示例#1
0
void sceneHandler25_animateBearders() {
	if (g_fp->_rnd->getRandomNumber(32767) < 218) {
		MessageQueue *mq;

		mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC25_BEARDED), 0, 1);

		mq->setParamInt(-1, g_vars->scene25_bearders[0]->_odelay);
		mq->getExCommandByIndex(0)->_x = g_fp->_rnd->getRandomNumber(650) + 100;
		mq->chain(0);

		g_vars->scene25_beardersCounter = 0;

		if (g_fp->_rnd->getRandomNumber(32767) < 0x1FFF) {
			mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC25_BEARDED2), 0, 1);

			mq->setParamInt(-1, g_vars->scene25_bearders[1]->_odelay);
			mq->getExCommandByIndex(0)->_x = g_fp->_rnd->getRandomNumber(650) + 100;
			mq->chain(0);

			if (g_fp->_rnd->getRandomNumber(32767) < 8191) {
				mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC25_BEARDED3), 0, 1);

				mq->setParamInt(-1, g_vars->scene25_bearders[2]->_odelay);
				mq->getExCommandByIndex(0)->_x = g_fp->_rnd->getRandomNumber(650) + 100;
				mq->chain(0);
			}
		}
	}
}
示例#2
0
void sceneHandler27_showNextBat() {
    if (g_vars->scene27_bat) {
        MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC27_SHOWBET), 0, 1);

        mq->setParamInt(-1, g_vars->scene27_bat->_odelay);
        mq->chain(0);
    }

    g_vars->scene27_batHandler->_priority = 1045;
}
示例#3
0
void sceneHandler16_drink() {
	if (g_vars->scene16_mug->_flags & 4) {
		if (!g_vars->scene16_jettie->_movement) {
			if (!g_vars->scene16_walkingBoy || !g_vars->scene16_walkingBoy->_movement || g_vars->scene16_walkingBoy->_movement->_id != MV_BOY_DRINK) {
				if (!g_vars->scene16_walkingGirl || !g_vars->scene16_walkingGirl->_movement || g_vars->scene16_walkingGirl->_movement->_id != MV_GRL_DRINK) {
					if (g_vars->scene16_mug->_statics->_staticsId == ST_MUG_FULL) {
						MessageQueue *mq;
						ExCommand *ex;

						if (g_vars->scene16_walkingBoy) {
							g_fp->_aniMan->_flags |= 0x180;

							g_vars->scene16_walkingBoy->changeStatics2(ST_BOY_STAND);
							g_vars->scene16_walkingBoy->queueMessageQueue(0);

							mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_BOYKICK), 0, 1);

							mq->setParamInt(-1, g_vars->scene16_walkingBoy->_odelay);

							ex = new ExCommand(ANI_MAN, 34, 384, 0, 0, 0, 1, 0, 0, 0);
							ex->_excFlags |= 3u;
							ex->_z = 384;
							ex->_messageNum = 0;

							mq->insertExCommandAt(2, ex);
							mq->setFlags(mq->getFlags() | 1);
							mq->chain(0);
						} else {
							g_fp->_aniMan->_flags |= 0x100;

							mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_MANDRINK), 0, 1);

							ex = new ExCommand(ANI_MAN, 34, 256, 0, 0, 0, 1, 0, 0, 0);
							ex->_excFlags |= 3u;
							ex->_z = 256;
							ex->_messageNum = 0;

							mq->addExCommandToEnd(ex);
							mq->setFlags(mq->getFlags() | 1);
							mq->chain(0);

							g_fp->_currentScene->getStaticANIObject1ById(ANI_GIRL, -1)->changeStatics2(ST_GRL_STAND);
						}

						g_fp->_currentScene->getStaticANIObject1ById(ANI_WIRE16, -1)->show1(-1, -1, -1, 0);
					} else {
						chainObjQueue(g_fp->_aniMan, QU_SC16_TAKEMUG, 1);
					}
				}
			}
		}
	}
}
示例#4
0
文件: scene06.cpp 项目: 86400/scummvm
void sceneHandler06_showNextBall() {
	if (g_vars->scene06_balls.size()) {
		g_vars->scene06_currentBall = g_vars->scene06_balls.remove_at(0);

		MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC6_SHOWNEXTBALL), 0, 1);

		mq->setParamInt(-1, g_vars->scene06_currentBall->_odelay);
		mq->chain(0);

		++g_vars->scene06_numBallsGiven;
	}
}
示例#5
0
void sceneHandler16_putOnWheel() {
	StaticANIObject *ani = g_vars->scene16_walkingBoy;

	if (!ani)
		ani = g_vars->scene16_walkingGirl;

	if (ani)
		g_vars->scene16_figures.push_back(ani);

	ani = g_vars->scene16_figures.front();

	g_vars->scene16_figures.pop_front();

	if (ani) {
		MessageQueue *mq;

		if (ani->_id == ANI_BOY) {
			mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GOBOY), 0, 1);

			mq->setParamInt(-1, ani->_odelay);
			mq->chain(0);

			g_vars->scene16_walkingBoy = ani;
			g_vars->scene16_walkingGirl = 0;
		} else if (ani->_id == ANI_GIRL) {
			if (g_fp->getObjectState(sO_Girl) == g_fp->getObjectEnumState(sO_Girl, sO_IsSwinging)) {
				mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GOGIRL), 0, 1);

				mq->setParamInt(-1, ani->_odelay);
				mq->chain(0);

				g_vars->scene16_walkingBoy = 0;
				g_vars->scene16_walkingGirl = ani;
			}
		}
	}
}
示例#6
0
void sceneHandler16_startLaugh() {
	StaticANIObject *girl = g_fp->_currentScene->getStaticANIObject1ById(ANI_GIRL, -1);

	girl->changeStatics2(ST_GRL_STAND);

	MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GIRLLAUGH), 0, 1);

	mq->setParamInt(-1, girl->_odelay);
	mq->setFlags(mq->getFlags() | 1);
	mq->chain(0);

	g_fp->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->setSubVarAsInt(sO_DudeSwinged, 0);

	g_vars->scene16_girlIsLaughing = true;
}
示例#7
0
文件: scene06.cpp 项目: 86400/scummvm
void sceneHandler06_fallBall() {
	g_vars->scene06_ballY = 475;

	g_vars->scene06_flyingBall->setOXY(g_vars->scene06_ballX, g_vars->scene06_ballY);

	MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC6_FALLBALL), 0, 1);

	mq->setParamInt(-1, g_vars->scene06_flyingBall->_odelay);
	mq->chain(0);

	g_vars->scene06_balls.push_back(g_vars->scene06_flyingBall);

	g_vars->scene06_flyingBall = 0;

	sceneHandler06_dropBall();
	sceneHandler06_eggieWalk();
}
示例#8
0
void sceneHandler16_fillMug() {
	if (g_vars->scene16_mug->_flags & 4) {
		g_vars->scene16_jettie->_priority = 2;
		g_vars->scene16_jettie->startAnim(MV_JTI_FLOWIN, 0, -1);

		if (g_fp->_aniMan->_movement) {
			if (g_fp->_aniMan->_movement->_id == MV_MAN16_TAKEMUG) {
				g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT);

				g_vars->scene16_mug->show1(-1, -1, -1, 0);

				g_fp->setObjectState(sO_Cup, g_fp->getObjectEnumState(sO_Cup, sO_DudeHas));
			}
		}
		return;
	}

	MessageQueue *mq;

	if (!(g_vars->scene16_boot->_flags & 4)) {
		g_vars->scene16_jettie->_priority = 15;
		g_vars->scene16_jettie->startAnim(MV_JTI_FLOWBY, 0, -1);

		if (g_vars->scene16_walkingBoy) {
			mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_BOYOUT), 0, 1);

			mq->setParamInt(-1, g_vars->scene16_walkingBoy->_odelay);
			if (mq->chain(g_vars->scene16_walkingBoy))
				return;
		} else {
			if (!g_vars->scene16_walkingGirl)
				return;

			mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GIRLOUT), 0, 1);

			mq->setParamInt(-1, g_vars->scene16_walkingGirl->_odelay);
			if (mq->chain(g_vars->scene16_walkingGirl))
				return;
		}
		delete mq;

		return;
	}

	g_vars->scene16_jettie->_priority = 15;

	g_vars->scene16_boot->startAnim(MV_BT16_FILL, 0, -1);

	StaticANIObject *ani;

	if (g_vars->scene16_walkingBoy) {
		mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_BOYOUT), 0, 1);

		mq->setParamInt(-1, g_vars->scene16_walkingBoy->_odelay);

		ani = g_vars->scene16_walkingBoy;
	} else {
		if (!g_vars->scene16_walkingGirl)
			return;

		mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GIRLOUT), 0, 1);

		mq->setParamInt(-1, g_vars->scene16_walkingGirl->_odelay);
		ani = g_vars->scene16_walkingGirl;
	}

	if (!mq->chain(ani))
		delete mq;
}
示例#9
0
void sceneHandler28_trySecondaryPers() {
	MessageQueue *mq;
	int x;

	if (g_vars->scene28_headBeardedFlipper) {
		if (g_vars->scene28_beardedDirection) {
			mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_BRD28_GOR), 0, 1);

			mq->getExCommandByIndex(0)->_x = g_fp->_sceneRect.left - 20;
			mq->getExCommandByIndex(0)->_param = 1;
			mq->setParamInt(-1, 1);
			mq->chain(0);

			mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_BRD28_GOR), 0, 1);

			mq->getExCommandByIndex(0)->_x = g_fp->_sceneRect.left - 40;
			mq->getExCommandByIndex(0)->_y += 20;
			mq->getExCommandByIndex(0)->_param = 2;
			mq->setParamInt(-1, 2);
			mq->chain(0);

			mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_BRD28_GOR), 0, 1);

			x = g_fp->_sceneRect.left - 60;
		} else {
			mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_BRD28_GOL), 0, 1);

			mq->getExCommandByIndex(0)->_x = g_fp->_sceneRect.right + 20;
			mq->getExCommandByIndex(0)->_param = 1;
			mq->setParamInt(-1, 1);
			mq->chain(0);

			mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_BRD28_GOL), 0, 1);

			mq->getExCommandByIndex(0)->_x = g_fp->_sceneRect.right + 40;
			mq->getExCommandByIndex(0)->_y += 20;
			mq->getExCommandByIndex(0)->_param = 2;
			mq->setParamInt(-1, 2);
			mq->chain(0);

			mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_BRD28_GOL), 0, 1);

			x = g_fp->_sceneRect.right + 60;
		}

		mq->getExCommandByIndex(0)->_x = x;
		mq->getExCommandByIndex(0)->_y += 40;
		mq->getExCommandByIndex(0)->_param = 3;
		mq->setParamInt(-1, 3);
		mq->chain( 0);

		g_vars->scene28_beardedDirection = !g_vars->scene28_beardedDirection;
	} else {
		if (g_vars->scene28_headDirection) {
			mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_GLV28_GOR), 0, 1);

			x = g_fp->_sceneRect.left - 40;
		} else {
			mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_GLV28_GOL), 0, 1);

			x = g_fp->_sceneRect.right + 40;
		}

		mq->getExCommandByIndex(0)->_x = x;
		mq->chain(0);

		g_vars->scene28_headDirection = !g_vars->scene28_headDirection;
	}

	g_vars->scene28_headBeardedFlipper = !g_vars->scene28_headBeardedFlipper;
}