void sceneHandler16_drink() { if (g_vars->scene16_mug->_flags & 4) { if (!g_vars->scene16_jettie->_movement) { if (!g_vars->scene16_walkingBoy || !g_vars->scene16_walkingBoy->_movement || g_vars->scene16_walkingBoy->_movement->_id != MV_BOY_DRINK) { if (!g_vars->scene16_walkingGirl || !g_vars->scene16_walkingGirl->_movement || g_vars->scene16_walkingGirl->_movement->_id != MV_GRL_DRINK) { if (g_vars->scene16_mug->_statics->_staticsId == ST_MUG_FULL) { MessageQueue *mq; ExCommand *ex; if (g_vars->scene16_walkingBoy) { g_fp->_aniMan->_flags |= 0x180; g_vars->scene16_walkingBoy->changeStatics2(ST_BOY_STAND); g_vars->scene16_walkingBoy->queueMessageQueue(0); mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_BOYKICK), 0, 1); mq->replaceKeyCode(-1, g_vars->scene16_walkingBoy->_okeyCode); ex = new ExCommand(ANI_MAN, 34, 384, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 3u; ex->_field_14 = 384; ex->_messageNum = 0; mq->insertExCommandAt(2, ex); mq->setFlags(mq->getFlags() | 1); mq->chain(0); } else { g_fp->_aniMan->_flags |= 1; mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_MANDRINK), 0, 1); ex = new ExCommand(ANI_MAN, 34, 256, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 3u; ex->_field_14 = 256; ex->_messageNum = 0; mq->addExCommandToEnd(ex); mq->setFlags(mq->getFlags() | 1); mq->chain(0); g_fp->_currentScene->getStaticANIObject1ById(ANI_GIRL, -1)->changeStatics2(ST_GRL_STAND); } g_fp->_currentScene->getStaticANIObject1ById(ANI_WIRE16, -1)->show1(-1, -1, -1, 0); } else { chainObjQueue(g_fp->_aniMan, QU_SC16_TAKEMUG, 1); } } } } } }
void sceneHandler27_batLogic() { if (g_vars->scene27_balls.size()) { g_vars->scene27_bat = g_vars->scene27_balls[0]; g_vars->scene27_balls.remove_at(0); int mv; switch (g_vars->scene27_batHandler->_statics->_staticsId) { case ST_BTH_5: mv = MV_BTH_5_4; break; case ST_BTH_4: mv = MV_BTH_4_3; break; case ST_BTH_3: mv = MV_BTH_3_2; break; case ST_BTH_2: mv = MV_BTH_2_1; break; case ST_BTH_1: mv = MV_BTH_1_0; break; default: chainQueue(QU_SC27_RESTARTBETS, 1); getCurrSceneSc2MotionController()->activate(); getGameLoaderInteractionController()->enableFlag24(); g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 1); return; } MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); mq->setFlags(mq->getFlags() | 1); ExCommand *ex = new ExCommand(g_vars->scene27_batHandler->_id, 1, mv, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 2; mq->addExCommandToEnd(ex); ex = new ExCommand(0, 17, MSG_SC27_CLICKBET, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 3; mq->addExCommandToEnd(ex); mq->chain(0); } else { g_vars->scene27_bat = 0; } }
void sceneHandler26_animateVents(StaticANIObject *ani) { int qId = 0; switch (ani->_okeyCode) { case 0: if (g_fp->getObjectState(sO_Valve1_26) == g_fp->getObjectEnumState(sO_Valve1_26, sO_Closed)) qId = QU_SC26_OPEN1; else qId = QU_SC26_CLOSE1; break; case 1: if (g_fp->getObjectState(sO_Valve2_26) == g_fp->getObjectEnumState(sO_Valve2_26, sO_Closed)) qId = QU_SC26_OPEN2; else qId = QU_SC26_CLOSE2; break; case 2: if (g_fp->getObjectState(sO_Valve3_26) == g_fp->getObjectEnumState(sO_Valve3_26, sO_Closed)) qId = QU_SC26_OPEN3; else qId = QU_SC26_CLOSE3; break; case 3: if (g_fp->getObjectState(sO_Valve4_26) == g_fp->getObjectEnumState(sO_Valve4_26, sO_Closed)) qId = QU_SC26_OPEN4; else qId = QU_SC26_CLOSE4; break; case 4: if (g_fp->getObjectState(sO_Valve5_26) == g_fp->getObjectEnumState(sO_Valve5_26, sO_Closed)) qId = QU_SC26_OPEN5; else qId = QU_SC26_CLOSE5; break; default: return; } if (qId) { MessageQueue *mq = g_fp->_currentScene->getMessageQueueById(qId); mq->setFlags(mq->getFlags() | 1); mq->chain(0); } }
void sceneHandler08_jumpOff(ExCommand *cmd) { MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); mq->addExCommandToEnd(cmd->createClone()); mq->setFlags(mq->getFlags() | 1); g_fp->_globalMessageQueueList->addMessageQueue(mq); g_fp->_aniMan->startAnim(MV_MAN8_JUMPOFF, mq->_id, -1); sceneHandler08_finishArcade(); }
void sceneHandler11_hitMan() { if (g_fp->_aniMan->_ox > 345 && g_fp->_aniMan->_ox < 355) { g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT); MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC11_MANFALL), 0, 0); mq->setFlags(mq->getFlags() | 1); if (!mq->chain(g_fp->_aniMan)) delete mq; getCurrSceneSc2MotionController()->replaceNodeX(353, 303); } }
void sceneHandler16_startLaugh() { StaticANIObject *girl = g_fp->_currentScene->getStaticANIObject1ById(ANI_GIRL, -1); girl->changeStatics2(ST_GRL_STAND); MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GIRLLAUGH), 0, 1); mq->replaceKeyCode(-1, girl->_okeyCode); mq->setFlags(mq->getFlags() | 1); mq->chain(0); g_fp->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->setSubVarAsInt(sO_DudeSwinged, 0); g_vars->scene16_girlIsLaughing = true; }
void sceneHandler29_manHit() { MGMInfo mgminfo; g_vars->scene29_manIsHit = true; g_fp->_aniMan->changeStatics2(ST_MAN29_RUNR); g_fp->_aniMan->setOXY(g_vars->scene29_manX, g_vars->scene29_manY); mgminfo.ani = g_fp->_aniMan; mgminfo.staticsId2 = ST_MAN29_SITR; mgminfo.y1 = 463; mgminfo.x1 = g_vars->scene29_manX <= 638 ? 351 : 0; mgminfo.field_1C = 10; mgminfo.field_10 = 1; mgminfo.flags = (g_vars->scene29_manX <= 638 ? 2 : 0) | 0x44; mgminfo.movementId = MV_MAN29_HIT; MessageQueue *mq = g_vars->scene29_mgm.genMovement(&mgminfo); ExCommand *ex; if (mq) { if (g_vars->scene29_manX <= 638) { ex = new ExCommand(ANI_MAN, 1, MV_MAN29_STANDUP_NORM, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags = 2; ex->_keyCode = g_fp->_aniMan->_okeyCode; mq->addExCommandToEnd(ex); ex = new ExCommand(0, 17, MSG_SC29_STOPRIDE, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags = 2; mq->addExCommandToEnd(ex); g_vars->scene29_manIsRiding = false; g_vars->scene29_arcadeIsOn = false; g_vars->scene29_reachedFarRight = false; g_vars->scene29_rideBackEnabled = false; } else { ex = new ExCommand(ANI_MAN, 1, MV_MAN29_STANDUP, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags = 2; ex->_keyCode = g_fp->_aniMan->_okeyCode; mq->addExCommandToEnd(ex); } mq->setFlags(mq->getFlags() | 1); if (!mq->chain(g_fp->_aniMan)) delete mq; } }
void sceneHandler29_manHit() { MGMInfo mgminfo; g_vars->scene29_var15 = 1; g_fp->_aniMan->changeStatics2(ST_MAN29_RUNR); g_fp->_aniMan->setOXY(g_vars->scene29_var20, g_vars->scene29_var21); mgminfo.ani = g_fp->_aniMan; mgminfo.staticsId2 = ST_MAN29_SITR; mgminfo.y1 = 463; mgminfo.x1 = g_vars->scene29_var20 <= 638 ? 351 : 0; mgminfo.field_1C = 10; mgminfo.field_10 = 1; mgminfo.flags = (g_vars->scene29_var20 <= 638 ? 2 : 0) | 0x44; mgminfo.movementId = MV_MAN29_HIT; MessageQueue *mq = g_vars->scene29_mgm.genMovement(&mgminfo); ExCommand *ex; if (mq) { if (g_vars->scene29_var20 <= 638) { ex = new ExCommand(ANI_MAN, 1, MV_MAN29_STANDUP_NORM, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags = 2; ex->_keyCode = g_fp->_aniMan->_okeyCode; mq->addExCommandToEnd(ex); ex = new ExCommand(0, 17, MSG_SC29_STOPRIDE, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags = 2; mq->addExCommandToEnd(ex); g_vars->scene29_var09 = 0; g_vars->scene29_var10 = 0; g_vars->scene29_var11 = 0; g_vars->scene29_var12 = 0; } else { ex = new ExCommand(ANI_MAN, 1, MV_MAN29_STANDUP, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags = 2; ex->_keyCode = g_fp->_aniMan->_okeyCode; mq->addExCommandToEnd(ex); } mq->setFlags(mq->getFlags() | 1); if (!mq->chain(g_fp->_aniMan)) delete mq; } }
bool sceneHandler14_arcadeProcessClick(ExCommand *cmd) { if (!getCurrSceneSc2MotionController()->_isEnabled) return 0; if (!g_vars->scene14_grandmaIsHere) { if (!cmd->_keyCode) { if (g_vars->scene14_pink) { if (g_vars->scene14_pink->_flags & 4) { if (cmd->_sceneClickX < g_vars->scene14_pink->_ox + 40) { handleObjectInteraction(g_fp->_aniMan, g_vars->scene14_pink, 0); cmd->_messageKind = 0; return true; } } } } return false; } if (getCurrSceneSc2MotionController()->_objtype != kObjTypeMctlCompound) return false; if (!getCurrSceneSc2MotionController()->_motionControllers[0]->_movGraphReactObj->pointInRegion(cmd->_sceneClickX, cmd->_sceneClickY)) return false; if (cmd->_sceneClickX > 1237) return false; MessageQueue *mq = getCurrSceneSc2MotionController()->startMove(g_fp->_aniMan, 1237, 451, 1, 0); if (!mq) return false; ExCommand *ex = new ExCommand(0, 17, MSG_SC14_STARTARCADE, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 3; mq->addExCommandToEnd(ex); mq->setFlags(mq->getFlags() | 1); postExCommand(g_fp->_aniMan->_id, 2, 1237, 451, 0, -1); cmd->_messageKind = 0; getCurrSceneSc2MotionController()->deactivate(); getGameLoaderInteractionController()->disableFlag24(); return true; }
void sceneHandler32_ladderLogic(ExCommand *cmd) { MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC32_FROMLADDER), 0, 0); if (g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY) != PIC_SC32_LADDER) mq->addExCommandToEnd(cmd->createClone()); mq->setFlags(mq->getFlags() | 1); g_fp->_aniMan->changeStatics2(ST_MAN_STANDLADDER); if (!mq->chain(g_fp->_aniMan)) delete mq; g_vars->scene32_dudeOnLadder = false; getCurrSceneSc2MotionController()->activate(); getGameLoaderInteractionController()->enableFlag24(); }
void sceneHandler11_swingieJumpDown() { MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SWR_JUMPDOWN), 0, 0); mq->setFlags(mq->getFlags() | 1); if (!mq->chain(g_vars->scene11_swingie)) delete mq; g_vars->scene11_swingIsSwinging = false; g_vars->scene11_swingieStands = true; g_vars->scene11_swingieScreenEdge = g_fp->_sceneRect.left; getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing1, 0); getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing2, 1); getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing3, 0); getCurrSceneSc2MotionController()->replaceNodeX(905, 805); }
void sceneHandler08_badLuck() { g_fp->_currentScene->getPictureObjectById(PIC_SC8_LADDER, 0)->_flags &= 0xFFFB; g_fp->_aniMan->changeStatics2(ST_MAN8_HANDSUP); g_fp->_aniMan->setOXY(376, 280); g_fp->_aniMan->_priority = 10; MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); ExCommand *ex = new ExCommand(g_fp->_aniMan->_id, 1, MV_MAN8_BADLUCK, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 2; ex->_keyCode = g_fp->_aniMan->_okeyCode; mq->addExCommandToEnd(ex); mq->setFlags(mq->getFlags() | 1); mq->chain(0); g_fp->setObjectState(sO_StairsUp_8, g_fp->getObjectEnumState(sO_StairsUp_8, sO_NotBroken)); g_vars->scene08_inAir = false; }
void sceneHandler11_jumpFromSwing() { g_vars->scene11_arcadeIsOn = false; g_vars->scene11_hint->_flags &= 0xFFFB; g_vars->scene11_scrollIsEnabled = false; getCurrSceneSc2MotionController()->activate(); getGameLoaderInteractionController()->enableFlag24(); g_vars->scene11_swingOldAngle = 0.0; g_vars->scene11_swingAngleDiff = 0.0; g_vars->scene11_swingSpeed = 0.0; g_vars->scene11_swingAngle = 0.0; g_vars->scene11_dudeOnSwing = g_fp->_currentScene->getStaticANIObject1ById(ANI_MAN11, -1); g_vars->scene11_dudeOnSwing->_flags &= 0xFFFB; g_vars->scene11_dudeOnSwing = g_fp->_currentScene->getStaticANIObject1ById(ANI_KACHELI, -1); g_vars->scene11_dudeOnSwing->changeStatics2(ST_KCH_STATIC); g_vars->scene11_dudeOnSwing->setOXY(691, 371); g_vars->scene11_dudeOnSwing->_priority = 20; g_vars->scene11_dudeOnSwing->_flags |= 4; MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); ExCommand *ex = new ExCommand(g_fp->_aniMan->_id, 34, 256, 0, 0, 0, 1, 0, 0, 0); ex->_field_14 = 256; ex->_messageNum = 0; ex->_excFlags |= 3; mq->addExCommandToEnd(ex); mq->setFlags(mq->getFlags() | 1); g_fp->_globalMessageQueueList->addMessageQueue(mq); g_fp->_aniMan->_flags |= 0x104; g_fp->_aniMan->changeStatics2(ST_MAN11_SWING); g_fp->_aniMan->setOXY(685, 373); g_fp->_aniMan->startAnim(MV_MAN11_JUMPFROMSWING, mq->_id, -1); g_fp->_aniMan2 = g_fp->_aniMan; }
void sceneHandler35_startFlow() { if (g_fp->getObjectState(sO_Valve_35) == g_fp->getObjectEnumState(sO_Valve_35, sO_TurnedOn)) { if ((g_vars->scene35_hose->_flags & 4) && g_vars->scene35_hose->_statics->_staticsId == ST_HZE_NORM) { g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene35_bellyInflater, ST_PDV_SMALL, QU_PDV_SML_BLINK, 0); g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene35_bellyInflater, ST_PDV_SMALL, QU_PDV_SML_TRY, 0); g_vars->scene35_bellyInflater->changeStatics2(ST_PDV_SMALL); g_vars->scene35_bellyInflater->_flags &= 0xFEFF; MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC35_EATHOZE), 0, 0); mq->setFlags(mq->getFlags() | 1); ExCommand *cmd = new ExCommand(g_vars->scene35_bellyInflater->_id, 34, 256, 0, 0, 0, 1, 0, 0, 0); cmd->_excFlags |= 3; cmd->_field_14 = 256; cmd->_messageNum = 0; mq->addExCommandToEnd(cmd); if (!mq->chain(g_vars->scene35_bellyInflater)) delete mq; g_vars->scene35_bellyInflater->_flags |= 1; getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing, 1); g_fp->playSound(SND_35_012, 1); } else { if (!g_vars->scene35_flowCounter) g_vars->scene35_flowCounter = 98; g_fp->playSound(SND_35_011, 1); } } }
bool sceneHandler25_isOnLadder(ExCommand *cmd) { if ((g_fp->_aniMan->_movement && g_fp->_aniMan->_movement->_id == MV_MAN_GOLADDERDOWN) || g_fp->_aniMan->_statics->_staticsId == ST_MAN_GOLADDERD) { Interaction *inter = getGameLoaderInteractionController()->getInteractionByObjectIds(PIC_SC25_LADDERDOWN, ANI_MAN, cmd->_keyCode); if (!inter) return 0; MessageQueue *mq = new MessageQueue(inter->_messageQueue, 0, 1); PictureObject *pic = g_fp->_currentScene->getPictureObjectById(PIC_SC25_LADDERDOWN, 0); Common::Point point; point.x = inter->_xOffs + pic->_ox; point.y = inter->_yOffs + pic->_oy; mq->setFlags(mq->getFlags() | 1); sceneHandler25_walkOnLadder(g_fp->_aniMan, &point, mq, 0); return true; } else { return false; } }
void sceneHandler32_potLogic(ExCommand *cmd) { if (g_vars->scene32_cactusCounter < 0 || g_vars->scene32_cactusCounter > 20) { MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); ExCommand *ex = new ExCommand(ANI_MAN, 1, MV_MAN32_STANDUP, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 2; mq->addExCommandToEnd(ex); StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); if (!ani || ani->_id != ANI_KADKA) mq->addExCommandToEnd(cmd->createClone()); mq->setFlags(mq->getFlags() | 1); mq->chain(0); getCurrSceneSc2MotionController()->activate(); getGameLoaderInteractionController()->enableFlag24(); g_vars->scene32_dudeIsSitting = false; } }
bool GameLoader::gotoScene(int sceneId, int entranceId) { SceneTag *st; int sc2idx = getSceneTagBySceneId(sceneId, &st); if (sc2idx < 0) return false; if (!_sc2array[sc2idx]._isLoaded) return false; if (_sc2array[sc2idx]._entranceDataCount < 1) { g_fp->_currentScene = st->_scene; return true; } if (_sc2array[sc2idx]._entranceDataCount <= 0) return false; int entranceIdx = 0; if (sceneId != 726) // WORKAROUND for (entranceIdx = 0; _sc2array[sc2idx]._entranceData[entranceIdx]->_field_4 != entranceId; entranceIdx++) { if (entranceIdx >= _sc2array[sc2idx]._entranceDataCount) return false; } GameVar *sg = _gameVar->getSubVarByName("OBJSTATES")->getSubVarByName("SAVEGAME"); if (sg || (sg = _gameVar->getSubVarByName("OBJSTATES")->addSubVarAsInt("SAVEGAME", 0)) != 0) sg->setSubVarAsInt("Entrance", entranceId); if (!g_fp->sceneSwitcher(_sc2array[sc2idx]._entranceData[entranceIdx])) return false; g_fp->_msgObjectId2 = 0; g_fp->_msgY = -1; g_fp->_msgX = -1; g_fp->_currentScene = st->_scene; MessageQueue *mq1 = g_fp->_currentScene->getMessageQueueById(_sc2array[sc2idx]._entranceData[entranceIdx]->_messageQueueId); if (mq1) { MessageQueue *mq = new MessageQueue(mq1, 0, 0); StaticANIObject *stobj = g_fp->_currentScene->getStaticANIObject1ById(_field_FA, -1); if (stobj) { stobj->_flags &= 0x100; ExCommand *ex = new ExCommand(stobj->_id, 34, 256, 0, 0, 0, 1, 0, 0, 0); ex->_field_14 = 256; ex->_messageNum = 0; ex->_excFlags |= 3; mq->addExCommandToEnd(ex); } mq->setFlags(mq->getFlags() | 1); if (!mq->chain(0)) { delete mq; return false; } } else { StaticANIObject *stobj = g_fp->_currentScene->getStaticANIObject1ById(_field_FA, -1); if (stobj) stobj->_flags &= 0xfeff; } return true; }
void sceneHandler06_mumsyBallTake() { int momAni = 0; switch (g_vars->scene06_mumsyNumBalls) { case 1: momAni = MV_MOM_TAKE1; break; case 2: momAni = MV_MOM_TAKE2; break; case 3: momAni = MV_MOM_TAKE3; break; case 4: momAni = MV_MOM_TAKE4; break; case 5: momAni = MV_MOM_TAKE5; break; } MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); ExCommand *ex = new ExCommand(ANI_MAMASHA, 2, 50, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags = 2u; mq->addExCommandToEnd(ex); if (g_vars->scene06_mumsyNumBalls >= 5) { g_fp->setObjectState(sO_BigMumsy, g_fp->getObjectEnumState(sO_BigMumsy, sO_IsGone)); if (g_fp->getObjectState(sO_ClockAxis) == g_fp->getObjectEnumState(sO_ClockAxis, sO_IsNotAvailable)) g_fp->setObjectState(sO_ClockAxis, g_fp->getObjectEnumState(sO_ClockAxis, sO_WithoutHandle)); ex = new ExCommand(ANI_MAMASHA, 1, momAni, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 2; mq->addExCommandToEnd(ex); if (g_vars->scene06_mumsyPos + 3 >= 0) { ex = new ExCommand(ANI_MAMASHA, 1, MV_MOM_STARTBK, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 2u; mq->addExCommandToEnd(ex); for (int i = 0; i < g_vars->scene06_mumsyPos + 3; i++) { ex = new ExCommand(ANI_MAMASHA, 1, MV_MOM_CYCLEBK, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 2; mq->addExCommandToEnd(ex); } ex = new ExCommand(ANI_MAMASHA, 1, MV_MOM_STOPBK, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 2; mq->addExCommandToEnd(ex); } ex = new ExCommand(0, 18, QU_MOM_TOLIFT, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 3; mq->addExCommandToEnd(ex); } else { if (momAni) { ex = new ExCommand(ANI_MAMASHA, 1, momAni, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 2; mq->addExCommandToEnd(ex); } if (g_vars->scene06_mumsyPos < 0) { for (int i = 0; i > g_vars->scene06_mumsyPos; i--) { ex = new ExCommand(ANI_MAMASHA, 1, MV_MOM_JUMPFW, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 2; mq->addExCommandToEnd(ex); } } else if (g_vars->scene06_mumsyPos > 0) { for (int i = 0; i < g_vars->scene06_mumsyPos; i++) { ex = new ExCommand(ANI_MAMASHA, 1, MV_MOM_JUMPBK, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 2; mq->addExCommandToEnd(ex); } } ex = new ExCommand(0, 18, QU_MOM_SITDOWN, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 3u; mq->addExCommandToEnd(ex); } mq->setFlags(mq->getFlags() | 1); mq->chain(0); g_vars->scene06_mumsyNumBalls = 0; g_vars->scene06_arcadeEnabled = false; g_fp->_aniMan2 = 0; }