示例#1
0
void CMainCityUI::updateOpenState(CityData *cityData)
{ 
	int size = cityData->cityList.size();
	for (int i = 0; i <size; i++)
	{
		CCity *city = &cityData->cityList.at(i);
		//是否刚打开功
		bool justOpen = false;
		if (city->cityId>20)
		{
			justOpen = CMainCityControl::getInstance()->isJustOpen(city);
		}
		if ((city->cityId>20&&!city->isOpen)||justOpen)
		{
			CCNode *child = m_ui->getChildByTag(city->cityId-20);
			if (child)
			{
				CButton *btn = dynamic_cast<CButton*>(child->getChildByTag(city->cityId-20));
				if (btn)
				{
					//btn->setEnabled(false);
					btn->getNormalImage()->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone));
					btn->getSelectedImage()->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone));
				}	
			}
		}
		m_cityMap[city->cityId] = *city;
	}
}
示例#2
0
void CSharpTollgate::addTableCell(unsigned int uIdx, CTableViewCell * pCell)
{
	const vector<StageWidget> *data = DataCenter::sharedData()->getStageData()
		->getStageWidgets(m_chapter);
	CStage &stage = m_stageList.at(uIdx);

	for (int i = 0; i < 2; i++)
	{
		CCNode * node = (CCNode*)m_cell->getChildren()->objectAtIndex(i);

		if (node->getTag()==1)
		{
			const StageWidget *widget = nullptr;			
			CCString *strId = CCString::createWithFormat("hero%d",uIdx+1);
			for (int j=0; j<data->size();++j)
			{
				widget = &data->at(j);
				if (widget->widgetId!=""&&widget->widgetId.compare(strId->getCString())==0)
				{				
					CButton *btn =  CButton::create(widget->normalImage.c_str());
					btn->setScaleX(widget->scaleX);
					btn->setScaleY(widget->scaleY);
					btn->setPosition(ccp(100, 80/*btn->boundingBox().size.height*/));  
					btn->setAnchorPoint(ccp(0.5, 0.0));
					btn->setUserData(&m_stageList.at(uIdx));
					btn->setOnClickListener(this,ccw_click_selector(CSharpTollgate::onBattle));
					btn->setTag(1);
					pCell->addChild(btn);
					if (!stage.isOpen)
					{
						btn->getNormalImage()->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone));
// 						btn->getSelectedImage()->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone));
					}
					break;
				}
			}
		}
		else if (node->getTag()==2)
		{
			CImageView *image = UICloneMgr::cloneImageView((CImageView*)node);
			if (stage.star>0)
			{		
				image->setTexture(CCTextureCache::sharedTextureCache()->addImage(CCString::createWithFormat("tollgate/star_%d.png",stage.star)->getCString()));
			}
			else
			{
				image->setTexture(CCTextureCache::sharedTextureCache()->addImage("tollgate/star_3.png"));
				image->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone));
			}
			image->setAnchorPoint(ccp(0.5f,0));

			pCell->addChild(image);
		}
	}
	pCell->setVisible(false);
	pCell->setScale(1.15f);
	pCell->runAction(CCSequence::create(CCDelayTime::create(0.1f+0.15f*uIdx),CCShow::create(),CCScaleTo::create(0.05f,1.0f),CCCallFuncN::create(this,callfuncN_selector(CSharpTollgate::heroCall)),nullptr));
}
示例#3
0
void CMainCityUI::updateFuctionOpen(const TMessage& tMsg)
{
	int tag = tMsg.nMsg;
	if (tag>20)
	{	
		CCNode *child = m_ui->getChildByTag(tag-20);
		if (child)
		{
			CButton *btn = dynamic_cast<CButton*>(child->getChildByTag(tag-20));
			if (btn)
			{
				btn->setEnabled(true);
				btn->getNormalImage()->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderDefault));
				btn->getSelectedImage()->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderDefault));
			}	
		}
	}
}
示例#4
0
void CSmeltArmor::showSmeltDataToUI()
{
	const ItemData * itemData = DataCenter::sharedData()->getItemDesc()->getCfg(m_armor.itemId);

	//贴图
	CCSprite *prop = getItemSprite(&m_armor);
	if (!prop)
	{
		prop = CImageView::create("prop/32003.png");
	}

	//选择按钮
	CButton *btn = dynamic_cast<CButton*>(m_ui->findWidgetById("select"));
	btn->removeChildByTag(1);
	prop->setPosition(ccp(btn->getContentSize().width/2,btn->getContentSize().height/2));
	prop->setTag(1);
	btn->addChild(prop, -1);
	((CCSprite*)btn->getNormalImage())->setTexture(setItemQualityTexture(m_armor.quality));

	//添加星星层
	btn->removeChildByTag(415);
	CLayout* pStarLayout = getStarLayout(m_armor.iStar);
	btn->addChild(pStarLayout, 415, 415);

	//更新名字
	CLabel *name = dynamic_cast<CLabel*>(m_ui->findWidgetById("name"));
	CCString *str = CCString::create("XXX");
	if(itemData)
	{
		str = CCString::createWithFormat("%s",itemData->itemName.c_str());
	}
	name->setString(str->getCString());
	name->setVisible(true);

	//加号
	CCSprite *why = dynamic_cast<CCSprite*>(m_ui->findWidgetById("why"));
	why->setVisible(false);

	//设置等级
	CLabel* pLevel = dynamic_cast<CLabel*>(m_ui->findWidgetById("level"));
	CCNode* pLevelBg = dynamic_cast<CCNode*>(m_ui->findWidgetById("level_mask"));
	if(m_armor.itemLevel>0)
	{
		pLevel->setVisible(true);
		pLevelBg->setVisible(true);

		pLevel->setString(CCString::createWithFormat("+%d", m_armor.itemLevel)->getCString());
	}
	else
	{
		pLevel->setVisible(false);
		pLevelBg->setVisible(false);
	}


	m_attr->setVisible(true);

	//显示背景框等等
	CCNode* pNode4 = (CCNode*)m_ui->findWidgetById("tip");
	pNode4->setVisible(false);

	m_pSpineHero->setVisible(false);


	initSpandAndCheckBox();

	showArmorAttr();

	//更新钱
	onCheckAttr(nullptr, false);

	//设置动作
	showMoveAction("box_bg");
	showMoveAction("select");
	showMoveAction("why");
	showMoveAction("level");
	showMoveAction("level_mask");
}
示例#5
0
void CMainCityUI::onEnter()
{
	BaseLayer::onEnter();

	UserData *user = DataCenter::sharedData()->getUser()->getUserData();
	
	//角色信息相对位置处理
	CLayout* headPart = (CLayout*)m_ui->findWidgetById("head_part");
	headPart->setPosition(m_ui->convertToNodeSpace(ccp(VLEFT+headPart->getContentSize().width/2, VTOP-headPart->getContentSize().height/2)));

	//显示角色名,等级,体力,金币
	CLabel *nameLabel = (CLabel*)headPart->getChildByTag(10);
	nameLabel->setString(user->getRoleName().c_str());
	nameLabel->setColor(RGB_ROLE_COLOR);	
	
	CLabel *level = (CLabel*)(headPart->findWidgetById("level"));
	level->setString(CCString::createWithFormat("Lv%d",user->getLevel())->getCString());
	
	CProgressBar *progressBar = (CProgressBar*)(headPart->getChildByTag(11));
	progressBar->setMaxValue(user->getNextExp());
	progressBar->startProgress(user->getExp(),0.3f);

	CLabelAtlas *vip_level = (CLabelAtlas*)(headPart->findWidgetById("level_vip"));
	vip_level->setString(ToString(user->getVip()));
	if (user->getVip()==0)
	{
		vip_level->setVisible(false);
		CLabelAtlas *vip_font = (CLabelAtlas*)(headPart->findWidgetById("vip_font"));
		vip_font->setVisible(false);
	}

	CImageView *headbg = (CImageView *)(headPart->findWidgetById("headbg"));
	headbg->setTouchEnabled(true);
	headbg->setOnClickListener(this, ccw_click_selector(CMainCityUI::onHeadImgBtn));

	CButton *button = nullptr;
	int i = 1;
	for (; i<=9; ++i)
	{
		CCNode *lay = dynamic_cast<CCNode*>( m_ui->getChildByTag(i));
		button = dynamic_cast<CButton*>(lay->getChildByTag(i));
// 			button->setEnabled(false);
		button->setOnClickListener(this, ccw_click_selector(CMainCityUI::onClickBtn));
		button->setSelectedTexture(((CCSprite*)(button->getNormalImage()))->getTexture());
		button->getSelectedImage()->setScale(1.1f);
		m_btnPos[i] = button->getPosition();
	}

	CCSprite* head = (CCSprite*)headPart->getChildByTag(15);

	if (user->getThumb()>0)
	{
		CCTexture2D *texture = CCTextureCache::sharedTextureCache()
		->addImage(CCString::createWithFormat("headIcon/%d.png", user->getThumb())->getCString());
		if (texture)
		{
			head->setTexture(texture);
		}
	}
	else
	{
		string fbName = user->getFbId()+".jpg";
		string fullName = CCFileUtils::sharedFileUtils()->fullPathForFilename(fbName.c_str());
		bool isFileExist = CCFileUtils::sharedFileUtils()->isFileExist(fullName);
		if(isFileExist)
		{
			CCSprite *headBg = (CCSprite *)(headPart->findWidgetById("headbg"));
			CCSprite *sp = CCSprite::create(fbName.c_str());
			CCSprite* spr = MakeFaceBookHeadToCircle(sp);
			spr->setPosition(headBg->getPosition());
			headPart->removeChild(head);
		    spr->setTag(15);
			headPart->addChild(spr);
		}
		else
		{
			HttpLoadImage::getInstance()->bindUiTarget(this);
			CCString *imgUrl = CCString::createWithFormat(FACEBOOKIMG_106,user->getFbId().c_str());
			HttpLoadImage::getInstance()->requestUrlImage(imgUrl->getCString(),user->getFbId().c_str());
		}
	}

	CImageView* vip = (CImageView*)headPart->findWidgetById("vip");
	vip->setTouchEnabled(true);
	vip->setOnClickListener(this,ccw_click_selector(CMainCityUI::onVip));

	//添加签到,充值等其他入口
	CAccessLayer* pAccess = CAccessLayer::create();
	this->addChild(pAccess, 99);

	CSceneManager::sharedSceneManager()->addMsgObserver(UPDATE_HERO,this,GameMsghandler_selector(CMainCityUI::updateRoleProperty));
	CSceneManager::sharedSceneManager()->addMsgObserver(TASK_NOTICE,this,GameMsghandler_selector(CMainCityUI::updateTaskNotice));
	CSceneManager::sharedSceneManager()->addMsgObserver(MAIL_NOTICE,this,GameMsghandler_selector(CMainCityUI::updateMailNotice));
	CSceneManager::sharedSceneManager()->addMsgObserver(UPDATE_FUNCTIONOPEN,this,GameMsghandler_selector(CMainCityUI::updateFuctionOpen));
	CSceneManager::sharedSceneManager()->addMsgObserver(UPDATE_GAMETIP,this,GameMsghandler_selector(CMainCityUI::updateGameTip));
	CSceneManager::sharedSceneManager()->addMsgObserver(SHOW_HEAD,this,GameMsghandler_selector(CMainCityUI::showHead));

	CCSprite *red = (CCSprite*)(m_ui->findWidgetById("redPoint"));

	CCSprite *mailPoint = (CCSprite*)(m_ui->findWidgetById("mailPoint"));

	if (user->getRoleAction()<user->getActionLimit())
	{
		this->schedule(schedule_selector(CMainCityUI::updateActionTime),user->getInterval()*60);
	}
    GetTcpNet->registerMsgHandler(FriendReqNumMsg,this,CMsgHandler_selector(CMainCityUI::processNetMsg));
	GetTcpNet->registerMsgHandler(CBExchangeMsg,this,CMsgHandler_selector(CMainCityUI::exchangeMsg));

	//正在引导,不自动弹窗
	if(user->getNewStep()==2||user->getNewStep()==17/*CGuideManager::getInstance()->getIsRunGuide()*/)
	{
		DataCenter::sharedData()->setCityActionType(CA_None);
	}
	else if(user->getNewStep()<=0 || user->getNewStep()>=100)
	{
		//自动弹签到
		runAction(CCSequence::createWithTwoActions(CCDelayTime::create(0.7f), CCCallFunc::create(this, callfunc_selector(CMainCityUI::autoShowSign))));
	}

	switch (DataCenter::sharedData()->getCityActionType())
	{
	case CA_Levelup:
		{
			CButton *btn = (CButton*)m_ui->getChildByTag(HeroInfo_Btn);
			btn->runAction(CCSequence::create(CCDelayTime::create(0.6f),
				CCCallFuncN::create(this, callfuncN_selector(CMainCityUI::onTimeWaitCityAction)),
				NULL));
			DataCenter::sharedData()->setCityActionType(CA_None);
		}
		break;
	case CA_GoToChapater:
		{
			CButton *btn = (CButton*)m_ui->getChildByTag(Battle_Btn);
			btn->runAction(CCSequence::create(CCDelayTime::create(0.2f),
				CCCallFuncN::create(this, callfuncN_selector(CMainCityUI::onTimeWaitCityAction)),
				NULL));
			m_bShowChapterFlag = true;
			DataCenter::sharedData()->setCityActionType(CA_None);
		}
		break;
	case CA_GoToStage:
		{
			this->runAction(CCSequence::create(CCDelayTime::create(0.8f),
				CCCallFunc::create(this, callfunc_selector(CMainCityUI::runTollgatepreviewCallBack)),
				NULL));
			DataCenter::sharedData()->setCityActionType(CA_None);
		}break;
	default:
		break;
	}

	//绑定场景隐藏和显示的消息
	NOTIFICATION->addObserver(this, callfuncO_selector(CMainCityUI::show), SHOW_MAIN_SCENE, nullptr);
	NOTIFICATION->addObserver(this, callfuncO_selector(CMainCityUI::hide), HIDE_MAIN_SCENE, nullptr);
	NOTIFICATION->addObserver(this, callfuncO_selector(CMainCityUI::checkShowActivity), "CheckShowActivity", nullptr);


	CCNode *lay = dynamic_cast<CCNode*>( m_ui->getChildByTag(6));
	button = dynamic_cast<CButton*>(lay->getChildByTag(6));
	CCAnimation *batAnim = AnimationManager::sharedAction()->getAnimation("9015");
	batAnim->setDelayPerUnit(0.1f);
	CCSprite *batLight = createAnimationSprite("skill/9015.png",button->getPosition(),batAnim,true);
	batLight->setScale(1.4f);
	m_ui->addChild(batLight);

	showNoticeTip(CTaskControl::getInstance()->getGameTips());
// 	CCSprite *spr = CCSprite::create("headImg/506.png");
// 	spr->setScale(1.2f);
// 	CCSprite *sp = maskedSprite(spr);
// 	CCSprite *headBg = (CCSprite *)(headPart->findWidgetById("headbg"));
// 	sp->setPosition(headBg->getPosition());
// 	headPart->addChild(sp);

	//在线礼包
	int iNexTime = user->getOnlinePrizeTime();
	if (iNexTime!=-1)
	{
		if (m_pTimeGift==nullptr)
		{
			m_pTimeGift = CTimeGift::create();
			m_pTimeGift->setTouchPriority(-3);
			this->addChild(m_pTimeGift, 2);
		}
		m_pTimeGift->setTime(iNexTime);
	}

}