示例#1
0
void LLToolGrab::startGrab()
{
	// Compute grab_offset in the OBJECT's root's coordinate frame
	// (sometimes root == object)
	LLViewerObject* objectp = mGrabPick.getObject();
	if (!objectp)
	{
		return;
	}

	LLViewerObject *root = (LLViewerObject *)objectp->getRoot();

	// drag from center
	LLVector3d grab_start_global = root->getPositionGlobal();

	// Where the grab starts, relative to the center of the root object of the set.
	// JC - This code looks wonky, but I believe it does the right thing.
	// Otherwise, when you grab a linked object set, it "pops" on the start
	// of the drag.
	LLVector3d grab_offsetd = root->getPositionGlobal() - objectp->getPositionGlobal();

	LLVector3 grab_offset;
	grab_offset.setVec(grab_offsetd);

	LLQuaternion rotation = root->getRotation();
	rotation.conjQuat();
	grab_offset = grab_offset * rotation;

	// This planar drag starts at the grab point
	mDragStartPointGlobal = grab_start_global;
	mDragStartFromCamera = grab_start_global - gAgent.getCameraPositionGlobal();

	LLMessageSystem	*msg = gMessageSystem;
	msg->newMessageFast(_PREHASH_ObjectGrab);
	msg->nextBlockFast(_PREHASH_AgentData);
	msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
	msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
	msg->nextBlockFast(_PREHASH_ObjectData);
	msg->addU32Fast(_PREHASH_LocalID, objectp->mLocalID);
	msg->addVector3Fast(_PREHASH_GrabOffset, grab_offset );
	msg->nextBlock("SurfaceInfo");
	msg->addVector3("UVCoord", LLVector3(mGrabPick.mUVCoords));
	msg->addVector3("STCoord", LLVector3(mGrabPick.mSTCoords));
	msg->addS32Fast(_PREHASH_FaceIndex, mGrabPick.mObjectFace);
	msg->addVector3("Position", mGrabPick.mIntersection);
	msg->addVector3("Normal", mGrabPick.mNormal);
	msg->addVector3("Binormal", mGrabPick.mBinormal);
	msg->sendMessage( objectp->getRegion()->getHost());

	mGrabOffsetFromCenterInitial = grab_offset;
	mGrabHiddenOffsetFromCamera = mDragStartFromCamera;

	mGrabTimer.reset();
}
void LLToolGrab::startGrab()
{
	// Compute grab_offset in the OBJECT's root's coordinate frame
	// (sometimes root == object)
	LLViewerObject* objectp = mGrabPick.getObject();
	if (!objectp)
	{
		return;
	}

	LLViewerObject *root = (LLViewerObject *)objectp->getRoot();

	// drag from center
	LLVector3d grab_start_global = root->getPositionGlobal();

	// Where the grab starts, relative to the center of the root object of the set.
	// JC - This code looks wonky, but I believe it does the right thing.
	// Otherwise, when you grab a linked object set, it "pops" on the start
	// of the drag.
	LLVector3d grab_offsetd = root->getPositionGlobal() - objectp->getPositionGlobal();

	LLVector3 grab_offset;
	grab_offset.setVec(grab_offsetd);

	LLQuaternion rotation = root->getRotation();
	rotation.conjQuat();
	grab_offset = grab_offset * rotation;

	// This planar drag starts at the grab point
	mDragStartPointGlobal = grab_start_global;
	mDragStartFromCamera = grab_start_global - gAgentCamera.getCameraPositionGlobal();

	send_ObjectGrab_message(objectp, mGrabPick, grab_offset);

	mGrabOffsetFromCenterInitial = grab_offset;
	mGrabHiddenOffsetFromCamera = mDragStartFromCamera;

	mGrabTimer.reset();

	mLastUVCoords = mGrabPick.mUVCoords;
	mLastSTCoords = mGrabPick.mSTCoords;
	mLastFace = mGrabPick.mObjectFace;
	mLastIntersection = mGrabPick.mIntersection;
	mLastNormal = mGrabPick.mNormal;
	mLastBinormal = mGrabPick.mBinormal;
	mLastGrabPos = LLVector3(-1.f, -1.f, -1.f);
}