void mainLoader(int, char*[], ServiceManager* services) { srand(static_cast<unsigned int>(OTSYS_TIME())); #ifdef _WIN32 SetConsoleTitle(STATUS_SERVER_NAME); #endif std::cout << STATUS_SERVER_NAME << " - Version " << STATUS_SERVER_VERSION << std::endl; std::cout << "Compiled with " << BOOST_COMPILER << std::endl; std::cout << "Compiled on " << __DATE__ << ' ' << __TIME__ << " for platform "; #if defined(__amd64__) || defined(_M_X64) std::cout << "x64" << std::endl; #elif defined(__i386__) || defined(_M_IX86) || defined(_X86_) std::cout << "x86" << std::endl; #elif defined(__arm__) std::cout << "ARM" << std::endl; #else std::cout << "unknown" << std::endl; #endif std::cout << std::endl; std::cout << "A server developed by " << STATUS_SERVER_DEVELOPERS << std::endl; std::cout << std::endl; // read global config std::cout << ">> Loading config" << std::endl; if (!g_config.load()) { startupErrorMessage("Unable to load config.lua!"); return; } std::cout << ">> Loading gameserver config..." << std::endl; if (!g_gameserver.load()) { startupErrorMessage("Unable to load gameservers!"); return; } #ifdef _WIN32 const std::string& defaultPriority = g_config.getString(ConfigManager::DEFAULT_PRIORITY); if (strcasecmp(defaultPriority.c_str(), "high") == 0) { SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS); } else if (strcasecmp(defaultPriority.c_str(), "above-normal") == 0) { SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS); } #endif //set RSA key //cipsoft const char* p("12017580013707233233987537782574702577133548287527131234152948150506251412291888866940292054989907714155267326586216043845592229084368540020196135619327879"); const char* q("11898921368616868351880508246112101394478760265769325412746398405473436969889506919017477758618276066588858607419440134394668095105156501566867770737187273"); //opentibia /* const char* p("14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113"); const char* q("7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101"); */ g_RSA.setKey(p, q); std::cout << ">> Establishing database connection..." << std::flush; Database* db = Database::getInstance(); if (!db->connect()) { startupErrorMessage("Failed to connect to database."); return; } std::cout << " MySQL " << Database::getClientVersion() << std::endl; // run database manager std::cout << ">> Running database manager" << std::endl; if (!DatabaseManager::isDatabaseSetup()) { startupErrorMessage("The database you have specified in config.lua is empty, please import the schema.sql to your database."); return; } g_databaseTasks.start(); if (g_config.getBoolean(ConfigManager::OPTIMIZE_DATABASE) && !DatabaseManager::optimizeTables()) { std::cout << "> No tables were optimized." << std::endl; } // Game client protocols services->add<ProtocolOld>(g_config.getNumber(ConfigManager::LOGIN_PORT)); // OT protocols services->add<ProtocolStatus>(g_config.getNumber(ConfigManager::STATUS_PORT)); //check each 1 minute for player amount and record ProtocolStatus::getPlayerRecordAndPlayerAmount(); std::cout << ">> Loaded all modules, server starting up..." << std::endl; #ifndef _WIN32 if (getuid() == 0 || geteuid() == 0) { std::cout << "> Warning: " << STATUS_SERVER_NAME << " has been executed as root user, please consider running it as a normal user." << std::endl; } #endif g_loaderSignal.notify_all(); }
bool IOLoginData::loadPlayer(Player* player, DBResult_ptr result) { if (!result) { return false; } Database* db = Database::getInstance(); uint32_t accno = result->getNumber<uint32_t>("account_id"); Account acc = loadAccount(accno); player->setGUID(result->getNumber<uint32_t>("id")); player->name = result->getString("name"); player->accountNumber = accno; player->accountType = acc.accountType; player->coinBalance = acc.coinBalance; if (g_config.getBoolean(ConfigManager::FREE_PREMIUM)) { player->premiumDays = std::numeric_limits<uint16_t>::max(); } else { player->premiumDays = acc.premiumDays; } Group* group = g_game.groups.getGroup(result->getNumber<uint16_t>("group_id")); if (!group) { std::cout << "[Error - IOLoginData::loadPlayer] " << player->name << " has Group ID " << result->getNumber<uint16_t>("group_id") << " which doesn't exist" << std::endl; return false; } player->setGroup(group); player->bankBalance = result->getNumber<uint64_t>("balance"); player->setSex(static_cast<PlayerSex_t>(result->getNumber<uint16_t>("sex"))); player->level = std::max<uint32_t>(1, result->getNumber<uint32_t>("level")); uint64_t experience = result->getNumber<uint64_t>("experience"); uint64_t currExpCount = Player::getExpForLevel(player->level); uint64_t nextExpCount = Player::getExpForLevel(player->level + 1); if (experience < currExpCount || experience > nextExpCount) { experience = currExpCount; } player->experience = experience; if (currExpCount < nextExpCount) { player->levelPercent = Player::getPercentLevel(player->experience - currExpCount, nextExpCount - currExpCount); } else { player->levelPercent = 0; } player->soul = result->getNumber<uint16_t>("soul"); player->capacity = result->getNumber<uint32_t>("cap") * 100; player->blessings = result->getNumber<uint16_t>("blessings"); unsigned long conditionsSize; const char* conditions = result->getStream("conditions", conditionsSize); PropStream propStream; propStream.init(conditions, conditionsSize); Condition* condition = Condition::createCondition(propStream); while (condition) { if (condition->unserialize(propStream)) { player->storedConditionList.push_front(condition); } else { delete condition; } condition = Condition::createCondition(propStream); } if (!player->setVocation(result->getNumber<uint16_t>("vocation"))) { std::cout << "[Error - IOLoginData::loadPlayer] " << player->name << " has Vocation ID " << result->getNumber<uint16_t>("vocation") << " which doesn't exist" << std::endl; return false; } player->mana = result->getNumber<uint32_t>("mana"); player->manaMax = result->getNumber<uint32_t>("manamax"); player->magLevel = result->getNumber<uint32_t>("maglevel"); uint64_t nextManaCount = player->vocation->getReqMana(player->magLevel + 1); uint64_t manaSpent = result->getNumber<uint64_t>("manaspent"); if (manaSpent > nextManaCount) { manaSpent = 0; } player->manaSpent = manaSpent; player->magLevelPercent = Player::getPercentLevel(player->manaSpent, nextManaCount); player->health = result->getNumber<int32_t>("health"); player->healthMax = result->getNumber<int32_t>("healthmax"); player->defaultOutfit.lookType = result->getNumber<uint16_t>("looktype"); player->defaultOutfit.lookHead = result->getNumber<uint16_t>("lookhead"); player->defaultOutfit.lookBody = result->getNumber<uint16_t>("lookbody"); player->defaultOutfit.lookLegs = result->getNumber<uint16_t>("looklegs"); player->defaultOutfit.lookFeet = result->getNumber<uint16_t>("lookfeet"); player->defaultOutfit.lookAddons = result->getNumber<uint16_t>("lookaddons"); player->currentOutfit = player->defaultOutfit; if (g_game.getWorldType() != WORLD_TYPE_PVP_ENFORCED) { const time_t skullSeconds = result->getNumber<time_t>("skulltime") - time(nullptr); if (skullSeconds > 0) { //ensure that we round up the number of ticks player->skullTicks = (skullSeconds + 2) * 1000; uint16_t skull = result->getNumber<uint16_t>("skull"); if (skull == SKULL_RED) { player->skull = SKULL_RED; } else if (skull == SKULL_BLACK) { player->skull = SKULL_BLACK; } } } player->loginPosition.x = result->getNumber<uint16_t>("posx"); player->loginPosition.y = result->getNumber<uint16_t>("posy"); player->loginPosition.z = result->getNumber<uint16_t>("posz"); player->lastLoginSaved = result->getNumber<time_t>("lastlogin"); player->lastLogout = result->getNumber<time_t>("lastlogout"); player->offlineTrainingTime = result->getNumber<int32_t>("offlinetraining_time") * 1000; player->offlineTrainingSkill = result->getNumber<int32_t>("offlinetraining_skill"); Town* town = g_game.map.towns.getTown(result->getNumber<uint32_t>("town_id")); if (!town) { std::cout << "[Error - IOLoginData::loadPlayer] " << player->name << " has Town ID " << result->getNumber<uint32_t>("town_id") << " which doesn't exist" << std::endl; return false; } player->town = town; const Position& loginPos = player->loginPosition; if (loginPos.x == 0 && loginPos.y == 0 && loginPos.z == 0) { player->loginPosition = player->getTemplePosition(); } player->staminaMinutes = result->getNumber<uint16_t>("stamina"); static const std::string skillNames[] = {"skill_fist", "skill_club", "skill_sword", "skill_axe", "skill_dist", "skill_shielding", "skill_fishing"}; static const std::string skillNameTries[] = {"skill_fist_tries", "skill_club_tries", "skill_sword_tries", "skill_axe_tries", "skill_dist_tries", "skill_shielding_tries", "skill_fishing_tries"}; static const size_t size = sizeof(skillNames) / sizeof(std::string); for (uint8_t i = 0; i < size; ++i) { uint16_t skillLevel = result->getNumber<uint16_t>(skillNames[i]); uint64_t skillTries = result->getNumber<uint64_t>(skillNameTries[i]); uint64_t nextSkillTries = player->vocation->getReqSkillTries(i, skillLevel + 1); if (skillTries > nextSkillTries) { skillTries = 0; } player->skills[i].level = skillLevel; player->skills[i].tries = skillTries; player->skills[i].percent = Player::getPercentLevel(skillTries, nextSkillTries); } std::ostringstream query; query << "SELECT `guild_id`, `rank_id`, `nick` FROM `guild_membership` WHERE `player_id` = " << player->getGUID(); if ((result = db->storeQuery(query.str()))) { uint32_t guildId = result->getNumber<uint32_t>("guild_id"); uint32_t playerRankId = result->getNumber<uint32_t>("rank_id"); player->guildNick = result->getString("nick"); Guild* guild = g_game.getGuild(guildId); if (!guild) { query.str(std::string()); query << "SELECT `name` FROM `guilds` WHERE `id` = " << guildId; if ((result = db->storeQuery(query.str()))) { guild = new Guild(guildId, result->getString("name")); g_game.addGuild(guild); query.str(std::string()); query << "SELECT `id`, `name`, `level` FROM `guild_ranks` WHERE `guild_id` = " << guildId << " LIMIT 3"; if ((result = db->storeQuery(query.str()))) { do { guild->addRank(result->getNumber<uint32_t>("id"), result->getString("name"), result->getNumber<uint16_t>("level")); } while (result->next()); } } } if (guild) { player->guild = guild; GuildRank* rank = guild->getRankById(playerRankId); if (rank) { player->guildLevel = rank->level; } else { player->guildLevel = 1; } IOGuild::getWarList(guildId, player->guildWarList); query.str(std::string()); query << "SELECT COUNT(*) AS `members` FROM `guild_membership` WHERE `guild_id` = " << guildId; if ((result = db->storeQuery(query.str()))) { guild->setMemberCount(result->getNumber<uint32_t>("members")); } } } query.str(std::string()); query << "SELECT `player_id`, `name` FROM `player_spells` WHERE `player_id` = " << player->getGUID(); if ((result = db->storeQuery(query.str()))) { do { player->learnedInstantSpellList.emplace_front(result->getString("name")); } while (result->next()); } //load inventory items ItemMap itemMap; query.str(std::string()); query << "SELECT `pid`, `sid`, `itemtype`, `count`, `attributes` FROM `player_items` WHERE `player_id` = " << player->getGUID() << " ORDER BY `sid` DESC"; if ((result = db->storeQuery(query.str()))) { loadItems(itemMap, result); for (ItemMap::const_reverse_iterator it = itemMap.rbegin(), end = itemMap.rend(); it != end; ++it) { const std::pair<Item*, int32_t>& pair = it->second; Item* item = pair.first; int32_t pid = pair.second; if (pid >= 1 && pid <= 10) { player->internalAddThing(pid, item); } else { ItemMap::const_iterator it2 = itemMap.find(pid); if (it2 == itemMap.end()) { continue; } Container* container = it2->second.first->getContainer(); if (container) { container->internalAddThing(item); } } } } //load depot items itemMap.clear(); query.str(std::string()); query << "SELECT `pid`, `sid`, `itemtype`, `count`, `attributes` FROM `player_depotitems` WHERE `player_id` = " << player->getGUID() << " ORDER BY `sid` DESC"; if ((result = db->storeQuery(query.str()))) { loadItems(itemMap, result); for (ItemMap::const_reverse_iterator it = itemMap.rbegin(), end = itemMap.rend(); it != end; ++it) { const std::pair<Item*, int32_t>& pair = it->second; Item* item = pair.first; int32_t pid = pair.second; if (pid >= 0 && pid < 100) { DepotChest* depotChest = player->getDepotChest(pid, true); if (depotChest) { depotChest->internalAddThing(item); } } else { ItemMap::const_iterator it2 = itemMap.find(pid); if (it2 == itemMap.end()) { continue; } Container* container = it2->second.first->getContainer(); if (container) { container->internalAddThing(item); } } } } //load inbox items itemMap.clear(); query.str(std::string()); query << "SELECT `pid`, `sid`, `itemtype`, `count`, `attributes` FROM `player_inboxitems` WHERE `player_id` = " << player->getGUID() << " ORDER BY `sid` DESC"; if ((result = db->storeQuery(query.str()))) { loadItems(itemMap, result); for (ItemMap::const_reverse_iterator it = itemMap.rbegin(), end = itemMap.rend(); it != end; ++it) { const std::pair<Item*, int32_t>& pair = it->second; Item* item = pair.first; int32_t pid = pair.second; if (pid >= 0 && pid < 100) { player->getInbox()->internalAddThing(item); } else { ItemMap::const_iterator it2 = itemMap.find(pid); if (it2 == itemMap.end()) { continue; } Container* container = it2->second.first->getContainer(); if (container) { container->internalAddThing(item); } } } } //load storage map query.str(std::string()); query << "SELECT `key`, `value` FROM `player_storage` WHERE `player_id` = " << player->getGUID(); if ((result = db->storeQuery(query.str()))) { do { player->addStorageValue(result->getNumber<uint32_t>("key"), result->getNumber<int32_t>("value"), true); } while (result->next()); } //load vip query.str(std::string()); query << "SELECT `player_id` FROM `account_viplist` WHERE `account_id` = " << player->getAccount(); if ((result = db->storeQuery(query.str()))) { do { player->addVIPInternal(result->getNumber<uint32_t>("player_id")); } while (result->next()); } player->updateBaseSpeed(); player->updateInventoryWeight(); player->updateItemsLight(true); return true; }
void DatabaseManager::checkEncryption() { int32_t currentValue = g_config.getNumber(ConfigManager::PASSWORD_TYPE); int32_t oldValue = 0; if(getDatabaseConfig("encryption", oldValue)) { if(currentValue == oldValue) return; if(oldValue != PASSWORD_TYPE_PLAIN) { std::string oldName; if(oldValue == PASSWORD_TYPE_MD5) oldName = "md5"; else if(oldValue == PASSWORD_TYPE_SHA1) oldName = "sha1"; else oldName = "plain"; g_config.setNumber(ConfigManager::PASSWORD_TYPE, oldValue); std::cout << "> WARNING: Unsupported password hashing switch! Change back passwordType in config.lua to \"" << oldName << "\"!" << std::endl; return; } switch(currentValue) { case PASSWORD_TYPE_MD5: { Database* db = Database::getInstance(); DBQuery query; if(db->getDatabaseEngine() != DATABASE_ENGINE_MYSQL) { DBResult* result = db->storeQuery("SELECT `id`, `password`, `key` FROM `accounts`;"); if(result) { do { query << "UPDATE `accounts` SET `password` = " << db->escapeString(transformToMD5(result->getDataString("password"))) << ", `key` = " << db->escapeString(transformToMD5(result->getDataString("key"))) << " WHERE `id` = " << result->getDataInt("id") << ";"; db->executeQuery(query.str()); } while(result->next()); db->freeResult(result); } } else db->executeQuery("UPDATE `accounts` SET `password` = MD5(`password`), `key` = MD5(`key`);"); std::cout << "> Password type has been updated to MD5." << std::endl; break; } case PASSWORD_TYPE_SHA1: { Database* db = Database::getInstance(); DBQuery query; if(db->getDatabaseEngine() != DATABASE_ENGINE_MYSQL) { DBResult* result = db->storeQuery("SELECT `id`, `password`, `key` FROM `accounts`;"); if(result) { do { query << "UPDATE `accounts` SET `password` = " << db->escapeString(transformToSHA1(result->getDataString("password"))) << ", `key` = " << db->escapeString(transformToSHA1(result->getDataString("key"))) << " WHERE `id` = " << result->getDataInt("id") << ";"; db->executeQuery(query.str()); } while(result->next()); db->freeResult(result); } } else db->executeQuery("UPDATE `accounts` SET `password` = SHA1(`password`), `key` = SHA1(`key`);"); std::cout << "> Password type has been updated to SHA1." << std::endl; break; } default: break; } } else if(g_config.getBoolean(ConfigManager::ACCOUNT_MANAGER)) { switch(currentValue) { case PASSWORD_TYPE_MD5: { Database* db = Database::getInstance(); DBQuery query; query << "UPDATE `accounts` SET `password` = " << db->escapeString(transformToMD5("1")) << " WHERE `id` = 1 AND `password` = '1';"; db->executeQuery(query.str()); break; } case PASSWORD_TYPE_SHA1: { Database* db = Database::getInstance(); DBQuery query; query << "UPDATE `accounts` SET `password` = " << db->escapeString(transformToSHA1("1")) << " WHERE `id` = 1 AND `password` = '1';"; db->executeQuery(query.str()); break; } default: break; } } registerDatabaseConfig("encryption", currentValue); }