CU::Matrix44f CreateMatrix(FbxAMatrix& aOriention) { CU::Matrix44f returnMatrix; for(int y = 0;y < 4;++y) { for(int x = 0;x < 4;++x) { returnMatrix.myMatrix[y * 4 + x] = (float)aOriention.Get(x, y); } } return returnMatrix; }
//---------------------------------------------------------------------------- HMatrix Utilities::FbxMatrixToPX2(FbxAMatrix &fbxMat) { HMatrix mat; for (int row = 0; row < 4; row++) { for (int col = 0; col < 4; col++) { mat(col, row) = (float)fbxMat.Get(row, col); } } return mat; }