void POINT_EDITOR::removeCorner( EDIT_POINT* aPoint ) { EDA_ITEM* item = m_editPoints->GetParent(); if( item->Type() == PCB_ZONE_AREA_T ) { const SELECTION& selection = m_selectionTool->GetSelection(); PCB_BASE_FRAME* frame = getEditFrame<PCB_BASE_FRAME>(); ZONE_CONTAINER* zone = static_cast<ZONE_CONTAINER*>( item ); CPolyLine* outline = zone->Outline(); for( int i = 0; i < outline->GetCornersCount(); ++i ) { if( VECTOR2I( outline->GetPos( i ) ) == aPoint->GetPosition() ) { frame->OnModify(); frame->SaveCopyInUndoList( selection.items, UR_CHANGED ); outline->DeleteCorner( i ); setEditedPoint( NULL ); break; } } } }
void POINT_EDITOR::addCorner( const VECTOR2I& aBreakPoint ) { EDA_ITEM* item = m_editPoints->GetParent(); const SELECTION& selection = m_selectionTool->GetSelection(); if( item->Type() == PCB_ZONE_AREA_T ) { getEditFrame<PCB_BASE_FRAME>()->OnModify(); getEditFrame<PCB_BASE_FRAME>()->SaveCopyInUndoList( selection.items, UR_CHANGED ); ZONE_CONTAINER* zone = static_cast<ZONE_CONTAINER*>( item ); CPolyLine* outline = zone->Outline(); // Handle the last segment, so other segments can be easily handled in a loop unsigned int nearestIdx = outline->GetCornersCount() - 1, nextNearestIdx = 0; SEG side( VECTOR2I( outline->GetPos( nearestIdx ) ), VECTOR2I( outline->GetPos( nextNearestIdx ) ) ); unsigned int nearestDist = side.Distance( aBreakPoint ); for( int i = 0; i < outline->GetCornersCount() - 1; ++i ) { side = SEG( VECTOR2I( outline->GetPos( i ) ), VECTOR2I( outline->GetPos( i + 1 ) ) ); unsigned int distance = side.Distance( aBreakPoint ); if( distance < nearestDist ) { nearestDist = distance; nearestIdx = i; nextNearestIdx = i + 1; } } // Find the point on the closest segment VECTOR2I sideOrigin( outline->GetPos( nearestIdx ) ); VECTOR2I sideEnd( outline->GetPos( nextNearestIdx ) ); SEG nearestSide( sideOrigin, sideEnd ); VECTOR2I nearestPoint = nearestSide.NearestPoint( aBreakPoint ); // Do not add points that have the same coordinates as ones that already belong to polygon // instead, add a point in the middle of the side if( nearestPoint == sideOrigin || nearestPoint == sideEnd ) nearestPoint = ( sideOrigin + sideEnd ) / 2; outline->InsertCorner( nearestIdx, nearestPoint.x, nearestPoint.y ); } else if( item->Type() == PCB_LINE_T || item->Type() == PCB_MODULE_EDGE_T ) { bool moduleEdge = item->Type() == PCB_MODULE_EDGE_T; PCB_BASE_FRAME* frame = getEditFrame<PCB_BASE_FRAME>(); frame->OnModify(); if( moduleEdge ) frame->SaveCopyInUndoList( getModel<BOARD>()->m_Modules, UR_MODEDIT ); else frame->SaveCopyInUndoList( selection.items, UR_CHANGED ); DRAWSEGMENT* segment = static_cast<DRAWSEGMENT*>( item ); if( segment->GetShape() == S_SEGMENT ) { SEG seg( segment->GetStart(), segment->GetEnd() ); VECTOR2I nearestPoint = seg.NearestPoint( aBreakPoint ); // Move the end of the line to the break point.. segment->SetEnd( wxPoint( nearestPoint.x, nearestPoint.y ) ); // and add another one starting from the break point DRAWSEGMENT* newSegment; if( moduleEdge ) { EDGE_MODULE* edge = static_cast<EDGE_MODULE*>( segment ); assert( segment->GetParent()->Type() == PCB_MODULE_T ); newSegment = new EDGE_MODULE( *edge ); edge->SetLocalCoord(); } else { newSegment = new DRAWSEGMENT( *segment ); } newSegment->ClearSelected(); newSegment->SetStart( wxPoint( nearestPoint.x, nearestPoint.y ) ); newSegment->SetEnd( wxPoint( seg.B.x, seg.B.y ) ); if( moduleEdge ) { static_cast<EDGE_MODULE*>( newSegment )->SetLocalCoord(); getModel<BOARD>()->m_Modules->Add( newSegment ); } else { getModel<BOARD>()->Add( newSegment ); } getView()->Add( newSegment ); } } }