示例#1
0
void scene32_initScene(Scene *sc) {
	g_vars->scene32_flagIsWaving = false;
	g_vars->scene32_flagNeedsStopping = false;
	g_vars->scene32_dudeIsSitting = false;
	g_vars->scene32_cactusCounter = -1;
	g_vars->scene32_dudeOnLadder = false;
	g_vars->scene32_cactusIsGrowing = false;
	g_vars->scene32_flag = sc->getStaticANIObject1ById(ANI_FLAG, -1);
	g_vars->scene32_cactus = sc->getStaticANIObject1ById(ANI_CACTUS, -1);
	g_vars->scene32_massOrange = sc->getStaticANIObject1ById(ANI_TESTO_ORANGE, -1);
	g_vars->scene32_massBlue = sc->getStaticANIObject1ById(ANI_TESTO_BLUE, -1);
	g_vars->scene32_massGreen = sc->getStaticANIObject1ById(ANI_TESTO_GREEN, -1);
	g_vars->scene32_button = sc->getStaticANIObject1ById(ANI_BUTTON_32, -1);

	g_vars->scene32_massOrange->startAnim(MV_TSTO_FLOW, 0, -1);
	g_vars->scene32_massOrange->_movement->setDynamicPhaseIndex(15);

	g_vars->scene32_massGreen->startAnim(MV_TSTG_FLOW, 0, -1);
	g_vars->scene32_massGreen->_movement->setDynamicPhaseIndex(26);

	Scene *oldsc = g_fp->_currentScene;
	StaticANIObject *ani;

	if (g_fp->getObjectState(sO_ClockHandle) == g_fp->getObjectEnumState(sO_ClockHandle, sO_In_32_Lies)) {
		ani = sc->getStaticANIObject1ById(ANI_INV_HANDLE, -1);
		if (ani) {
			g_fp->_currentScene = sc;

			ani->changeStatics2(ST_HDL_LAID);
		}
	} else {
		if (g_fp->getObjectState(sO_ClockHandle) == g_fp->getObjectEnumState(sO_ClockHandle, sO_In_32_Sticks)) {
			ani = sc->getStaticANIObject1ById(ANI_INV_HANDLE, -1);

			g_fp->_currentScene = sc;

			if (ani)
				ani->changeStatics2(ST_HDL_PLUGGED);

			g_vars->scene32_button->changeStatics2(ST_BTN32_ON);
		}
	}

	g_fp->_currentScene = oldsc;

	if (g_fp->getObjectState(sO_Cube) == g_fp->getObjectEnumState(sO_Cube, sO_In_32)) {
		MessageQueue *mq = new MessageQueue(sc->getMessageQueueById(QU_KBK32_START), 0, 0);

		mq->sendNextCommand();
	}

	g_fp->lift_setButton(sO_Level9, ST_LBN_9N);
	g_fp->lift_init(sc, QU_SC32_ENTERLIFT, QU_SC32_EXITLIFT);

	g_fp->initArcadeKeys("SC_32");
}
示例#2
0
void BehaviorManager::updateBehavior(BehaviorInfo *behaviorInfo, BehaviorEntry *entry) {
	debug(0, "BehaviorManager::updateBehavior() %d", entry->_itemsCount);
	for (int i = 0; i < entry->_itemsCount; i++) {
		BehaviorEntryInfo *bhi = entry->_items[i];
		if (!(bhi->_flags & 1)) {
			if (bhi->_flags & 2) {
				MessageQueue *mq = new MessageQueue(bhi->_messageQueue, 0, 1);

				mq->sendNextCommand();

				bhi->_flags &= 0xFFFFFFFD;
			} else if (behaviorInfo->_counter >= bhi->_delay && bhi->_percent && g_fullpipe->_rnd->getRandomNumber(32767) <= entry->_items[i]->_percent) {
				MessageQueue *mq = new MessageQueue(bhi->_messageQueue, 0, 1);

				mq->sendNextCommand();

				behaviorInfo->_counter = 0;
			}
		}
	}
}
示例#3
0
int global_messageHandler4(ExCommand *cmd) {
	StaticANIObject *ani = 0;

	switch (cmd->_messageKind) {
	case 18: {
		MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(cmd->_messageNum), cmd->_parId, 0);

		if (cmd->_excFlags & 1)
			mq->_flag1 = 1;
		else
			mq->_flag1 = 0;

		mq->sendNextCommand();
		break;
	}
	case 2:
		if (!g_fp->_currentScene)
			break;

		ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_param);
		if (!ani)
			break;

		ani->trySetMessageQueue(cmd->_messageNum, cmd->_parId);
		break;

	case 1: {
		if (!g_fp->_currentScene)
			break;

		ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_param);
		if (!ani)
			break;

		int flags = cmd->_field_14;
		if (flags <= 0)
			flags = -1;

		if (cmd->_excFlags & 1)
			ani->startAnim(cmd->_messageNum, 0, flags);
		else
			ani->startAnim(cmd->_messageNum, cmd->_parId, flags);

		break;
	}
	case 8:
		if (!g_fp->_currentScene)
			break;

		ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_param);
		if (!ani)
			break;

		ani->startAnimEx(cmd->_messageNum, cmd->_parId, -1, -1);
		break;

	case 20: {
		if (!g_fp->_currentScene)
			break;

		ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_param);
		if (!ani)
			break;

		int flags = cmd->_field_14;
		if (flags <= 0)
			flags = -1;

		ExCommand2 *cmd2 = (ExCommand2 *)cmd;

		if (cmd->_excFlags & 1) {
			ani->startAnimSteps(cmd->_messageNum, 0, cmd->_x, cmd->_y, cmd2->_points, cmd2->_pointsSize, flags);
		} else {
			ani->startAnimSteps(cmd->_messageNum, cmd->_parId, cmd->_x, cmd->_y, cmd2->_points, cmd2->_pointsSize, flags);
		}
		break;
	}
	case 21:
		if (!g_fp->_currentScene)
			break;

		ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_param);
		if (!ani)
			break;

		ani->queueMessageQueue(0);
		ani->playIdle();
		break;
	case 9:
		// Nop in original
		break;
	case 3:
		g_fp->_currentScene->_y = cmd->_messageNum - cmd->_messageNum % g_fp->_scrollSpeed;
		break;

	case 4:
		g_fp->_currentScene->_x = cmd->_messageNum - cmd->_messageNum % g_fp->_scrollSpeed;
		break;

	case 19: {
		if (!g_fp->_currentScene)
			break;
		ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_param);
		if (!ani)
			break;

		MessageQueue *mq = ani->getMessageQueue();
		MessageQueue *mq2 = ani->changeStatics1(cmd->_messageNum);

		if (!mq2 || !mq2->getExCommandByIndex(0) || !mq)
			break;

		mq2->_parId = mq->_id;
		mq2->_flag1 = (cmd->_field_24 == 0);
		break;
	}
	case 22:
		if (!g_fp->_currentScene)
			break;

		ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_param);
		if (!ani)
			break;

		ani->_flags |= 4;
		ani->changeStatics2(cmd->_messageNum);
		break;

	case 6:
		if (!g_fp->_currentScene)
			break;

		ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_param);
		if (!ani)
			break;

		ani->hide();
		break;

	case 27:
		if (!g_fp->_currentScene || g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_param) == 0) {
			ani = g_fp->accessScene(cmd->_field_20)->getStaticANIObject1ById(cmd->_parentId, -1);
			if (ani) {
				ani = new StaticANIObject(ani);
				g_fp->_currentScene->addStaticANIObject(ani, 1);
			}
		}

		// fall through
	case 5:
		if (g_fp->_currentScene)
			ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_param);

		if (!ani)
			break;

		if (cmd->_field_14 >= 0)
			ani->_priority = cmd->_field_14;

		ani->show1(cmd->_x, cmd->_y, cmd->_messageNum, cmd->_parId);
		break;

	case 10:
		if (!g_fp->_currentScene)
			break;

		ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_param);
		if (!ani)
			break;

		if (cmd->_field_14 >= 0)
			ani->_priority = cmd->_field_14;

		ani->show2(cmd->_x, cmd->_y, cmd->_messageNum, cmd->_parId);
		break;

	case 7: {
		if (!g_fp->_currentScene->_picObjList.size())
			break;

		int offX = g_fp->_scrollSpeed * (cmd->_x / g_fp->_scrollSpeed);
		int offY = g_fp->_scrollSpeed * (cmd->_y / g_fp->_scrollSpeed);

		if (cmd->_messageNum) {
			g_fp->_currentScene->_x = offX - g_fp->_sceneRect.left;
			g_fp->_currentScene->_y = offY - g_fp->_sceneRect.top;

			if (cmd->_field_24) {
				g_fp->_currentScene->_messageQueueId = cmd->_parId;
			}
		} else {
			g_fp->_sceneRect.translate(offX - g_fp->_sceneRect.left, offY - g_fp->_sceneRect.top);

			g_fp->_currentScene->_x = 0;
			g_fp->_currentScene->_y = 0;

			g_fp->_currentScene->updateScrolling2();
		}
		break;
	}
	case 34:
		if (!g_fp->_currentScene)
			break;

		ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_param);
		if (!ani)
			break;

		ani->_flags = cmd->_messageNum | (ani->_flags & ~cmd->_field_14);

		break;

	case 35:
		global_messageHandler_handleSound(cmd);
		break;

	case 11:
	case 12:
		break;
	default:
		return 0;
		break;
	}

	return 1;
}