示例#1
0
void LLViewerCamera::updateCameraLocation(const LLVector3 &center,
											const LLVector3 &up_direction,
											const LLVector3 &point_of_interest)
{
	// do not update if avatar didn't move
	if (!LLViewerJoystick::getInstance()->getCameraNeedsUpdate())
	{
		return;
	}

	LLVector3 last_position;
	LLVector3 last_axis;
	last_position = getOrigin();
	last_axis = getAtAxis();

	mLastPointOfInterest = point_of_interest;

	// constrain to max distance from avatar
	LLVector3 camera_offset = center - gAgent.getPositionAgent();

	LLViewerRegion * regp = gAgent.getRegion();
	F32 water_height = (NULL != regp) ? regp->getWaterHeight() : 0.f;

	LLVector3 origin = center;
	if (origin.mV[2] > water_height)
	{
		origin.mV[2] = llmax(origin.mV[2], water_height+0.20f);
	}
	else
	{
		origin.mV[2] = llmin(origin.mV[2], water_height-0.20f);
	}

	setOriginAndLookAt(origin, up_direction, point_of_interest);

	mVelocityDir = center - last_position ; 
	F32 dpos = mVelocityDir.normVec() ;
	LLQuaternion rotation;
	rotation.shortestArc(last_axis, getAtAxis());

	F32 x, y, z;
	F32 drot;
	rotation.getAngleAxis(&drot, &x, &y, &z);

	mVelocityStat.addValue(dpos);
	mAngularVelocityStat.addValue(drot);
	
	mAverageSpeed = mVelocityStat.getMeanPerSec() ;
	mAverageAngularSpeed = mAngularVelocityStat.getMeanPerSec() ;
	mCosHalfCameraFOV = cosf(0.5f * getView() * llmax(1.0f, getAspect()));

	// update pixel meter ratio using default fov, not modified one
	mPixelMeterRatio = getViewHeightInPixels()/ (2.f*tanf(mCameraFOVDefault*0.5));
	// update screen pixel area
	mScreenPixelArea =(S32)((F32)getViewHeightInPixels() * ((F32)getViewHeightInPixels() * getAspect()));
}
void setup_transforms_bbox(LLBBox bbox)
{
	// translate to center
	LLVector3 center = bbox.getCenterAgent();
	gGL.translatef(center.mV[VX], center.mV[VY], center.mV[VZ]);

	// rotate
	LLQuaternion rotation = bbox.getRotation();
	F32 angle_radians, x, y, z;
	rotation.getAngleAxis(&angle_radians, &x, &y, &z);
	gGL.flush();
	gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z); 

	// scale
	LLVector3 scale = bbox.getMaxLocal() - bbox.getMinLocal();
	gGL.scalef(scale.mV[VX], scale.mV[VY], scale.mV[VZ]);
}
void setup_transforms_bbox(LLBBox bbox)
{
	// translate to center
	LLVector3 center = bbox.getCenterAgent();
	gGL.translatef(center.mV[VX], center.mV[VY], center.mV[VZ]);

	// rotate
	LLQuaternion rotation = bbox.getRotation();
	F32 angle_radians, x, y, z;
	rotation.getAngleAxis(&angle_radians, &x, &y, &z);
	// gGL has no rotate method (despite having translate and scale) presumably because
	// its authors smoke crack.  so we hack.
	gGL.flush();
	glRotatef(angle_radians * RAD_TO_DEG, x, y, z); 

	// scale
	LLVector3 scale = bbox.getMaxLocal() - bbox.getMinLocal();
	gGL.scalef(scale.mV[VX], scale.mV[VY], scale.mV[VZ]);
}
示例#4
0
void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent,
					const LLFontGL &font,
					const U8 style,
					const LLFontGL::ShadowType shadow,
					const F32 x_offset, const F32 y_offset,
					const LLColor4& color,
					const BOOL orthographic)
{
	LLViewerCamera* camera = LLViewerCamera::getInstance();
	// Do cheap plane culling
	LLVector3 dir_vec = pos_agent - camera->getOrigin();
	dir_vec /= dir_vec.magVec();

	if (wstr.empty() || (!orthographic && dir_vec * camera->getAtAxis() <= 0.f))
	{
		return;
	}

	LLVector3 right_axis;
	LLVector3 up_axis;
	if (orthographic)
	{
		right_axis.setVec(0.f, -1.f / gViewerWindow->getWorldViewHeightScaled(), 0.f);
		up_axis.setVec(0.f, 0.f, 1.f / gViewerWindow->getWorldViewHeightScaled());
	}
	else
	{
		camera->getPixelVectors(pos_agent, up_axis, right_axis);
	}
	LLCoordFrame render_frame = *camera;
	LLQuaternion rot;
	if (!orthographic)
	{
		rot = render_frame.getQuaternion();
		rot = rot * LLQuaternion(-F_PI_BY_TWO, camera->getYAxis());
		rot = rot * LLQuaternion(F_PI_BY_TWO, camera->getXAxis());
	}
	else
	{
		rot = LLQuaternion(-F_PI_BY_TWO, LLVector3(0.f, 0.f, 1.f));
		rot = rot * LLQuaternion(-F_PI_BY_TWO, LLVector3(0.f, 1.f, 0.f));
	}
	F32 angle;
	LLVector3 axis;
	rot.getAngleAxis(&angle, axis);

	LLVector3 render_pos = pos_agent + (floorf(x_offset) * right_axis) + (floorf(y_offset) * up_axis);

	//get the render_pos in screen space
	
	LLVector3 window_coordinates;
	F32& winX = window_coordinates.mV[VX];
	F32& winY = window_coordinates.mV[VY];
	F32& winZ = window_coordinates.mV[VZ];

	const LLRect& world_view_rect = gViewerWindow->getWorldViewRectRaw();
	
	glProjectf(render_pos, gGLModelView, gGLProjection, world_view_rect, window_coordinates);

	//fonts all render orthographically, set up projection``
	gGL.matrixMode(LLRender::MM_PROJECTION);
	gGL.pushMatrix();
	gGL.matrixMode(LLRender::MM_MODELVIEW);
	gGL.pushMatrix();
	LLUI::pushMatrix();
		
	gl_state_for_2d(world_view_rect.getWidth(), world_view_rect.getHeight());
	gViewerWindow->setup3DViewport();
	
	winX -= world_view_rect.mLeft;
	winY -= world_view_rect.mBottom;
	LLUI::loadIdentity();
	gGL.loadIdentity();
	LLUI::translate((F32) winX*1.0f/LLFontGL::sScaleX, (F32) winY*1.0f/(LLFontGL::sScaleY), -(((F32) winZ*2.f)-1.f));
	F32 right_x;
	
	font.render(wstr, 0, 0, 0, color, LLFontGL::LEFT, LLFontGL::BASELINE, style, shadow, wstr.length(), 1000, &right_x);
	LLUI::popMatrix();
	gGL.popMatrix();
	
	gGL.matrixMode(LLRender::MM_PROJECTION);
	gGL.popMatrix();
	gGL.matrixMode(LLRender::MM_MODELVIEW);
}
示例#5
0
void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent,
					const LLFontGL &font,
					const U8 style,
					const F32 x_offset, const F32 y_offset,
					const LLColor4& color,
					const BOOL orthographic)
{
	LLViewerCamera* camera = LLViewerCamera::getInstance();
	// Do cheap plane culling
	LLVector3 dir_vec = pos_agent - camera->getOrigin();
	dir_vec /= dir_vec.magVec();

	if (wstr.empty() || (!orthographic && dir_vec * camera->getAtAxis() <= 0.f))
	{
		return;
	}

	LLVector3 right_axis;
	LLVector3 up_axis;
	if (orthographic)
	{
		right_axis.setVec(0.f, -1.f / gViewerWindow->getWindowHeight(), 0.f);
		up_axis.setVec(0.f, 0.f, 1.f / gViewerWindow->getWindowHeight());
	}
	else
	{
		camera->getPixelVectors(pos_agent, up_axis, right_axis);
	}
	LLCoordFrame render_frame = *camera;
	LLQuaternion rot;
	if (!orthographic)
	{
		rot = render_frame.getQuaternion();
		rot = rot * LLQuaternion(-F_PI_BY_TWO, camera->getYAxis());
		rot = rot * LLQuaternion(F_PI_BY_TWO, camera->getXAxis());
	}
	else
	{
		rot = LLQuaternion(-F_PI_BY_TWO, LLVector3(0.f, 0.f, 1.f));
		rot = rot * LLQuaternion(-F_PI_BY_TWO, LLVector3(0.f, 1.f, 0.f));
	}
	F32 angle;
	LLVector3 axis;
	rot.getAngleAxis(&angle, axis);

	LLVector3 render_pos = pos_agent + (floorf(x_offset) * right_axis) + (floorf(y_offset) * up_axis);

	//get the render_pos in screen space
	
	F64 winX, winY, winZ;
	gluProject(render_pos.mV[0], render_pos.mV[1], render_pos.mV[2],
				gGLModelView, gGLProjection, (GLint*) gGLViewport,
				&winX, &winY, &winZ);
		
	//fonts all render orthographically, set up projection
	glMatrixMode(GL_PROJECTION);
	glPushMatrix();
	glMatrixMode(GL_MODELVIEW);
	
	LLUI::pushMatrix();
		
	gViewerWindow->setup2DRender();

	LLUI::loadIdentity();
	LLUI::translate((F32) winX*1.0f/LLFontGL::sScaleX, (F32) winY*1.0f/(LLFontGL::sScaleY), -(((F32) winZ*2.f)-1.f));
	//glRotatef(angle * RAD_TO_DEG, axis.mV[VX], axis.mV[VY], axis.mV[VZ]);
	//glScalef(right_scale, up_scale, 1.f);
	F32 right_x;
	
	font.render(wstr, 0, 0, 0, color, LLFontGL::LEFT, LLFontGL::BASELINE, style, wstr.length(), 1000, &right_x);
	LLUI::popMatrix();
	
	glMatrixMode(GL_PROJECTION);
	glPopMatrix();
	glMatrixMode(GL_MODELVIEW);
}