示例#1
0
void LoginLayerUC::LinkedGameServer(const Server& server)
{
	CNetClient *tcp = CNetClient::getShareInstance();
	tcp->setAddress(server.server_host().c_str(), server.server_port(),true);
	if (!tcp->isConnected()&&!tcp->getIsCloseConn())
	{
		tcp->connect();
	}
}