// loadSkyTextureFile
// load file
void CSkyboxComponent::loadSkyTextureFile( char *lpFileName )
{
	if ( m_skyboxTexture == lpFileName )
		return;

	m_skyboxTexture = lpFileName;

	// release if mesh is loaded
	if ( m_gameObject->m_node )
		m_gameObject->destroyNode();

	ISceneManager *smgr = getIView()->getSceneMgr();
	IVideoDriver *driver= getIView()->getDriver();

	driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);

	ITexture *pTex = driver->getTexture( getIView()->getPath(lpFileName) );

	scene::ISceneNode* skydome = smgr->addSkyDomeSceneNode( pTex, 16,8, 0.95f, 2.0f);
	
	driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, true);

	// set scenenode
	m_gameObject->m_node = skydome;
	m_gameObject->setLighting( false );
	skydome->grab();

	// set visibke
	m_gameObject->m_node->setVisible( true );
	
	// update position
	m_gameObject->updateNodePosition();
	m_gameObject->updateNodeRotation();
}