示例#1
0
// SJB: This code is correct for a logicly stored (non-transposed) matrix;
//		Our matrices are stored transposed, OpenGL style, so this generates the
//		INVERSE quaternion (-x, -y, -z, w)!
//		Because we use similar logic in LLQuaternion::getMatrix3,
//		we are internally consistant so everything works OK :)
LLQuaternion	LLMatrix3::quaternion() const
{
	LLQuaternion	quat;
	F32		tr, s, q[4];
	U32		i, j, k;
	U32		nxt[3] = {1, 2, 0};

	tr = mMatrix[0][0] + mMatrix[1][1] + mMatrix[2][2];

	// check the diagonal
	if (tr > 0.f) 
	{
		s = (F32)sqrt (tr + 1.f);
		quat.mQ[VS] = s / 2.f;
		s = 0.5f / s;
		quat.mQ[VX] = (mMatrix[1][2] - mMatrix[2][1]) * s;
		quat.mQ[VY] = (mMatrix[2][0] - mMatrix[0][2]) * s;
		quat.mQ[VZ] = (mMatrix[0][1] - mMatrix[1][0]) * s;
	} 
	else
	{		
		// diagonal is negative
		i = 0;
		if (mMatrix[1][1] > mMatrix[0][0]) 
			i = 1;
		if (mMatrix[2][2] > mMatrix[i][i]) 
			i = 2;

		j = nxt[i];
		k = nxt[j];


		s = (F32)sqrt ((mMatrix[i][i] - (mMatrix[j][j] + mMatrix[k][k])) + 1.f);

		q[i] = s * 0.5f;

		if (s != 0.f) 
			s = 0.5f / s;

		q[3] = (mMatrix[j][k] - mMatrix[k][j]) * s;
		q[j] = (mMatrix[i][j] + mMatrix[j][i]) * s;
		q[k] = (mMatrix[i][k] + mMatrix[k][i]) * s;

		quat.setQuat(q);
	}
	return quat;
}
示例#2
0
BOOL LLToolPlacer::addObject( LLPCode pcode, S32 x, S32 y, U8 use_physics )
{
    LLVector3 ray_start_region;
    LLVector3 ray_end_region;
    LLViewerRegion* regionp = NULL;
    BOOL b_hit_land = FALSE;
    S32 hit_face = -1;
    LLViewerObject* hit_obj = NULL;
    U8 state = 0;
    BOOL success = raycastForNewObjPos( x, y, &hit_obj, &hit_face, &b_hit_land, &ray_start_region, &ray_end_region, &regionp );
    if( !success )
    {
        return FALSE;
    }

    if( hit_obj && (hit_obj->isAvatar() || hit_obj->isAttachment()) )
    {
        // Can't create objects on avatars or attachments
        return FALSE;
    }

    if (NULL == regionp)
    {
        llwarns << "regionp was NULL; aborting function." << llendl;
        return FALSE;
    }

    if (regionp->getRegionFlags() & REGION_FLAGS_SANDBOX)
    {
        LLFirstUse::useSandbox();
    }

    // Set params for new object based on its PCode.
    LLQuaternion	rotation;
    LLVector3		scale = DEFAULT_OBJECT_SCALE;
    U8				material = LL_MCODE_WOOD;
    BOOL			create_selected = FALSE;
    LLVolumeParams	volume_params;

    switch (pcode)
    {
    case LL_PCODE_LEGACY_GRASS:
        //  Randomize size of grass patch
        scale.setVec(10.f + ll_frand(20.f), 10.f + ll_frand(20.f),  1.f + ll_frand(2.f));
        state = rand() % LLVOGrass::sMaxGrassSpecies;
        break;


    case LL_PCODE_LEGACY_TREE:
    case LL_PCODE_TREE_NEW:
        state = rand() % LLVOTree::sMaxTreeSpecies;
        break;

    case LL_PCODE_SPHERE:
    case LL_PCODE_CONE:
    case LL_PCODE_CUBE:
    case LL_PCODE_CYLINDER:
    case LL_PCODE_TORUS:
    case LLViewerObject::LL_VO_SQUARE_TORUS:
    case LLViewerObject::LL_VO_TRIANGLE_TORUS:
    default:
        create_selected = TRUE;
        break;
    }

    // Play creation sound
    if (gAudiop)
    {
        F32 volume = gSavedSettings.getBOOL("MuteUI") ? 0.f : gSavedSettings.getF32("AudioLevelUI");
        gAudiop->triggerSound( LLUUID(gSavedSettings.getString("UISndObjectCreate")), gAgent.getID(), volume);
    }

    gMessageSystem->newMessageFast(_PREHASH_ObjectAdd);
    gMessageSystem->nextBlockFast(_PREHASH_AgentData);
    gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
    gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
    gMessageSystem->addUUIDFast(_PREHASH_GroupID, gAgent.getGroupID());
    gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
    gMessageSystem->addU8Fast(_PREHASH_Material,	material);

    U32 flags = 0;		// not selected
    if (use_physics)
    {
        flags |= FLAGS_USE_PHYSICS;
    }
    if (create_selected)
    {
        flags |= FLAGS_CREATE_SELECTED;
    }
    gMessageSystem->addU32Fast(_PREHASH_AddFlags, flags );

    LLPCode volume_pcode;	// ...PCODE_VOLUME, or the original on error
    switch (pcode)
    {
    case LL_PCODE_SPHERE:
        rotation.setQuat(90.f * DEG_TO_RAD, LLVector3::y_axis);

        volume_params.setType( LL_PCODE_PROFILE_CIRCLE_HALF, LL_PCODE_PATH_CIRCLE );
        volume_params.setBeginAndEndS( 0.f, 1.f );
        volume_params.setBeginAndEndT( 0.f, 1.f );
        volume_params.setRatio	( 1, 1 );
        volume_params.setShear	( 0, 0 );
        LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
        volume_pcode = LL_PCODE_VOLUME;
        break;

    case LL_PCODE_TORUS:
        rotation.setQuat(90.f * DEG_TO_RAD, LLVector3::y_axis);

        volume_params.setType( LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_CIRCLE );
        volume_params.setBeginAndEndS( 0.f, 1.f );
        volume_params.setBeginAndEndT( 0.f, 1.f );
        volume_params.setRatio	( 1.f, 0.25f );	// "top size"
        volume_params.setShear	( 0, 0 );
        LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
        volume_pcode = LL_PCODE_VOLUME;
        break;

    case LLViewerObject::LL_VO_SQUARE_TORUS:
        rotation.setQuat(90.f * DEG_TO_RAD, LLVector3::y_axis);

        volume_params.setType( LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_CIRCLE );
        volume_params.setBeginAndEndS( 0.f, 1.f );
        volume_params.setBeginAndEndT( 0.f, 1.f );
        volume_params.setRatio	( 1.f, 0.25f );	// "top size"
        volume_params.setShear	( 0, 0 );
        LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
        volume_pcode = LL_PCODE_VOLUME;
        break;

    case LLViewerObject::LL_VO_TRIANGLE_TORUS:
        rotation.setQuat(90.f * DEG_TO_RAD, LLVector3::y_axis);

        volume_params.setType( LL_PCODE_PROFILE_EQUALTRI, LL_PCODE_PATH_CIRCLE );
        volume_params.setBeginAndEndS( 0.f, 1.f );
        volume_params.setBeginAndEndT( 0.f, 1.f );
        volume_params.setRatio	( 1.f, 0.25f );	// "top size"
        volume_params.setShear	( 0, 0 );
        LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
        volume_pcode = LL_PCODE_VOLUME;
        break;

    case LL_PCODE_SPHERE_HEMI:
        volume_params.setType( LL_PCODE_PROFILE_CIRCLE_HALF, LL_PCODE_PATH_CIRCLE );
        //volume_params.setBeginAndEndS( 0.5f, 1.f );
        volume_params.setBeginAndEndT( 0.f, 0.5f );
        volume_params.setRatio	( 1, 1 );
        volume_params.setShear	( 0, 0 );
        LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
        volume_pcode = LL_PCODE_VOLUME;
        break;

    case LL_PCODE_CUBE:
        volume_params.setType( LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE );
        volume_params.setBeginAndEndS( 0.f, 1.f );
        volume_params.setBeginAndEndT( 0.f, 1.f );
        volume_params.setRatio	( 1, 1 );
        volume_params.setShear	( 0, 0 );
        LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
        volume_pcode = LL_PCODE_VOLUME;
        break;

    case LL_PCODE_PRISM:
        volume_params.setType( LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE );
        volume_params.setBeginAndEndS( 0.f, 1.f );
        volume_params.setBeginAndEndT( 0.f, 1.f );
        volume_params.setRatio	( 0, 1 );
        volume_params.setShear	( -0.5f, 0 );
        LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
        volume_pcode = LL_PCODE_VOLUME;
        break;

    case LL_PCODE_PYRAMID:
        volume_params.setType( LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE );
        volume_params.setBeginAndEndS( 0.f, 1.f );
        volume_params.setBeginAndEndT( 0.f, 1.f );
        volume_params.setRatio	( 0, 0 );
        volume_params.setShear	( 0, 0 );
        LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
        volume_pcode = LL_PCODE_VOLUME;
        break;

    case LL_PCODE_TETRAHEDRON:
        volume_params.setType( LL_PCODE_PROFILE_EQUALTRI, LL_PCODE_PATH_LINE );
        volume_params.setBeginAndEndS( 0.f, 1.f );
        volume_params.setBeginAndEndT( 0.f, 1.f );
        volume_params.setRatio	( 0, 0 );
        volume_params.setShear	( 0, 0 );
        LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
        volume_pcode = LL_PCODE_VOLUME;
        break;

    case LL_PCODE_CYLINDER:
        volume_params.setType( LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_LINE );
        volume_params.setBeginAndEndS( 0.f, 1.f );
        volume_params.setBeginAndEndT( 0.f, 1.f );
        volume_params.setRatio	( 1, 1 );
        volume_params.setShear	( 0, 0 );
        LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
        volume_pcode = LL_PCODE_VOLUME;
        break;

    case LL_PCODE_CYLINDER_HEMI:
        volume_params.setType( LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_LINE );
        volume_params.setBeginAndEndS( 0.25f, 0.75f );
        volume_params.setBeginAndEndT( 0.f, 1.f );
        volume_params.setRatio	( 1, 1 );
        volume_params.setShear	( 0, 0 );
        LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
        volume_pcode = LL_PCODE_VOLUME;
        break;

    case LL_PCODE_CONE:
        volume_params.setType( LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_LINE );
        volume_params.setBeginAndEndS( 0.f, 1.f );
        volume_params.setBeginAndEndT( 0.f, 1.f );
        volume_params.setRatio	( 0, 0 );
        volume_params.setShear	( 0, 0 );
        LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
        volume_pcode = LL_PCODE_VOLUME;
        break;

    case LL_PCODE_CONE_HEMI:
        volume_params.setType( LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_LINE );
        volume_params.setBeginAndEndS( 0.25f, 0.75f );
        volume_params.setBeginAndEndT( 0.f, 1.f );
        volume_params.setRatio	( 0, 0 );
        volume_params.setShear	( 0, 0 );
        LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
        volume_pcode = LL_PCODE_VOLUME;
        break;

    default:
        LLVolumeMessage::packVolumeParams(0, gMessageSystem);
        volume_pcode = pcode;
        break;
    }
    gMessageSystem->addU8Fast(_PREHASH_PCode, volume_pcode);

    gMessageSystem->addVector3Fast(_PREHASH_Scale,			scale );
    gMessageSystem->addQuatFast(_PREHASH_Rotation,			rotation );
    gMessageSystem->addVector3Fast(_PREHASH_RayStart,		ray_start_region );
    gMessageSystem->addVector3Fast(_PREHASH_RayEnd,			ray_end_region );
    gMessageSystem->addU8Fast(_PREHASH_BypassRaycast,		(U8)b_hit_land );
    gMessageSystem->addU8Fast(_PREHASH_RayEndIsIntersection, (U8)FALSE );
    gMessageSystem->addU8Fast(_PREHASH_State, state);

    // Limit raycast to a single object.
    // Speeds up server raycast + avoid problems with server ray hitting objects
    // that were clipped by the near plane or culled on the viewer.
    LLUUID ray_target_id;
    if( hit_obj )
    {
        ray_target_id = hit_obj->getID();
    }
    else
    {
        ray_target_id.setNull();
    }
    gMessageSystem->addUUIDFast(_PREHASH_RayTargetID,			ray_target_id );

    // Pack in name value pairs
    gMessageSystem->sendReliable(regionp->getHost());

    // Spawns a message, so must be after above send
    if (create_selected)
    {
        gSelectMgr->deselectAll();
        gViewerWindow->getWindow()->incBusyCount();
    }

    // VEFFECT: AddObject
    LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)gHUDManager->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_BEAM, TRUE);
    effectp->setSourceObject((LLViewerObject*)gAgent.getAvatarObject());
    effectp->setPositionGlobal(regionp->getPosGlobalFromRegion(ray_end_region));
    effectp->setDuration(LL_HUD_DUR_SHORT);
    effectp->setColor(LLColor4U(gAgent.getEffectColor()));

    gViewerStats->incStat(LLViewerStats::ST_CREATE_COUNT);

    return TRUE;
}
//-----------------------------------------------------------------------------
// solve()
//-----------------------------------------------------------------------------
void LLJointSolverRP3::solve()
{
//	llinfos << llendl;
//	llinfos << "LLJointSolverRP3::solve()" << llendl;

	//-------------------------------------------------------------------------
	// setup joints in their base rotations
	//-------------------------------------------------------------------------
	mJointA->setRotation( mJointABaseRotation );
	mJointB->setRotation( mJointBBaseRotation );

	//-------------------------------------------------------------------------
	// get joint positions in world space
	//-------------------------------------------------------------------------
	LLVector3 aPos = mJointA->getWorldPosition();
	LLVector3 bPos = mJointB->getWorldPosition();
	LLVector3 cPos = mJointC->getWorldPosition();
	LLVector3 gPos = mJointGoal->getWorldPosition();

//	llinfos << "bPosLocal = " << mJointB->getPosition() << llendl;
//	llinfos << "cPosLocal = " << mJointC->getPosition() << llendl;
//	llinfos << "bRotLocal = " << mJointB->getRotation() << llendl;
//	llinfos << "cRotLocal = " << mJointC->getRotation() << llendl;

//	llinfos << "aPos : " << aPos << llendl;
//	llinfos << "bPos : " << bPos << llendl;
//	llinfos << "cPos : " << cPos << llendl;
//	llinfos << "gPos : " << gPos << llendl;

	//-------------------------------------------------------------------------
	// get the poleVector in world space
	//-------------------------------------------------------------------------
	LLVector3 poleVec = mPoleVector;
	if ( mJointA->getParent() )
	{
		LLVector4a pole_veca;
		pole_veca.load3(mPoleVector.mV);
		mJointA->getParent()->getWorldMatrix().rotate(pole_veca,pole_veca);
		poleVec.set(pole_veca.getF32ptr());
	}

	//-------------------------------------------------------------------------
	// compute the following:
	// vector from A to B
	// vector from B to C
	// vector from A to C
	// vector from A to G (goal)
	//-------------------------------------------------------------------------
	LLVector3 abVec = bPos - aPos;
	LLVector3 bcVec = cPos - bPos;
	LLVector3 acVec = cPos - aPos;
	LLVector3 agVec = gPos - aPos;

//	llinfos << "abVec : " << abVec << llendl;
//	llinfos << "bcVec : " << bcVec << llendl;
//	llinfos << "acVec : " << acVec << llendl;
//	llinfos << "agVec : " << agVec << llendl;

	//-------------------------------------------------------------------------
	// compute needed lengths of those vectors
	//-------------------------------------------------------------------------
	F32 abLen = abVec.magVec();
	F32 bcLen = bcVec.magVec();
	F32 agLen = agVec.magVec();

//	llinfos << "abLen : " << abLen << llendl;
//	llinfos << "bcLen : " << bcLen << llendl;
//	llinfos << "agLen : " << agLen << llendl;

	//-------------------------------------------------------------------------
	// compute component vector of (A->B) orthogonal to (A->C)
	//-------------------------------------------------------------------------
	LLVector3 abacCompOrthoVec = abVec - acVec * ((abVec * acVec)/(acVec * acVec));

//	llinfos << "abacCompOrthoVec : " << abacCompOrthoVec << llendl;

	//-------------------------------------------------------------------------
	// compute the normal of the original ABC plane (and store for later)
	//-------------------------------------------------------------------------
	LLVector3 abcNorm;
	if (!mbUseBAxis)
	{
		if( are_parallel(abVec, bcVec, 0.001f) )
		{
			// the current solution is maxed out, so we use the axis that is
			// orthogonal to both poleVec and A->B
			if ( are_parallel(poleVec, abVec, 0.001f) )
			{
				// ACK! the problem is singular
				if ( are_parallel(poleVec, agVec, 0.001f) )
				{
					// the solutions is also singular
					return;
				}
				else
				{
					abcNorm = poleVec % agVec;
				}
			}
			else
			{
				abcNorm = poleVec % abVec;
			}
		}
		else
		{
			abcNorm = abVec % bcVec;
		}
	}
	else
	{
		abcNorm = mBAxis * mJointB->getWorldRotation();
	}

	//-------------------------------------------------------------------------
	// compute rotation of B
	//-------------------------------------------------------------------------
	// angle between A->B and B->C
	F32 abbcAng = angle_between(abVec, bcVec);

	// vector orthogonal to A->B and B->C
	LLVector3 abbcOrthoVec = abVec % bcVec;
	if (abbcOrthoVec.magVecSquared() < 0.001f)
	{
		abbcOrthoVec = poleVec % abVec;
		abacCompOrthoVec = poleVec;
	}
	abbcOrthoVec.normVec();

	F32 agLenSq = agLen * agLen;

	// angle arm for extension
	F32 cosTheta =	(agLenSq - abLen*abLen - bcLen*bcLen) / (2.0f * abLen * bcLen);
	if (cosTheta > 1.0f)
		cosTheta = 1.0f;
	else if (cosTheta < -1.0f)
		cosTheta = -1.0f;

	F32 theta = acos(cosTheta);

	LLQuaternion bRot(theta - abbcAng, abbcOrthoVec);

//	llinfos << "abbcAng      : " << abbcAng << llendl;
//	llinfos << "abbcOrthoVec : " << abbcOrthoVec << llendl;
//	llinfos << "agLenSq      : " << agLenSq << llendl;
//	llinfos << "cosTheta     : " << cosTheta << llendl;
//	llinfos << "theta        : " << theta << llendl;
//	llinfos << "bRot         : " << bRot << llendl;
//	llinfos << "theta abbcAng theta-abbcAng: " << theta*180.0/F_PI << " " << abbcAng*180.0f/F_PI << " " << (theta - abbcAng)*180.0f/F_PI << llendl;

	//-------------------------------------------------------------------------
	// compute rotation that rotates new A->C to A->G
	//-------------------------------------------------------------------------
	// rotate B->C by bRot
	bcVec = bcVec * bRot;

	// update A->C
	acVec = abVec + bcVec;

	LLQuaternion cgRot;
	cgRot.shortestArc( acVec, agVec );

//	llinfos << "bcVec : " << bcVec << llendl;
//	llinfos << "acVec : " << acVec << llendl;
//	llinfos << "cgRot : " << cgRot << llendl;

	// update A->B and B->C with rotation from C to G
	abVec = abVec * cgRot;
	bcVec = bcVec * cgRot;
	abcNorm = abcNorm * cgRot;
	acVec = abVec + bcVec;

	//-------------------------------------------------------------------------
	// compute the normal of the APG plane
	//-------------------------------------------------------------------------
	if (are_parallel(agVec, poleVec, 0.001f))
	{
		// the solution plane is undefined ==> we're done
		return;
	}
	LLVector3 apgNorm = poleVec % agVec;
	apgNorm.normVec();

	if (!mbUseBAxis)
	{
		//---------------------------------------------------------------------
		// compute the normal of the new ABC plane
		// (only necessary if we're NOT using mBAxis)
		//---------------------------------------------------------------------
		if( are_parallel(abVec, bcVec, 0.001f) )
		{
			// G is either too close or too far away
			// we'll use the old ABCnormal 
		}
		else
		{
			abcNorm = abVec % bcVec;
		}
		abcNorm.normVec();
	}

	//-------------------------------------------------------------------------
	// calcuate plane rotation
	//-------------------------------------------------------------------------
	LLQuaternion pRot;
	if ( are_parallel( abcNorm, apgNorm, 0.001f) )
	{
		if (abcNorm * apgNorm < 0.0f)
		{
			// we must be PI radians off ==> rotate by PI around agVec
			pRot.setQuat(F_PI, agVec);
		}
		else
		{
			// we're done
		}
	}
	else
	{
		pRot.shortestArc( abcNorm, apgNorm );
	}

//	llinfos << "abcNorm = " << abcNorm << llendl;
//	llinfos << "apgNorm = " << apgNorm << llendl;
//	llinfos << "pRot = " << pRot << llendl;

	//-------------------------------------------------------------------------
	// compute twist rotation
	//-------------------------------------------------------------------------
	LLQuaternion twistRot( mTwist, agVec );

//	llinfos	<< "twist    : " << mTwist*180.0/F_PI << llendl;
//	llinfos << "agNormVec: " << agNormVec << llendl;
//	llinfos << "twistRot : " << twistRot << llendl;

	//-------------------------------------------------------------------------
	// compute rotation of A
	//-------------------------------------------------------------------------
	LLQuaternion aRot = cgRot * pRot * twistRot;

	//-------------------------------------------------------------------------
	// apply the rotations
	//-------------------------------------------------------------------------
	mJointB->setWorldRotation( mJointB->getWorldRotation() * bRot );
	mJointA->setWorldRotation( mJointA->getWorldRotation() * aRot );
}
示例#4
0
BOOL LLToolPlacer::addObject( LLPCode pcode, S32 x, S32 y, U8 use_physics )
{
	LLVector3 ray_start_region;
	LLVector3 ray_end_region;
	LLViewerRegion* regionp = NULL;
	BOOL b_hit_land = FALSE;
	S32 hit_face = -1;
	LLViewerObject* hit_obj = NULL;
	U8 state = 0;
	BOOL success = raycastForNewObjPos( x, y, &hit_obj, &hit_face, &b_hit_land, &ray_start_region, &ray_end_region, &regionp );
	if( !success )
	{
		return FALSE;
	}

	if( hit_obj && (hit_obj->isAvatar() || hit_obj->isAttachment()) )
	{
		// Can't create objects on avatars or attachments
		return FALSE;
	}

	if (NULL == regionp)
	{
		llwarns << "regionp was NULL; aborting function." << llendl;
		return FALSE;
	}

	if (regionp->getRegionFlags() & REGION_FLAGS_SANDBOX)
	{
		LLFirstUse::useSandbox();
	}

	// Set params for new object based on its PCode.
	LLQuaternion	rotation;
	LLVector3		scale = LLVector3(
		gSavedSettings.getF32("EmeraldBuildPrefs_Xsize"),
		gSavedSettings.getF32("EmeraldBuildPrefs_Ysize"),
		gSavedSettings.getF32("EmeraldBuildPrefs_Zsize"));
	
	U8				material = LL_MCODE_WOOD;
	if(gSavedSettings.getString("EmeraldBuildPrefs_Material")== "Stone") material = LL_MCODE_STONE;
	if(gSavedSettings.getString("EmeraldBuildPrefs_Material")== "Metal") material = LL_MCODE_METAL;
	if(gSavedSettings.getString("EmeraldBuildPrefs_Material")== "Wood") material = LL_MCODE_WOOD;
	if(gSavedSettings.getString("EmeraldBuildPrefs_Material")== "Flesh") material = LL_MCODE_FLESH;
	if(gSavedSettings.getString("EmeraldBuildPrefs_Material")== "Rubber") material = LL_MCODE_RUBBER;
	if(gSavedSettings.getString("EmeraldBuildPrefs_Material")== "Plastic") material = LL_MCODE_PLASTIC;
		

	

	BOOL			create_selected = FALSE;
	LLVolumeParams	volume_params;
	
	switch (pcode) 
	{
	case LL_PCODE_LEGACY_GRASS:
		//  Randomize size of grass patch 
		scale.setVec(10.f + ll_frand(20.f), 10.f + ll_frand(20.f),  1.f + ll_frand(2.f));
		state = rand() % LLVOGrass::sMaxGrassSpecies;
		break;


	case LL_PCODE_LEGACY_TREE:
	case LL_PCODE_TREE_NEW:
		state = rand() % LLVOTree::sMaxTreeSpecies;
		break;

	case LL_PCODE_SPHERE:
	case LL_PCODE_CONE:
	case LL_PCODE_CUBE:
	case LL_PCODE_CYLINDER:
	case LL_PCODE_TORUS:
	case LLViewerObject::LL_VO_SQUARE_TORUS:
	case LLViewerObject::LL_VO_TRIANGLE_TORUS:
	default:
		create_selected = TRUE;
		break;
	}

	// Play creation sound
	if (gAudiop)
	{
		gAudiop->triggerSound( LLUUID(gSavedSettings.getString("UISndObjectCreate")),
							   gAgent.getID(), 1.0f, LLAudioEngine::AUDIO_TYPE_UI);
	}

	gMessageSystem->newMessageFast(_PREHASH_ObjectAdd);
	gMessageSystem->nextBlockFast(_PREHASH_AgentData);
	gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
	gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
	//MOYMOD 2009-05, If avatar is in land group/land owner group,
	//	it rezzes it with it to prevent autoreturn/whatever
	if(gSavedSettings.getBOOL("mm_alwaysRezWithLandGroup")){
		LLParcel *parcel = LLViewerParcelMgr::getInstance()->getAgentParcel();
		if(gAgent.isInGroup(parcel->getGroupID())){
			gMessageSystem->addUUIDFast(_PREHASH_GroupID, parcel->getGroupID());
		}else if(gAgent.isInGroup(parcel->getOwnerID())){
			gMessageSystem->addUUIDFast(_PREHASH_GroupID, parcel->getOwnerID());
		}else gMessageSystem->addUUIDFast(_PREHASH_GroupID, gAgent.getGroupID());
	}else gMessageSystem->addUUIDFast(_PREHASH_GroupID, gAgent.getGroupID());
	gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
	gMessageSystem->addU8Fast(_PREHASH_Material,	material);

	U32 flags = 0;		// not selected
	if (use_physics || gSavedSettings.getBOOL("EmeraldBuildPrefs_Physical"))
	{
		flags |= FLAGS_USE_PHYSICS;
	}
	//if (create_selected)
// [RLVa:KB] - Checked: 2009-07-04 (RLVa-1.0.0b) | Added: RLVa-1.0.0b
	if ( (create_selected) && (!gRlvHandler.hasBehaviour(RLV_BHVR_EDIT)) )
// [/RLVa:KB]
	{
		flags |= FLAGS_CREATE_SELECTED;
	}
	gMessageSystem->addU32Fast(_PREHASH_AddFlags, flags );

	LLPCode volume_pcode;	// ...PCODE_VOLUME, or the original on error
	switch (pcode)
	{
	case LL_PCODE_SPHERE:
		rotation.setQuat(90.f * DEG_TO_RAD, LLVector3::y_axis);

		volume_params.setType( LL_PCODE_PROFILE_CIRCLE_HALF, LL_PCODE_PATH_CIRCLE );
		volume_params.setBeginAndEndS( 0.f, 1.f );
		volume_params.setBeginAndEndT( 0.f, 1.f );
		volume_params.setRatio	( 1, 1 );
		volume_params.setShear	( 0, 0 );
		LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
		volume_pcode = LL_PCODE_VOLUME;
		break;

	case LL_PCODE_TORUS:
		rotation.setQuat(90.f * DEG_TO_RAD, LLVector3::y_axis);

		volume_params.setType( LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_CIRCLE );
		volume_params.setBeginAndEndS( 0.f, 1.f );
		volume_params.setBeginAndEndT( 0.f, 1.f );
		volume_params.setRatio	( 1.f, 0.25f );	// "top size"
		volume_params.setShear	( 0, 0 );
		LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
		volume_pcode = LL_PCODE_VOLUME;
		break;

	case LLViewerObject::LL_VO_SQUARE_TORUS:
		rotation.setQuat(90.f * DEG_TO_RAD, LLVector3::y_axis);

		volume_params.setType( LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_CIRCLE );
		volume_params.setBeginAndEndS( 0.f, 1.f );
		volume_params.setBeginAndEndT( 0.f, 1.f );
		volume_params.setRatio	( 1.f, 0.25f );	// "top size"
		volume_params.setShear	( 0, 0 );
		LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
		volume_pcode = LL_PCODE_VOLUME;
		break;

	case LLViewerObject::LL_VO_TRIANGLE_TORUS:
		rotation.setQuat(90.f * DEG_TO_RAD, LLVector3::y_axis);

		volume_params.setType( LL_PCODE_PROFILE_EQUALTRI, LL_PCODE_PATH_CIRCLE );
		volume_params.setBeginAndEndS( 0.f, 1.f );
		volume_params.setBeginAndEndT( 0.f, 1.f );
		volume_params.setRatio	( 1.f, 0.25f );	// "top size"
		volume_params.setShear	( 0, 0 );
		LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
		volume_pcode = LL_PCODE_VOLUME;
		break;

	case LL_PCODE_SPHERE_HEMI:
		volume_params.setType( LL_PCODE_PROFILE_CIRCLE_HALF, LL_PCODE_PATH_CIRCLE );
		//volume_params.setBeginAndEndS( 0.5f, 1.f );
		volume_params.setBeginAndEndT( 0.f, 0.5f );
		volume_params.setRatio	( 1, 1 );
		volume_params.setShear	( 0, 0 );
		LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
		volume_pcode = LL_PCODE_VOLUME;
		break;

	case LL_PCODE_CUBE:
		volume_params.setType( LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE );
		volume_params.setBeginAndEndS( 0.f, 1.f );
		volume_params.setBeginAndEndT( 0.f, 1.f );
		volume_params.setRatio	( 1, 1 );
		volume_params.setShear	( 0, 0 );
		LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
		volume_pcode = LL_PCODE_VOLUME;
		break;

	case LL_PCODE_PRISM:
		volume_params.setType( LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE );
		volume_params.setBeginAndEndS( 0.f, 1.f );
		volume_params.setBeginAndEndT( 0.f, 1.f );
		volume_params.setRatio	( 0, 1 );
		volume_params.setShear	( -0.5f, 0 );
		LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
		volume_pcode = LL_PCODE_VOLUME;
		break;

	case LL_PCODE_PYRAMID:
		volume_params.setType( LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE );
		volume_params.setBeginAndEndS( 0.f, 1.f );
		volume_params.setBeginAndEndT( 0.f, 1.f );
		volume_params.setRatio	( 0, 0 );
		volume_params.setShear	( 0, 0 );
		LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
		volume_pcode = LL_PCODE_VOLUME;
		break;

	case LL_PCODE_TETRAHEDRON:
		volume_params.setType( LL_PCODE_PROFILE_EQUALTRI, LL_PCODE_PATH_LINE );
		volume_params.setBeginAndEndS( 0.f, 1.f );
		volume_params.setBeginAndEndT( 0.f, 1.f );
		volume_params.setRatio	( 0, 0 );
		volume_params.setShear	( 0, 0 );
		LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
		volume_pcode = LL_PCODE_VOLUME;
		break;

	case LL_PCODE_CYLINDER:
		volume_params.setType( LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_LINE );
		volume_params.setBeginAndEndS( 0.f, 1.f );
		volume_params.setBeginAndEndT( 0.f, 1.f );
		volume_params.setRatio	( 1, 1 );
		volume_params.setShear	( 0, 0 );
		LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
		volume_pcode = LL_PCODE_VOLUME;
		break;

	case LL_PCODE_CYLINDER_HEMI:
		volume_params.setType( LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_LINE );
		volume_params.setBeginAndEndS( 0.25f, 0.75f );
		volume_params.setBeginAndEndT( 0.f, 1.f );
		volume_params.setRatio	( 1, 1 );
		volume_params.setShear	( 0, 0 );
		LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
		volume_pcode = LL_PCODE_VOLUME;
		break;

	case LL_PCODE_CONE:
		volume_params.setType( LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_LINE );
		volume_params.setBeginAndEndS( 0.f, 1.f );
		volume_params.setBeginAndEndT( 0.f, 1.f );
		volume_params.setRatio	( 0, 0 );
		volume_params.setShear	( 0, 0 );
		LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
		volume_pcode = LL_PCODE_VOLUME;
		break;

	case LL_PCODE_CONE_HEMI:
		volume_params.setType( LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_LINE );
		volume_params.setBeginAndEndS( 0.25f, 0.75f );
		volume_params.setBeginAndEndT( 0.f, 1.f );
		volume_params.setRatio	( 0, 0 );
		volume_params.setShear	( 0, 0 );
		LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
		volume_pcode = LL_PCODE_VOLUME;
		break;

	default:
		LLVolumeMessage::packVolumeParams(0, gMessageSystem);
		volume_pcode = pcode;
		break;
	}
	gMessageSystem->addU8Fast(_PREHASH_PCode, volume_pcode);

	gMessageSystem->addVector3Fast(_PREHASH_Scale,			scale );
	gMessageSystem->addQuatFast(_PREHASH_Rotation,			rotation );
	gMessageSystem->addVector3Fast(_PREHASH_RayStart,		ray_start_region );
	gMessageSystem->addVector3Fast(_PREHASH_RayEnd,			ray_end_region );
	gMessageSystem->addU8Fast(_PREHASH_BypassRaycast,		(U8)b_hit_land );
	gMessageSystem->addU8Fast(_PREHASH_RayEndIsIntersection, (U8)FALSE );
	gMessageSystem->addU8Fast(_PREHASH_State, state);

	// Limit raycast to a single object.  
	// Speeds up server raycast + avoid problems with server ray hitting objects
	// that were clipped by the near plane or culled on the viewer.
	LLUUID ray_target_id;
	if( hit_obj )
	{
		ray_target_id = hit_obj->getID();
	}
	else
	{
		ray_target_id.setNull();
	}
	gMessageSystem->addUUIDFast(_PREHASH_RayTargetID,			ray_target_id );
	
	// Pack in name value pairs
	gMessageSystem->sendReliable(regionp->getHost());
	//lgg set flag to set texture here
	gImportTracker.expectRez();
	// Spawns a message, so must be after above send
	if (create_selected)
	{
		LLSelectMgr::getInstance()->deselectAll();
		gViewerWindow->getWindow()->incBusyCount();
	}

	// VEFFECT: AddObject
	LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_BEAM, TRUE);
	effectp->setSourceObject((LLViewerObject*)gAgent.getAvatarObject());
	effectp->setPositionGlobal(regionp->getPosGlobalFromRegion(ray_end_region));
	effectp->setDuration(LL_HUD_DUR_SHORT);
	effectp->setColor(LLColor4U(gAgent.getEffectColor()));

	LLViewerStats::getInstance()->incStat(LLViewerStats::ST_CREATE_COUNT);

	return TRUE;
}