示例#1
0
bool CNetClient::OnGameStart(void* context, CFsmEvent* event)
{
	ENSURE(event->GetType() == (uint)NMT_GAME_START);

	CNetClient* client = (CNetClient*)context;
	JSContext* cx = client->GetScriptInterface().GetContext();
	JSAutoRequest rq(cx);

	// Find the player assigned to our GUID
	int player = -1;
	if (client->m_PlayerAssignments.find(client->m_GUID) != client->m_PlayerAssignments.end())
		player = client->m_PlayerAssignments[client->m_GUID].m_PlayerID;

	client->m_ClientTurnManager = new CNetClientTurnManager(
			*client->m_Game->GetSimulation2(), *client, client->m_HostID, client->m_Game->GetReplayLogger());

	client->m_Game->SetPlayerID(player);
	client->m_Game->StartGame(&client->m_GameAttributes, "");

	JS::RootedValue msg(cx);
	client->GetScriptInterface().Eval("({'type':'start'})", &msg);
	client->PushGuiMessage(msg);

	return true;
}
示例#2
0
bool CNetClient::OnClientPerformance(void *context, CFsmEvent* event)
{
	// Performance statistics for one or multiple clients

	ENSURE(event->GetType() == (uint)NMT_CLIENT_PERFORMANCE);

	CNetClient* client = (CNetClient*)context;
	JSContext* cx = client->GetScriptInterface().GetContext();

	if (client->GetCurrState() == NCS_LOADING)
		return true;

	CClientPerformanceMessage* message = (CClientPerformanceMessage*)event->GetParamRef();
	std::vector<CClientPerformanceMessage::S_m_Clients> &clients = message->m_Clients;

	// Display warnings for other clients with bad ping
	for (size_t i = 0; i < clients.size(); ++i)
	{
		if (clients[i].m_MeanRTT < DEFAULT_TURN_LENGTH_MP || clients[i].m_GUID == client->m_GUID)
			continue;

		JS::RootedValue msg(cx);
		client->GetScriptInterface().Eval("({ 'type':'netwarn', 'warntype': 'client-latency' })", &msg);
		client->GetScriptInterface().SetProperty(msg, "guid", clients[i].m_GUID);
		client->GetScriptInterface().SetProperty(msg, "meanRTT", clients[i].m_MeanRTT);
		client->PushGuiMessage(msg);
	}

	return true;
}
示例#3
0
bool CNetClient::OnRejoined(void *context, CFsmEvent* event)
{
	ENSURE(event->GetType() == (uint)NMT_REJOINED);

	CNetClient* client = (CNetClient*)context;
	JSContext* cx = client->GetScriptInterface().GetContext();

	CRejoinedMessage* message = (CRejoinedMessage*)event->GetParamRef();
	JS::RootedValue msg(cx);
	client->GetScriptInterface().Eval("({'type':'rejoined'})", &msg);
	client->GetScriptInterface().SetProperty(msg, "guid", std::string(message->m_GUID), false);
	client->PushGuiMessage(msg);

	return true;
}
示例#4
0
bool CNetClient::OnConnect(void* context, CFsmEvent* event)
{
	ENSURE(event->GetType() == (uint)NMT_CONNECT_COMPLETE);

	CNetClient* client = (CNetClient*)context;

	JSContext* cx = client->GetScriptInterface().GetContext();
	JSAutoRequest rq(cx);

	JS::RootedValue msg(cx);
	client->GetScriptInterface().Eval("({'type':'netstatus','status':'connected'})", &msg);
	client->PushGuiMessage(msg);

	return true;
}
示例#5
0
bool CNetClient::OnKicked(void *context, CFsmEvent* event)
{
	ENSURE(event->GetType() == (uint)NMT_KICKED);

	CNetClient* client = (CNetClient*)context;
	JSContext* cx = client->GetScriptInterface().GetContext();

	CKickedMessage* message = (CKickedMessage*)event->GetParamRef();
	JS::RootedValue msg(cx);

	client->GetScriptInterface().Eval("({})", &msg);
	client->GetScriptInterface().SetProperty(msg, "username", message->m_Name);
	client->GetScriptInterface().SetProperty(msg, "type", message->m_Ban ? std::string("banned") : std::string("kicked"));
	client->PushGuiMessage(msg);

	return true;
}
示例#6
0
bool CNetClient::OnLoadedGame(void* context, CFsmEvent* event)
{
	ENSURE(event->GetType() == (uint)NMT_LOADED_GAME);

	CNetClient* client = (CNetClient*)context;
	JSContext* cx = client->GetScriptInterface().GetContext();
	JSAutoRequest rq(cx);

	// All players have loaded the game - start running the turn manager
	// so that the game begins
	client->m_Game->SetTurnManager(client->m_ClientTurnManager);

	JS::RootedValue msg(cx);
	client->GetScriptInterface().Eval("({'type':'netstatus','status':'active'})", &msg);
	client->PushGuiMessage(msg);

	return true;
}
示例#7
0
bool CNetClient::OnChat(void* context, CFsmEvent* event)
{
	ENSURE(event->GetType() == (uint)NMT_CHAT);

	CNetClient* client = (CNetClient*)context;
	JSContext* cx = client->GetScriptInterface().GetContext();
	JSAutoRequest rq(cx);

	CChatMessage* message = (CChatMessage*)event->GetParamRef();

	JS::RootedValue msg(cx);
	client->GetScriptInterface().Eval("({'type':'chat'})", &msg);
	client->GetScriptInterface().SetProperty(msg, "guid", std::string(message->m_GUID), false);
	client->GetScriptInterface().SetProperty(msg, "text", std::wstring(message->m_Message), false);
	client->PushGuiMessage(msg);

	return true;
}
示例#8
0
bool CNetClient::OnGameSetup(void* context, CFsmEvent* event)
{
	ENSURE(event->GetType() == (uint)NMT_GAME_SETUP);

	CNetClient* client = (CNetClient*)context;
	JSContext* cx = client->GetScriptInterface().GetContext();
	JSAutoRequest rq(cx);

	CGameSetupMessage* message = (CGameSetupMessage*)event->GetParamRef();

	client->m_GameAttributes = message->m_Data;

	JS::RootedValue msg(cx);
	client->GetScriptInterface().Eval("({'type':'gamesetup'})", &msg);
	client->GetScriptInterface().SetProperty(msg, "data", message->m_Data, false);
	client->PushGuiMessage(msg);

	return true;
}
示例#9
0
bool CNetClient::OnClientTimeout(void *context, CFsmEvent* event)
{
	// Report the timeout of some other client

	ENSURE(event->GetType() == (uint)NMT_CLIENT_TIMEOUT);

	CNetClient* client = (CNetClient*)context;
	JSContext* cx = client->GetScriptInterface().GetContext();

	if (client->GetCurrState() == NCS_LOADING)
		return true;

	CClientTimeoutMessage* message = (CClientTimeoutMessage*)event->GetParamRef();
	JS::RootedValue msg(cx);

	client->GetScriptInterface().Eval("({ 'type':'netwarn', 'warntype': 'client-timeout' })", &msg);
	client->GetScriptInterface().SetProperty(msg, "guid", std::string(message->m_GUID));
	client->GetScriptInterface().SetProperty(msg, "lastReceivedTime", message->m_LastReceivedTime);
	client->PushGuiMessage(msg);

	return true;
}
示例#10
0
bool CNetClient::OnAuthenticate(void* context, CFsmEvent* event)
{
	ENSURE(event->GetType() == (uint)NMT_AUTHENTICATE_RESULT);

	CNetClient* client = (CNetClient*)context;

	JSContext* cx = client->GetScriptInterface().GetContext();
	JSAutoRequest rq(cx);

	CAuthenticateResultMessage* message = (CAuthenticateResultMessage*)event->GetParamRef();

	LOGMESSAGE("Net: Authentication result: host=%u, %s", message->m_HostID, utf8_from_wstring(message->m_Message));

	bool  isRejoining = (message->m_Code == ARC_OK_REJOINING);

	client->m_HostID = message->m_HostID;

	JS::RootedValue msg(cx);
	client->GetScriptInterface().Eval("({'type':'netstatus','status':'authenticated'})", &msg);
	client->GetScriptInterface().SetProperty(msg, "rejoining", isRejoining);
	client->PushGuiMessage(msg);

	return true;
}