void DrawTrail(const Trail& tr, const Graph& g) { if (tr.empty()) { return; } int prev = tr[0]; for (unsigned int i = 1; i < tr.size(); i++) { const GraphEdge& edge = g.GetEdge(tr[i], prev); prev = tr[i]; DrawEdge(edge, g); } }
void doExport() { Map *map = new Map(gDefaultMap); map->Scale(512, 512); msa = new MapSectorAbstraction(map, 8); msa->ToggleDrawAbstraction(1); Graph *g = msa->GetAbstractGraph(1); printf("g\n%d %d\n", g->GetNumNodes(), g->GetNumEdges()); for (int x = 0; x < g->GetNumNodes(); x++) { node *n = g->GetNode(x); int x1, y1; msa->GetTileFromNode(n, x1, y1); printf("%d %d %d\n", x, x1, y1); } for (int x = 0; x < g->GetNumEdges(); x++) { edge *e = g->GetEdge(x); printf("%d %d\n", e->getFrom(), e->getTo());//, (int)(100.0*e->GetWeight())); // %d 0 } exit(0); }