/*----------------------------------------------------------*/ void aStarSearch(Graph <string> & graph, int cost_type) { // retrieval current nodes list <SocialHeuristic *> open_list; // store retrieved nodes list <SocialHeuristic *> close_list; // store all nodes to clean up memory list <SocialHeuristic *> clean_list; // record the cost have paid // cost_time_map[person_start] = 0; // cost_risk_map[person_start] = 0; SocialHeuristic * start = new SocialHeuristic(person_start, 0, 0); open_list.push_back(start); clean_list.push_back(start); while(!open_list.empty()) { // get the first node in the list (has the smallest cost) SocialHeuristic * heuristic = open_list.front(); open_list.pop_front(); // get name and heuristic cost string pname = heuristic -> name; // push the node into close to avoid retrieval again close_list.push_back(heuristic); // push all the child node (in order) ArcNode * arc = graph.FirstArc(pname); // check whether find the target bool found = false; while(arc != 0) { string name = graph.GetValue(arc -> adjvex); // if not retrieved, push into open list if(!checkIsRetrieved(close_list, name)) { int time_cost = heuristic -> time_cost + arc -> _time; int risk_cost = heuristic -> risk_cost + arc -> risk; SocialHeuristic * heuristic_child = new SocialHeuristic(name, getHeurTime(name) + time_cost, getHeurRisk(name) + risk_cost); heuristic_child -> time_cost = time_cost; heuristic_child -> risk_cost = risk_cost; heuristic_child -> lastNode = heuristic; insertHeurList(open_list, heuristic_child, cost_type); clean_list.push_back(heuristic_child); // find the target if(name == person_target) { found = true; printListPath(heuristic_child, "A-star", cost_type); break; } } arc = arc -> nextArc; } if(found) break; } cleanList(clean_list); }
void traversalGraph(Graph <string> & graph) { printTitle("Graph"); for(int i = 0; i < graph.vexNum; i++) { cout << graph.vertices[i].data; ArcNode * arc = graph.vertices[i].firstArc; while(arc) { cout << " -> " << graph.GetValue(arc -> adjvex); arc = arc -> nextArc; } cout << endl; } }