示例#1
0
void CHeroExpItem::showItem(CItem* item)
{
	const ItemData * itemData = DataCenter::sharedData()->getItemDesc()->getCfg(item->itemId);

	CImageView *itembg1 = (CImageView *)(m_ui->findWidgetById("itembg1"));
	CImageView *mask1 = (CImageView *)(m_ui->findWidgetById("mask1"));
	mask1->setTexture(setItemQualityTexture(item->quality));

	CCSprite *head = getItemSprite(item);
	if (!head)
	{
		head = CCSprite::create("prop/32003.png");
		CCLOG("[ ERROR ] CHeroExpItem::showItem Lost Image = %d",item->iconId);
	}
	if (head)
	{
		head->setScale(82.0f/100.0f);
		head->setPosition(ccp(itembg1->getContentSize().width/2, itembg1->getContentSize().height/2));
		itembg1->addChild(head);
	}

	CLabel *name = (CLabel *)(m_ui->findWidgetById("name"));
	if(itemData)
	{
		name->setString(itemData->itemName.c_str());
	}

	CLabel *num = (CLabel *)(m_ui->findWidgetById("num"));
	num->setString(ToString(item->itemNum));
}
示例#2
0
void CHeroExpItem::addTableCell(unsigned int uIdx, CTableViewCell * pCell)
{
	CLayout *lay = UICloneMgr::cloneLayout(m_cell);

	const CEvolQuest &evol = m_evolInfo.questsList.at(uIdx);
	const TaskData *task = DataCenter::sharedData()->getTask(Evole_Task)->getCfg(evol.id);
	for (int i = 1; i <=4; i++)
	{
		CCNode *child = lay->getChildByTag(i);
		lay->removeChild(child);
		pCell->addChild(child);

		if (i==1)
		{
			CImageView *bgView= (CImageView*)child;
			bgView->setTouchEnabled(true);
		    bgView->setUserData(&m_evolInfo.questsList.at(uIdx));
			bgView->setOnClickListener(this, ccw_click_selector(CHeroExpItem::onRecvTask));
		}
		else if (i==2)
		{
			CLabel *taskName = (CLabel*)child;
			taskName->setString(task->taskName.c_str());
		}
		else if (i==3)
		{
			CLabel *taskDesc = (CLabel*)child;
			taskDesc->setString(task->taskDesc.c_str());
		}
		else if (i==4)
		{
			child->setVisible(evol.pass);
		}
	}
}
示例#3
0
void CCommandLayer::updateSelectCity(CCity *data)
{
	CCSprite *build = (CCSprite*)(m_comLayer->findWidgetById("build"));
    CCTexture2D *textTure = CCTextureCache::sharedTextureCache()->addImage(CCString::createWithFormat("command/%d.jpg",data->cityId*10+1)->getCString());
	if (textTure)
	{
		build->setTexture(textTure);
	}

	CLabel *food = (CLabel*)(m_comLayer->findWidgetById("food"));
	food->setString(ToString(data->lvFood));

	CLabel *heronum = (CLabel*)(m_comLayer->findWidgetById("heronum"));
	heronum->setString(CCString::createWithFormat("%d/%d",data->haveHeroNum,data->heroNum)->getCString());

	CLabel *note1 = (CLabel*)(m_comLayer->findWidgetById("func1"));

	CLabel *note2 = (CLabel*)(m_comLayer->findWidgetById("func2"));

    CCArray *strArr = strSplit(data->note.c_str(),"|");
	
	if (strArr->count()==1)
	{
		note1->setString(((CCString*)strArr->objectAtIndex(0))->getCString());
		note2->setString("");
	}
	else if (strArr->count()==2)
	{
		note1->setString(((CCString*)strArr->objectAtIndex(0))->getCString());
		note2->setString(((CCString*)strArr->objectAtIndex(1))->getCString());
	}

	CButton *command = (CButton*)(m_comLayer->findWidgetById("strengthen"));

	UserData *user = DataCenter::sharedData()->getUser()->getUserData();
	if (data->cityId != m_commandData.cityInfo.cityId)
	{
		if (user->getRoleFood()>=data->lvFood&&data->level< m_commandData.cityInfo.level)
		{
			command->setEnabled(true);
		}
		else
		{
			command->setEnabled(false);
		}
	}
	else
	{
		if (user->getRoleFood()>=data->lvFood)
		{
			command->setEnabled(true);
		}
		else
		{
			command->setEnabled(false);
		}
	}
}
示例#4
0
void LoginLayerUC::updateSelectServer()
{
	const Server& gameServer = m_serverInfo.server_list().Get(m_iSelectServerIndex);
	CLabel* pServerSelect = (CLabel*)m_pCurrentServerUI->findWidgetById("server_select");
	pServerSelect->setString(gameServer.server_name().c_str());
	CLabel* pServerSelectStatus = (CLabel*)m_pCurrentServerUI->findWidgetById("status_select");
	int iShowText[5] = {2002, 1184, 1185, 1186, 1187};
	pServerSelectStatus->setString(GETLANGSTR(iShowText[gameServer.server_status()]));

	UCSdk::s_serverid = 0;
	UCSdk::s_servername = gameServer.server_name();
}
示例#5
0
void CToggleViewGroupTest::onCheck(Ref* pSender, bool bChecked)
{
	CToggleView* pToggle = (CToggleView*) pSender;
	CLabel* pText = (CLabel*) pToggle->getUserObject();

	if( bChecked )
	{
		pText->setString("checked");
	}
	else
	{
		pText->setString("unchecked");
	}
}
示例#6
0
int CSmeltArmor::updateInfoToUIAndReturnCount( CLayout* pLayout[], int iNameId[], int iValue[], const char* sRange[], int iMax, const char* sTitle )
{
	int iMaxLineCount = 0;

	for(unsigned int i=0; i<iMax; i++)
	{
		//有值
		if(iValue[i] > 0)
		{
			pLayout[iMaxLineCount]->setVisible(true);
			//设置名称
			CLabel* pInfoType = (CLabel*)pLayout[iMaxLineCount]->findWidgetById("info_type");
			pInfoType->setString(GETLANGSTR(iNameId[i]));
			//设置值大小
			CLabel* pValue = (CLabel*)pLayout[iMaxLineCount]->findWidgetById("value");
			if(atoi(pValue->getString())!=iValue[i])
			{
				pValue->setString(ToString(iValue[i]));
				pValue->runAction(CCRollLabelAction::create(0.3f, 0, iValue[i], pValue));
			}
			//目标值大小
			CLabel* pAimValue = (CLabel*)pLayout[iMaxLineCount]->findWidgetById("aim_value");
			pAimValue->setString(sRange[i]);
			//存ID
			CCheckBox* pCheck = (CCheckBox*)pLayout[iMaxLineCount]->findWidgetById("check");
			pCheck->setTag(i+1);

			iMaxLineCount++;
		}

		//找到四个了,退出循环
		if(iMaxLineCount>=4)
		{
			break;
		}
	}
	//隐藏掉没有数据填充的cell
	hideNoneValueCell(iMaxLineCount, pLayout);

	//如果一个都没有,隐藏标题
	if(sTitle != nullptr)
	{
		CCNode* pNode = (CCNode*)m_ui->findWidgetById(sTitle);
		if(pNode)
		{
			pNode->setVisible(iMaxLineCount != 0);
		}
	}
	return iMaxLineCount;
}
示例#7
0
void CSignLayer::updateSignDays()
{
	//更新已签天数
	CLabel * pSignNum = (CLabel*)m_ui->findWidgetById("qiandao_num");
	pSignNum->setString(ToString(m_signData.sign));
	if(!m_signData.bCanSign)
	{
		//更新已签天数
		CButton * pSignBtn = (CButton*)m_ui->findWidgetById("qiandao_btn");
		pSignBtn->setEnabled(false);
		pSignBtn->getDisabledImage()->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone));
	}


	//未补签天数
	CLabel* pRemainResignNum = (CLabel*)m_ui->findWidgetById("buqian_num");
	pRemainResignNum->setString(ToString(m_signData.resign));
	if(!m_signData.bCanResign || m_signData.resign==0)
	{
		//更新已签天数
		//CButton * pReSignBtn = (CButton*)m_ui->findWidgetById("buqian_btn");
		//pReSignBtn->setEnabled(false);
		//pReSignBtn->getDisabledImage()->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone));

		pRemainResignNum->setVisible(false);
		CLabel* pRemainResignText = (CLabel*)m_ui->findWidgetById("buqian_text");
		pRemainResignText->setVisible(false);
		CLabel* pRemainResignBg = (CLabel*)m_ui->findWidgetById("buqian_bg");
		pRemainResignBg->setVisible(false);
		CLabel* pRemainResignBtn = (CLabel*)m_ui->findWidgetById("buqian_btn");
		pRemainResignBtn->setVisible(false);
		CLabel* pRemainResignBtnText = (CLabel*)m_ui->findWidgetById("buqian_btn_text");
		pRemainResignBtnText->setVisible(false);
	}

	////totalSign
	//for (int i = 0; i < m_signData.totalList.size()&&i<4; i++)
	//{
	//	CSign &sign = m_signData.totalList.at(i);
	//	if (m_signData.sign >= sign.day)
	//	{
	//		CCSprite *getspr = (CCSprite*)(m_ui->findWidgetById(CCString::createWithFormat("get%d",i+1)->getCString()));
	//		getspr->setVisible(true);
	//	}
	//}
}
示例#8
0
void LoginLayerUC::addTableCell( unsigned int uIdx, CTableViewCell * pCell )
{
	CLayout *lay = UICloneMgr::cloneLayout(m_pCell);

	const Server& server = m_serverInfo.server_list().Get(uIdx);

	for (unsigned int i=1; i<=4; i++)
	{
		CCNode *child = lay->getChildByTag(i);
		lay->removeChild(child);
		child->setTag(i);
		pCell->addChild(child);
		pCell->setTag(uIdx);

		switch (i)
		{
		case 1:
			{
				CImageView* pBoard = (CImageView*)child;
				pBoard->setTouchEnabled(true);
				pBoard->setOnClickListener(this, ccw_click_selector(LoginLayerUC::selectServer));
			}
			break;
		case 3:
			{
				CLabel* pLabel = (CLabel*)child;
				pLabel->setString(server.server_name().c_str());
			}
			break;
		case 4:
			{
				CLabel* pLabel = (CLabel*)child;
				int iShowText[5] = {2002, 1184, 1185, 1186, 1187};
				pLabel->setString(GETLANGSTR(iShowText[server.server_status()]));
			}
			break;
		default:
			break;
		}
	}
}
示例#9
0
void CHandBookHeroLayer::updateUI( )
{
	//图鉴收集比例
	int iCurrentN = CompleteInHandBook(&m_AtlasResponse);
	int iMax = m_AtlasResponse.atlas_list_size();
	CLabel *pText = (CLabel *)m_ui->findWidgetById("text");
	pText->setString(CCString::createWithFormat("%d/%d", iCurrentN, iMax)->getCString());


	m_pTableView->setCountOfCell(m_AtlasResponse.atlas_list_size());
	m_pTableView->reloadData();

}
示例#10
0
void CTopLayer::onEnter()
{
	BaseLayer::onEnter();
	this->setTouchPriority(-100);
	UserData *user = DataCenter::sharedData()->getUser()->getUserData();

	m_coinLabel = (CLabel*)m_ui->getChildByTag(13);
	m_coinLabel->setString(ToString(user->getCoin()));

	m_moneyLabel = (CLabel*)m_ui->getChildByTag(14);
	m_moneyLabel->setString(ToString(user->getRoleGold()));
	// 
	m_foodLabel = (CLabel*)m_ui->getChildByTag(17);
	//m_foodLabel->setString(ToString(user->getRoleFood()));
	m_foodLabel->setString(ToString(user->getFriends()));

	CLabel *action = (CLabel*)(m_ui->findWidgetById("action"));
	action->setString(CCString::createWithFormat("%d/%d",user->getRoleAction(),user->getActionLimit())->getCString());

	CButton* add_food = (CButton*)m_ui->findWidgetById("btn_add_food");
	CButton* add_copper = (CButton*)m_ui->findWidgetById("btn_add_copper");
	CButton* add_soul = (CButton*)m_ui->findWidgetById("btn_add_soul");
	CButton* add_gold = (CButton*)m_ui->findWidgetById("btn_add_gold");
	CButton* add_friendship = (CButton*)m_ui->findWidgetById("btn_add_friendship");
	add_food->getSelectedImage()->setScale(1.1f);
	add_copper->getSelectedImage()->setScale(1.1f);
	add_soul->getSelectedImage()->setScale(1.1f);
	add_gold->getSelectedImage()->setScale(1.1f);
	add_friendship->getSelectedImage()->setScale(1.1f);
	add_food->setOnClickListener(this, ccw_click_selector(CTopLayer::onAddResourceBtn));
	add_copper->setOnClickListener(this, ccw_click_selector(CTopLayer::onAddResourceBtn));
	add_soul->setOnClickListener(this, ccw_click_selector(CTopLayer::onAddResourceBtn));
	add_gold->setOnClickListener(this, ccw_click_selector(CTopLayer::onAddResourceBtn));
	add_friendship->setOnClickListener(this, ccw_click_selector(CTopLayer::onAddResourceBtn));
	CSceneManager::sharedSceneManager()->addMsgObserver(UPDATE_HERO,this,GameMsghandler_selector(CTopLayer::updateRoleProperty));

	//绑定场景隐藏和显示的消息
	NOTIFICATION->addObserver(this, callfuncO_selector(CTopLayer::show), SHOW_TOP_LAYER, nullptr);
	NOTIFICATION->addObserver(this, callfuncO_selector(CTopLayer::hide), HIDE_TOP_LAYER, nullptr);

	CImageView *coin = (CImageView*)(m_ui->findWidgetById("coin"));
	CCAnimation *coinAnim = AnimationManager::sharedAction()->getAnimation("7033");
	coinAnim->setDelayPerUnit(0.3f);
	coin->runAction(CCRepeatForever::create(CCAnimate::create(coinAnim)));

	CImageView *gold = (CImageView*)(m_ui->findWidgetById("gold"));
	CCAnimation *goldAnim = AnimationManager::sharedAction()->getAnimation("7034");
	goldAnim->setDelayPerUnit(0.3f);
	gold->runAction(CCRepeatForever::create(CCAnimate::create(goldAnim)));
}
示例#11
0
void CTopLayer::updateActionTime(float dt)
{
	UserData *data = DataCenter::sharedData()->getUser()->getUserData();
	if (data->getRoleAction() < data->getActionLimit())
	{
		data->setRoleAction(data->getRoleAction()+1);
		CLabel *action = (CLabel*)(m_ui->findWidgetById("action"));
		action->setString(CCString::createWithFormat("%d/%d",data->getRoleAction(),data->getActionLimit())->getCString());
		data->setActionTime(data->getActionTime() + data->getInterval()*60*60);
	}
	else
	{
		this->unschedule(schedule_selector(CTopLayer::updateActionTime));
	}
}
示例#12
0
void CSignLayer::updateTotoalSign()
{
	//更新
	//已领取的,宝箱变灰,加对勾
	//未领取的,宝箱变亮,
	//将要领取的,加黄色标题突出

	for (int i = 0; i < m_signData.totalList.size()&&i<4; i++)
	{
		CSign &sign = m_signData.totalList.at(i);

		//宝箱
		CImageView *mask = (CImageView*)m_ui->findWidgetById(CCString::createWithFormat("mask%d",i+1)->getCString());
		mask->setVisible(true);
		//mask->setTexture(CCTextureCache::sharedTextureCache()->addImage(CCString::createWithFormat("sign/box_%d.png", i+1)->getCString()));
		mask->setUserData(&sign);
		mask->setTouchEnabled(true);
		mask->setOnPressListener(this, ccw_press_selector(CSignLayer::onPress));

		//天数
		CLabel *day = (CLabel*)(m_ui->findWidgetById(CCString::createWithFormat("day%d",i+1)->getCString()));
		day->setString(CCString::createWithFormat(GETLANGSTR(209),sign.day)->getCString());

		//获得字样
		CImageView *getspr = (CImageView*)(m_ui->findWidgetById(CCString::createWithFormat("get%d",i+1)->getCString()));

		//已领取
		if (sign.status==1)
		{
			//宝箱变灰
			mask->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone));
			//加对勾
			getspr->setVisible(true);
		}
		//未领取
		else if(sign.status==2)
		{
			//宝箱变灰
			mask->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderDefault));
			//加对勾
			getspr->setVisible(false);
		}
	}
}
示例#13
0
void CSmeltArmor::initSpandAndCheckBox()
{
	CCSprite *coin = (CCSprite *)(m_ui->findWidgetById("coin"));
	coin->setVisible(true);

	//m_coin = m_armor.useLevel *360;
	m_diamond = 0;

	m_coin = 0; 
	switch (m_armor.quality)
	{
	case 1:
		m_coin =10000;
		break;
	case 2:
		m_coin =20000;
		break;
	case 3:
		m_coin =40000;
		break;
	case 4:
		m_coin =80000;
		break;
	case 5:
		m_coin =160000;
		break;
	default:
		break;
	}

	CCSprite *diamond = (CCSprite *)(m_ui->findWidgetById("diamond"));
	diamond->setVisible(false);

	CLabel *money = (CLabel *)(m_ui->findWidgetById("money"));
	money->setString(ToString(m_coin));

	for (unsigned int i=0; i< 4; ++i)
	{
		CCheckBox* checkBtn = (CCheckBox*)(m_pBaseInfo[i]->findWidgetById("check"));
		checkBtn->setChecked(false);
	}
}
示例#14
0
void CSmeltArmor::showSmeltDataToUI()
{
	const ItemData * itemData = DataCenter::sharedData()->getItemDesc()->getCfg(m_armor.itemId);

	//贴图
	CCSprite *prop = getItemSprite(&m_armor);
	if (!prop)
	{
		prop = CImageView::create("prop/32003.png");
	}

	//选择按钮
	CButton *btn = dynamic_cast<CButton*>(m_ui->findWidgetById("select"));
	btn->removeChildByTag(1);
	prop->setPosition(ccp(btn->getContentSize().width/2,btn->getContentSize().height/2));
	prop->setTag(1);
	btn->addChild(prop, -1);
	((CCSprite*)btn->getNormalImage())->setTexture(setItemQualityTexture(m_armor.quality));

	//添加星星层
	btn->removeChildByTag(415);
	CLayout* pStarLayout = getStarLayout(m_armor.iStar);
	btn->addChild(pStarLayout, 415, 415);

	//更新名字
	CLabel *name = dynamic_cast<CLabel*>(m_ui->findWidgetById("name"));
	CCString *str = CCString::create("XXX");
	if(itemData)
	{
		str = CCString::createWithFormat("%s",itemData->itemName.c_str());
	}
	name->setString(str->getCString());
	name->setVisible(true);

	//加号
	CCSprite *why = dynamic_cast<CCSprite*>(m_ui->findWidgetById("why"));
	why->setVisible(false);

	//设置等级
	CLabel* pLevel = dynamic_cast<CLabel*>(m_ui->findWidgetById("level"));
	CCNode* pLevelBg = dynamic_cast<CCNode*>(m_ui->findWidgetById("level_mask"));
	if(m_armor.itemLevel>0)
	{
		pLevel->setVisible(true);
		pLevelBg->setVisible(true);

		pLevel->setString(CCString::createWithFormat("+%d", m_armor.itemLevel)->getCString());
	}
	else
	{
		pLevel->setVisible(false);
		pLevelBg->setVisible(false);
	}


	m_attr->setVisible(true);

	//显示背景框等等
	CCNode* pNode4 = (CCNode*)m_ui->findWidgetById("tip");
	pNode4->setVisible(false);

	m_pSpineHero->setVisible(false);


	initSpandAndCheckBox();

	showArmorAttr();

	//更新钱
	onCheckAttr(nullptr, false);

	//设置动作
	showMoveAction("box_bg");
	showMoveAction("select");
	showMoveAction("why");
	showMoveAction("level");
	showMoveAction("level_mask");
}
示例#15
0
void CStrengthenItem::addTableCell(unsigned int uIdx, CTableViewCell * pCell)
{
	CLayout *lay = UICloneMgr::cloneLayout(m_cell);

	CItem &item =  *(m_itemList.at(uIdx));// m_itemData.itemList.at(uIdx);

	pCell->setTag(uIdx);

	const ItemData * itemData = DataCenter::sharedData()->getItemDesc()->getCfg(item.itemId);

	for (int i = 1; i <=11; i++)
	{
		CCNode *child = lay->getChildByTag(i);
		if (!child) continue;
		lay->removeChild(child);
		pCell->addChild(child);

		if (i==1)
		{
			CImageView *bgImg = (CImageView*)child;
			if (m_toHero>0)
			{
				if (!item.canUse&&item.armor.hero!=m_toHero)
				{
					CColorView *colorView = CColorView::create(ccc4(0,0,0,100));
					colorView->setContentSize(bgImg->getContentSize());
 					colorView->setPosition(bgImg->getPosition());
					pCell->addChild(colorView,1);
				}
				
				if(item.armor.hero<=0)
				{
					//记录库存
					m_iCountEquipStock++;
				}
			}
			
			bgImg->setTouchEnabled(true);
			bgImg->setUserData(m_itemList.at(uIdx));
			bgImg->setOnClickListener(this,ccw_click_selector(CStrengthenItem::onTouchItem));
		}
		else if (i==2)
		{
			((CButton*)child)->setEnabled(false);
			CCSprite *mask = CCSprite::createWithTexture(setItemQualityTexture(item.quality));
			mask->setPosition(ccp(child->getContentSize().width/2,child->getContentSize().height/2));
			child->addChild(mask, 10);

			CCSprite *prop = CCSprite::create(GetImageName(1, item.quality, item.iconId).c_str());
			if (!prop)
			{
				prop = CImageView::create("prop/32003.png");
			}
			prop->setPosition(ccp(child->getContentSize().width/2,child->getContentSize().height/2));
			child->addChild(prop);

			//添加星星
			CLayout* pStarLayout = getStarLayout(item.iStar);
			child->addChild(pStarLayout, 10);
		}
		else if (i==3)
		{
			CLabel *label = (CLabel*)child;
			if(itemData)
			{
				label->setString(itemData->itemName.c_str());
			}
		}
		else if (i==4)
		{
			CLabel *label = (CLabel*)child;
			
			if (item.itemLevel==0)
			{
				label->removeFromParent();
			}
			else
			{
				label->setString(CCString::createWithFormat("+%d",item.itemLevel)->getCString());
				label->setPositionX(pCell->getChildByTag(3)->getPositionX()+pCell->getChildByTag(3)->getContentSize().width+10);
			}
		}
		else if (i==5)
		{
			CLabel *label = (CLabel*)child;
			if (item.itemLevel==0)
			{
				label->setVisible(false);
			}
			else
			{
				label->setVisible(true);
				//if (item.itemLevel==item.armor.strenLv)
				//{
				//	label->setString(CCString::createWithFormat("Lv.%s",GETLANGSTR(229))->getCString());
				//}
				//else
				//{
				//	label->setString(CCString::createWithFormat("Lv.%d",item.itemLevel)->getCString());
				//}
				label->setString(CCString::createWithFormat("+%d",item.itemLevel)->getCString());
			}
		}
		else if (i==6)
		{
			CCSprite *head = (CCSprite*)child;
			if (item.armor.hero>0)
			{
				CCSprite *img = CCSprite::create(getImageName(&item.armor).c_str());
				if(!img)
				{
					img = CCSprite::create("headIcon/101.png");
					CCLOG("ERROR CStrengthenItem::addTableCell");
				}

				CCSprite *mask = (CCSprite*) lay->getChildByTag(7);
				lay->removeChild(mask);
				pCell->addChild(mask);

				img->setScale(0.53f);
				img->setPosition(ccp(head->getContentSize().width/2,head->getContentSize().height/2+14));
				head->addChild(img);
			}
			else
			{
				pCell->removeChild(child);
			}
		}
		else if (i==7)
		{
			pCell->removeChild(child);
		}
		else if (i==8)
		{
			child->setVisible(item.stren);
		}
		else if(i==9)
		{
			if (item.itemLevel==0)
			{
				child->setVisible(false);
			}
			else
			{
				child->setVisible(true);
			}
		}
		else if( i ==10)
		{
			CCNode* pCombatTip = (CCNode*)child;
			pCombatTip->setVisible(item.armor.armorType != 5);
		}
		else if (i==11)
		{
			CLabelAtlas* pLabel = (CLabelAtlas*)child;
			pLabel->setAnchorPoint(ccp(0, 0.5f));
			pLabel->setString(ToString(item.armor.combat));
			pLabel->setVisible(item.armor.armorType != 5);
		}
	}
}
示例#16
0
void CMainCityUI::onEnter()
{
	BaseLayer::onEnter();

	UserData *user = DataCenter::sharedData()->getUser()->getUserData();
	
	//角色信息相对位置处理
	CLayout* headPart = (CLayout*)m_ui->findWidgetById("head_part");
	headPart->setPosition(m_ui->convertToNodeSpace(ccp(VLEFT+headPart->getContentSize().width/2, VTOP-headPart->getContentSize().height/2)));

	//显示角色名,等级,体力,金币
	CLabel *nameLabel = (CLabel*)headPart->getChildByTag(10);
	nameLabel->setString(user->getRoleName().c_str());
	nameLabel->setColor(RGB_ROLE_COLOR);	
	
	CLabel *level = (CLabel*)(headPart->findWidgetById("level"));
	level->setString(CCString::createWithFormat("Lv%d",user->getLevel())->getCString());
	
	CProgressBar *progressBar = (CProgressBar*)(headPart->getChildByTag(11));
	progressBar->setMaxValue(user->getNextExp());
	progressBar->startProgress(user->getExp(),0.3f);

	CLabelAtlas *vip_level = (CLabelAtlas*)(headPart->findWidgetById("level_vip"));
	vip_level->setString(ToString(user->getVip()));
	if (user->getVip()==0)
	{
		vip_level->setVisible(false);
		CLabelAtlas *vip_font = (CLabelAtlas*)(headPart->findWidgetById("vip_font"));
		vip_font->setVisible(false);
	}

	CImageView *headbg = (CImageView *)(headPart->findWidgetById("headbg"));
	headbg->setTouchEnabled(true);
	headbg->setOnClickListener(this, ccw_click_selector(CMainCityUI::onHeadImgBtn));

	CButton *button = nullptr;
	int i = 1;
	for (; i<=9; ++i)
	{
		CCNode *lay = dynamic_cast<CCNode*>( m_ui->getChildByTag(i));
		button = dynamic_cast<CButton*>(lay->getChildByTag(i));
// 			button->setEnabled(false);
		button->setOnClickListener(this, ccw_click_selector(CMainCityUI::onClickBtn));
		button->setSelectedTexture(((CCSprite*)(button->getNormalImage()))->getTexture());
		button->getSelectedImage()->setScale(1.1f);
		m_btnPos[i] = button->getPosition();
	}

	CCSprite* head = (CCSprite*)headPart->getChildByTag(15);

	if (user->getThumb()>0)
	{
		CCTexture2D *texture = CCTextureCache::sharedTextureCache()
		->addImage(CCString::createWithFormat("headIcon/%d.png", user->getThumb())->getCString());
		if (texture)
		{
			head->setTexture(texture);
		}
	}
	else
	{
		string fbName = user->getFbId()+".jpg";
		string fullName = CCFileUtils::sharedFileUtils()->fullPathForFilename(fbName.c_str());
		bool isFileExist = CCFileUtils::sharedFileUtils()->isFileExist(fullName);
		if(isFileExist)
		{
			CCSprite *headBg = (CCSprite *)(headPart->findWidgetById("headbg"));
			CCSprite *sp = CCSprite::create(fbName.c_str());
			CCSprite* spr = MakeFaceBookHeadToCircle(sp);
			spr->setPosition(headBg->getPosition());
			headPart->removeChild(head);
		    spr->setTag(15);
			headPart->addChild(spr);
		}
		else
		{
			HttpLoadImage::getInstance()->bindUiTarget(this);
			CCString *imgUrl = CCString::createWithFormat(FACEBOOKIMG_106,user->getFbId().c_str());
			HttpLoadImage::getInstance()->requestUrlImage(imgUrl->getCString(),user->getFbId().c_str());
		}
	}

	CImageView* vip = (CImageView*)headPart->findWidgetById("vip");
	vip->setTouchEnabled(true);
	vip->setOnClickListener(this,ccw_click_selector(CMainCityUI::onVip));

	//添加签到,充值等其他入口
	CAccessLayer* pAccess = CAccessLayer::create();
	this->addChild(pAccess, 99);

	CSceneManager::sharedSceneManager()->addMsgObserver(UPDATE_HERO,this,GameMsghandler_selector(CMainCityUI::updateRoleProperty));
	CSceneManager::sharedSceneManager()->addMsgObserver(TASK_NOTICE,this,GameMsghandler_selector(CMainCityUI::updateTaskNotice));
	CSceneManager::sharedSceneManager()->addMsgObserver(MAIL_NOTICE,this,GameMsghandler_selector(CMainCityUI::updateMailNotice));
	CSceneManager::sharedSceneManager()->addMsgObserver(UPDATE_FUNCTIONOPEN,this,GameMsghandler_selector(CMainCityUI::updateFuctionOpen));
	CSceneManager::sharedSceneManager()->addMsgObserver(UPDATE_GAMETIP,this,GameMsghandler_selector(CMainCityUI::updateGameTip));
	CSceneManager::sharedSceneManager()->addMsgObserver(SHOW_HEAD,this,GameMsghandler_selector(CMainCityUI::showHead));

	CCSprite *red = (CCSprite*)(m_ui->findWidgetById("redPoint"));

	CCSprite *mailPoint = (CCSprite*)(m_ui->findWidgetById("mailPoint"));

	if (user->getRoleAction()<user->getActionLimit())
	{
		this->schedule(schedule_selector(CMainCityUI::updateActionTime),user->getInterval()*60);
	}
    GetTcpNet->registerMsgHandler(FriendReqNumMsg,this,CMsgHandler_selector(CMainCityUI::processNetMsg));
	GetTcpNet->registerMsgHandler(CBExchangeMsg,this,CMsgHandler_selector(CMainCityUI::exchangeMsg));

	//正在引导,不自动弹窗
	if(user->getNewStep()==2||user->getNewStep()==17/*CGuideManager::getInstance()->getIsRunGuide()*/)
	{
		DataCenter::sharedData()->setCityActionType(CA_None);
	}
	else if(user->getNewStep()<=0 || user->getNewStep()>=100)
	{
		//自动弹签到
		runAction(CCSequence::createWithTwoActions(CCDelayTime::create(0.7f), CCCallFunc::create(this, callfunc_selector(CMainCityUI::autoShowSign))));
	}

	switch (DataCenter::sharedData()->getCityActionType())
	{
	case CA_Levelup:
		{
			CButton *btn = (CButton*)m_ui->getChildByTag(HeroInfo_Btn);
			btn->runAction(CCSequence::create(CCDelayTime::create(0.6f),
				CCCallFuncN::create(this, callfuncN_selector(CMainCityUI::onTimeWaitCityAction)),
				NULL));
			DataCenter::sharedData()->setCityActionType(CA_None);
		}
		break;
	case CA_GoToChapater:
		{
			CButton *btn = (CButton*)m_ui->getChildByTag(Battle_Btn);
			btn->runAction(CCSequence::create(CCDelayTime::create(0.2f),
				CCCallFuncN::create(this, callfuncN_selector(CMainCityUI::onTimeWaitCityAction)),
				NULL));
			m_bShowChapterFlag = true;
			DataCenter::sharedData()->setCityActionType(CA_None);
		}
		break;
	case CA_GoToStage:
		{
			this->runAction(CCSequence::create(CCDelayTime::create(0.8f),
				CCCallFunc::create(this, callfunc_selector(CMainCityUI::runTollgatepreviewCallBack)),
				NULL));
			DataCenter::sharedData()->setCityActionType(CA_None);
		}break;
	default:
		break;
	}

	//绑定场景隐藏和显示的消息
	NOTIFICATION->addObserver(this, callfuncO_selector(CMainCityUI::show), SHOW_MAIN_SCENE, nullptr);
	NOTIFICATION->addObserver(this, callfuncO_selector(CMainCityUI::hide), HIDE_MAIN_SCENE, nullptr);
	NOTIFICATION->addObserver(this, callfuncO_selector(CMainCityUI::checkShowActivity), "CheckShowActivity", nullptr);


	CCNode *lay = dynamic_cast<CCNode*>( m_ui->getChildByTag(6));
	button = dynamic_cast<CButton*>(lay->getChildByTag(6));
	CCAnimation *batAnim = AnimationManager::sharedAction()->getAnimation("9015");
	batAnim->setDelayPerUnit(0.1f);
	CCSprite *batLight = createAnimationSprite("skill/9015.png",button->getPosition(),batAnim,true);
	batLight->setScale(1.4f);
	m_ui->addChild(batLight);

	showNoticeTip(CTaskControl::getInstance()->getGameTips());
// 	CCSprite *spr = CCSprite::create("headImg/506.png");
// 	spr->setScale(1.2f);
// 	CCSprite *sp = maskedSprite(spr);
// 	CCSprite *headBg = (CCSprite *)(headPart->findWidgetById("headbg"));
// 	sp->setPosition(headBg->getPosition());
// 	headPart->addChild(sp);

	//在线礼包
	int iNexTime = user->getOnlinePrizeTime();
	if (iNexTime!=-1)
	{
		if (m_pTimeGift==nullptr)
		{
			m_pTimeGift = CTimeGift::create();
			m_pTimeGift->setTouchPriority(-3);
			this->addChild(m_pTimeGift, 2);
		}
		m_pTimeGift->setTime(iNexTime);
	}

}
示例#17
0
void CTopLayer::updateRoleProperty(const TMessage& tMsg)
{
	UserData *user = DataCenter::sharedData()->getUser()->getUserData();

	CCScaleTo* sc1 = CCScaleTo::create(0.15f,1.3f);
	CCScaleTo* sc2 = CCScaleTo::create(0.35f,1.0f);
	CCSequence* sqes = CCSequence::create(sc1,sc2,nullptr);

	if (user->getCoin()!=atoi(m_coinLabel->getString()))
	{
		CProgressLabel *prolab = CProgressLabel::create();
		prolab->setLabel(m_coinLabel);
		prolab->changeValueTo(user->getCoin(),0.5f);
		CCSequence* sqes1 = (CCSequence*)sqes->copy();
		m_coinLabel->runAction(sqes1);
		this->addChild(prolab);

		CLabel *label = (CLabel*)m_ui->getChildByTag(130);
		int coin = user->getCoin()-atoi(m_coinLabel->getString());
		changeLabel(label, coin);
	}
	
	if (user->getRoleGold()!=atoi(m_moneyLabel->getString()))
	{
		CProgressLabel *prolab = CProgressLabel::create();
		prolab->setLabel(m_moneyLabel);
		prolab->changeValueTo(user->getRoleGold(),0.5f);
		CCSequence* sqes1 = (CCSequence*)sqes->copy();
		m_moneyLabel->runAction(sqes1);
		this->addChild(prolab);

		CLabel *label = (CLabel*)m_ui->getChildByTag(140);
		int coin = user->getRoleGold()-atoi(m_moneyLabel->getString());
		changeLabel(label, coin);
	}
	/*
	if (user->getRoleFood()!=atoi(m_foodLabel->getString()))
	{
		CProgressLabel *prolab = CProgressLabel::create();
		prolab->setLabel(m_foodLabel);
		prolab->changeValueTo(user->getRoleFood(),0.5f);
		CCSequence* sqes1 = (CCSequence*)sqes->copy();
		m_foodLabel->runAction(sqes1);
		this->addChild(prolab);

		CLabel *label = (CLabel*)m_ui->getChildByTag(170);
		int coin = user->getRoleFood()-atoi(m_foodLabel->getString());
		changeLabel(label, coin);
	}
	*/
	if (user->getFriends()!=atoi(m_foodLabel->getString()))
	{
		CProgressLabel *prolab = CProgressLabel::create();
		prolab->setLabel(m_foodLabel);
		prolab->changeValueTo(user->getFriends(),0.5f);
		CCSequence* sqes1 = (CCSequence*)sqes->copy();
		m_foodLabel->runAction(sqes1);
		this->addChild(prolab);

		CLabel *label = (CLabel*)m_ui->getChildByTag(170);
		int coin = user->getFriends()-atoi(m_foodLabel->getString());
		changeLabel(label, coin);
	}

	CLabel *action = (CLabel*)(m_ui->findWidgetById("action"));
	if (user->getRoleAction()!=atoi(action->getString()))
	{
		CCSequence* sqes2 = (CCSequence*)sqes->copy();
		action->runAction(sqes2);
		action->setString(CCString::createWithFormat("%d/%d",user->getRoleAction(), user->getActionLimit())->getCString());
	}

}
示例#18
0
void CCommandLayer::addTableCell(unsigned int uIdx, CTableViewCell * pCell)
{
	CCity &data = m_commandData.cityList[uIdx];

	CLayout *lay = UICloneMgr::cloneLayout(m_cell);
	for (int i=1;i<=6;++i)
	{
		CCNode *child = lay->getChildByTag(i);
		lay->removeChild(child);
		pCell->addChild(child);
		if (i==1)
		{
			child->setTag(uIdx+100);
			child->setUserData((void*)&m_commandData.cityList[uIdx]);
			((CButton*)child)->setOnClickListener(this,ccw_click_selector(CCommandLayer::onSelectCity));
		}
		else if(i==3)
		{
			CLabel *name = (CLabel*)child;
			name->setString(data.cityName.c_str());
		}
		else if (i==2)
		{
			((CButton*)child)->setEnabled(false);
			CCSprite *prop = CCSprite::create(CCString::createWithFormat("command/%d.jpg",data.cityId*10)->getCString());
			if (prop)
			{
				prop->setPosition(ccp(child->getContentSize().width/2,child->getContentSize().height/2));
				child->addChild(prop,0,1);
			}
			else 
			{
				prop = CImageView::create("command/30.jpg");
				prop->setPosition(ccp(child->getContentSize().width/2,child->getContentSize().height/2));
				child->addChild(prop,0,1);
			}
		}

		else if(i==4)
		{
			CLabel *level = (CLabel*)child;
			level->setString(CCString::createWithFormat(GETLANGSTR(230),data.level)->getCString());
		}
		else if (i==5)
		{
			UserData *user = DataCenter::sharedData()->getUser()->getUserData();
			if (user->getRoleFood()>=data.lvFood)
			{
				child->setVisible(false);
			}
		}
		else if (i==6)
 		{
			UserData *user = DataCenter::sharedData()->getUser()->getUserData();
			if (m_commandData.cityInfo.level>=data.level&&m_commandData.cityInfo.cityId!=data.cityId&&user->getRoleFood()>=data.lvFood)
			{
				child->setVisible(false);
			}
			else if(m_commandData.cityInfo.cityId==data.cityId&&user->getRoleFood()>=data.lvFood)
			{
				child->setVisible(false);
			}
 		}
	}
}
示例#19
0
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
    bool bRet = false;
    do 
    {
		
        //////////////////////////////////////////////////////////////////////////
        // super init first
        //////////////////////////////////////////////////////////////////////////
		//init GUI system
		CCSize size = CCDirector::sharedDirector()->getWinSize();
		m_pGUI = new CGui(size.width,size.height);
		m_pGUI->setRect(CreateCRect(0,0,CLayoutParam::WRAP_CONTENT,CLayoutParam::WRAP_CONTENT));
		m_pGUI->setBkColor(CreateCColor(0,0,0,255));
		//add panel to gui
 		CPanel* pPanel = new CPanel();
 		pPanel->setBkColor(CreateCColor(0,255,0,255));
		pPanel->setRect(CreateCRect(200,200,CLayoutParam::WRAP_CONTENT,CLayoutParam::WRAP_CONTENT));
 		
 		pPanel->setZOrder(0);
 		m_pGUI->add(pPanel);
// 
// 		//add panel2 to panel1
// 		CPanel* pPanel2 = new CPanel();
// 		pPanel2->setBkColor(CreateCColor(0,0,255,128));
// 		pPanel2->setRect(CreateCRect(0,25,100,10));
// 		pPanel->add(pPanel2);
// 		//set scale to parent all child will be effected!!
// 		pPanel->setScale(2.0);
// 		//add a btn to gui
 		CCTexture2D* pPicNormal = CCTextureCache::sharedTextureCache()->addImage("CloseNormal.png");
 		CCTexture2D* pPicSel = CCTextureCache::sharedTextureCache()->addImage("CloseSelected.png");
 		CPushButton* pBtn = new CPushButton();
 		pBtn->setNormalPic(pPicNormal);
 		pBtn->setClickPic(pPicSel);
 		
 		pBtn->setRect(CreateCRect(0,0,CLayoutParam::WRAP_CONTENT,CLayoutParam::WRAP_CONTENT));
 		//pBtn->setScale(1.0f);
 		pBtn->setZOrder(1);
 		pBtn->setcmdID(HelloWorld::CMD_ID_EIXT);
		pBtn->setlongClick(true,1234567);
		pPanel->add(pBtn);
// 
// 
// 
// 		m_pGUI->add(pBtn);
// 		CCTexture2D* pPicSel = CCTextureCache::sharedTextureCache()->addImage("CloseSelected.png");
// 		CImageWidget* pImage = new CImageWidget();
// 		pImage->setPic(pPicSel);
// 		pImage->setRect(CreateCRect(0,0,CLayoutParam::WRAP_CONTENT,CLayoutParam::WRAP_CONTENT));
// 		pPanel->add(pImage);

		//for test using 
		//do not care memory link here!!!
		CActionMoveBy* pMoveBy = new CActionMoveBy();
		pMoveBy->init(2,CreateCPoint(100,100));
		

		CActionMoveTo* pMoveTo = new CActionMoveTo();
		pMoveTo->init(2,CreateCPoint(100,100));

		CActionFadeTo* pFade = new CActionFadeTo();
		pFade->init(2,0);

		CActionScaleTo* pScale = new CActionScaleTo();
		
		
		pScale->init(2,1);
		//pPanel->setScale(0);
		pPanel->runAction(pMoveTo);


		CLabel* pLabel = new CLabel();
		pLabel->setString(std::string("HelloWorld"),20,CreateCColor(255,0,0,255),std::string("宋体"));
		pLabel->setPos(100,0);
		CActionSpwan* pSpwan = new CActionSpwan();
		pSpwan->initWidthActions(pMoveBy,pFade);
		pLabel->runAction(pSpwan);
		m_pGUI->add(pLabel);

				//registe handler
		m_MyCmdHandler.addInterestCmdID(HelloWorld::CMD_ID_EIXT);
		CCommandHandlerMgr::instance()->addCmdHander(&m_MyCmdHandler);
        CC_BREAK_IF(! CCLayer::init());
		this->setTouchEnabled(true);

        bRet = true;

		GameApplication application;
		application.onCreate();
		application.didEnterApplication();


// 		CHttpRequest request1;
// 		request1.setRequestUrl("http://h.hiphotos.baidu.com/album/w%3D1366%3Bcrop%3D0%2C0%2C1366%2C768/sign=83acd2dbfaedab64747249c3c10094a0/c83d70cf3bc79f3ddf7f4820bba1cd11728b2907.jpg");
// 		request1.setSaveTargerFileAddr("download1.jpg");

// 		CLoader loader;
// 		loader.load(&request1);

		this->testRichTxt();
		//this->testLinearLayout();
		this->testSimpleList();
		this->scheduleUpdate();

		ZThread::Thread t(new ThreadExample());

    } while (0);
    return bRet;
}
示例#20
0
void CSmeltArmor::onCheckAttr(CCObject *pSender, bool bChecked)
{
	int checknum =0;
	int iShowCount = 0;

	for (unsigned int i=0; i<4; ++i)
	{
		CCheckBox* pCheckBtn = (CCheckBox*)(m_pBaseInfo[i]->findWidgetById("check"));
		if (pCheckBtn->isChecked())
		{
			checknum++;
		}
		if(m_pBaseInfo[i]->isVisible())
		{
			iShowCount++;
		}
		setYellowBgState(pCheckBtn, pCheckBtn->isChecked());
	}

	//如果选中了四个,则屏蔽掉一个,提示不能全选
	if(checknum>=iShowCount && pSender!=nullptr)
	{
		CCheckBox* pCheck = (CCheckBox*)pSender;
		pCheck->setEnabled(false);
		pCheck->setChecked(false);
		pCheck->setEnabled(true);
		setYellowBgState(pCheck, false);
		ShowPopTextTip(GETLANGSTR(1182));
		return;
	}

	if (checknum==0)
	{
		CCSprite *coin = (CCSprite *)(m_ui->findWidgetById("coin"));
		coin->setVisible(true);

		m_coin = 0; 
		switch (m_armor.quality)
		{
		case 1:
			m_coin =10000;
			break;
		case 2:
			m_coin =20000;
			break;
		case 3:
			m_coin =40000;
			break;
		case 4:
			m_coin =80000;
			break;
		case 5:
			m_coin =160000;
			break;
		default:
			break;
		}
		m_diamond = 0;

		CCSprite *diamond = (CCSprite *)(m_ui->findWidgetById("diamond"));
		diamond->setVisible(false);

		CLabel *money = (CLabel *)(m_ui->findWidgetById("money"));
		money->setString(ToString(m_coin));
		//检查货币数量
		if(!CheckCoin(atoi(money->getString())))
		{
			money->setColor(RGB_RED);
		}
		else
		{
			money->setColor(RGB_WHITE);
		}

		showFireWithType(0);
	}
	else
	{
		CCSprite *coin = (CCSprite *)(m_ui->findWidgetById("coin"));
		coin->setVisible(false);

		CCSprite *diamond = (CCSprite *)(m_ui->findWidgetById("diamond"));
		diamond->setVisible(true);

		CLabel *money = (CLabel *)(m_ui->findWidgetById("money"));
		money->setString(ToString(100*checknum));
		//检查货币数量
		if(!CheckGold(atoi(money->getString())))
		{
			money->setColor(RGB_RED);
		}
		else
		{
			money->setColor(RGB_WHITE);
		}

		m_coin = 0;
		m_diamond = 100*checknum;

		showFireWithType(1);
	}
}
示例#21
0
void CMainCityUI::updateRoleProperty(const TMessage& tMsg)
{
	UserData *user = DataCenter::sharedData()->getUser()->getUserData();

	CLayout* headPart = (CLayout*)m_ui->findWidgetById("head_part");

	CLabel *nameLabel = (CLabel*)headPart->getChildByTag(10);
	nameLabel->setString(user->getRoleName().c_str());

	CLabel *level = (CLabel*)(headPart->findWidgetById("level"));
	level->setString(CCString::createWithFormat("Lv%d",user->getLevel())->getCString());

	CLabelAtlas *vip = (CLabelAtlas*)(headPart->findWidgetById("level_vip"));
	vip->setString(ToString(user->getVip()));

	if (user->getVip()==0)
	{
		vip->setVisible(false);
		CLabelAtlas *vip_font = (CLabelAtlas*)(headPart->findWidgetById("vip_font"));
		vip_font->setVisible(false);
	}

	CCSprite* head = (CCSprite*)headPart->getChildByTag(15);
	if (user->getThumb()>0)
	{
// 		CCTexture2D *texture = CCTextureCache::sharedTextureCache()
// 		->addImage(CCString::createWithFormat("headIcon/%d.png", user->getThumb())->getCString());
// 		if (texture)
// 		{
// 			head->setTexture(texture);
// 		}
// 		head->setFlipY(false);
		CCSprite *headBg = (CCSprite *)(headPart->findWidgetById("headbg"));
		CCString *strnName = CCString::createWithFormat("headIcon/%d.png", user->getThumb());
		CCSprite *sp = CCSprite::create(strnName->getCString());
		sp->setPosition(ccpAdd(headBg->getPosition(),ccp(0,10)));
		sp->setScale(0.75f);
		headPart->removeChild(head);
		sp->setTag(15);
		headPart->addChild(sp);
	}
	else
	{
		string fbName = user->getFbId()+".jpg";
		string fullName = CCFileUtils::sharedFileUtils()->fullPathForFilename(fbName.c_str());
		bool isFileExist = CCFileUtils::sharedFileUtils()->isFileExist(fullName);
		if(isFileExist)
		{
			CCSprite *headBg = (CCSprite *)(headPart->findWidgetById("headbg"));
			CCSprite *sp = CCSprite::create(fullName.c_str());
			CCSprite* spr = MakeFaceBookHeadToCircle(sp);
			spr->setPosition(headBg->getPosition());
			headPart->removeChild(head);
			spr->setTag(15);
			headPart->addChild(spr);
		}
		else
		{
			HttpLoadImage::getInstance()->bindUiTarget(this);
			CCString *imgUrl = CCString::createWithFormat(FACEBOOKIMG_106,user->getFbId().c_str());
			HttpLoadImage::getInstance()->requestUrlImage(imgUrl->getCString(),user->getFbId().c_str());
		}
	}
	
	CProgressBar *progressBar = (CProgressBar*)(headPart->getChildByTag(11));
	progressBar->setMaxValue(user->getNextExp());
	progressBar->startProgress(user->getExp(),0.3f);
}
示例#22
0
void LoginLayerUC::initLogin()
{
	CCLOG("LoginLayerUC::initLogin");

	if(m_ui!=nullptr)
	{
		return;
	}

	//播放背景音乐
	PlayBackgroundMusic(BGM_Login,true);

	m_ui = LoadComponent("EnterGameUC.xaml");
	m_ui->setTag(1);
	m_ui->setPosition(VCENTER);
	m_LayoutRoot->addChild(m_ui, 2);

	//自己的登陆框隐藏
	m_pLoginLay = (CLayout *)m_ui->getChildByTag(10);
	m_pLoginLay->setVisible(false);

	//选择好的服务器列表
	m_pCurrentServerUI = (CLayout *)m_ui->findWidgetById("current_server");
	m_pCurrentServerUI->setVisible(true);


	//默认服务器
	updateSelectServer();

	//服务器选区
	CLayout* pLayout = (CLayout*)m_ui->findWidgetById("serverCell");
	pLayout->retain();
	m_ui->removeChild(pLayout);
	m_pCell = pLayout;

	//获取空的滑动列表Scroll
	m_pTableView = (CTableView*)m_ui->findWidgetById("serverScroll");
	m_pTableView->setDirection(eScrollViewDirectionVertical);
	m_pTableView->setSizeOfCell(m_pCell->getContentSize());
	m_pTableView->setCountOfCell(m_serverInfo.server_list().size());
	m_pTableView->setBounceable(true);
	m_pTableView->setDataSourceAdapter(this, ccw_datasource_adapter_selector(LoginLayerUC::tableviewDataSource));
	m_pTableView->reloadData();


	//按钮打开服务器列表
	CImageView* pBtnServer = (CImageView*)m_ui->findWidgetById("serverBtn");


	//快速登录按钮
	CButton * pQuickLogin = (CButton *)m_ui->getChildByTag(1);
	pQuickLogin->setOnClickListener(this,ccw_click_selector(LoginLayerUC::onQuickLogin));
	CCActionInterval *scaleSmall = CCScaleTo::create(0.9f,0.98f);
	CCFadeTo *out = CCFadeTo::create(0.9f,60);
	CCSpawn *spawn = CCSpawn::createWithTwoActions(scaleSmall,out);
	CCActionInterval *scaleBig = CCScaleTo::create(1.2f,1.0f);
	CCFadeTo *in = CCFadeTo::create(1.2f,255);
	CCSpawn *spawn1 = CCSpawn::createWithTwoActions(scaleBig,in);
	CCSequence *seque = CCSequence::createWithTwoActions(spawn,spawn1);
	CCRepeatForever *action = CCRepeatForever::create(seque);
	pQuickLogin->runAction(action);
	pQuickLogin->setVisible(true);

	//清除用户信息
	DataCenter::sharedData()->getUser()->clear();

	//版本做相对位置处理
	CLabel* pLabel = (CLabel *)m_ui->findWidgetById("version");
	pLabel->setAnchorPoint(ccp(1.0f, 0.0f));
	pLabel->setPosition(ccp(VRIGHT-20, VBOTTOM+20));
	CC_SAFE_RETAIN(pLabel);
	pLabel->removeFromParentAndCleanup(true);
	this->addChild(pLabel);
	CC_SAFE_RELEASE(pLabel);
	pLabel->setString(CCString::createWithFormat("Version:%s", m_serverInfo.game_version().c_str())->getCString());


	//隐藏服务器列表
	showServerList();
	hideServerList();


	//TODO
	//初始化UC_SDK?-放在最前面
	//还是点击登录再初始化?
	//点击登录再初始化吧
	//初始化完直接请求登录


	//先连接连接服务器
	const Server& gameServer = m_serverInfo.server_list().Get(m_iSelectServerIndex);

	//检查服务器是否可用
	if(!checkServerStatus(gameServer))	
	{
		return;
	}

	LinkedGameServer(gameServer);
}
示例#23
-1
void CHeroEvolveEffectLayer::updateData( )
{
	//面板数据
	int iValue[][2] = { 
		{m_pBaseHero->combat, m_pAimHero->combat}, 
		{m_pBaseHero->hp, m_pAimHero->hp}, 
		{m_pBaseHero->atk, m_pAimHero->atk}, 
		{m_pBaseHero->def, m_pAimHero->def},
		{m_pBaseHero->dex, m_pAimHero->dex}, 
		{m_pBaseHero->hit, m_pAimHero->hit}, 
		{m_pBaseHero->crit, m_pAimHero->crit}, 
		{m_pBaseHero->dodge, m_pAimHero->dodge},
		{m_pBaseHero->renew, m_pAimHero->renew}
	};

	//更新数据
	for(int i=0; i<9; i++)
	{
		CLayout *pLay = (CLayout *)m_pUI->findWidgetById(CCString::createWithFormat("data%d", i+1)->getCString());
		pLay->setVisible(false);
		CLabel *pBaseValue = (CLabel *)pLay->findWidgetById(CCString::createWithFormat("base_value%d", i+1)->getCString());
		pBaseValue->setString(ToString(iValue[i][0]));
		CLabel *pAimValue = (CLabel *)pLay->findWidgetById(CCString::createWithFormat("aim_value%d", i+1)->getCString());
		pAimValue->setString(ToString(iValue[i][1]));
	}
}