JurisdictionListener::JurisdictionListener(NODE_TYPE type, PacketSenderNotify* notify) : PacketSender(notify, JurisdictionListener::DEFAULT_PACKETS_PER_SECOND) { _nodeType = type; ReceivedPacketProcessor::_dontSleep = true; // we handle sleeping so this class doesn't need to NodeList* nodeList = NodeList::getInstance(); nodeList->addHook(this); //qDebug("JurisdictionListener::JurisdictionListener(NODE_TYPE type=%c)\n", type); }
int DomainServer::run() { NodeList* nodeList = NodeList::getInstance(); nodeList->addHook(this); ssize_t receivedBytes = 0; char nodeType = '\0'; unsigned char broadcastPacket[MAX_PACKET_SIZE]; unsigned char packetData[MAX_PACKET_SIZE]; unsigned char* currentBufferPos; unsigned char* startPointer; sockaddr_in senderAddress, nodePublicAddress, nodeLocalAddress; nodePublicAddress.sin_family = AF_INET; nodeLocalAddress.sin_family = AF_INET; nodeList->startSilentNodeRemovalThread(); if (!_staticAssignmentFile.exists() || _voxelServerConfig) { if (_voxelServerConfig) { // we have a new VS config, clear the existing file to start fresh _staticAssignmentFile.remove(); } prepopulateStaticAssignmentFile(); } _staticAssignmentFile.open(QIODevice::ReadWrite); _staticAssignmentFileData = _staticAssignmentFile.map(0, _staticAssignmentFile.size()); _staticAssignments = (Assignment*) _staticAssignmentFileData; timeval startTime; gettimeofday(&startTime, NULL); while (true) { while (nodeList->getNodeSocket()->receive((sockaddr *)&senderAddress, packetData, &receivedBytes) && packetVersionMatch(packetData)) { if (packetData[0] == PACKET_TYPE_DOMAIN_REPORT_FOR_DUTY || packetData[0] == PACKET_TYPE_DOMAIN_LIST_REQUEST) { // this is an RFD or domain list request packet, and there is a version match int numBytesSenderHeader = numBytesForPacketHeader(packetData); nodeType = *(packetData + numBytesSenderHeader); int packetIndex = numBytesSenderHeader + sizeof(NODE_TYPE); QUuid nodeUUID = QUuid::fromRfc4122(QByteArray(((char*) packetData + packetIndex), NUM_BYTES_RFC4122_UUID)); packetIndex += NUM_BYTES_RFC4122_UUID; int numBytesPrivateSocket = unpackSocket(packetData + packetIndex, (sockaddr*) &nodePublicAddress); packetIndex += numBytesPrivateSocket; if (nodePublicAddress.sin_addr.s_addr == 0) { // this node wants to use us its STUN server // so set the node public address to whatever we perceive the public address to be nodePublicAddress = senderAddress; // if the sender is on our box then leave its public address to 0 so that // other users attempt to reach it on the same address they have for the domain-server if (senderAddress.sin_addr.s_addr == htonl(INADDR_LOOPBACK)) { nodePublicAddress.sin_addr.s_addr = 0; } } int numBytesPublicSocket = unpackSocket(packetData + packetIndex, (sockaddr*) &nodeLocalAddress); packetIndex += numBytesPublicSocket; const char STATICALLY_ASSIGNED_NODES[3] = { NODE_TYPE_AUDIO_MIXER, NODE_TYPE_AVATAR_MIXER, NODE_TYPE_VOXEL_SERVER }; Assignment* matchingStaticAssignment = NULL; if (memchr(STATICALLY_ASSIGNED_NODES, nodeType, sizeof(STATICALLY_ASSIGNED_NODES)) == NULL || ((matchingStaticAssignment = matchingStaticAssignmentForCheckIn(nodeUUID, nodeType)) || checkInWithUUIDMatchesExistingNode((sockaddr*) &nodePublicAddress, (sockaddr*) &nodeLocalAddress, nodeUUID))) { Node* checkInNode = nodeList->addOrUpdateNode(nodeUUID, nodeType, (sockaddr*) &nodePublicAddress, (sockaddr*) &nodeLocalAddress); if (matchingStaticAssignment) { // this was a newly added node with a matching static assignment if (_hasCompletedRestartHold) { // remove the matching assignment from the assignment queue so we don't take the next check in removeAssignmentFromQueue(matchingStaticAssignment); } // set the linked data for this node to a copy of the matching assignment // so we can re-queue it should the node die Assignment* nodeCopyOfMatchingAssignment = new Assignment(*matchingStaticAssignment); checkInNode->setLinkedData(nodeCopyOfMatchingAssignment); } int numHeaderBytes = populateTypeAndVersion(broadcastPacket, PACKET_TYPE_DOMAIN); currentBufferPos = broadcastPacket + numHeaderBytes; startPointer = currentBufferPos; unsigned char* nodeTypesOfInterest = packetData + packetIndex + sizeof(unsigned char); int numInterestTypes = *(nodeTypesOfInterest - 1); if (numInterestTypes > 0) { // if the node has sent no types of interest, assume they want nothing but their own ID back for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) { if (!node->matches((sockaddr*) &nodePublicAddress, (sockaddr*) &nodeLocalAddress, nodeType) && memchr(nodeTypesOfInterest, node->getType(), numInterestTypes)) { // don't send avatar nodes to other avatars, that will come from avatar mixer if (nodeType != NODE_TYPE_AGENT || node->getType() != NODE_TYPE_AGENT) { currentBufferPos = addNodeToBroadcastPacket(currentBufferPos, &(*node)); } } } } // update last receive to now uint64_t timeNow = usecTimestampNow(); checkInNode->setLastHeardMicrostamp(timeNow); // send the constructed list back to this node nodeList->getNodeSocket()->send((sockaddr*)&senderAddress, broadcastPacket, (currentBufferPos - startPointer) + numHeaderBytes); } } else if (packetData[0] == PACKET_TYPE_REQUEST_ASSIGNMENT) { qDebug("Received a request for assignment.\n"); if (!_hasCompletedRestartHold) { possiblyAddStaticAssignmentsBackToQueueAfterRestart(&startTime); } if (_assignmentQueue.size() > 0) { // construct the requested assignment from the packet data Assignment requestAssignment(packetData, receivedBytes); Assignment* assignmentToDeploy = deployableAssignmentForRequest(requestAssignment); if (assignmentToDeploy) { // give this assignment out, either the type matches or the requestor said they will take any int numHeaderBytes = populateTypeAndVersion(broadcastPacket, PACKET_TYPE_CREATE_ASSIGNMENT); int numAssignmentBytes = assignmentToDeploy->packToBuffer(broadcastPacket + numHeaderBytes); nodeList->getNodeSocket()->send((sockaddr*) &senderAddress, broadcastPacket, numHeaderBytes + numAssignmentBytes); if (assignmentToDeploy->getNumberOfInstances() == 0) { // there are no more instances of this script to send out, delete it delete assignmentToDeploy; } } } } else if (packetData[0] == PACKET_TYPE_CREATE_ASSIGNMENT) { // this is a create assignment likely recieved from a server needed more clients to help with load // unpack it Assignment* createAssignment = new Assignment(packetData, receivedBytes); qDebug() << "Received a create assignment -" << *createAssignment << "\n"; // make sure we have a matching node with the UUID packed with the assignment // if the node has sent no types of interest, assume they want nothing but their own ID back for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) { if (node->getLinkedData() && socketMatch((sockaddr*) &senderAddress, node->getPublicSocket()) && ((Assignment*) node->getLinkedData())->getUUID() == createAssignment->getUUID()) { // give the create assignment a new UUID createAssignment->resetUUID(); // add the assignment at the back of the queue _assignmentQueueMutex.lock(); _assignmentQueue.push_back(createAssignment); _assignmentQueueMutex.unlock(); // find the first available spot in the static assignments and put this assignment there for (int i = 0; i < MAX_STATIC_ASSIGNMENT_FILE_ASSIGNMENTS; i++) { if (_staticAssignments[i].getUUID().isNull()) { _staticAssignments[i] = *createAssignment; // we've stuck the assignment in, break out break; } } // we found the matching node that asked for create assignment, break out break; } } } } if (!_hasCompletedRestartHold) { possiblyAddStaticAssignmentsBackToQueueAfterRestart(&startTime); } } this->cleanup(); return 0; }
JurisdictionListener::JurisdictionListener(PacketSenderNotify* notify) : PacketSender(notify, JurisdictionListener::DEFAULT_PACKETS_PER_SECOND) { NodeList* nodeList = NodeList::getInstance(); nodeList->addHook(this); }
void OctreeServer::run() { // Before we do anything else, create our tree... _tree = createTree(); // change the logging target name while this is running Logging::setTargetName(getMyLoggingServerTargetName()); // Now would be a good time to parse our arguments, if we got them as assignment if (getNumPayloadBytes() > 0) { parsePayload(); } beforeRun(); // after payload has been processed qInstallMessageHandler(Logging::verboseMessageHandler); const char* STATUS_PORT = "--statusPort"; const char* statusPort = getCmdOption(_argc, _argv, STATUS_PORT); if (statusPort) { int statusPortNumber = atoi(statusPort); initMongoose(statusPortNumber); } const char* JURISDICTION_FILE = "--jurisdictionFile"; const char* jurisdictionFile = getCmdOption(_argc, _argv, JURISDICTION_FILE); if (jurisdictionFile) { qDebug("jurisdictionFile=%s\n", jurisdictionFile); qDebug("about to readFromFile().... jurisdictionFile=%s\n", jurisdictionFile); _jurisdiction = new JurisdictionMap(jurisdictionFile); qDebug("after readFromFile().... jurisdictionFile=%s\n", jurisdictionFile); } else { const char* JURISDICTION_ROOT = "--jurisdictionRoot"; const char* jurisdictionRoot = getCmdOption(_argc, _argv, JURISDICTION_ROOT); if (jurisdictionRoot) { qDebug("jurisdictionRoot=%s\n", jurisdictionRoot); } const char* JURISDICTION_ENDNODES = "--jurisdictionEndNodes"; const char* jurisdictionEndNodes = getCmdOption(_argc, _argv, JURISDICTION_ENDNODES); if (jurisdictionEndNodes) { qDebug("jurisdictionEndNodes=%s\n", jurisdictionEndNodes); } if (jurisdictionRoot || jurisdictionEndNodes) { _jurisdiction = new JurisdictionMap(jurisdictionRoot, jurisdictionEndNodes); } } NodeList* nodeList = NodeList::getInstance(); nodeList->setOwnerType(getMyNodeType()); // we need to ask the DS about agents so we can ping/reply with them const char nodeTypesOfInterest[] = { NODE_TYPE_AGENT, NODE_TYPE_ANIMATION_SERVER}; nodeList->setNodeTypesOfInterest(nodeTypesOfInterest, sizeof(nodeTypesOfInterest)); setvbuf(stdout, NULL, _IOLBF, 0); // tell our NodeList about our desire to get notifications nodeList->addHook(this); nodeList->linkedDataCreateCallback = &OctreeServer::attachQueryNodeToNode; srand((unsigned)time(0)); const char* VERBOSE_DEBUG = "--verboseDebug"; _verboseDebug = cmdOptionExists(_argc, _argv, VERBOSE_DEBUG); qDebug("verboseDebug=%s\n", debug::valueOf(_verboseDebug)); const char* DEBUG_SENDING = "--debugSending"; _debugSending = cmdOptionExists(_argc, _argv, DEBUG_SENDING); qDebug("debugSending=%s\n", debug::valueOf(_debugSending)); const char* DEBUG_RECEIVING = "--debugReceiving"; _debugReceiving = cmdOptionExists(_argc, _argv, DEBUG_RECEIVING); qDebug("debugReceiving=%s\n", debug::valueOf(_debugReceiving)); // By default we will persist, if you want to disable this, then pass in this parameter const char* NO_PERSIST = "--NoPersist"; if (cmdOptionExists(_argc, _argv, NO_PERSIST)) { _wantPersist = false; } qDebug("wantPersist=%s\n", debug::valueOf(_wantPersist)); // if we want Persistence, set up the local file and persist thread if (_wantPersist) { // Check to see if the user passed in a command line option for setting packet send rate const char* PERSIST_FILENAME = "--persistFilename"; const char* persistFilenameParameter = getCmdOption(_argc, _argv, PERSIST_FILENAME); if (persistFilenameParameter) { strcpy(_persistFilename, persistFilenameParameter); } else { strcpy(_persistFilename, getMyDefaultPersistFilename()); } qDebug("persistFilename=%s\n", _persistFilename); // now set up PersistThread _persistThread = new OctreePersistThread(_tree, _persistFilename); if (_persistThread) { _persistThread->initialize(true); } } // Debug option to demonstrate that the server's local time does not // need to be in sync with any other network node. This forces clock // skew for the individual server node const char* CLOCK_SKEW = "--clockSkew"; const char* clockSkewOption = getCmdOption(_argc, _argv, CLOCK_SKEW); if (clockSkewOption) { int clockSkew = atoi(clockSkewOption); usecTimestampNowForceClockSkew(clockSkew); qDebug("clockSkewOption=%s clockSkew=%d\n", clockSkewOption, clockSkew); } // Check to see if the user passed in a command line option for setting packet send rate const char* PACKETS_PER_SECOND = "--packetsPerSecond"; const char* packetsPerSecond = getCmdOption(_argc, _argv, PACKETS_PER_SECOND); if (packetsPerSecond) { _packetsPerClientPerInterval = atoi(packetsPerSecond) / INTERVALS_PER_SECOND; if (_packetsPerClientPerInterval < 1) { _packetsPerClientPerInterval = 1; } qDebug("packetsPerSecond=%s PACKETS_PER_CLIENT_PER_INTERVAL=%d\n", packetsPerSecond, _packetsPerClientPerInterval); } HifiSockAddr senderSockAddr; // set up our jurisdiction broadcaster... if (_jurisdiction) { _jurisdiction->setNodeType(getMyNodeType()); } _jurisdictionSender = new JurisdictionSender(_jurisdiction, getMyNodeType()); _jurisdictionSender->initialize(true); // set up our OctreeServerPacketProcessor _octreeInboundPacketProcessor = new OctreeInboundPacketProcessor(this); _octreeInboundPacketProcessor->initialize(true); // Convert now to tm struct for local timezone tm* localtm = localtime(&_started); const int MAX_TIME_LENGTH = 128; char localBuffer[MAX_TIME_LENGTH] = { 0 }; char utcBuffer[MAX_TIME_LENGTH] = { 0 }; strftime(localBuffer, MAX_TIME_LENGTH, "%m/%d/%Y %X", localtm); // Convert now to tm struct for UTC tm* gmtm = gmtime(&_started); if (gmtm != NULL) { strftime(utcBuffer, MAX_TIME_LENGTH, " [%m/%d/%Y %X UTC]", gmtm); } qDebug() << "Now running... started at: " << localBuffer << utcBuffer << "\n"; QTimer* domainServerTimer = new QTimer(this); connect(domainServerTimer, SIGNAL(timeout()), this, SLOT(checkInWithDomainServerOrExit())); domainServerTimer->start(DOMAIN_SERVER_CHECK_IN_USECS / 1000); QTimer* silentNodeTimer = new QTimer(this); connect(silentNodeTimer, SIGNAL(timeout()), nodeList, SLOT(removeSilentNodes())); silentNodeTimer->start(NODE_SILENCE_THRESHOLD_USECS / 1000); QTimer* pingNodesTimer = new QTimer(this); connect(pingNodesTimer, SIGNAL(timeout()), nodeList, SLOT(pingInactiveNodes())); pingNodesTimer->start(PING_INACTIVE_NODE_INTERVAL_USECS / 1000); }
int main(int argc, const char * argv[]) { pthread_mutex_init(&::treeLock, NULL); qInstallMessageHandler(sharedMessageHandler); int listenPort = VOXEL_LISTEN_PORT; // Check to see if the user passed in a command line option for setting listen port const char* PORT_PARAMETER = "--port"; const char* portParameter = getCmdOption(argc, argv, PORT_PARAMETER); if (portParameter) { listenPort = atoi(portParameter); if (listenPort < 1) { listenPort = VOXEL_LISTEN_PORT; } printf("portParameter=%s listenPort=%d\n", portParameter, listenPort); } const char* JURISDICTION_FILE = "--jurisdictionFile"; const char* jurisdictionFile = getCmdOption(argc, argv, JURISDICTION_FILE); if (jurisdictionFile) { printf("jurisdictionFile=%s\n", jurisdictionFile); printf("about to readFromFile().... jurisdictionFile=%s\n", jurisdictionFile); jurisdiction = new JurisdictionMap(jurisdictionFile); printf("after readFromFile().... jurisdictionFile=%s\n", jurisdictionFile); } else { const char* JURISDICTION_ROOT = "--jurisdictionRoot"; const char* jurisdictionRoot = getCmdOption(argc, argv, JURISDICTION_ROOT); if (jurisdictionRoot) { printf("jurisdictionRoot=%s\n", jurisdictionRoot); } const char* JURISDICTION_ENDNODES = "--jurisdictionEndNodes"; const char* jurisdictionEndNodes = getCmdOption(argc, argv, JURISDICTION_ENDNODES); if (jurisdictionEndNodes) { printf("jurisdictionEndNodes=%s\n", jurisdictionEndNodes); } if (jurisdictionRoot || jurisdictionEndNodes) { ::jurisdiction = new JurisdictionMap(jurisdictionRoot, jurisdictionEndNodes); } } // should we send environments? Default is yes, but this command line suppresses sending const char* DUMP_VOXELS_ON_MOVE = "--dumpVoxelsOnMove"; ::dumpVoxelsOnMove = cmdOptionExists(argc, argv, DUMP_VOXELS_ON_MOVE); printf("dumpVoxelsOnMove=%s\n", debug::valueOf(::dumpVoxelsOnMove)); // should we send environments? Default is yes, but this command line suppresses sending const char* DONT_SEND_ENVIRONMENTS = "--dontSendEnvironments"; bool dontSendEnvironments = cmdOptionExists(argc, argv, DONT_SEND_ENVIRONMENTS); if (dontSendEnvironments) { printf("Sending environments suppressed...\n"); ::sendEnvironments = false; } else { // should we send environments? Default is yes, but this command line suppresses sending const char* MINIMAL_ENVIRONMENT = "--MinimalEnvironment"; ::sendMinimalEnvironment = cmdOptionExists(argc, argv, MINIMAL_ENVIRONMENT); printf("Using Minimal Environment=%s\n", debug::valueOf(::sendMinimalEnvironment)); } printf("Sending environments=%s\n", debug::valueOf(::sendEnvironments)); NodeList* nodeList = NodeList::createInstance(NODE_TYPE_VOXEL_SERVER, listenPort); setvbuf(stdout, NULL, _IOLBF, 0); // tell our NodeList about our desire to get notifications nodeList->addHook(&nodeWatcher); // Handle Local Domain testing with the --local command line const char* local = "--local"; ::wantLocalDomain = cmdOptionExists(argc, argv,local); if (::wantLocalDomain) { printf("Local Domain MODE!\n"); nodeList->setDomainIPToLocalhost(); } else { const char* domainIP = getCmdOption(argc, argv, "--domain"); if (domainIP) { NodeList::getInstance()->setDomainHostname(domainIP); } } nodeList->linkedDataCreateCallback = &attachVoxelNodeDataToNode; nodeList->startSilentNodeRemovalThread(); srand((unsigned)time(0)); const char* DISPLAY_VOXEL_STATS = "--displayVoxelStats"; ::displayVoxelStats = cmdOptionExists(argc, argv, DISPLAY_VOXEL_STATS); printf("displayVoxelStats=%s\n", debug::valueOf(::displayVoxelStats)); const char* DEBUG_VOXEL_SENDING = "--debugVoxelSending"; ::debugVoxelSending = cmdOptionExists(argc, argv, DEBUG_VOXEL_SENDING); printf("debugVoxelSending=%s\n", debug::valueOf(::debugVoxelSending)); const char* DEBUG_VOXEL_RECEIVING = "--debugVoxelReceiving"; ::debugVoxelReceiving = cmdOptionExists(argc, argv, DEBUG_VOXEL_RECEIVING); printf("debugVoxelReceiving=%s\n", debug::valueOf(::debugVoxelReceiving)); const char* WANT_ANIMATION_DEBUG = "--shouldShowAnimationDebug"; ::shouldShowAnimationDebug = cmdOptionExists(argc, argv, WANT_ANIMATION_DEBUG); printf("shouldShowAnimationDebug=%s\n", debug::valueOf(::shouldShowAnimationDebug)); // By default we will voxel persist, if you want to disable this, then pass in this parameter const char* NO_VOXEL_PERSIST = "--NoVoxelPersist"; if (cmdOptionExists(argc, argv, NO_VOXEL_PERSIST)) { ::wantVoxelPersist = false; } printf("wantVoxelPersist=%s\n", debug::valueOf(::wantVoxelPersist)); // if we want Voxel Persistence, load the local file now... bool persistantFileRead = false; if (::wantVoxelPersist) { // Check to see if the user passed in a command line option for setting packet send rate const char* VOXELS_PERSIST_FILENAME = "--voxelsPersistFilename"; const char* voxelsPersistFilenameParameter = getCmdOption(argc, argv, VOXELS_PERSIST_FILENAME); if (voxelsPersistFilenameParameter) { strcpy(voxelPersistFilename, voxelsPersistFilenameParameter); } else { strcpy(voxelPersistFilename, ::wantLocalDomain ? LOCAL_VOXELS_PERSIST_FILE : VOXELS_PERSIST_FILE); } printf("loading voxels from file: %s...\n", voxelPersistFilename); persistantFileRead = ::serverTree.readFromSVOFile(::voxelPersistFilename); if (persistantFileRead) { PerformanceWarning warn(::shouldShowAnimationDebug, "persistVoxelsWhenDirty() - reaverageVoxelColors()", ::shouldShowAnimationDebug); // after done inserting all these voxels, then reaverage colors serverTree.reaverageVoxelColors(serverTree.rootNode); printf("Voxels reAveraged\n"); } ::serverTree.clearDirtyBit(); // the tree is clean since we just loaded it printf("DONE loading voxels from file... fileRead=%s\n", debug::valueOf(persistantFileRead)); unsigned long nodeCount = ::serverTree.rootNode->getSubTreeNodeCount(); unsigned long internalNodeCount = ::serverTree.rootNode->getSubTreeInternalNodeCount(); unsigned long leafNodeCount = ::serverTree.rootNode->getSubTreeLeafNodeCount(); printf("Nodes after loading scene %lu nodes %lu internal %lu leaves\n", nodeCount, internalNodeCount, leafNodeCount); // now set up VoxelPersistThread ::voxelPersistThread = new VoxelPersistThread(&::serverTree, ::voxelPersistFilename); if (::voxelPersistThread) { ::voxelPersistThread->initialize(true); } } // Check to see if the user passed in a command line option for loading an old style local // Voxel File. If so, load it now. This is not the same as a voxel persist file const char* INPUT_FILE = "-i"; const char* voxelsFilename = getCmdOption(argc, argv, INPUT_FILE); if (voxelsFilename) { serverTree.readFromSVOFile(voxelsFilename); } // Check to see if the user passed in a command line option for setting packet send rate const char* PACKETS_PER_SECOND = "--packetsPerSecond"; const char* packetsPerSecond = getCmdOption(argc, argv, PACKETS_PER_SECOND); if (packetsPerSecond) { PACKETS_PER_CLIENT_PER_INTERVAL = atoi(packetsPerSecond)/INTERVALS_PER_SECOND; if (PACKETS_PER_CLIENT_PER_INTERVAL < 1) { PACKETS_PER_CLIENT_PER_INTERVAL = 1; } printf("packetsPerSecond=%s PACKETS_PER_CLIENT_PER_INTERVAL=%d\n", packetsPerSecond, PACKETS_PER_CLIENT_PER_INTERVAL); } // for now, initialize the environments with fixed values environmentData[1].setID(1); environmentData[1].setGravity(1.0f); environmentData[1].setAtmosphereCenter(glm::vec3(0.5, 0.5, (0.25 - 0.06125)) * (float)TREE_SCALE); environmentData[1].setAtmosphereInnerRadius(0.030625f * TREE_SCALE); environmentData[1].setAtmosphereOuterRadius(0.030625f * TREE_SCALE * 1.05f); environmentData[2].setID(2); environmentData[2].setGravity(1.0f); environmentData[2].setAtmosphereCenter(glm::vec3(0.5f, 0.5f, 0.5f) * (float)TREE_SCALE); environmentData[2].setAtmosphereInnerRadius(0.1875f * TREE_SCALE); environmentData[2].setAtmosphereOuterRadius(0.1875f * TREE_SCALE * 1.05f); environmentData[2].setScatteringWavelengths(glm::vec3(0.475f, 0.570f, 0.650f)); // swaps red and blue sockaddr senderAddress; unsigned char *packetData = new unsigned char[MAX_PACKET_SIZE]; ssize_t packetLength; timeval lastDomainServerCheckIn = {}; // set up our jurisdiction broadcaster... ::jurisdictionSender = new JurisdictionSender(::jurisdiction); if (::jurisdictionSender) { ::jurisdictionSender->initialize(true); } // set up our VoxelServerPacketProcessor ::voxelServerPacketProcessor = new VoxelServerPacketProcessor(); if (::voxelServerPacketProcessor) { ::voxelServerPacketProcessor->initialize(true); } // loop to send to nodes requesting data while (true) { // send a check in packet to the domain server if DOMAIN_SERVER_CHECK_IN_USECS has elapsed if (usecTimestampNow() - usecTimestamp(&lastDomainServerCheckIn) >= DOMAIN_SERVER_CHECK_IN_USECS) { gettimeofday(&lastDomainServerCheckIn, NULL); NodeList::getInstance()->sendDomainServerCheckIn(); } if (nodeList->getNodeSocket()->receive(&senderAddress, packetData, &packetLength) && packetVersionMatch(packetData)) { int numBytesPacketHeader = numBytesForPacketHeader(packetData); if (packetData[0] == PACKET_TYPE_HEAD_DATA) { // If we got a PACKET_TYPE_HEAD_DATA, then we're talking to an NODE_TYPE_AVATAR, and we // need to make sure we have it in our nodeList. uint16_t nodeID = 0; unpackNodeId(packetData + numBytesPacketHeader, &nodeID); Node* node = NodeList::getInstance()->addOrUpdateNode(&senderAddress, &senderAddress, NODE_TYPE_AGENT, nodeID); NodeList::getInstance()->updateNodeWithData(node, packetData, packetLength); } else if (packetData[0] == PACKET_TYPE_PING) { // If the packet is a ping, let processNodeData handle it. NodeList::getInstance()->processNodeData(&senderAddress, packetData, packetLength); } else if (packetData[0] == PACKET_TYPE_DOMAIN) { NodeList::getInstance()->processNodeData(&senderAddress, packetData, packetLength); } else if (packetData[0] == PACKET_TYPE_VOXEL_JURISDICTION_REQUEST) { if (::jurisdictionSender) { ::jurisdictionSender->queueReceivedPacket(senderAddress, packetData, packetLength); } } else if (::voxelServerPacketProcessor) { ::voxelServerPacketProcessor->queueReceivedPacket(senderAddress, packetData, packetLength); } else { printf("unknown packet ignored... packetData[0]=%c\n", packetData[0]); } } } if (::jurisdiction) { delete ::jurisdiction; } if (::jurisdictionSender) { ::jurisdictionSender->terminate(); delete ::jurisdictionSender; } if (::voxelServerPacketProcessor) { ::voxelServerPacketProcessor->terminate(); delete ::voxelServerPacketProcessor; } if (::voxelPersistThread) { ::voxelPersistThread->terminate(); delete ::voxelPersistThread; } // tell our NodeList we're done with notifications nodeList->removeHook(&nodeWatcher); pthread_mutex_destroy(&::treeLock); return 0; }
//int main(int argc, const char * argv[]) { void VoxelServer::run() { const char VOXEL_SERVER_LOGGING_TARGET_NAME[] = "voxel-server"; // change the logging target name while this is running Logging::setTargetName(VOXEL_SERVER_LOGGING_TARGET_NAME); // Now would be a good time to parse our arguments, if we got them as assignment if (getNumPayloadBytes() > 0) { parsePayload(); } qInstallMessageHandler(Logging::verboseMessageHandler); const char* STATUS_PORT = "--statusPort"; const char* statusPort = getCmdOption(_argc, _argv, STATUS_PORT); if (statusPort) { int statusPortNumber = atoi(statusPort); initMongoose(statusPortNumber); } const char* JURISDICTION_FILE = "--jurisdictionFile"; const char* jurisdictionFile = getCmdOption(_argc, _argv, JURISDICTION_FILE); if (jurisdictionFile) { qDebug("jurisdictionFile=%s\n", jurisdictionFile); qDebug("about to readFromFile().... jurisdictionFile=%s\n", jurisdictionFile); _jurisdiction = new JurisdictionMap(jurisdictionFile); qDebug("after readFromFile().... jurisdictionFile=%s\n", jurisdictionFile); } else { const char* JURISDICTION_ROOT = "--jurisdictionRoot"; const char* jurisdictionRoot = getCmdOption(_argc, _argv, JURISDICTION_ROOT); if (jurisdictionRoot) { qDebug("jurisdictionRoot=%s\n", jurisdictionRoot); } const char* JURISDICTION_ENDNODES = "--jurisdictionEndNodes"; const char* jurisdictionEndNodes = getCmdOption(_argc, _argv, JURISDICTION_ENDNODES); if (jurisdictionEndNodes) { qDebug("jurisdictionEndNodes=%s\n", jurisdictionEndNodes); } if (jurisdictionRoot || jurisdictionEndNodes) { _jurisdiction = new JurisdictionMap(jurisdictionRoot, jurisdictionEndNodes); } } // should we send environments? Default is yes, but this command line suppresses sending const char* DUMP_VOXELS_ON_MOVE = "--dumpVoxelsOnMove"; _dumpVoxelsOnMove = cmdOptionExists(_argc, _argv, DUMP_VOXELS_ON_MOVE); qDebug("dumpVoxelsOnMove=%s\n", debug::valueOf(_dumpVoxelsOnMove)); // should we send environments? Default is yes, but this command line suppresses sending const char* SEND_ENVIRONMENTS = "--sendEnvironments"; bool dontSendEnvironments = !cmdOptionExists(_argc, _argv, SEND_ENVIRONMENTS); if (dontSendEnvironments) { qDebug("Sending environments suppressed...\n"); _sendEnvironments = false; } else { // should we send environments? Default is yes, but this command line suppresses sending const char* MINIMAL_ENVIRONMENT = "--minimalEnvironment"; _sendMinimalEnvironment = cmdOptionExists(_argc, _argv, MINIMAL_ENVIRONMENT); qDebug("Using Minimal Environment=%s\n", debug::valueOf(_sendMinimalEnvironment)); } qDebug("Sending environments=%s\n", debug::valueOf(_sendEnvironments)); NodeList* nodeList = NodeList::getInstance(); nodeList->setOwnerType(NODE_TYPE_VOXEL_SERVER); // we need to ask the DS about agents so we can ping/reply with them const char nodeTypesOfInterest[] = { NODE_TYPE_AGENT, NODE_TYPE_ANIMATION_SERVER}; nodeList->setNodeTypesOfInterest(nodeTypesOfInterest, sizeof(nodeTypesOfInterest)); setvbuf(stdout, NULL, _IOLBF, 0); // tell our NodeList about our desire to get notifications nodeList->addHook(&_nodeWatcher); nodeList->linkedDataCreateCallback = &attachVoxelNodeDataToNode; nodeList->startSilentNodeRemovalThread(); srand((unsigned)time(0)); const char* DISPLAY_VOXEL_STATS = "--displayVoxelStats"; _displayVoxelStats = cmdOptionExists(_argc, _argv, DISPLAY_VOXEL_STATS); qDebug("displayVoxelStats=%s\n", debug::valueOf(_displayVoxelStats)); const char* VERBOSE_DEBUG = "--verboseDebug"; _verboseDebug = cmdOptionExists(_argc, _argv, VERBOSE_DEBUG); qDebug("verboseDebug=%s\n", debug::valueOf(_verboseDebug)); const char* DEBUG_VOXEL_SENDING = "--debugVoxelSending"; _debugVoxelSending = cmdOptionExists(_argc, _argv, DEBUG_VOXEL_SENDING); qDebug("debugVoxelSending=%s\n", debug::valueOf(_debugVoxelSending)); const char* DEBUG_VOXEL_RECEIVING = "--debugVoxelReceiving"; _debugVoxelReceiving = cmdOptionExists(_argc, _argv, DEBUG_VOXEL_RECEIVING); qDebug("debugVoxelReceiving=%s\n", debug::valueOf(_debugVoxelReceiving)); const char* WANT_ANIMATION_DEBUG = "--shouldShowAnimationDebug"; _shouldShowAnimationDebug = cmdOptionExists(_argc, _argv, WANT_ANIMATION_DEBUG); qDebug("shouldShowAnimationDebug=%s\n", debug::valueOf(_shouldShowAnimationDebug)); // By default we will voxel persist, if you want to disable this, then pass in this parameter const char* NO_VOXEL_PERSIST = "--NoVoxelPersist"; if (cmdOptionExists(_argc, _argv, NO_VOXEL_PERSIST)) { _wantVoxelPersist = false; } qDebug("wantVoxelPersist=%s\n", debug::valueOf(_wantVoxelPersist)); // if we want Voxel Persistence, set up the local file and persist thread if (_wantVoxelPersist) { // Check to see if the user passed in a command line option for setting packet send rate const char* VOXELS_PERSIST_FILENAME = "--voxelsPersistFilename"; const char* voxelsPersistFilenameParameter = getCmdOption(_argc, _argv, VOXELS_PERSIST_FILENAME); if (voxelsPersistFilenameParameter) { strcpy(_voxelPersistFilename, voxelsPersistFilenameParameter); } else { //strcpy(voxelPersistFilename, _wantLocalDomain ? LOCAL_VOXELS_PERSIST_FILE : VOXELS_PERSIST_FILE); strcpy(_voxelPersistFilename, LOCAL_VOXELS_PERSIST_FILE); } qDebug("voxelPersistFilename=%s\n", _voxelPersistFilename); // now set up VoxelPersistThread _voxelPersistThread = new VoxelPersistThread(&_serverTree, _voxelPersistFilename); if (_voxelPersistThread) { _voxelPersistThread->initialize(true); } } // Check to see if the user passed in a command line option for loading an old style local // Voxel File. If so, load it now. This is not the same as a voxel persist file const char* INPUT_FILE = "-i"; const char* voxelsFilename = getCmdOption(_argc, _argv, INPUT_FILE); if (voxelsFilename) { _serverTree.readFromSVOFile(voxelsFilename); } // Check to see if the user passed in a command line option for setting packet send rate const char* PACKETS_PER_SECOND = "--packetsPerSecond"; const char* packetsPerSecond = getCmdOption(_argc, _argv, PACKETS_PER_SECOND); if (packetsPerSecond) { _packetsPerClientPerInterval = atoi(packetsPerSecond) / INTERVALS_PER_SECOND; if (_packetsPerClientPerInterval < 1) { _packetsPerClientPerInterval = 1; } qDebug("packetsPerSecond=%s PACKETS_PER_CLIENT_PER_INTERVAL=%d\n", packetsPerSecond, _packetsPerClientPerInterval); } sockaddr senderAddress; unsigned char* packetData = new unsigned char[MAX_PACKET_SIZE]; ssize_t packetLength; timeval lastDomainServerCheckIn = {}; // set up our jurisdiction broadcaster... _jurisdictionSender = new JurisdictionSender(_jurisdiction); if (_jurisdictionSender) { _jurisdictionSender->initialize(true); } // set up our VoxelServerPacketProcessor _voxelServerPacketProcessor = new VoxelServerPacketProcessor(this); if (_voxelServerPacketProcessor) { _voxelServerPacketProcessor->initialize(true); } // Convert now to tm struct for local timezone tm* localtm = localtime(&_started); const int MAX_TIME_LENGTH = 128; char localBuffer[MAX_TIME_LENGTH] = { 0 }; char utcBuffer[MAX_TIME_LENGTH] = { 0 }; strftime(localBuffer, MAX_TIME_LENGTH, "%m/%d/%Y %X", localtm); // Convert now to tm struct for UTC tm* gmtm = gmtime(&_started); if (gmtm != NULL) { strftime(utcBuffer, MAX_TIME_LENGTH, " [%m/%d/%Y %X UTC]", gmtm); } qDebug() << "Now running... started at: " << localBuffer << utcBuffer << "\n"; // loop to send to nodes requesting data while (true) { // check for >= in case one gets past the goalie if (NodeList::getInstance()->getNumNoReplyDomainCheckIns() >= MAX_SILENT_DOMAIN_SERVER_CHECK_INS) { qDebug() << "Exit loop... getInstance()->getNumNoReplyDomainCheckIns() >= MAX_SILENT_DOMAIN_SERVER_CHECK_INS\n"; break; } // send a check in packet to the domain server if DOMAIN_SERVER_CHECK_IN_USECS has elapsed if (usecTimestampNow() - usecTimestamp(&lastDomainServerCheckIn) >= DOMAIN_SERVER_CHECK_IN_USECS) { gettimeofday(&lastDomainServerCheckIn, NULL); NodeList::getInstance()->sendDomainServerCheckIn(); } // ping our inactive nodes to punch holes with them nodeList->possiblyPingInactiveNodes(); if (nodeList->getNodeSocket()->receive(&senderAddress, packetData, &packetLength) && packetVersionMatch(packetData)) { int numBytesPacketHeader = numBytesForPacketHeader(packetData); if (packetData[0] == PACKET_TYPE_VOXEL_QUERY) { // If we got a PACKET_TYPE_VOXEL_QUERY, then we're talking to an NODE_TYPE_AVATAR, and we // need to make sure we have it in our nodeList. QUuid nodeUUID = QUuid::fromRfc4122(QByteArray((char*)packetData + numBytesPacketHeader, NUM_BYTES_RFC4122_UUID)); Node* node = nodeList->nodeWithUUID(nodeUUID); if (node) { nodeList->updateNodeWithData(node, &senderAddress, packetData, packetLength); if (!node->getActiveSocket()) { // we don't have an active socket for this node, but they're talking to us // this means they've heard from us and can reply, let's assume public is active node->activatePublicSocket(); } VoxelNodeData* nodeData = (VoxelNodeData*) node->getLinkedData(); if (nodeData && !nodeData->isVoxelSendThreadInitalized()) { nodeData->initializeVoxelSendThread(this); } } } else if (packetData[0] == PACKET_TYPE_VOXEL_JURISDICTION_REQUEST) { if (_jurisdictionSender) { _jurisdictionSender->queueReceivedPacket(senderAddress, packetData, packetLength); } } else if (_voxelServerPacketProcessor && (packetData[0] == PACKET_TYPE_SET_VOXEL || packetData[0] == PACKET_TYPE_SET_VOXEL_DESTRUCTIVE || packetData[0] == PACKET_TYPE_ERASE_VOXEL || packetData[0] == PACKET_TYPE_Z_COMMAND)) { const char* messageName; switch (packetData[0]) { case PACKET_TYPE_SET_VOXEL: messageName = "PACKET_TYPE_SET_VOXEL"; break; case PACKET_TYPE_SET_VOXEL_DESTRUCTIVE: messageName = "PACKET_TYPE_SET_VOXEL_DESTRUCTIVE"; break; case PACKET_TYPE_ERASE_VOXEL: messageName = "PACKET_TYPE_ERASE_VOXEL"; break; } int numBytesPacketHeader = numBytesForPacketHeader(packetData); if (packetData[0] != PACKET_TYPE_Z_COMMAND) { unsigned short int sequence = (*((unsigned short int*)(packetData + numBytesPacketHeader))); uint64_t sentAt = (*((uint64_t*)(packetData + numBytesPacketHeader + sizeof(sequence)))); uint64_t arrivedAt = usecTimestampNow(); uint64_t transitTime = arrivedAt - sentAt; if (wantShowAnimationDebug() || wantsDebugVoxelReceiving()) { printf("RECEIVE THREAD: got %s - command from client receivedBytes=%ld sequence=%d transitTime=%llu usecs\n", messageName, packetLength, sequence, transitTime); } } _voxelServerPacketProcessor->queueReceivedPacket(senderAddress, packetData, packetLength); } else { // let processNodeData handle it. NodeList::getInstance()->processNodeData(&senderAddress, packetData, packetLength); } } } // call NodeList::clear() so that all of our node specific objects, including our sending threads, are // properly shutdown and cleaned up. NodeList::getInstance()->clear(); if (_jurisdictionSender) { _jurisdictionSender->terminate(); delete _jurisdictionSender; } if (_voxelServerPacketProcessor) { _voxelServerPacketProcessor->terminate(); delete _voxelServerPacketProcessor; } if (_voxelPersistThread) { _voxelPersistThread->terminate(); delete _voxelPersistThread; } // tell our NodeList we're done with notifications nodeList->removeHook(&_nodeWatcher); delete _jurisdiction; _jurisdiction = NULL; qDebug() << "VoxelServer::run()... DONE\n"; }
//int main(int argc, const char * argv[]) { void VoxelServer::run() { const char VOXEL_SERVER_LOGGING_TARGET_NAME[] = "voxel-server"; // change the logging target name while this is running Logging::setTargetName(VOXEL_SERVER_LOGGING_TARGET_NAME); // Now would be a good time to parse our arguments, if we got them as assignment if (getNumPayloadBytes() > 0) { parsePayload(); } pthread_mutex_init(&_treeLock, NULL); qInstallMessageHandler(Logging::verboseMessageHandler); const char* JURISDICTION_FILE = "--jurisdictionFile"; const char* jurisdictionFile = getCmdOption(_argc, _argv, JURISDICTION_FILE); if (jurisdictionFile) { qDebug("jurisdictionFile=%s\n", jurisdictionFile); qDebug("about to readFromFile().... jurisdictionFile=%s\n", jurisdictionFile); _jurisdiction = new JurisdictionMap(jurisdictionFile); qDebug("after readFromFile().... jurisdictionFile=%s\n", jurisdictionFile); } else { const char* JURISDICTION_ROOT = "--jurisdictionRoot"; const char* jurisdictionRoot = getCmdOption(_argc, _argv, JURISDICTION_ROOT); if (jurisdictionRoot) { qDebug("jurisdictionRoot=%s\n", jurisdictionRoot); } const char* JURISDICTION_ENDNODES = "--jurisdictionEndNodes"; const char* jurisdictionEndNodes = getCmdOption(_argc, _argv, JURISDICTION_ENDNODES); if (jurisdictionEndNodes) { qDebug("jurisdictionEndNodes=%s\n", jurisdictionEndNodes); } if (jurisdictionRoot || jurisdictionEndNodes) { _jurisdiction = new JurisdictionMap(jurisdictionRoot, jurisdictionEndNodes); } } // should we send environments? Default is yes, but this command line suppresses sending const char* DUMP_VOXELS_ON_MOVE = "--dumpVoxelsOnMove"; _dumpVoxelsOnMove = cmdOptionExists(_argc, _argv, DUMP_VOXELS_ON_MOVE); qDebug("dumpVoxelsOnMove=%s\n", debug::valueOf(_dumpVoxelsOnMove)); // should we send environments? Default is yes, but this command line suppresses sending const char* DONT_SEND_ENVIRONMENTS = "--dontSendEnvironments"; bool dontSendEnvironments = getCmdOption(_argc, _argv, DONT_SEND_ENVIRONMENTS); if (dontSendEnvironments) { qDebug("Sending environments suppressed...\n"); _sendEnvironments = false; } else { // should we send environments? Default is yes, but this command line suppresses sending const char* MINIMAL_ENVIRONMENT = "--MinimalEnvironment"; _sendMinimalEnvironment = getCmdOption(_argc, _argv, MINIMAL_ENVIRONMENT); qDebug("Using Minimal Environment=%s\n", debug::valueOf(_sendMinimalEnvironment)); } qDebug("Sending environments=%s\n", debug::valueOf(_sendEnvironments)); NodeList* nodeList = NodeList::getInstance(); nodeList->setOwnerType(NODE_TYPE_VOXEL_SERVER); setvbuf(stdout, NULL, _IOLBF, 0); // tell our NodeList about our desire to get notifications nodeList->addHook(&_nodeWatcher); nodeList->linkedDataCreateCallback = &attachVoxelNodeDataToNode; nodeList->startSilentNodeRemovalThread(); srand((unsigned)time(0)); const char* DISPLAY_VOXEL_STATS = "--displayVoxelStats"; _displayVoxelStats = getCmdOption(_argc, _argv, DISPLAY_VOXEL_STATS); qDebug("displayVoxelStats=%s\n", debug::valueOf(_displayVoxelStats)); const char* DEBUG_VOXEL_SENDING = "--debugVoxelSending"; _debugVoxelSending = getCmdOption(_argc, _argv, DEBUG_VOXEL_SENDING); qDebug("debugVoxelSending=%s\n", debug::valueOf(_debugVoxelSending)); const char* DEBUG_VOXEL_RECEIVING = "--debugVoxelReceiving"; _debugVoxelReceiving = getCmdOption(_argc, _argv, DEBUG_VOXEL_RECEIVING); qDebug("debugVoxelReceiving=%s\n", debug::valueOf(_debugVoxelReceiving)); const char* WANT_ANIMATION_DEBUG = "--shouldShowAnimationDebug"; _shouldShowAnimationDebug = getCmdOption(_argc, _argv, WANT_ANIMATION_DEBUG); qDebug("shouldShowAnimationDebug=%s\n", debug::valueOf(_shouldShowAnimationDebug)); // By default we will voxel persist, if you want to disable this, then pass in this parameter const char* NO_VOXEL_PERSIST = "--NoVoxelPersist"; if (getCmdOption(_argc, _argv, NO_VOXEL_PERSIST)) { _wantVoxelPersist = false; } qDebug("wantVoxelPersist=%s\n", debug::valueOf(_wantVoxelPersist)); // if we want Voxel Persistence, load the local file now... bool persistantFileRead = false; if (_wantVoxelPersist) { // Check to see if the user passed in a command line option for setting packet send rate const char* VOXELS_PERSIST_FILENAME = "--voxelsPersistFilename"; const char* voxelsPersistFilenameParameter = getCmdOption(_argc, _argv, VOXELS_PERSIST_FILENAME); if (voxelsPersistFilenameParameter) { strcpy(_voxelPersistFilename, voxelsPersistFilenameParameter); } else { //strcpy(voxelPersistFilename, _wantLocalDomain ? LOCAL_VOXELS_PERSIST_FILE : VOXELS_PERSIST_FILE); strcpy(_voxelPersistFilename, LOCAL_VOXELS_PERSIST_FILE); } qDebug("loading voxels from file: %s...\n", _voxelPersistFilename); persistantFileRead = _serverTree.readFromSVOFile(_voxelPersistFilename); if (persistantFileRead) { PerformanceWarning warn(_shouldShowAnimationDebug, "persistVoxelsWhenDirty() - reaverageVoxelColors()", _shouldShowAnimationDebug); // after done inserting all these voxels, then reaverage colors _serverTree.reaverageVoxelColors(_serverTree.rootNode); qDebug("Voxels reAveraged\n"); } _serverTree.clearDirtyBit(); // the tree is clean since we just loaded it qDebug("DONE loading voxels from file... fileRead=%s\n", debug::valueOf(persistantFileRead)); unsigned long nodeCount = _serverTree.rootNode->getSubTreeNodeCount(); unsigned long internalNodeCount = _serverTree.rootNode->getSubTreeInternalNodeCount(); unsigned long leafNodeCount = _serverTree.rootNode->getSubTreeLeafNodeCount(); qDebug("Nodes after loading scene %lu nodes %lu internal %lu leaves\n", nodeCount, internalNodeCount, leafNodeCount); // now set up VoxelPersistThread _voxelPersistThread = new VoxelPersistThread(&_serverTree, _voxelPersistFilename); if (_voxelPersistThread) { _voxelPersistThread->initialize(true); } } // Check to see if the user passed in a command line option for loading an old style local // Voxel File. If so, load it now. This is not the same as a voxel persist file const char* INPUT_FILE = "-i"; const char* voxelsFilename = getCmdOption(_argc, _argv, INPUT_FILE); if (voxelsFilename) { _serverTree.readFromSVOFile(voxelsFilename); } // Check to see if the user passed in a command line option for setting packet send rate const char* PACKETS_PER_SECOND = "--packetsPerSecond"; const char* packetsPerSecond = getCmdOption(_argc, _argv, PACKETS_PER_SECOND); if (packetsPerSecond) { _packetsPerClientPerInterval = atoi(packetsPerSecond) / INTERVALS_PER_SECOND; if (_packetsPerClientPerInterval < 1) { _packetsPerClientPerInterval = 1; } qDebug("packetsPerSecond=%s PACKETS_PER_CLIENT_PER_INTERVAL=%d\n", packetsPerSecond, _packetsPerClientPerInterval); } // for now, initialize the environments with fixed values _environmentData[1].setID(1); _environmentData[1].setGravity(1.0f); _environmentData[1].setAtmosphereCenter(glm::vec3(0.5, 0.5, (0.25 - 0.06125)) * (float)TREE_SCALE); _environmentData[1].setAtmosphereInnerRadius(0.030625f * TREE_SCALE); _environmentData[1].setAtmosphereOuterRadius(0.030625f * TREE_SCALE * 1.05f); _environmentData[2].setID(2); _environmentData[2].setGravity(1.0f); _environmentData[2].setAtmosphereCenter(glm::vec3(0.5f, 0.5f, 0.5f) * (float)TREE_SCALE); _environmentData[2].setAtmosphereInnerRadius(0.1875f * TREE_SCALE); _environmentData[2].setAtmosphereOuterRadius(0.1875f * TREE_SCALE * 1.05f); _environmentData[2].setScatteringWavelengths(glm::vec3(0.475f, 0.570f, 0.650f)); // swaps red and blue sockaddr senderAddress; unsigned char* packetData = new unsigned char[MAX_PACKET_SIZE]; ssize_t packetLength; timeval lastDomainServerCheckIn = {}; // set up our jurisdiction broadcaster... _jurisdictionSender = new JurisdictionSender(_jurisdiction); if (_jurisdictionSender) { _jurisdictionSender->initialize(true); } // set up our VoxelServerPacketProcessor _voxelServerPacketProcessor = new VoxelServerPacketProcessor(this); if (_voxelServerPacketProcessor) { _voxelServerPacketProcessor->initialize(true); } // loop to send to nodes requesting data while (true) { if (NodeList::getInstance()->getNumNoReplyDomainCheckIns() == MAX_SILENT_DOMAIN_SERVER_CHECK_INS) { break; } // send a check in packet to the domain server if DOMAIN_SERVER_CHECK_IN_USECS has elapsed if (usecTimestampNow() - usecTimestamp(&lastDomainServerCheckIn) >= DOMAIN_SERVER_CHECK_IN_USECS) { gettimeofday(&lastDomainServerCheckIn, NULL); NodeList::getInstance()->sendDomainServerCheckIn(_uuid.toRfc4122().constData()); } if (nodeList->getNodeSocket()->receive(&senderAddress, packetData, &packetLength) && packetVersionMatch(packetData)) { int numBytesPacketHeader = numBytesForPacketHeader(packetData); if (packetData[0] == PACKET_TYPE_HEAD_DATA) { // If we got a PACKET_TYPE_HEAD_DATA, then we're talking to an NODE_TYPE_AVATAR, and we // need to make sure we have it in our nodeList. uint16_t nodeID = 0; unpackNodeId(packetData + numBytesPacketHeader, &nodeID); Node* node = NodeList::getInstance()->addOrUpdateNode(&senderAddress, &senderAddress, NODE_TYPE_AGENT, nodeID); NodeList::getInstance()->updateNodeWithData(node, packetData, packetLength); VoxelNodeData* nodeData = (VoxelNodeData*) node->getLinkedData(); if (nodeData && !nodeData->isVoxelSendThreadInitalized()) { nodeData->initializeVoxelSendThread(this); } } else if (packetData[0] == PACKET_TYPE_PING) { // If the packet is a ping, let processNodeData handle it. NodeList::getInstance()->processNodeData(&senderAddress, packetData, packetLength); } else if (packetData[0] == PACKET_TYPE_DOMAIN) { NodeList::getInstance()->processNodeData(&senderAddress, packetData, packetLength); } else if (packetData[0] == PACKET_TYPE_VOXEL_JURISDICTION_REQUEST) { if (_jurisdictionSender) { _jurisdictionSender->queueReceivedPacket(senderAddress, packetData, packetLength); } } else if (_voxelServerPacketProcessor) { _voxelServerPacketProcessor->queueReceivedPacket(senderAddress, packetData, packetLength); } else { qDebug("unknown packet ignored... packetData[0]=%c\n", packetData[0]); } } } delete _jurisdiction; if (_jurisdictionSender) { _jurisdictionSender->terminate(); delete _jurisdictionSender; } if (_voxelServerPacketProcessor) { _voxelServerPacketProcessor->terminate(); delete _voxelServerPacketProcessor; } if (_voxelPersistThread) { _voxelPersistThread->terminate(); delete _voxelPersistThread; } // tell our NodeList we're done with notifications nodeList->removeHook(&_nodeWatcher); pthread_mutex_destroy(&_treeLock); }