示例#1
0
void CStrengthenItem::onTouchItem(CCObject* pSender)
{
	if(isVisible())
	{
		PlayEffectSound(SFX_Button);
	}

	CImageView * img = (CImageView*)pSender;
	m_item = (CItem*)img->getUserData();

	m_pItemTip->showItemProperty(m_item);

	CLayout *attribute = (CLayout*)(m_ui->findWidgetById("attr"));
	attribute->setVisible(true);

	m_selectCellImg->removeFromParent();
	img->addChild(m_selectCellImg);
	m_selectCellImg->setVisible(true);
	m_selectCellImg->setPosition(ccp(img->getContentSize().width/2,0/*img->getContentSize().height/2*/));

	CButton *select = (CButton*)(m_ui->findWidgetById("select")); //sel_font
	CLabel *selfont = (CLabel*)(m_ui->findWidgetById("sel_font"));
	if (m_toHero==m_item->armor.hero&&m_toHero>0)
	{
		select->setVisible(true);
		selfont->setVisible(false);
	}
	else if (m_toHero>0&&!m_item->canUse)
	{
		select->setVisible(false);
		selfont->setVisible(false);
	}
	else
	{
		select->setVisible(true);
		selfont->setVisible(true);
	}

	if (m_type==2)
	{
		if (m_toHero>0)
		{
			CImageView *uninstall = (CImageView*)(m_ui->findWidgetById("uninstall"));
			CImageView *change = (CImageView*)(m_ui->findWidgetById("change"));
			CImageView *selfont = (CImageView*)(m_ui->findWidgetById("sel_font"));
			uninstall->setVisible(m_toHero==m_item->armor.hero);
			change->setVisible(m_toHero!=m_item->armor.hero&&m_item->armor.hero>0&&m_item->canUse);
			selfont->setVisible(m_item->armor.hero==0&&m_item->canUse);
		}
	}
}
示例#2
0
void CSignLayer::updateSignDays()
{
	//更新已签天数
	CLabel * pSignNum = (CLabel*)m_ui->findWidgetById("qiandao_num");
	pSignNum->setString(ToString(m_signData.sign));
	if(!m_signData.bCanSign)
	{
		//更新已签天数
		CButton * pSignBtn = (CButton*)m_ui->findWidgetById("qiandao_btn");
		pSignBtn->setEnabled(false);
		pSignBtn->getDisabledImage()->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone));
	}


	//未补签天数
	CLabel* pRemainResignNum = (CLabel*)m_ui->findWidgetById("buqian_num");
	pRemainResignNum->setString(ToString(m_signData.resign));
	if(!m_signData.bCanResign || m_signData.resign==0)
	{
		//更新已签天数
		//CButton * pReSignBtn = (CButton*)m_ui->findWidgetById("buqian_btn");
		//pReSignBtn->setEnabled(false);
		//pReSignBtn->getDisabledImage()->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone));

		pRemainResignNum->setVisible(false);
		CLabel* pRemainResignText = (CLabel*)m_ui->findWidgetById("buqian_text");
		pRemainResignText->setVisible(false);
		CLabel* pRemainResignBg = (CLabel*)m_ui->findWidgetById("buqian_bg");
		pRemainResignBg->setVisible(false);
		CLabel* pRemainResignBtn = (CLabel*)m_ui->findWidgetById("buqian_btn");
		pRemainResignBtn->setVisible(false);
		CLabel* pRemainResignBtnText = (CLabel*)m_ui->findWidgetById("buqian_btn_text");
		pRemainResignBtnText->setVisible(false);
	}

	////totalSign
	//for (int i = 0; i < m_signData.totalList.size()&&i<4; i++)
	//{
	//	CSign &sign = m_signData.totalList.at(i);
	//	if (m_signData.sign >= sign.day)
	//	{
	//		CCSprite *getspr = (CCSprite*)(m_ui->findWidgetById(CCString::createWithFormat("get%d",i+1)->getCString()));
	//		getspr->setVisible(true);
	//	}
	//}
}
示例#3
0
void CSignLayer::showTipsOnNextTotalSign()
{
	m_pYellowTip->setVisible(false);
	//遍历阶段签到
	for (int i = 0; i < m_signData.totalList.size()&&i<4; i++)
	{
		CSign &sign = m_signData.totalList.at(i);
		//未领取
		if(sign.status==2)
		{
			if(sign.day>m_signData.sign)
			{
				//当前底加高亮
				CCSprite* pBg = (CCSprite*)m_ui->findWidgetById(CCString::createWithFormat("bg%d",i+1)->getCString());
				//pBg->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone));
				pBg->setTexture(CCTextureCache::sharedTextureCache()->addImage("sign/arrival_02.png"));
				//pBg->setScale(0.85f);
				//拿到当前宝箱
				CImageView *mask = (CImageView*)m_ui->findWidgetById(CCString::createWithFormat("mask%d",i+1)->getCString());
				//隐藏自己的日期
				CLabel *day = (CLabel*)(m_ui->findWidgetById(CCString::createWithFormat("day%d",i+1)->getCString()));
				day->setVisible(false);
				//加黄标提示
				m_pYellowTip->setVisible(true);
				m_pYellowTip->setPosition(ccp(mask->getPositionX()+mask->getContentSize().width/2, mask->getPositionY()+mask->getContentSize().height-60));
				m_pYellowTipText->setString(day->getString());
				break;
			}
		}
		else
		{
			//当前底加高亮
			CCSprite* pBg = (CCSprite*)m_ui->findWidgetById(CCString::createWithFormat("bg%d",i+1)->getCString());
			//pBg->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderDefault));
			pBg->setTexture(CCTextureCache::sharedTextureCache()->addImage("sign/arrival_01.png"));
			//pBg->setScale(1.0f);

			//天数
			CLabel *day = (CLabel*)(m_ui->findWidgetById(CCString::createWithFormat("day%d",i+1)->getCString()));
			day->setVisible(true);
		}
	}
}
示例#4
0
void CHandBookHeroLayer::addTableCell( unsigned int uIdx, CTableViewCell * pCell )
{
	//先克隆外框条
	CLayout *pLay = UICloneMgr::cloneLayout(m_pCellBlank);

	//对应数据
	AtlasIns *pAtlasIns = m_AtlasResponse.mutable_atlas_list()->Mutable(uIdx);

	//赋值
	for (unsigned int i=1; i<=10; i++)
	{
		CCNode *child = pLay->getChildByTag(i);
		pLay->removeChild(child);
		child->setTag(i);
		pCell->addChild(child);
		pCell->setTag(uIdx);
	}

	//1-活动底板
	{
		CImageView* pBoard = dynamic_cast<CImageView*>(pCell->getChildByTag(1));
		pBoard->setTouchEnabled(true);
		pBoard->setOnClickListener(this, ccw_click_selector(CHandBookHeroLayer::onClickBlank));

		if ( uIdx==m_iSelectIndex )
		{
			pBoard->setTexture(CCTextureCache::sharedTextureCache()->addImage("handBook/bookbg_2.png"));
		}
		else
		{
			pBoard->setTexture(CCTextureCache::sharedTextureCache()->addImage("handBook/bookbg_1.png"));
		}
	}

	//2-组合名字
	{
		CLabel* pLabel = dynamic_cast<CLabel*>(pCell->getChildByTag(2));
	}

	//3-//组合描述
	{
		CLabel* pLabel = dynamic_cast<CLabel*>(pCell->getChildByTag(3));
	}

	//4-礼品背景
	//5-礼品
	//10-文字
	{
		CImageView* pGiftBg = dynamic_cast<CImageView*>(pCell->getChildByTag(4));
		CImageView* pGift = dynamic_cast<CImageView*>(pCell->getChildByTag(5));
		CLabel* pLabel = dynamic_cast<CLabel*>(pCell->getChildByTag(10));

		pLabel->setVisible(false);
		pGift->stopAllActions();

		//奖励领取标志 0未领取(不可领取),1未领取(可领取状态),2 已领取
		switch (pAtlasIns->get_prize())
		{
		case 0:
			{
				pGiftBg->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone));
				pGift->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone));

			}break;
		case 1:
			{
				pGiftBg->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderDefault));
				pGift->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderDefault));
				ResetAnchorPointAndKeepSamePos(pGift, CCPointCenter);
				pGift->runAction(CCRepeatForever::create(CCSequence::createWithTwoActions(CCScaleTo::create(0.3f, 0.75f), CCScaleTo::create(0.3f, 0.7f))));

			}break;
		case 2:
			{
				pGiftBg->setVisible(false);
				pGift->setVisible(false);
				pLabel->setVisible(true);
			}break;
		default:
			break;
		}
	}


	//7-进度条
	//8-进度数字
	//9-进度图标
	{
		CProgressBar* pProgress = dynamic_cast<CProgressBar*>(pCell->getChildByTag(7));

		CLabel* pLabel = dynamic_cast<CLabel*>(pCell->getChildByTag(8));
		pLabel->setTouchEnabled(true);
		pLabel->setOnClickListener(this, ccw_click_selector(CHandBookHeroLayer::onClickScoreIcon));

		CImageView* pIcon = dynamic_cast<CImageView*>(pCell->getChildByTag(9));
		pIcon->setTouchEnabled(true);
		pIcon->setOnClickListener(this, ccw_click_selector(CHandBookHeroLayer::onClickScoreIcon));
	}


	//收集列表
	CCPoint pPos(80, 54);
	int iGapX = 94;
	initListCellIcon( pAtlasIns, pPos, iGapX, pCell );

}
示例#5
0
void CStrengthenItem::addTableCell(unsigned int uIdx, CTableViewCell * pCell)
{
	CLayout *lay = UICloneMgr::cloneLayout(m_cell);

	CItem &item =  *(m_itemList.at(uIdx));// m_itemData.itemList.at(uIdx);

	pCell->setTag(uIdx);

	const ItemData * itemData = DataCenter::sharedData()->getItemDesc()->getCfg(item.itemId);

	for (int i = 1; i <=11; i++)
	{
		CCNode *child = lay->getChildByTag(i);
		if (!child) continue;
		lay->removeChild(child);
		pCell->addChild(child);

		if (i==1)
		{
			CImageView *bgImg = (CImageView*)child;
			if (m_toHero>0)
			{
				if (!item.canUse&&item.armor.hero!=m_toHero)
				{
					CColorView *colorView = CColorView::create(ccc4(0,0,0,100));
					colorView->setContentSize(bgImg->getContentSize());
 					colorView->setPosition(bgImg->getPosition());
					pCell->addChild(colorView,1);
				}
				
				if(item.armor.hero<=0)
				{
					//记录库存
					m_iCountEquipStock++;
				}
			}
			
			bgImg->setTouchEnabled(true);
			bgImg->setUserData(m_itemList.at(uIdx));
			bgImg->setOnClickListener(this,ccw_click_selector(CStrengthenItem::onTouchItem));
		}
		else if (i==2)
		{
			((CButton*)child)->setEnabled(false);
			CCSprite *mask = CCSprite::createWithTexture(setItemQualityTexture(item.quality));
			mask->setPosition(ccp(child->getContentSize().width/2,child->getContentSize().height/2));
			child->addChild(mask, 10);

			CCSprite *prop = CCSprite::create(GetImageName(1, item.quality, item.iconId).c_str());
			if (!prop)
			{
				prop = CImageView::create("prop/32003.png");
			}
			prop->setPosition(ccp(child->getContentSize().width/2,child->getContentSize().height/2));
			child->addChild(prop);

			//添加星星
			CLayout* pStarLayout = getStarLayout(item.iStar);
			child->addChild(pStarLayout, 10);
		}
		else if (i==3)
		{
			CLabel *label = (CLabel*)child;
			if(itemData)
			{
				label->setString(itemData->itemName.c_str());
			}
		}
		else if (i==4)
		{
			CLabel *label = (CLabel*)child;
			
			if (item.itemLevel==0)
			{
				label->removeFromParent();
			}
			else
			{
				label->setString(CCString::createWithFormat("+%d",item.itemLevel)->getCString());
				label->setPositionX(pCell->getChildByTag(3)->getPositionX()+pCell->getChildByTag(3)->getContentSize().width+10);
			}
		}
		else if (i==5)
		{
			CLabel *label = (CLabel*)child;
			if (item.itemLevel==0)
			{
				label->setVisible(false);
			}
			else
			{
				label->setVisible(true);
				//if (item.itemLevel==item.armor.strenLv)
				//{
				//	label->setString(CCString::createWithFormat("Lv.%s",GETLANGSTR(229))->getCString());
				//}
				//else
				//{
				//	label->setString(CCString::createWithFormat("Lv.%d",item.itemLevel)->getCString());
				//}
				label->setString(CCString::createWithFormat("+%d",item.itemLevel)->getCString());
			}
		}
		else if (i==6)
		{
			CCSprite *head = (CCSprite*)child;
			if (item.armor.hero>0)
			{
				CCSprite *img = CCSprite::create(getImageName(&item.armor).c_str());
				if(!img)
				{
					img = CCSprite::create("headIcon/101.png");
					CCLOG("ERROR CStrengthenItem::addTableCell");
				}

				CCSprite *mask = (CCSprite*) lay->getChildByTag(7);
				lay->removeChild(mask);
				pCell->addChild(mask);

				img->setScale(0.53f);
				img->setPosition(ccp(head->getContentSize().width/2,head->getContentSize().height/2+14));
				head->addChild(img);
			}
			else
			{
				pCell->removeChild(child);
			}
		}
		else if (i==7)
		{
			pCell->removeChild(child);
		}
		else if (i==8)
		{
			child->setVisible(item.stren);
		}
		else if(i==9)
		{
			if (item.itemLevel==0)
			{
				child->setVisible(false);
			}
			else
			{
				child->setVisible(true);
			}
		}
		else if( i ==10)
		{
			CCNode* pCombatTip = (CCNode*)child;
			pCombatTip->setVisible(item.armor.armorType != 5);
		}
		else if (i==11)
		{
			CLabelAtlas* pLabel = (CLabelAtlas*)child;
			pLabel->setAnchorPoint(ccp(0, 0.5f));
			pLabel->setString(ToString(item.armor.combat));
			pLabel->setVisible(item.armor.armorType != 5);
		}
	}
}
示例#6
0
void CVipCard::hideErrorCode()
{
	CLabel* pLabel = (CLabel*)m_ui->findWidgetById("error_code");
	pLabel->setVisible(false);
}
示例#7
0
void CSmeltArmor::showSmeltDataToUI()
{
	const ItemData * itemData = DataCenter::sharedData()->getItemDesc()->getCfg(m_armor.itemId);

	//贴图
	CCSprite *prop = getItemSprite(&m_armor);
	if (!prop)
	{
		prop = CImageView::create("prop/32003.png");
	}

	//选择按钮
	CButton *btn = dynamic_cast<CButton*>(m_ui->findWidgetById("select"));
	btn->removeChildByTag(1);
	prop->setPosition(ccp(btn->getContentSize().width/2,btn->getContentSize().height/2));
	prop->setTag(1);
	btn->addChild(prop, -1);
	((CCSprite*)btn->getNormalImage())->setTexture(setItemQualityTexture(m_armor.quality));

	//添加星星层
	btn->removeChildByTag(415);
	CLayout* pStarLayout = getStarLayout(m_armor.iStar);
	btn->addChild(pStarLayout, 415, 415);

	//更新名字
	CLabel *name = dynamic_cast<CLabel*>(m_ui->findWidgetById("name"));
	CCString *str = CCString::create("XXX");
	if(itemData)
	{
		str = CCString::createWithFormat("%s",itemData->itemName.c_str());
	}
	name->setString(str->getCString());
	name->setVisible(true);

	//加号
	CCSprite *why = dynamic_cast<CCSprite*>(m_ui->findWidgetById("why"));
	why->setVisible(false);

	//设置等级
	CLabel* pLevel = dynamic_cast<CLabel*>(m_ui->findWidgetById("level"));
	CCNode* pLevelBg = dynamic_cast<CCNode*>(m_ui->findWidgetById("level_mask"));
	if(m_armor.itemLevel>0)
	{
		pLevel->setVisible(true);
		pLevelBg->setVisible(true);

		pLevel->setString(CCString::createWithFormat("+%d", m_armor.itemLevel)->getCString());
	}
	else
	{
		pLevel->setVisible(false);
		pLevelBg->setVisible(false);
	}


	m_attr->setVisible(true);

	//显示背景框等等
	CCNode* pNode4 = (CCNode*)m_ui->findWidgetById("tip");
	pNode4->setVisible(false);

	m_pSpineHero->setVisible(false);


	initSpandAndCheckBox();

	showArmorAttr();

	//更新钱
	onCheckAttr(nullptr, false);

	//设置动作
	showMoveAction("box_bg");
	showMoveAction("select");
	showMoveAction("why");
	showMoveAction("level");
	showMoveAction("level_mask");
}