示例#1
0
bool Ship::ValidateItemSpecifics(InventoryItemRef equip) const
{
    //declaring explicitly as int...not sure if this is needed or not
    int groupID = m_pOperator->GetShip()->groupID();
    int typeID = m_pOperator->GetShip()->typeID();
    EvilNumber canFitShipGroup1 = equip->getAttribute(AttrCanFitShipGroup1);
    EvilNumber canFitShipGroup2 = equip->getAttribute(AttrCanFitShipGroup2);
    EvilNumber canFitShipGroup3 = equip->getAttribute(AttrCanFitShipGroup3);
    EvilNumber canFitShipGroup4 = equip->getAttribute(AttrCanFitShipGroup4);
    EvilNumber canFitShipType1 = equip->getAttribute(AttrCanFitShipType1);
    EvilNumber canFitShipType2 = equip->getAttribute(AttrCanFitShipType2);
    EvilNumber canFitShipType3 = equip->getAttribute(AttrCanFitShipType3);
    EvilNumber canFitShipType4 = equip->getAttribute(AttrCanFitShipType4);

	if( canFitShipGroup1 != 0 || canFitShipGroup2 != 0 || canFitShipGroup3 != 0 || canFitShipGroup4 != 0 )
		if( canFitShipGroup1 != groupID && canFitShipGroup2 != groupID && canFitShipGroup3 != groupID && canFitShipGroup4 != groupID )
			return false;
	/*
    if( canFitShipGroup1 != 0 )
        if( canFitShipGroup1 != groupID )
            return false;

    if( canFitShipGroup2 != 0 )
        if( canFitShipGroup2 != groupID )
            return false;

    if( canFitShipGroup3 != 0 )
        if( canFitShipGroup3 != groupID )
            return false;

    if( canFitShipGroup4 != 0 )
        if( canFitShipGroup4 != groupID )
            return false;
	*/

    if( canFitShipType1 != 0 || canFitShipType2 != 0 || canFitShipType3 != 0 || canFitShipType4 != 0 )
        if( canFitShipType1 != typeID && canFitShipType2 != typeID && canFitShipType3 != typeID && canFitShipType4 != typeID )
            return false;
	/*
    if( canFitShipType1 != 0 )
        if( canFitShipType1 != typeID )
            return false;

    if( canFitShipType2 != 0 )
        if( canFitShipType2 != typeID )
            return false;

    if( canFitShipType3 != 0 )
        if( canFitShipType3 != typeID )
            return false;

    if( canFitShipType4 != 0 )
        if( canFitShipType4 != typeID )
            return false;
	*/
    return true;

}
示例#2
0
void Ship::RemoveItem(InventoryItemRef item, uint32 inventoryID, EVEItemFlags flag)
{
    // If item IS a module and it's being removed from a slot:
	if( (item->categoryID() == EVEDB::invCategories::Module) && ((item->flag() >= flagLowSlot0)  &&  (item->flag() <= flagHiSlot7)) )
	{
        m_pOperator->GetShip()->Deactivate( item->itemID(), "online" );
        // m_pOperator->GetShip()->Set_mass( m_pOperator->GetShip()->mass() - item->massAddition() );
        //m_pOperator->GetShip()->SetAttribute(AttrMass,  m_pOperator->GetShip()->GetAttribute(AttrMass) - item->GetAttribute(AttrMassAddition) );
        m_pOperator->GetShip()->UnloadModule( item->itemID() );
    }

	// If item IS a rig and it's being removed from a slot:
	if( (item->categoryID() == EVEDB::invCategories::Module) && ((item->flag() >= flagRigSlot0)  &&  (item->flag() <= flagRigSlot7)) )
	{
		// Don't know what to do when removing a Rig... yet ;)
	}

	// If item IS a rig and it's being removed from a slot:
	if( (item->categoryID() == EVEDB::invCategories::Subsystem) && ((item->flag() >= flagSubSystem0)  &&  (item->flag() <= flagSubSystem7)) )
	{
		// Don't know what to do when removing a Subsystem... yet ;)
	}

	// if item being removed IS a charge, it needs to be removed via Module Manager so modules know charge is removed,
	// BUT, only if it is loaded into a module in one of the 3 slot banks, so we also check its flag value:
	if( (item->categoryID() == EVEDB::invCategories::Charge) && ((item->flag() >= flagLowSlot0)  &&  (item->flag() <= flagHiSlot7)) )
	{
		m_ModuleManager->UnloadCharge(item->flag());
	}

	if( item->flag() == flag )
		// Item's already been moved, let's return
		return;

    // Move New item to its new location:
	if( !( ((item->flag() >= flagLowSlot0)  &&  (item->flag() <= flagHiSlot7)) || ((item->flag() >= flagRigSlot0)  &&  (item->flag() <= flagRigSlot7))
		|| ((item->flag() >= flagSubSystem0)  &&  (item->flag() <= flagSubSystem7)) ) )
    {
        _DecreaseCargoHoldsUsedVolume(item->flag(), (item->getAttribute(AttrVolume).get_float() * item->quantity()));
		m_pOperator->MoveItem(item->itemID(), inventoryID, flag);
	}
	else
	{
		m_pOperator->MoveItem(item->itemID(), inventoryID, flag);
	}
}
示例#3
0
bool Ship::AlterCargoQty(InventoryItemRef item, int qtyChange)
{
    // Make sure we actually contain this item!
    if (!Contains(item->itemID()))
    {
        // We don't contain it, sorry!
        return false;
    }
    // Calculate total volume needed.
    double volumeNeed = item->getAttribute(AttrVolume).get_float() * qtyChange;
    // Get remaining volume.
    double remain = GetRemainingCapacity(item->flag());
    if (remain >= volumeNeed)
    {
        // We have enough space remaining, add the items.
        item->AlterQuantity(qtyChange);
        // Adjust the remaining volume.
        _IncreaseCargoHoldsUsedVolume(item->flag(), volumeNeed);
        return true;
    }
    return false;
}
示例#4
0
uint32 Ship::AddItem(EVEItemFlags flag, InventoryItemRef item)
{
    ValidateAddItem( flag, item );

    //it's a new module, make sure it's state starts at offline so that it is added correctly
    if( item->categoryID() == EVEDB::invCategories::Module )
        item->PutOffline();

	switch( item->categoryID() )
	{
		case EVEDB::invCategories::Charge:
			{
				m_ModuleManager->LoadCharge(item, flag);
				InventoryItemRef loadedChargeOnModule = m_ModuleManager->GetLoadedChargeOnModule(flag);
				if( loadedChargeOnModule )
				{
					return loadedChargeOnModule->itemID();
				}
				else
					return 0;
			}
			break;

		case EVEDB::invCategories::Module:
			if( m_ModuleManager->FitModule(item, flag) )
				item->Move(itemID(), flag);
			break;

		// The default case handles ANY other items added to ship and assumes they go into one of the valid cargo holds on this ship:
		default:
			//Log::Error( "Ship::AddItem(flag,item)", "ERROR! Function called with item '%s' (id: %u) of category neither Charge nor Module!", item->itemName().c_str(), item->itemID() );
            _IncreaseCargoHoldsUsedVolume(item->flag(), (item->getAttribute(AttrVolume).get_float() * item->quantity()));
			item->Move(itemID(), flag);
			break;
	}

	return 0;
}
示例#5
0
bool Ship::ValidateAddItem(EVEItemFlags flag, InventoryItemRef item) const
{
    CharacterRef character = m_pOperator->GetChar();

    if( flag == flagDroneBay )
    {
        if (item->categoryID() != EVEDB::invCategories::Drone)
        {
            //Can only put drones in drone bay
            throw PyException(MakeUserError("ItemCannotBeInDroneBay"));
        }
    }
    else if( flag == flagShipHangar )
    {
        if (m_pOperator->GetShip()->getAttribute(AttrHasShipMaintenanceBay) != 0)
        {
            // We have no ship maintenance bay
            throw PyException(MakeCustomError("%s has no ship maintenance bay.", item->itemName().c_str()));
        }
        if (item->categoryID() != EVEDB::invCategories::Ship)
        {
            // Only ships may be put here
            throw PyException(MakeCustomError("Only ships may be placed into ship maintenance bay."));
        }
    }
    else if( flag == flagHangar )
    {
        if (m_pOperator->GetShip()->getAttribute(AttrHasCorporateHangars) != 0)
        {
            // We have no corporate hangars
            throw PyException(MakeCustomError("%s has no corporate hangars.", item->itemName().c_str()));
        }
    }
    else if( (flag >= flagLowSlot0)  &&  (flag <= flagHiSlot7) )
    {
        if (m_pOperator->IsClient())
        {
            // SKIP THIS SKILL CHECK if Operator is NOT Client *
            if (!character->canUse(item))
            {
                throw PyException(MakeCustomError("You do not have the required skills to fit this \n%s", item->itemName().c_str()));
            }
        }
        if (!ValidateItemSpecifics(item))
        {
            throw PyException(MakeCustomError("Your ship cannot equip this module"));
        }
        if(item->categoryID() == EVEDB::invCategories::Charge)
		{
			if( m_ModuleManager->GetModule(flag) != NULL )
			{
				InventoryItemRef module;
				module = m_ModuleManager->GetModule(flag)->getItem();
                if (module->getAttribute(AttrChargeSize) != item->getAttribute(AttrChargeSize))
					throw PyException( MakeCustomError( "The charge is not the correct size for this module." ) );
                if (module->getAttribute(AttrChargeGroup1) != item->groupID())
					throw PyException( MakeCustomError( "Incorrect charge type for this module.") );

				// NOTE: Module Manager will check for actual room to load charges and make stack splits, or reject loading altogether
            }
            else
            {
                throw PyException(MakeCustomError("Module at flag '%u' does not exist!", flag));
            }
        }
		else
        {
            if (m_ModuleManager->IsSlotOccupied(flag))
            {
                throw PyException(MakeUserError("SlotAlreadyOccupied"));
            }
        }
        return true;
    }
    else if( (flag >= flagRigSlot0)  &&  (flag <= flagRigSlot7) )
    {
        if (m_pOperator->IsClient())
        {
            // SKIP THIS SKILL CHECK if Operator is NOT Client *
            if (!character->canUse(item))
            {
                throw PyException(MakeCustomError("You do not have the required skills to fit this \n%s", item->itemName().c_str()));
            }
        }
        if (m_pOperator->GetShip()->getAttribute(AttrRigSize) != item->getAttribute(AttrRigSize))
        {
            throw PyException(MakeCustomError("Your ship cannot fit this size module"));
        }
        if (m_pOperator->GetShip()->getAttribute(AttrUpgradeLoad) + item->getAttribute(AttrUpgradeCost) > m_pOperator->GetShip()->getAttribute(AttrUpgradeCapacity))
        {
            throw PyException(MakeCustomError("Your ship cannot handle the extra calibration"));
        }
        return true;
    }
    else if( (flag >= flagSubSystem0)  &&  (flag <= flagSubSystem7) )
    {
        if (m_pOperator->IsClient())
        {
            // SKIP THIS SKILL CHECK if Operator is NOT Client *
            if (!character->canUse(item))
            {
                throw PyException(MakeCustomError("You do not have the required skills to fit this \n%s", item->itemName().c_str()));
            }
        }
        return true;
    }
    // Handle any other flag, legal or not by virtue of GetRemainingVolumeByFlag() and GetCapacity() that handle supported capacity types:
    // (unsupported or illegal flags report capacity of 0.0, so are automatically rejected)
    double capacityRemaining(0.0);
    capacityRemaining = GetRemainingVolumeByFlag(flag);

    // Check for sufficient capacity.
    if ((capacityRemaining < (item->getAttribute(AttrVolume).get_float() * (double) item->quantity())))
    {
        throw PyException(MakeCustomError("Not enough cargo space!<br><br>flag = %u", (uint32) flag));
        return false;
    }

	return true;
}
示例#6
0
ModuleManager::ModuleManager(Ship *const ship)
{
    // Create ModuleContainer object and initialize with sizes for all slot banks for this ship:
    m_Modules = new ModuleContainer((uint32) ship->getAttribute(AttrLowSlots).get_int(),
                                    (uint32) ship->getAttribute(AttrMedSlots).get_int(),
                                    (uint32) ship->getAttribute(AttrHiSlots).get_int(),
                                    (uint32) ship->getAttribute(AttrRigSlots).get_int(),
                                    (uint32) ship->getAttribute(AttrSubSystemSlot).get_int(),
                                    (uint32) ship->getAttribute(AttrTurretSlotsLeft).get_int(),
                                    (uint32) ship->getAttribute(AttrLauncherSlotsLeft).get_int(),
                                    this);

    // Store reference to the Ship object to which the ModuleManager belongs:
    m_Ship = ship;

	// Initialize the log file for this Module Manager instance
	std::string logsubdirectory = "ModuleManagers";
	//std::string logfilename = "On_Ship_" + m_Ship->itemName();		// This method using ship's name string may NOT be path friendly as players naming ships may use path-unfriendly characters - need function to convert to path-friendly ship name string

	std::string logfilename = "On_Ship_" + m_Ship->itemName() + "_(" + std::string(itoa(m_Ship->itemID())) + ")";

	m_pLog = new Task_Log( EVEServerConfig::files.logDir, logsubdirectory, logfilename );

	m_pLog->InitializeLogging( EVEServerConfig::files.logDir, logsubdirectory, logfilename );

    // Load modules, rigs and subsystems from Ship's inventory into ModuleContainer:
	m_pLog->Log("ModuleManager", "Loading modules...");
    uint32 flagIndex;
    for(flagIndex=flagLowSlot0; flagIndex<=flagLowSlot7; flagIndex++)
    {
        InventoryItemRef moduleRef;
		InventoryItemRef chargeRef;
		std::vector<InventoryItemRef>::iterator cur, end;
        std::vector<InventoryItemRef> items;
		m_Ship->FindByFlag( (EVEItemFlags)flagIndex, items );        // Operator assumed to be Client *
		cur = items.begin();
		end = items.end();
		if( items.size() > 0 )
		{
			while( (cur != end) ) {
				if( cur->get()->categoryID() == EVEDB::invCategories::Charge )
					chargeRef = (*cur);
				if( cur->get()->categoryID() == EVEDB::invCategories::Module )
					moduleRef = (*cur);
				cur++;
			}
			if( moduleRef )
			{
				if( _fitModule( moduleRef, (EVEItemFlags)flagIndex ) )
				{
					//_fitModule( moduleRef, (EVEItemFlags)flagIndex );
                    if (moduleRef->getAttribute(AttrIsOnline).get_int() == 1)
						Online(moduleRef->itemID());
					else
						Offline(moduleRef->itemID());
					if( chargeRef )
						((ActiveModule *)GetModule((EVEItemFlags)flagIndex))->load(chargeRef);
				}
				else
				{
					SysLog::Error( "ModuleManager::ModuleManager()", "ERROR: Cannot fit Low Slot module '%s' (id %u)", moduleRef->itemName().c_str(), moduleRef->itemID() );
					throw PyException( MakeCustomError( "ERROR! Cannot fit Low Slot module '%s'", moduleRef->itemName().c_str() ) );
				}
			}
		}
    }

    for(flagIndex=flagMedSlot0; flagIndex<=flagMedSlot7; flagIndex++)
    {
        InventoryItemRef moduleRef;
		InventoryItemRef chargeRef;
		std::vector<InventoryItemRef>::iterator cur, end;
        std::vector<InventoryItemRef> items;
		m_Ship->FindByFlag( (EVEItemFlags)flagIndex, items );        // Operator assumed to be Client *
		cur = items.begin();
		end = items.end();
		if( items.size() > 0 )
		{
			while( (cur != end) ) {
				if( cur->get()->categoryID() == EVEDB::invCategories::Charge )
					chargeRef = (*cur);
				if( cur->get()->categoryID() == EVEDB::invCategories::Module )
					moduleRef = (*cur);
				cur++;
			}
			if( moduleRef )
			{
				if( _fitModule( moduleRef, (EVEItemFlags)flagIndex ) )
				{
					//_fitModule( moduleRef, (EVEItemFlags)flagIndex );
                    if (moduleRef->getAttribute(AttrIsOnline).get_int() == 1)
						Online(moduleRef->itemID());
					else
						Offline(moduleRef->itemID());
					if( chargeRef )
						((ActiveModule *)GetModule((EVEItemFlags)flagIndex))->load(chargeRef);
				}
				else
				{
					SysLog::Error( "ModuleManager::ModuleManager()", "ERROR: Cannot fit Med Slot module '%s' (id %u)", moduleRef->itemName().c_str(), moduleRef->itemID() );
					throw PyException( MakeCustomError( "ERROR! Cannot fit Med Slot module '%s'", moduleRef->itemName().c_str() ) );
				}
			}
		}
    }

    for(flagIndex=flagHiSlot0; flagIndex<=flagHiSlot7; flagIndex++)
    {
        InventoryItemRef moduleRef;
		InventoryItemRef chargeRef;
		std::vector<InventoryItemRef>::iterator cur, end;
        std::vector<InventoryItemRef> items;
		m_Ship->FindByFlag( (EVEItemFlags)flagIndex, items );        // Operator assumed to be Client *
		cur = items.begin();
		end = items.end();
		if( items.size() > 0 )
		{
			while( (cur != end) ) {
				if( cur->get()->categoryID() == EVEDB::invCategories::Charge )
					chargeRef = (*cur);
				if( cur->get()->categoryID() == EVEDB::invCategories::Module )
					moduleRef = (*cur);
				cur++;
			}
			if( moduleRef )
			{
				if( _fitModule( moduleRef, (EVEItemFlags)flagIndex ) )
                {
                    if (moduleRef->getAttribute(AttrIsOnline).get_int() == 1)
						Online(moduleRef->itemID());
					else
						Offline(moduleRef->itemID());
					if( chargeRef )
						((ActiveModule *)GetModule((EVEItemFlags)flagIndex))->load(chargeRef);
				}
				else
				{
					SysLog::Error( "ModuleManager::ModuleManager()", "ERROR: Cannot fit High Slot module '%s' (id %u)", moduleRef->itemName().c_str(), moduleRef->itemID() );
					throw PyException( MakeCustomError( "ERROR! Cannot fit High Slot module '%s'", moduleRef->itemName().c_str() ) );
				}
			}
		}
    }

    for(flagIndex=flagRigSlot0; flagIndex<=flagRigSlot7; flagIndex++)
    {
        InventoryItemRef itemRef;
		std::vector<InventoryItemRef>::iterator cur, end;
        std::vector<InventoryItemRef> items;
		m_Ship->FindByFlag( (EVEItemFlags)flagIndex, items );        // Operator assumed to be Client *
		cur = items.begin();
		end = items.end();
		if( items.size() > 0 )
		{
			while( (cur->get()->categoryID() != EVEDB::invCategories::Module) && (cur != end) ) {
				cur++;
			}
			if( cur->get()->categoryID() == EVEDB::invCategories::Module )
				itemRef = (*cur);
			if( itemRef )
			{
				_fitModule( itemRef, (EVEItemFlags)flagIndex );
				// We don't think Rigs need the Online attribute set, but keep this code here in case we do:
				//if( itemRef->GetAttribute(AttrIsOnline).get_int() == 1 )
				//	Online(itemRef->itemID());
				//else
				//	Offline(itemRef->itemID());
			}
		}
    }

    for(flagIndex=flagSubSystem0; flagIndex<=flagSubSystem7; flagIndex++)
    {
        InventoryItemRef itemRef;
		std::vector<InventoryItemRef>::iterator cur, end;
        std::vector<InventoryItemRef> items;
		m_Ship->FindByFlag( (EVEItemFlags)flagIndex, items );        // Operator assumed to be Client *
		cur = items.begin();
		end = items.end();
		if( items.size() > 0 )
		{
			while( (cur->get()->categoryID() != EVEDB::invCategories::Module) && (cur != end) ) {
				cur++;
			}
			if( cur->get()->categoryID() == EVEDB::invCategories::Module )
				itemRef = (*cur);
			if( itemRef )
			{
				_fitModule( itemRef, (EVEItemFlags)flagIndex );
				// We don't think Subsystems need the Online attribute set, but keep this code here in case we do:
				//if( itemRef->GetAttribute(AttrIsOnline).get_int() == 1 )
				//	Online(itemRef->itemID());
				//else
				//	Offline(itemRef->itemID());
			}
		}
    }

	m_pLog->Log("ModuleManager", "Module loading complete!");

}
示例#7
0
void ModuleManager::LoadCharge(InventoryItemRef chargeRef, EVEItemFlags flag)
{
    ActiveModule * mod = (ActiveModule *)(m_Modules->GetModule(flag));			// Should not be dangrous to assume ALL modules where charges are loaded are ACTIVE modules
    if( mod != NULL )
    {
		// Scenarios to handle:
		// + no charge loaded: check capacity >= volume of charge to add, if true, LOAD
		//     - ELSE: if charge to load is qty > 1, calculate smallest integer qty that will EQUAL capacity, SPLIT remainder off, then LOAD!
		// + some charge loaded: check capacity >= volume of charge to add, if true, MERGE new charge to existing
		//     - ELSE: if charge to load is qty > 1, calculate smallest integer qty that added to existing charge qty will EQUAL capacity, SPLIT remainder off, then LOAD!

		// Key facts to get:
		// * existing charge ref -> qty and volume/unit
		// * module ref -> capacity of module
		// * charge to add ref -> qty and volume/unit

        EvilNumber modCapacity = mod->getItem()->getAttribute(AttrCapacity);
        EvilNumber chargeToLoadVolume = chargeRef->getAttribute(AttrVolume);
		EvilNumber chargeToLoadQty = EvilNumber(chargeRef->quantity());

		/////////////////////////////////////////
		// chargeRef->Split();
		// chargeRef->Merge();
		// mod->Load(chargeRef);
		// chargeRef->Move(m_Ship->itemID(), flag);		// used to be (m_pOperator->GetLocationID(), flag)
		/////////////////////////////////////////

		//m_Ship->GetOperator()->Client()->MoveItem(chargeRef->itemID(), m_Ship->itemID(), flag);

		if( mod->isLoaded() )
		{
			// Module is loaded, let's check available capacity:
			InventoryItemRef loadedChargeRef = mod->getLoadedChargeRef();
            EvilNumber loadedChargeVolume = loadedChargeRef->getAttribute(AttrVolume);
			EvilNumber loadedChargeQty = EvilNumber(loadedChargeRef->quantity());
			modCapacity -= (loadedChargeVolume * loadedChargeQty);		// Calculate remaining capacity
			if( chargeRef->typeID() != loadedChargeRef->typeID() )
			{
				// Different charge type is being swapped into this module, so unload what's loaded
				if( IsStation(m_Ship->GetOperator()->GetLocationID()) )
					loadedChargeRef->Move(m_Ship->locationID(), flagHangar);
				else
				{
					m_Ship->ValidateAddItem(flagCargoHold,loadedChargeRef);
					loadedChargeRef->Move(m_Ship->itemID(), flagCargoHold);
				}
				mod->unload();

				// Loading of charge will be performed below
			}
			else
			{
				if( modCapacity > chargeToLoadVolume )
				{
					// Great!  We can load at least one, let's top off the loaded charges:
					uint32 quantityWeCanLoad = floor((modCapacity / chargeToLoadVolume).get_float());
					if( quantityWeCanLoad > 0 )
					{
						if( quantityWeCanLoad < chargeToLoadQty.get_int() )
						{
							// Split chargeRef to qty 'quantityWeCanLoad'
							// Merge new smaller qty 'quantityWeCanLoad' with loadedChargeRef
							// Load this merged charge Ref into module
							InventoryItemRef loadableChargeQtyRef = chargeRef->Split( quantityWeCanLoad );
							loadableChargeQtyRef->ChangeOwner( chargeRef->ownerID() );
							loadedChargeRef->Merge( loadableChargeQtyRef );
							mod->load( loadedChargeRef );
							loadedChargeRef->Move(m_Ship->itemID(), flag);		// used to be (m_pOperator->GetLocationID(), flag)
						}
						else
						{
							// Merge chargeRef with loadedChargeRef
							// Load this merged charge Ref into module
							loadedChargeRef->Merge( chargeRef );
							mod->load( loadedChargeRef );
							loadedChargeRef->Move(m_Ship->itemID(), flag);		// used to be (m_pOperator->GetLocationID(), flag)
						}
					}
					else
						throw PyException( MakeCustomError( "Cannot load even one unit of this charge!" ) );
				}
				else
				{
					throw PyException( MakeCustomError( "Charge is full!" ) );
				}
			}
		}

		// Refresh ammo capacity of module in case it was modified in previous code block ahead of a load action:
        modCapacity = mod->getItem()->getAttribute(AttrCapacity);

		// Load charge supplied if this module was either never loaded, or just unloaded from a different type right above:
		if( !(mod->isLoaded()) )
		{
			// Module is not loaded at all, let's check total volume of charge to load against available capacity:
			if( modCapacity >= (chargeToLoadVolume * chargeToLoadQty) )
			{
				// We can insert entire stack of chargeRef into module
				// Load chargeRef as-is into module
				mod->load( chargeRef );
				chargeRef->Move(m_Ship->itemID(), flag);		// used to be (m_pOperator->GetLocationID(), flag)
			}
			else
			{
				// We need to split off only as many charge units as can fit into this module
				// Split chargeRef
				uint32 quantityWeCanLoad = floor((modCapacity / chargeToLoadVolume).get_float());
				if( quantityWeCanLoad > 0 )
				{
					// Split chargeRef to qty 'quantityWeCanLoad'
					// Merge new smaller qty 'quantityWeCanLoad' with loadedChargeRef
					// Load this merged charge Ref into module
					InventoryItemRef loadableChargeQtyRef = chargeRef->Split( quantityWeCanLoad );
					loadableChargeQtyRef->ChangeOwner( chargeRef->ownerID() );
					mod->load( loadableChargeQtyRef );
					loadableChargeQtyRef->Move(m_Ship->itemID(), flag);		// used to be (m_pOperator->GetLocationID(), flag)
				}
				else
		            throw PyException( MakeCustomError( "Cannot load even one unit of this charge!" ) );
			}
		}
    }
}