示例#1
0
void Character::AddItem(InventoryItemRef item)
{
    Inventory::AddItem( item );

    if( item->flag() == flagSkill
        || item->flag() == flagSkillInTraining )
    {
        // Skill has been added ...
        if( item->categoryID() != EVEDB::invCategories::Skill ) {
            _log( ITEM__WARNING, "%s (%u): %s has been added with flag %d.", itemName().c_str(), itemID(), item->category().name().c_str(), (int)item->flag() );
        } else
        {
            SkillRef skill = SkillRef::StaticCast( item );

            if( !skill->singleton() )
            {
                _log( ITEM__TRACE, "%s (%u): Injecting %s.", itemName().c_str(), itemID(), item->itemName().c_str() );

                // Make it singleton and set initial skill values.
                skill->ChangeSingleton( true );

                skill->SetAttribute(AttrSkillLevel, 0);
                skill->SetAttribute(AttrSkillPoints, 0);

                if( skill->flag() != flagSkillInTraining )
                    skill->SetAttribute(AttrExpiryTime, 0);
            }
        }
    }
}