示例#1
0
void CSmeltArmor::checkMoney()
{
	CCSprite *coin = (CCSprite *)(m_ui->findWidgetById("coin"));
	CCSprite *diamond = (CCSprite *)(m_ui->findWidgetById("diamond"));

	CLabel *money = (CLabel *)(m_ui->findWidgetById("money"));
	if(coin->isVisible())
	{
		//检查货币数量
		if(!CheckCoin(atoi(money->getString())))
		{
			money->setColor(RGB_RED);
		}
		else
		{
			money->setColor(RGB_WHITE);
		}
	}

	if(diamond->isVisible())
	{
		//检查货币数量
		if(!CheckGold(atoi(money->getString())))
		{
			money->setColor(RGB_RED);
		}
		else
		{
			money->setColor(RGB_WHITE);
		}
	}
}
示例#2
0
CLabel* TuiManager::createLabel(float tag, const char* text, const char* font, int alignment, float fontSize, int r, int g, int b, float x, float y, float w, float h,
							int r2,int g2,int b2,float strokeSize,int shadowDistance,float shadowBlur,float rotation)
{
	CLabel *pLabel = CLabel::createWithTTF(text,font,fontSize);

	if(shadowDistance != 0){
		pLabel->setTextColor(Color4B(r,g,b,255));
		pLabel->enableShadow(Color4B(r2,g2,b2,255),Size(shadowDistance,shadowDistance),shadowBlur);
	}
	if(strokeSize != 0){
		pLabel->setTextColor(Color4B(r,g,b,255));
		pLabel->enableOutline(Color4B(r2,g2,b2,255),strokeSize);
	}
	if(shadowDistance == 0 && strokeSize == 0){
		pLabel->setColor(Color3B(r,g,b));
	}
	pLabel->setAlignment((TextHAlignment)alignment);
	pLabel->setDimensions(w,h);
	pLabel->setRotation(rotation);
	pLabel->setPosition(Point(x+w/2,-(y + h/2)));
	pLabel->setTag(tag);
	return pLabel;
}
示例#3
0
void CSmeltArmor::onCheckAttr(CCObject *pSender, bool bChecked)
{
	int checknum =0;
	int iShowCount = 0;

	for (unsigned int i=0; i<4; ++i)
	{
		CCheckBox* pCheckBtn = (CCheckBox*)(m_pBaseInfo[i]->findWidgetById("check"));
		if (pCheckBtn->isChecked())
		{
			checknum++;
		}
		if(m_pBaseInfo[i]->isVisible())
		{
			iShowCount++;
		}
		setYellowBgState(pCheckBtn, pCheckBtn->isChecked());
	}

	//如果选中了四个,则屏蔽掉一个,提示不能全选
	if(checknum>=iShowCount && pSender!=nullptr)
	{
		CCheckBox* pCheck = (CCheckBox*)pSender;
		pCheck->setEnabled(false);
		pCheck->setChecked(false);
		pCheck->setEnabled(true);
		setYellowBgState(pCheck, false);
		ShowPopTextTip(GETLANGSTR(1182));
		return;
	}

	if (checknum==0)
	{
		CCSprite *coin = (CCSprite *)(m_ui->findWidgetById("coin"));
		coin->setVisible(true);

		m_coin = 0; 
		switch (m_armor.quality)
		{
		case 1:
			m_coin =10000;
			break;
		case 2:
			m_coin =20000;
			break;
		case 3:
			m_coin =40000;
			break;
		case 4:
			m_coin =80000;
			break;
		case 5:
			m_coin =160000;
			break;
		default:
			break;
		}
		m_diamond = 0;

		CCSprite *diamond = (CCSprite *)(m_ui->findWidgetById("diamond"));
		diamond->setVisible(false);

		CLabel *money = (CLabel *)(m_ui->findWidgetById("money"));
		money->setString(ToString(m_coin));
		//检查货币数量
		if(!CheckCoin(atoi(money->getString())))
		{
			money->setColor(RGB_RED);
		}
		else
		{
			money->setColor(RGB_WHITE);
		}

		showFireWithType(0);
	}
	else
	{
		CCSprite *coin = (CCSprite *)(m_ui->findWidgetById("coin"));
		coin->setVisible(false);

		CCSprite *diamond = (CCSprite *)(m_ui->findWidgetById("diamond"));
		diamond->setVisible(true);

		CLabel *money = (CLabel *)(m_ui->findWidgetById("money"));
		money->setString(ToString(100*checknum));
		//检查货币数量
		if(!CheckGold(atoi(money->getString())))
		{
			money->setColor(RGB_RED);
		}
		else
		{
			money->setColor(RGB_WHITE);
		}

		m_coin = 0;
		m_diamond = 100*checknum;

		showFireWithType(1);
	}
}
示例#4
0
void CMainCityUI::onEnter()
{
	BaseLayer::onEnter();

	UserData *user = DataCenter::sharedData()->getUser()->getUserData();
	
	//角色信息相对位置处理
	CLayout* headPart = (CLayout*)m_ui->findWidgetById("head_part");
	headPart->setPosition(m_ui->convertToNodeSpace(ccp(VLEFT+headPart->getContentSize().width/2, VTOP-headPart->getContentSize().height/2)));

	//显示角色名,等级,体力,金币
	CLabel *nameLabel = (CLabel*)headPart->getChildByTag(10);
	nameLabel->setString(user->getRoleName().c_str());
	nameLabel->setColor(RGB_ROLE_COLOR);	
	
	CLabel *level = (CLabel*)(headPart->findWidgetById("level"));
	level->setString(CCString::createWithFormat("Lv%d",user->getLevel())->getCString());
	
	CProgressBar *progressBar = (CProgressBar*)(headPart->getChildByTag(11));
	progressBar->setMaxValue(user->getNextExp());
	progressBar->startProgress(user->getExp(),0.3f);

	CLabelAtlas *vip_level = (CLabelAtlas*)(headPart->findWidgetById("level_vip"));
	vip_level->setString(ToString(user->getVip()));
	if (user->getVip()==0)
	{
		vip_level->setVisible(false);
		CLabelAtlas *vip_font = (CLabelAtlas*)(headPart->findWidgetById("vip_font"));
		vip_font->setVisible(false);
	}

	CImageView *headbg = (CImageView *)(headPart->findWidgetById("headbg"));
	headbg->setTouchEnabled(true);
	headbg->setOnClickListener(this, ccw_click_selector(CMainCityUI::onHeadImgBtn));

	CButton *button = nullptr;
	int i = 1;
	for (; i<=9; ++i)
	{
		CCNode *lay = dynamic_cast<CCNode*>( m_ui->getChildByTag(i));
		button = dynamic_cast<CButton*>(lay->getChildByTag(i));
// 			button->setEnabled(false);
		button->setOnClickListener(this, ccw_click_selector(CMainCityUI::onClickBtn));
		button->setSelectedTexture(((CCSprite*)(button->getNormalImage()))->getTexture());
		button->getSelectedImage()->setScale(1.1f);
		m_btnPos[i] = button->getPosition();
	}

	CCSprite* head = (CCSprite*)headPart->getChildByTag(15);

	if (user->getThumb()>0)
	{
		CCTexture2D *texture = CCTextureCache::sharedTextureCache()
		->addImage(CCString::createWithFormat("headIcon/%d.png", user->getThumb())->getCString());
		if (texture)
		{
			head->setTexture(texture);
		}
	}
	else
	{
		string fbName = user->getFbId()+".jpg";
		string fullName = CCFileUtils::sharedFileUtils()->fullPathForFilename(fbName.c_str());
		bool isFileExist = CCFileUtils::sharedFileUtils()->isFileExist(fullName);
		if(isFileExist)
		{
			CCSprite *headBg = (CCSprite *)(headPart->findWidgetById("headbg"));
			CCSprite *sp = CCSprite::create(fbName.c_str());
			CCSprite* spr = MakeFaceBookHeadToCircle(sp);
			spr->setPosition(headBg->getPosition());
			headPart->removeChild(head);
		    spr->setTag(15);
			headPart->addChild(spr);
		}
		else
		{
			HttpLoadImage::getInstance()->bindUiTarget(this);
			CCString *imgUrl = CCString::createWithFormat(FACEBOOKIMG_106,user->getFbId().c_str());
			HttpLoadImage::getInstance()->requestUrlImage(imgUrl->getCString(),user->getFbId().c_str());
		}
	}

	CImageView* vip = (CImageView*)headPart->findWidgetById("vip");
	vip->setTouchEnabled(true);
	vip->setOnClickListener(this,ccw_click_selector(CMainCityUI::onVip));

	//添加签到,充值等其他入口
	CAccessLayer* pAccess = CAccessLayer::create();
	this->addChild(pAccess, 99);

	CSceneManager::sharedSceneManager()->addMsgObserver(UPDATE_HERO,this,GameMsghandler_selector(CMainCityUI::updateRoleProperty));
	CSceneManager::sharedSceneManager()->addMsgObserver(TASK_NOTICE,this,GameMsghandler_selector(CMainCityUI::updateTaskNotice));
	CSceneManager::sharedSceneManager()->addMsgObserver(MAIL_NOTICE,this,GameMsghandler_selector(CMainCityUI::updateMailNotice));
	CSceneManager::sharedSceneManager()->addMsgObserver(UPDATE_FUNCTIONOPEN,this,GameMsghandler_selector(CMainCityUI::updateFuctionOpen));
	CSceneManager::sharedSceneManager()->addMsgObserver(UPDATE_GAMETIP,this,GameMsghandler_selector(CMainCityUI::updateGameTip));
	CSceneManager::sharedSceneManager()->addMsgObserver(SHOW_HEAD,this,GameMsghandler_selector(CMainCityUI::showHead));

	CCSprite *red = (CCSprite*)(m_ui->findWidgetById("redPoint"));

	CCSprite *mailPoint = (CCSprite*)(m_ui->findWidgetById("mailPoint"));

	if (user->getRoleAction()<user->getActionLimit())
	{
		this->schedule(schedule_selector(CMainCityUI::updateActionTime),user->getInterval()*60);
	}
    GetTcpNet->registerMsgHandler(FriendReqNumMsg,this,CMsgHandler_selector(CMainCityUI::processNetMsg));
	GetTcpNet->registerMsgHandler(CBExchangeMsg,this,CMsgHandler_selector(CMainCityUI::exchangeMsg));

	//正在引导,不自动弹窗
	if(user->getNewStep()==2||user->getNewStep()==17/*CGuideManager::getInstance()->getIsRunGuide()*/)
	{
		DataCenter::sharedData()->setCityActionType(CA_None);
	}
	else if(user->getNewStep()<=0 || user->getNewStep()>=100)
	{
		//自动弹签到
		runAction(CCSequence::createWithTwoActions(CCDelayTime::create(0.7f), CCCallFunc::create(this, callfunc_selector(CMainCityUI::autoShowSign))));
	}

	switch (DataCenter::sharedData()->getCityActionType())
	{
	case CA_Levelup:
		{
			CButton *btn = (CButton*)m_ui->getChildByTag(HeroInfo_Btn);
			btn->runAction(CCSequence::create(CCDelayTime::create(0.6f),
				CCCallFuncN::create(this, callfuncN_selector(CMainCityUI::onTimeWaitCityAction)),
				NULL));
			DataCenter::sharedData()->setCityActionType(CA_None);
		}
		break;
	case CA_GoToChapater:
		{
			CButton *btn = (CButton*)m_ui->getChildByTag(Battle_Btn);
			btn->runAction(CCSequence::create(CCDelayTime::create(0.2f),
				CCCallFuncN::create(this, callfuncN_selector(CMainCityUI::onTimeWaitCityAction)),
				NULL));
			m_bShowChapterFlag = true;
			DataCenter::sharedData()->setCityActionType(CA_None);
		}
		break;
	case CA_GoToStage:
		{
			this->runAction(CCSequence::create(CCDelayTime::create(0.8f),
				CCCallFunc::create(this, callfunc_selector(CMainCityUI::runTollgatepreviewCallBack)),
				NULL));
			DataCenter::sharedData()->setCityActionType(CA_None);
		}break;
	default:
		break;
	}

	//绑定场景隐藏和显示的消息
	NOTIFICATION->addObserver(this, callfuncO_selector(CMainCityUI::show), SHOW_MAIN_SCENE, nullptr);
	NOTIFICATION->addObserver(this, callfuncO_selector(CMainCityUI::hide), HIDE_MAIN_SCENE, nullptr);
	NOTIFICATION->addObserver(this, callfuncO_selector(CMainCityUI::checkShowActivity), "CheckShowActivity", nullptr);


	CCNode *lay = dynamic_cast<CCNode*>( m_ui->getChildByTag(6));
	button = dynamic_cast<CButton*>(lay->getChildByTag(6));
	CCAnimation *batAnim = AnimationManager::sharedAction()->getAnimation("9015");
	batAnim->setDelayPerUnit(0.1f);
	CCSprite *batLight = createAnimationSprite("skill/9015.png",button->getPosition(),batAnim,true);
	batLight->setScale(1.4f);
	m_ui->addChild(batLight);

	showNoticeTip(CTaskControl::getInstance()->getGameTips());
// 	CCSprite *spr = CCSprite::create("headImg/506.png");
// 	spr->setScale(1.2f);
// 	CCSprite *sp = maskedSprite(spr);
// 	CCSprite *headBg = (CCSprite *)(headPart->findWidgetById("headbg"));
// 	sp->setPosition(headBg->getPosition());
// 	headPart->addChild(sp);

	//在线礼包
	int iNexTime = user->getOnlinePrizeTime();
	if (iNexTime!=-1)
	{
		if (m_pTimeGift==nullptr)
		{
			m_pTimeGift = CTimeGift::create();
			m_pTimeGift->setTouchPriority(-3);
			this->addChild(m_pTimeGift, 2);
		}
		m_pTimeGift->setTime(iNexTime);
	}

}