id"); return -1; } Block_Buffer buf; buf.make_message(MONGO_OPERATING_OFFLINE_DATA); uint32_t op_type = OPERATING_OFFLINE_DRAGON_VALE_SPECIAL; buf.write_uint32(op_type); buf.write_int64(role_id); buf.write_bool(is_special); buf.finish_message(); DB_MANAGER->push_data_block(buf, 0); return 0; }
int Player_Monster::battle_appear_info(Block_Buffer &buf) { // size_t rd_idx = buf.get_read_idx(); size_t wr_begin_idx = buf.get_write_idx(); size_t wr_end_idx = 0; uint32_t len = 0; // fill head buf.make_message(ACTIVE_FIGHTER_APPEAR); MSG_81000008 msg; msg.fighter_info.role_id = role_id(); msg.fighter_info.role_name = role_name(); msg.fighter_info.career = career_; msg.fighter_info.gender = gender_; msg.fighter_info.position.val_1 = mover_detail().battle_position.pos; msg.fighter_info.position.val_2 = mover_detail().battle_position.idx; msg.fighter_info.hp_curr = blood_current(); msg.fighter_info.hp_max = blood_max(); msg.fighter_info.avatar = avatar_vec; boost::unordered_set<Property_Type> property_set; property_set.insert(PT_MORALE_CAPS); property_set.insert(PT_MORALE_CURRENT); for (boost::unordered_set<Property_Type>::iterator it = property_set.begin(); it != property_set.end(); ++it) { msg.fighter_info.init_props.push_back(Prop_Change(*it)); } for (std::vector<Prop_Change>::iterator pc_it = msg.fighter_info.init_props.begin(); pc_it != msg.fighter_info.init_props.end(); ++pc_it) { (*pc_it).current_val = fighter_detail().fetch_fight_property(Property_Type((*pc_it).prop_type)); } msg.serialize(buf); // refill len in head wr_end_idx = buf.get_write_idx(); len = wr_end_idx - wr_begin_idx - sizeof(uint32_t); buf.set_write_idx(wr_begin_idx); buf.write_uint32(len); buf.set_write_idx(wr_end_idx); return 0; }
int Operating::offline_dragon_vale_rob_fight_result_notice(role_id_t role_id, uint8_t notice_type, std::string server_name, std::string player_name, uint8_t result) { if (!role_id) { MSG_USER("error role id"); return -1; } Block_Buffer buf; buf.make_message(MONGO_OPERATING_OFFLINE_DATA); uint32_t op_type = OPERATING_OFFLINE_DRAGON_VALE_ROB_FIGHT_RESULT; buf.write_uint32(op_type); buf.write_int64(role_id); buf.write_uint8(notice_type); buf.write_string(server_name); buf.write_string(player_name); buf.write_uint8(result); buf.finish_message(); DB_MANAGER->push_data_block(buf, 0); return 0; }
int Operating::offline_dragon_vale_building_notice(role_id_t role_id, uint8_t notice_type, uint8_t gold_mine, uint8_t moon_well, uint8_t totem) { if (!role_id) { MSG_USER("error role id"); return -1; } Block_Buffer buf; buf.make_message(MONGO_OPERATING_OFFLINE_DATA); uint32_t op_type = OPERATING_OFFLINE_DRAGON_VALE_BUILDING; buf.write_uint32(op_type); buf.write_int64(role_id); buf.write_uint8(notice_type); buf.write_uint8(gold_mine); buf.write_uint8(moon_well); buf.write_uint8(totem); buf.finish_message(); DB_MANAGER->push_data_block(buf, 0); return 0; }
int DragonInfo::serialize(Block_Buffer &buffer) const { buffer.write_uint8(progress); buffer.write_uint8(feeling); buffer.write_uint32(power); buffer.write_uint32(armor); buffer.write_uint32(stamina); buffer.write_uint32(power_level); buffer.write_uint32(armor_level); buffer.write_uint32(stamina_level); buffer.write_uint32(hero_power); buffer.write_uint32(hero_armor); buffer.write_uint32(hero_stamina); buffer.write_uint32(hero_power_level); buffer.write_uint32(hero_armor_level); buffer.write_uint32(hero_stamina_level); buffer.write_bool(is_play_dragon); buffer.write_uint32(energy); buffer.write_uint32(crit); buffer.write_uint32(prevent_crit); buffer.write_uint32(crit_level); buffer.write_uint32(prevent_crit_level); buffer.write_uint32(hero_crit); buffer.write_uint32(hero_prevent_crit); buffer.write_uint32(hero_crit_level); buffer.write_uint32(hero_prevent_crit_level); return 0; }
int Dragon_Vale_Detail::serialize(Block_Buffer &buffer) const { buffer.write_int64(role_id); buffer.write_int64(target_player_id); buffer.write_bool(is_rob_enter_dragon_vale); buffer.write_int64(uuid); buffer.write_bool(is_gold_mine_max_storage); buffer.write_bool(is_moon_well_max_storage); buffer.write_bool(is_totem_max_storage); buffer.write_uint8(build_gold_mine_num); buffer.write_uint8(build_moon_well_num); buffer.write_uint8(build_totem_num); buffer.write_uint8(build_queue_num); buffer.write_uint8(all_open_build_queue_num); uint8_t size = dragon_building_info_map.size(); buffer.write_uint8(size); for(DragonBuildingInfoMap::const_iterator it = dragon_building_info_map.begin(); it != dragon_building_info_map.end(); ++it) { it->second.serialize(buffer); } buffer.write_bool(is_dragon_born); buffer.write_uint64((uint64_t)begin_born_time.sec()); dragon_info.serialize(buffer); buffer.write_uint64((uint64_t)begin_play_dragon_interval_time.sec()); buffer.write_uint64((uint64_t)begin_down_feeling_time.sec()); buffer.write_bool(is_vip_down_to_zero); buffer.write_uint32(matched_num); size = thief_id_quality_map.size(); buffer.write_uint8(size); for(Thief_Id_Quality_Map::const_iterator it = thief_id_quality_map.begin(); it != thief_id_quality_map.end(); ++it) { buffer.write_int64(it->first); buffer.write_int64(it->second); } buffer.write_uint64((uint64_t)begin_refresh_thief_time.sec()); buffer.write_uint8(star_num); buffer.write_uint8(award_foot_num); buffer.write_bool(is_special); size = foot_info_map.size(); buffer.write_uint8(size); for(Foot_Info_Map::const_iterator it = foot_info_map.begin(); it != foot_info_map.end(); ++it) { buffer.write_int64(it->first); buffer.write_uint8(it->second.sex); buffer.write_string(it->second.name); } uint32_t size_32 = foot_id_set.size(); buffer.write_uint32(size_32); for(Foot_Id_Set::const_iterator it = foot_id_set.begin(); it != foot_id_set.end(); ++it) { buffer.write_int64(*it); } buffer.write_bool(is_yesterday_login); buffer.write_uint8(dragon_heart_num); size = notice_board_list.size(); buffer.write_uint8(size); for(Notice_Board_List::const_iterator it = notice_board_list.begin(); it != notice_board_list.end(); ++it) { it->serialize(buffer); } buffer.write_bool(is_rob_protect); buffer.write_uint64((uint64_t)begin_rob_protect_time.sec()); buffer.write_bool(is_first_enter_after_robbed); buffer.write_bool(is_in_robbed_dragon_vale); buffer.write_uint64((uint64_t)begin_in_robbed_dragon_vale_time.sec()); size = cancel_create_building_set.size(); buffer.write_uint8(size); for(Cancel_Create_Building_Set::const_iterator it = cancel_create_building_set.begin(); it != cancel_create_building_set.end(); ++it) { buffer.write_uint8(*it); } buffer.write_bool(is_dragon_vale_open); buffer.write_uint64((uint64_t)begin_no_enter_time.sec()); buffer.write_uint32(left_time); buffer.write_uint32(play_dragon_num); buffer.write_uint32(drive_thief_num); return 0; }
int Expedition_Manager_Data::serialize(Block_Buffer &w) const { w.write_uint32(inter_); w.write_uint16(opened_uuid_opentime_map_.size()); for (Role_Id_Time_Map::const_iterator it = opened_uuid_opentime_map_.begin();//服务器的开服时间 it != opened_uuid_opentime_map_.end(); ++it) { w.write_int64(it->first); it->second.serialize(w); } w.write_uint16(gang_id_uuid_map_.size()); for (RoleID_RoleID_Map::const_iterator it = gang_id_uuid_map_.begin(); it != gang_id_uuid_map_.end(); ++it) { w.write_int64(it->first); w.write_int64(it->second); } last_reset_time_.serialize(w); w.write_uint16(first_gang_rank_.size()); for (Role_UInt_Map::const_iterator it = first_gang_rank_.begin(); it != first_gang_rank_.end(); ++it) { w.write_int64(it->first); w.write_uint32(it->second); } w.write_bool(has_init_); w.write_uint16(uuid_has_init_.size()); for (Role_Bool_Map::const_iterator it = uuid_has_init_.begin(); it != uuid_has_init_.end(); ++it) { w.write_int64(it->first); w.write_bool(it->second); } w.write_uint16(gang_rank_map_.size()); for (Gang_ExpeditionGangRankInfo_Map::const_iterator it = gang_rank_map_.begin(); it != gang_rank_map_.end(); ++it) { w.write_int64(it->first); it->second.serialize(w); } w.write_uint16(uuid_gang_rank_map_.size()); for (Role_GangExpeditionGangRankInfoMap_Map::const_iterator it_igrm = uuid_gang_rank_map_.begin(); it_igrm != uuid_gang_rank_map_.end(); ++it_igrm) { w.write_int64(it_igrm->first); w.write_uint16(gang_rank_map_.size()); for (Gang_ExpeditionGangRankInfo_Map::const_iterator it = it_igrm->second.begin(); it != it_igrm->second.end(); ++it) { w.write_int64(it->first); it->second.serialize(w); } } w.write_uint16(gang_rank_sync_success_.size()); for (Role_Hash_Set::iterator it = gang_rank_sync_success_.begin();//公会排名获取成功服务器uuid列表 it != gang_rank_sync_success_.end(); ++it) { w.write_int64(*it); } w.write_uint16(gang_rank_sync_new_vec_.size()); for (Role_Vec::const_iterator it = gang_rank_sync_new_vec_.begin(); it != gang_rank_sync_new_vec_.end(); ++it) { w.write_int64(*it); } w.write_uint16(gang_id_point_id_.size()); for (Role_UInt_Map::const_iterator it = gang_id_point_id_.begin(); it != gang_id_point_id_.end(); ++it) { w.write_int64(it->first); w.write_uint32(it->second); } w.write_uint16(gang_id_cur_line_.size()); for (Role_Int_Map::const_iterator it = gang_id_cur_line_.begin(); it != gang_id_cur_line_.end(); ++it) { w.write_int64(it->first); w.write_int32(it->second); } w.write_uint16(uuid_gang_id_point_id_.size()); for (Role_RoleUIntMap_Map::const_iterator it = uuid_gang_id_point_id_.begin(); it != uuid_gang_id_point_id_.end(); ++it) { w.write_int64(it->first); w.write_uint16(it->second.size()); for (Role_UInt_Map::const_iterator it_t = it->second.begin(); it_t != it->second.end(); ++it_t) { w.write_int64(it_t->first); w.write_uint32(it_t->second); } } w.write_uint16(uuid_gang_id_cur_line_.size()); for (Role_RoleIntMap_Map::const_iterator it = uuid_gang_id_cur_line_.begin(); it != uuid_gang_id_cur_line_.end(); ++it) { w.write_int64(it->first); w.write_uint16(it->second.size()); for (Role_Int_Map::const_iterator it_t = it->second.begin(); it_t != it->second.end(); ++it_t) { w.write_int64(it_t->first); w.write_int32(it_t->second); } } ; // scene-- w.write_uint16(line_scene_map_.size()); for (Line_ExpeditionSceneData_Map::const_iterator it = line_scene_map_.begin(); it != line_scene_map_.end(); ++it) { w.write_uint32(it->first); it->second.serialize(w); } w.write_uint16(uuid_line_scene_map_.size()); for (UUID_LineExpeditionSceneData_Map_Map::const_iterator it_ulsm = uuid_line_scene_map_.begin(); it_ulsm != uuid_line_scene_map_.end(); ++it_ulsm) { w.write_int64(it_ulsm->first); w.write_uint16(it_ulsm->second.size()); for (Line_ExpeditionSceneData_Map::const_iterator it = it_ulsm->second.begin(); it != it_ulsm->second.end(); ++it) { w.write_uint32(it->first); it->second.serialize(w); } } return 0; }
void Player_Base<PLAYER>::make_message(Block_Buffer &buf, int msg_id) { buf.write_uint32(0); /// length buf.write_uint32(msg_id); buf.write_int64(role_id()); }