bool Initialize() { system("title Pro MageBomb"); system("color 1F"); std::cout << "[*] Pro Magebomb by Baxnie." << std::endl; std::cout << "[*] Report bugs to: [email protected]" << std::endl; std::cout << "[*] Read the file \"readme.txt\" and configure \"config.lua\" and \"characters.xml\"\n" << std::endl; std::cout << "[*] Initializing Winsock 1.1... "; WSAData wsadata; if(WSAStartup(MAKEWORD(1,1),&wsadata) != 0) { std::cout << "[error initializing winsock]" << std::endl; return false; } std::cout << "[done]" << std::endl; std::cout << "[*] Loading \"config.lua\"... "; if(!g_config.loadFile("config.lua")) { std::cout << "[error loading config.lua]" << std::endl; WSACleanup(); return false; } std::cout << "[done]" << std::endl; std::cout << "[*] Loading \"characters.xml\"... "; if(!loadChar()) { std::cout << "[error loading characters.xml]" << std::endl; WSACleanup(); return false; } std::cout << "[done]\n" << std::endl; return true; }
void mainLoader(int argc, char* argv[], ServiceManager* services) { //dispatcher thread g_game.setGameState(GAME_STATE_STARTUP); srand((unsigned int)OTSYS_TIME()); #ifdef WIN32 SetConsoleTitle(STATUS_SERVER_NAME); #endif std::cout << STATUS_SERVER_NAME << " - Version " << STATUS_SERVER_VERSION << std::endl; std::cout << "Compilied on " << __DATE__ << " " << __TIME__ << " for arch "; #if defined(__amd64__) || defined(_M_X64) std::cout << "x64" << std::endl; #elif defined(__i386__) || defined(_M_IX86) || defined(_X86_) std::cout << "x86" << std::endl; #else std::cout << "unk" << std::endl; #endif std::cout << std::endl; std::cout << "A server developed by " << STATUS_SERVER_DEVELOPERS << std::endl; std::cout << "Visit our forum for updates, support, and resources: http://otland.net/." << std::endl; std::cout << std::endl; // read global config std::cout << ">> Loading config" << std::endl; if (!g_config.loadFile("config.lua")) { startupErrorMessage("Unable to load config.lua!"); return; } #ifdef WIN32 std::string defaultPriority = asLowerCaseString(g_config.getString(ConfigManager::DEFAULT_PRIORITY)); if (defaultPriority == "realtime") { SetPriorityClass(GetCurrentProcess(), REALTIME_PRIORITY_CLASS); } else if (defaultPriority == "high") { SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS); } else if (defaultPriority == "higher") { SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS); } std::ostringstream mutexName; mutexName << "forgottenserver_" << g_config.getNumber(ConfigManager::LOGIN_PORT); CreateMutex(NULL, FALSE, mutexName.str().c_str()); if (GetLastError() == ERROR_ALREADY_EXISTS) { startupErrorMessage("Another instance of The Forgotten Server is already running with the same login port, please shut it down first or change ports for this one."); return; } #endif //set RSA key const char* p("14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113"); const char* q("7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101"); const char* d("46730330223584118622160180015036832148732986808519344675210555262940258739805766860224610646919605860206328024326703361630109888417839241959507572247284807035235569619173792292786907845791904955103601652822519121908367187885509270025388641700821735345222087940578381210879116823013776808975766851829020659073"); g_RSA.setKey(p, q, d); std::cout << ">> Establishing database connection..." << std::flush; Database* db = Database::getInstance(); if (!db->connect()) { startupErrorMessage("Failed to connect to database."); return; } std::cout << " MySQL " << db->getClientVersion() << std::endl; // run database manager std::cout << ">> Running database manager" << std::endl; DatabaseManager* dbManager = DatabaseManager::getInstance(); if (!dbManager->isDatabaseSetup()) { startupErrorMessage("The database you have specified in config.lua is empty, please import the schema to the database."); return; } for (uint32_t version = dbManager->updateDatabase(); version != 0; version = dbManager->updateDatabase()) { std::cout << "> Database has been updated to version " << version << "." << std::endl; } dbManager->checkTriggers(); dbManager->checkEncryption(); if (g_config.getBoolean(ConfigManager::OPTIMIZE_DATABASE) && !dbManager->optimizeTables()) { std::cout << "> No tables were optimized." << std::endl; } //load vocations std::cout << ">> Loading vocations" << std::endl; if (!g_vocations.loadFromXml()) { startupErrorMessage("Unable to load vocations!"); return; } //load commands std::cout << ">> Loading commands" << std::endl; if (!commands.loadFromXml()) { startupErrorMessage("Unable to load commands!"); return; } // load item data std::cout << ">> Loading items" << std::endl; if (Item::items.loadFromOtb("data/items/items.otb")) { startupErrorMessage("Unable to load items (OTB)!"); return; } if (!Item::items.loadFromXml()) { startupErrorMessage("Unable to load items (XML)!"); return; } std::cout << ">> Loading script systems" << std::endl; if (!ScriptingManager::getInstance()->loadScriptSystems()) { startupErrorMessage("Failed to load script systems"); return; } std::cout << ">> Loading monsters" << std::endl; if (!g_monsters.loadFromXml()) { startupErrorMessage("Unable to load monsters!"); return; } std::cout << ">> Loading outfits" << std::endl; Outfits* outfits = Outfits::getInstance(); if (!outfits->loadFromXml()) { startupErrorMessage("Unable to load outfits!"); return; } g_adminConfig = new AdminProtocolConfig(); std::cout << ">> Loading admin protocol config" << std::endl; if (!g_adminConfig->loadXMLConfig()) { startupErrorMessage("Unable to load admin protocol config!"); return; } std::cout << ">> Loading experience stages" << std::endl; if (!g_game.loadExperienceStages()) { startupErrorMessage("Unable to load experience stages!"); return; } std::string passwordType = asLowerCaseString(g_config.getString(ConfigManager::PASSWORDTYPE)); if (passwordType == "md5") { g_config.setNumber(ConfigManager::PASSWORD_TYPE, PASSWORD_TYPE_MD5); std::cout << ">> Using MD5 passwords" << std::endl; } else if (passwordType == "sha1") { g_config.setNumber(ConfigManager::PASSWORD_TYPE, PASSWORD_TYPE_SHA1); std::cout << ">> Using SHA1 passwords" << std::endl; } else { g_config.setNumber(ConfigManager::PASSWORD_TYPE, PASSWORD_TYPE_PLAIN); std::cout << ">> Using plaintext passwords" << std::endl; } std::cout << ">> Checking world type... " << std::flush; std::string worldType = asLowerCaseString(g_config.getString(ConfigManager::WORLD_TYPE)); if (worldType == "pvp") { g_game.setWorldType(WORLD_TYPE_PVP); } else if (worldType == "no-pvp") { g_game.setWorldType(WORLD_TYPE_NO_PVP); } else if (worldType == "pvp-enforced") { g_game.setWorldType(WORLD_TYPE_PVP_ENFORCED); } else { std::cout << std::endl; std::ostringstream ss; ss << "> ERROR: Unknown world type: " << g_config.getString(ConfigManager::WORLD_TYPE) << ", valid world types are: pvp, no-pvp and pvp-enforced."; startupErrorMessage(ss.str()); return; } std::cout << asUpperCaseString(worldType) << std::endl; std::cout << ">> Loading map" << std::endl; if (!g_game.loadMap(g_config.getString(ConfigManager::MAP_NAME))) { startupErrorMessage("Failed to load map"); return; } std::cout << ">> Initializing gamestate" << std::endl; g_game.setGameState(GAME_STATE_INIT); // Tibia protocols services->add<ProtocolGame>(g_config.getNumber(ConfigManager::GAME_PORT)); services->add<ProtocolLogin>(g_config.getNumber(ConfigManager::LOGIN_PORT)); // OT protocols services->add<ProtocolAdmin>(g_config.getNumber(ConfigManager::ADMIN_PORT)); services->add<ProtocolStatus>(g_config.getNumber(ConfigManager::STATUS_PORT)); // Legacy protocols services->add<ProtocolOldLogin>(g_config.getNumber(ConfigManager::LOGIN_PORT)); services->add<ProtocolOldGame>(g_config.getNumber(ConfigManager::LOGIN_PORT)); int32_t autoSaveEachMinutes = g_config.getNumber(ConfigManager::AUTO_SAVE_EACH_MINUTES); if (autoSaveEachMinutes > 0) { g_scheduler.addEvent(createSchedulerTask(autoSaveEachMinutes * 1000 * 60, boost::bind(&Game::autoSave, &g_game))); } if (g_config.getBoolean(ConfigManager::SERVERSAVE_ENABLED)) { int32_t serverSaveHour = g_config.getNumber(ConfigManager::SERVERSAVE_H); if (serverSaveHour >= 0 && serverSaveHour <= 24) { time_t timeNow = time(NULL); tm* timeinfo = localtime(&timeNow); if (serverSaveHour == 0) { serverSaveHour = 23; } else { serverSaveHour--; } timeinfo->tm_hour = serverSaveHour; timeinfo->tm_min = 55; timeinfo->tm_sec = 0; time_t difference = (time_t)difftime(mktime(timeinfo), timeNow); if (difference < 0) { difference += 86400; } g_scheduler.addEvent(createSchedulerTask(difference * 1000, boost::bind(&Game::prepareServerSave, &g_game))); } } Houses::getInstance().payHouses(); IOLoginData::getInstance()->updateHouseOwners(); g_npcs.reload(); if (g_config.getBoolean(ConfigManager::MARKET_ENABLED)) { g_game.checkExpiredMarketOffers(); IOMarket::getInstance()->updateStatistics(); } std::cout << ">> Loaded all modules, server starting up..." << std::endl; std::pair<uint32_t, uint32_t> IpNetMask; IpNetMask.first = inet_addr("127.0.0.1"); IpNetMask.second = 0xFFFFFFFF; serverIPs.push_back(IpNetMask); char szHostName[128]; if (gethostname(szHostName, 128) == 0) { hostent* he = gethostbyname(szHostName); if (he) { unsigned char** addr = (unsigned char**)he->h_addr_list; while (addr[0] != NULL) { IpNetMask.first = *(uint32_t*)(*addr); IpNetMask.second = 0xFFFFFFFF; serverIPs.push_back(IpNetMask); addr++; } } } std::string ip = g_config.getString(ConfigManager::IP); uint32_t resolvedIp = inet_addr(ip.c_str()); if (resolvedIp == INADDR_NONE) { struct hostent* he = gethostbyname(ip.c_str()); if (!he) { std::ostringstream ss; ss << "ERROR: Cannot resolve " << ip << "!" << std::endl; startupErrorMessage(ss.str()); return; } resolvedIp = *(uint32_t*)he->h_addr; } IpNetMask.first = resolvedIp; IpNetMask.second = 0; serverIPs.push_back(IpNetMask); #if !defined(WIN32) && !defined(__ROOT_PERMISSION__) if (getuid() == 0 || geteuid() == 0) { std::cout << "> WARNING: " << STATUS_SERVER_NAME << " has been executed as root user, it is recommended to execute is as a normal user." << std::endl; } #endif g_game.start(services); g_game.setGameState(GAME_STATE_NORMAL); g_loaderSignal.notify_all(); }