void LoginLayerUC::selectServer( CCObject* pObj ) { PlayEffectSound(SFX_Button); CImageView* pImageView = (CImageView*)pObj; if(m_iSelectServerIndex != pImageView->getParent()->getTag()) { m_iSelectServerIndex = pImageView->getParent()->getTag(); CNetClient *tcp = CNetClient::getShareInstance(); if (tcp->isConnected()) { tcp->close(); } } updateSelectServer(); hideServerList(); }