HuntCrossleyContact::HuntCrossleyContact(MultibodySystem& mbs) : ForceSubsystem() { adoptSubsystemGuts(new HuntCrossleyContactRep()); mbs.addForceSubsystem(*this); // steal ownership }
GeneralForceSubsystem::GeneralForceSubsystem(MultibodySystem& mbs) : ForceSubsystem() { adoptSubsystemGuts(new GeneralForceSubsystemRep()); mbs.addForceSubsystem(*this); } // steal ownership