void CSmeltArmor::checkMoney() { CCSprite *coin = (CCSprite *)(m_ui->findWidgetById("coin")); CCSprite *diamond = (CCSprite *)(m_ui->findWidgetById("diamond")); CLabel *money = (CLabel *)(m_ui->findWidgetById("money")); if(coin->isVisible()) { //检查货币数量 if(!CheckCoin(atoi(money->getString()))) { money->setColor(RGB_RED); } else { money->setColor(RGB_WHITE); } } if(diamond->isVisible()) { //检查货币数量 if(!CheckGold(atoi(money->getString()))) { money->setColor(RGB_RED); } else { money->setColor(RGB_WHITE); } } }
CLabel* TuiManager::createLabel(float tag, const char* text, const char* font, int alignment, float fontSize, int r, int g, int b, float x, float y, float w, float h, int r2,int g2,int b2,float strokeSize,int shadowDistance,float shadowBlur,float rotation) { CLabel *pLabel = CLabel::createWithTTF(text,font,fontSize); if(shadowDistance != 0){ pLabel->setTextColor(Color4B(r,g,b,255)); pLabel->enableShadow(Color4B(r2,g2,b2,255),Size(shadowDistance,shadowDistance),shadowBlur); } if(strokeSize != 0){ pLabel->setTextColor(Color4B(r,g,b,255)); pLabel->enableOutline(Color4B(r2,g2,b2,255),strokeSize); } if(shadowDistance == 0 && strokeSize == 0){ pLabel->setColor(Color3B(r,g,b)); } pLabel->setAlignment((TextHAlignment)alignment); pLabel->setDimensions(w,h); pLabel->setRotation(rotation); pLabel->setPosition(Point(x+w/2,-(y + h/2))); pLabel->setTag(tag); return pLabel; }
void CSmeltArmor::onCheckAttr(CCObject *pSender, bool bChecked) { int checknum =0; int iShowCount = 0; for (unsigned int i=0; i<4; ++i) { CCheckBox* pCheckBtn = (CCheckBox*)(m_pBaseInfo[i]->findWidgetById("check")); if (pCheckBtn->isChecked()) { checknum++; } if(m_pBaseInfo[i]->isVisible()) { iShowCount++; } setYellowBgState(pCheckBtn, pCheckBtn->isChecked()); } //如果选中了四个,则屏蔽掉一个,提示不能全选 if(checknum>=iShowCount && pSender!=nullptr) { CCheckBox* pCheck = (CCheckBox*)pSender; pCheck->setEnabled(false); pCheck->setChecked(false); pCheck->setEnabled(true); setYellowBgState(pCheck, false); ShowPopTextTip(GETLANGSTR(1182)); return; } if (checknum==0) { CCSprite *coin = (CCSprite *)(m_ui->findWidgetById("coin")); coin->setVisible(true); m_coin = 0; switch (m_armor.quality) { case 1: m_coin =10000; break; case 2: m_coin =20000; break; case 3: m_coin =40000; break; case 4: m_coin =80000; break; case 5: m_coin =160000; break; default: break; } m_diamond = 0; CCSprite *diamond = (CCSprite *)(m_ui->findWidgetById("diamond")); diamond->setVisible(false); CLabel *money = (CLabel *)(m_ui->findWidgetById("money")); money->setString(ToString(m_coin)); //检查货币数量 if(!CheckCoin(atoi(money->getString()))) { money->setColor(RGB_RED); } else { money->setColor(RGB_WHITE); } showFireWithType(0); } else { CCSprite *coin = (CCSprite *)(m_ui->findWidgetById("coin")); coin->setVisible(false); CCSprite *diamond = (CCSprite *)(m_ui->findWidgetById("diamond")); diamond->setVisible(true); CLabel *money = (CLabel *)(m_ui->findWidgetById("money")); money->setString(ToString(100*checknum)); //检查货币数量 if(!CheckGold(atoi(money->getString()))) { money->setColor(RGB_RED); } else { money->setColor(RGB_WHITE); } m_coin = 0; m_diamond = 100*checknum; showFireWithType(1); } }
void CMainCityUI::onEnter() { BaseLayer::onEnter(); UserData *user = DataCenter::sharedData()->getUser()->getUserData(); //角色信息相对位置处理 CLayout* headPart = (CLayout*)m_ui->findWidgetById("head_part"); headPart->setPosition(m_ui->convertToNodeSpace(ccp(VLEFT+headPart->getContentSize().width/2, VTOP-headPart->getContentSize().height/2))); //显示角色名,等级,体力,金币 CLabel *nameLabel = (CLabel*)headPart->getChildByTag(10); nameLabel->setString(user->getRoleName().c_str()); nameLabel->setColor(RGB_ROLE_COLOR); CLabel *level = (CLabel*)(headPart->findWidgetById("level")); level->setString(CCString::createWithFormat("Lv%d",user->getLevel())->getCString()); CProgressBar *progressBar = (CProgressBar*)(headPart->getChildByTag(11)); progressBar->setMaxValue(user->getNextExp()); progressBar->startProgress(user->getExp(),0.3f); CLabelAtlas *vip_level = (CLabelAtlas*)(headPart->findWidgetById("level_vip")); vip_level->setString(ToString(user->getVip())); if (user->getVip()==0) { vip_level->setVisible(false); CLabelAtlas *vip_font = (CLabelAtlas*)(headPart->findWidgetById("vip_font")); vip_font->setVisible(false); } CImageView *headbg = (CImageView *)(headPart->findWidgetById("headbg")); headbg->setTouchEnabled(true); headbg->setOnClickListener(this, ccw_click_selector(CMainCityUI::onHeadImgBtn)); CButton *button = nullptr; int i = 1; for (; i<=9; ++i) { CCNode *lay = dynamic_cast<CCNode*>( m_ui->getChildByTag(i)); button = dynamic_cast<CButton*>(lay->getChildByTag(i)); // button->setEnabled(false); button->setOnClickListener(this, ccw_click_selector(CMainCityUI::onClickBtn)); button->setSelectedTexture(((CCSprite*)(button->getNormalImage()))->getTexture()); button->getSelectedImage()->setScale(1.1f); m_btnPos[i] = button->getPosition(); } CCSprite* head = (CCSprite*)headPart->getChildByTag(15); if (user->getThumb()>0) { CCTexture2D *texture = CCTextureCache::sharedTextureCache() ->addImage(CCString::createWithFormat("headIcon/%d.png", user->getThumb())->getCString()); if (texture) { head->setTexture(texture); } } else { string fbName = user->getFbId()+".jpg"; string fullName = CCFileUtils::sharedFileUtils()->fullPathForFilename(fbName.c_str()); bool isFileExist = CCFileUtils::sharedFileUtils()->isFileExist(fullName); if(isFileExist) { CCSprite *headBg = (CCSprite *)(headPart->findWidgetById("headbg")); CCSprite *sp = CCSprite::create(fbName.c_str()); CCSprite* spr = MakeFaceBookHeadToCircle(sp); spr->setPosition(headBg->getPosition()); headPart->removeChild(head); spr->setTag(15); headPart->addChild(spr); } else { HttpLoadImage::getInstance()->bindUiTarget(this); CCString *imgUrl = CCString::createWithFormat(FACEBOOKIMG_106,user->getFbId().c_str()); HttpLoadImage::getInstance()->requestUrlImage(imgUrl->getCString(),user->getFbId().c_str()); } } CImageView* vip = (CImageView*)headPart->findWidgetById("vip"); vip->setTouchEnabled(true); vip->setOnClickListener(this,ccw_click_selector(CMainCityUI::onVip)); //添加签到,充值等其他入口 CAccessLayer* pAccess = CAccessLayer::create(); this->addChild(pAccess, 99); CSceneManager::sharedSceneManager()->addMsgObserver(UPDATE_HERO,this,GameMsghandler_selector(CMainCityUI::updateRoleProperty)); CSceneManager::sharedSceneManager()->addMsgObserver(TASK_NOTICE,this,GameMsghandler_selector(CMainCityUI::updateTaskNotice)); CSceneManager::sharedSceneManager()->addMsgObserver(MAIL_NOTICE,this,GameMsghandler_selector(CMainCityUI::updateMailNotice)); CSceneManager::sharedSceneManager()->addMsgObserver(UPDATE_FUNCTIONOPEN,this,GameMsghandler_selector(CMainCityUI::updateFuctionOpen)); CSceneManager::sharedSceneManager()->addMsgObserver(UPDATE_GAMETIP,this,GameMsghandler_selector(CMainCityUI::updateGameTip)); CSceneManager::sharedSceneManager()->addMsgObserver(SHOW_HEAD,this,GameMsghandler_selector(CMainCityUI::showHead)); CCSprite *red = (CCSprite*)(m_ui->findWidgetById("redPoint")); CCSprite *mailPoint = (CCSprite*)(m_ui->findWidgetById("mailPoint")); if (user->getRoleAction()<user->getActionLimit()) { this->schedule(schedule_selector(CMainCityUI::updateActionTime),user->getInterval()*60); } GetTcpNet->registerMsgHandler(FriendReqNumMsg,this,CMsgHandler_selector(CMainCityUI::processNetMsg)); GetTcpNet->registerMsgHandler(CBExchangeMsg,this,CMsgHandler_selector(CMainCityUI::exchangeMsg)); //正在引导,不自动弹窗 if(user->getNewStep()==2||user->getNewStep()==17/*CGuideManager::getInstance()->getIsRunGuide()*/) { DataCenter::sharedData()->setCityActionType(CA_None); } else if(user->getNewStep()<=0 || user->getNewStep()>=100) { //自动弹签到 runAction(CCSequence::createWithTwoActions(CCDelayTime::create(0.7f), CCCallFunc::create(this, callfunc_selector(CMainCityUI::autoShowSign)))); } switch (DataCenter::sharedData()->getCityActionType()) { case CA_Levelup: { CButton *btn = (CButton*)m_ui->getChildByTag(HeroInfo_Btn); btn->runAction(CCSequence::create(CCDelayTime::create(0.6f), CCCallFuncN::create(this, callfuncN_selector(CMainCityUI::onTimeWaitCityAction)), NULL)); DataCenter::sharedData()->setCityActionType(CA_None); } break; case CA_GoToChapater: { CButton *btn = (CButton*)m_ui->getChildByTag(Battle_Btn); btn->runAction(CCSequence::create(CCDelayTime::create(0.2f), CCCallFuncN::create(this, callfuncN_selector(CMainCityUI::onTimeWaitCityAction)), NULL)); m_bShowChapterFlag = true; DataCenter::sharedData()->setCityActionType(CA_None); } break; case CA_GoToStage: { this->runAction(CCSequence::create(CCDelayTime::create(0.8f), CCCallFunc::create(this, callfunc_selector(CMainCityUI::runTollgatepreviewCallBack)), NULL)); DataCenter::sharedData()->setCityActionType(CA_None); }break; default: break; } //绑定场景隐藏和显示的消息 NOTIFICATION->addObserver(this, callfuncO_selector(CMainCityUI::show), SHOW_MAIN_SCENE, nullptr); NOTIFICATION->addObserver(this, callfuncO_selector(CMainCityUI::hide), HIDE_MAIN_SCENE, nullptr); NOTIFICATION->addObserver(this, callfuncO_selector(CMainCityUI::checkShowActivity), "CheckShowActivity", nullptr); CCNode *lay = dynamic_cast<CCNode*>( m_ui->getChildByTag(6)); button = dynamic_cast<CButton*>(lay->getChildByTag(6)); CCAnimation *batAnim = AnimationManager::sharedAction()->getAnimation("9015"); batAnim->setDelayPerUnit(0.1f); CCSprite *batLight = createAnimationSprite("skill/9015.png",button->getPosition(),batAnim,true); batLight->setScale(1.4f); m_ui->addChild(batLight); showNoticeTip(CTaskControl::getInstance()->getGameTips()); // CCSprite *spr = CCSprite::create("headImg/506.png"); // spr->setScale(1.2f); // CCSprite *sp = maskedSprite(spr); // CCSprite *headBg = (CCSprite *)(headPart->findWidgetById("headbg")); // sp->setPosition(headBg->getPosition()); // headPart->addChild(sp); //在线礼包 int iNexTime = user->getOnlinePrizeTime(); if (iNexTime!=-1) { if (m_pTimeGift==nullptr) { m_pTimeGift = CTimeGift::create(); m_pTimeGift->setTouchPriority(-3); this->addChild(m_pTimeGift, 2); } m_pTimeGift->setTime(iNexTime); } }